Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Elixir (objective)

From Vault Hunters Official Wiki
(Redirected from Elixir Objective)

The Elixir Hunt is a vault objective where players must fill a purple progress bar at the top of the screen by collecting elixir orbs from various actions.

Activation

vault level 0, the Elixir Hunt can be rolled randomly on any **unsealed crystal**.

  • It can be specifically set as the objective of a crystal using the Seal of the Sage.

Mechanics

Different looting or killing actions grant points toward the objective. The total points required is randomly rolled within a range that scales with vault level, becoming significantly higher past level 50.

When you perform a qualifying action, a purple elixir orb appears. The **size** of the orb indicates the number of points awarded:

  • Small orbs grant the fewest points.
  • Medium orbs grant a moderate amount.
  • Large (Omega) orbs grant the maximum number of points.

Omega Rolls

The player must actively hunt for **Omega Orbs** (the largest balls) to complete the objective efficiently.

  • **Killing a Tank mob always produces an Omega Orb.**
  • At least one additional Omega Roll is guaranteed to spawn in every Elixir Hunt.
  • **Coins and ores can no longer roll Omega Orbs.** Their maximum orb size has been limited.

Points Sources

Action Orb Size Potential
Loot Chests (Wooden, Gilded, Ornate, Living) Small, Medium, **Omega**
Kill Mobs (except Tanks) Small, Medium
Kill a Tank mob **Omega**
Loot Coin Piles Small, Medium
Mine Vault Ores Small, Medium
Loot Dungeon Barrels Small, Medium

Level Scaling & Balancing

  • **Level 50 Adjustment:** The elixir requirement was lowered at this step to avoid a difficulty spike.
  • **Level 100 Tier:** A new, higher requirement tier was added to accommodate end-game progression.
  • **Probability Changes:** The chances for coin piles and ores to roll high-value orbs were **greatly reduced**.