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	<id>https://wiki.vaulthunters.gg/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Commacom</id>
	<title>Vault Hunters Official Wiki - User contributions [en]</title>
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	<updated>2026-05-26T09:48:38Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.vaulthunters.gg/index.php?title=Uniques&amp;diff=11729</id>
		<title>Uniques</title>
		<link rel="alternate" type="text/html" href="https://wiki.vaulthunters.gg/index.php?title=Uniques&amp;diff=11729"/>
		<updated>2026-05-20T11:59:49Z</updated>

		<summary type="html">&lt;p&gt;Commacom: updated for U20&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Invicon_Unique_Codex.png|thumb]]&lt;br /&gt;
Uniques are rare items that can be found within special challenge rooms within the vault. These items cannot be re-rolled in the artisan station and can give additional buffs to the player.&lt;br /&gt;
&lt;br /&gt;
More information surrounding Uniques can be found in the Unique Codex which can be crafted in game.&lt;br /&gt;
&lt;br /&gt;
Unique gear can now be crafted using unique shards in the [[Vault Forge]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Unique Vault Gear (For more in‑depth information, see the other tables below)&lt;br /&gt;
! Icon !! Name !! Type !! Description !! Drop Location !! Drop Chance&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon Jester_Hat.png|50px}} || [[#Jester Hat|Jester Hat]] || [[Vault Gear|Helmet]] || Significantly boosts Lucky Hit chance, empowering builds centered around lucky hit effects. || Laboratory || 0.49%&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon Helm_Of_The_Warbound.png|50px}} || [[#Helm of the Warbound|Helm of the Warbound]] || [[Vault Gear|Helmet]] || Increases total attack damage and specifically enhances the Scatter Javelin ability. || Raid Vaults || 0.10%&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon Stormcrown.png|50px}} || [[#Stormcrown|Stormcrown]] || [[Vault Gear|Helmet]] || Reduces cooldown for Storm Arrow and other abilities, dramatically increasing Storm Arrow&#039;s damage potential. || Raid Vaults || 0.10%&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon Ann-Mari.png|50px}} || &amp;lt;span id=&amp;quot;Ann-Mari&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;[[#Ann-Mari|Ann-Mari]]&amp;lt;/span&amp;gt; || [[Vault Gear|Chestplate]] || A defensive chestplate that grants the ability to self-revive and enhances the Group Heal ability. || X-Mark Room || 0.36%&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon Crystalplate.png|50px}} || [[#Crystalplate|Crystalplate]] || [[Vault Gear|Chestplate]] || Greatly increases overall Ability Power and adds +2 levels to all abilities. || Laboratory || 0.49%&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon The_Castle.png|50px}} || [[#The Castle|The Castle]] || [[Vault Gear|Chestplate]] || Provides immense tankiness and defensive stats to withstand heavy enemy attacks. || Raid Vaults || 0.10%&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon Frozen_Throne.png|50px}} || [[#Frozen Throne|Frozen Throne]] || [[Vault Gear|Chestplate]] || Increases the level and power of your Frost Nova ability, making it more potent. || Villages || 16.67%&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon Crashguards.png|50px}} || [[#Crashguards|Crashguards]] || [[Vault Gear|Leggings]] || Grants complete immunity to kinetic damage and provides a solid boost to overall stats. || Laboratory || 0.49%&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon Swarmwalkers.png|50px}} || [[#Swarmwalkers|Swarmwalkers]] || [[Vault Gear|Leggings]] || Significantly enhances movement speed for improved mobility in combat. || Raid Vaults || 0.10%&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon Pacifist_Sandals.png|50px}} || [[#Pacifist Sandals|Pacifist Sandals]] || [[Vault Gear|Boots]] || Increases movement speed and enhances Entropic Binding, allowing you to ignore mobs. || Laboratory || 0.49%&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon Frostguards.png|50px}} || [[#Frostguards|Frostguards]] || [[Vault Gear|Boots]] || Slows nearby mobs as you move, providing crowd control through movement. || Factory || 50.00%&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon Iskallibur.png|50px}} || [[#Iskallibur|Iskallibur]] || [[Vault Sword|Sword]] || Attack damage booster with each hit adding stacking damage that accumulates. || X-Mark Room || 0.36%&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon Inflated_Justice.png|50px}} || [[#Inflated Justice|Inflated Justice]] || [[Vault Sword|Sword]] || Deals massive damage against baby variant mobs with enhanced area-of-effect support. || Raid Vaults || 0.10%&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon Honey_Stick.png|50px}} || [[#Honey Stick|Honey Stick]] || [[Vault Sword|Sword]] || Knocks mobs away from you, providing crowd control through knockback effects. || Villages || 66.67%&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon Grim_Shield.png|50px}} || [[#Grim Shield|Grim Shield]] || [[Vault Shield|Shield]] || Frightens mobs away with fear effects when blocking attacks. || Raid Vaults || 0.10%&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon Rosethorn_Ivy.png|50px}} || [[#Rosethorn Ivy|Rosethorn Ivy]] || [[Vault Shield|Shield]] || Powerful thorns shield that adds lucky hit effects on each thorn damage instance. || X-Mark Room || 0.36%&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon Pestilence_Wall.png|50px}} || [[#Pestilence Wall|Pestilence Wall]] || [[Vault Shield|Shield]] || Causes Entropic Binding to poison affected mobs, adding damage over time. || Laboratory || 0.49%&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon Gladiator_Buckler.png|50px}} || [[#Gladiator Buckler|Gladiator Buckler]] || [[Vault Shield|Shield]] || Increases damage with every third hit and boosts your attack speed. || Villages || 16.67%&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon Infernos_Reach.png|50px}} || [[#Inferno&#039;s Reach|Inferno&#039;s Reach]] || [[Vault Wand|Wand]] || Significantly boosts your fireball ability, making it more powerful and deadly. || Raid Vaults || 0.10%&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon Chainlash.png|50px}} || [[#Chainlash|Chainlash]] || [[Vault Wand|Wand]] || Increases attack range with chaining effects that hit multiple targets. || Laboratory || 0.49%&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon Baguette.png|50px}} || [[#Baguette|Baguette]] || [[Vault Wand|Wand]] || Provides Saturation effect to prevent hunger depletion during vault runs. || Laboratory || 2.46%&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon Frozen_Orb.png|50px}} || [[#Frozen Orb|Frozen Orb]] || [[Focus (gear)|Focus (Gear)]] || Enhances your Frost Nova ability with additional effects and power. || Raid Vaults || 0.10%&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon Kaleidoscope.gif|50px}} || [[#Kaleidoscope|Kaleidoscope]] || [[Jewels|Jewel]] || Multi-purpose looting jewel that provides affinities for various chest types. || Laboratory || 0.99%&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon Manabloom.png|50px}} || [[#Manabloom|Manabloom]] || [[Jewels|Jewel]] || Generates mana while looting chests, sustaining your mana pool. || X-Mark Room || 0.36%&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon Pax.gif|50px}} || [[#Pax|Pax]] || [[Jewels|Jewel]] || Multi-purpose mining jewel that aids in various gathering activities. || Factory || 50.00%&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon Butchers Axe.png|50px}} || [[#Butcher&#039;s Axe|Butcher&#039;s Axe]] || [[Vault Axe|Axe]] || Gains power with each kill, healing the user and entering a rampage. || Villages || 16.67%&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon Frostwarden.png|50px}} || [[#Frostwarden|Frostwarden]] || [[Vault Shield|Shield]] || A shield that enhances Ice Bolt and can imprison attackers in ice on block. || Memory Room || 0.10%&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon Frozen Heart.png|50px}} || [[#Frozen Heart|Frozen Heart]] || [[Jewels|Jewel]] || A jewel with the chance to cast an ability when looting chests. || [[Dragon Room]] || 0.10%&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon Vitalis Plate.png|50px}} || [[#Vitalis Plate|Vitalis Plate]] || [[Vault Gear|Chestplate]] || A defensive chestplate that enhances blocking, healing, and survivability. || [[Dragon Room]] || 0.10%&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon Quickstone.png|50px}} || [[#Quickstone|Quickstone]] || [[Magnets|Magnet]] || Increases mining speed and item collection range and velocity. || Memory Room || 0.10%&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon Echoflare.png|50px}} || [[#Echoflare|Echoflare]] || [[Focus (gear)|Focus (Gear)]] || Enhances the Dash ability, reduces cooldowns, and regenerates mana. || [[Dragon Room]] || 0.10%&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon Starforge.png|50px}} || [[#Starforge|Starforge]] || [[Vault Axe|Axe]] || An axe that boosts ability power and has a chance to trigger arcane novas on hit. || Raid Vaults || 0.10%&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon Ender Rings.png|50px}} || [[#Ender Rings|Ender Rings]] || [[Focus (gear)|Focus (Gear)]] || Enhances the Dash Warp ability, increasing projectile speed and reducing cooldown. || Memory Room || 0.10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Helmets ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Jester Hat&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ {{PixelatedImage|Invicon Jester_Hat.png|50px}} Jester Hat Modifiers by Gear Level&lt;br /&gt;
! Gear Level !! Durability !! Armor&amp;lt;br&amp;gt;&#039;&#039;(Implicit)&#039;&#039; !! Lucky Hit Chance&amp;lt;br&amp;gt;&#039;&#039;(Implicit)&#039;&#039; !! Lucky Hit Chance&amp;lt;br&amp;gt;&#039;&#039;(Suffix)&#039;&#039; !! Item Rarity&amp;lt;br&amp;gt;&#039;&#039;(Suffix)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 0–13 || 520–1040 || 3–5 || 3%–4% || 5%–10% || —&lt;br /&gt;
|-&lt;br /&gt;
| 14–20 || 520–1040 || 6–7 || 3%–4% || 5%–10% || —&lt;br /&gt;
|-&lt;br /&gt;
| 21–26 || 520–1560 || 6–7 || 3%–4% || 5%–10% || —&lt;br /&gt;
|-&lt;br /&gt;
| 27–39 || 520–1560 || 8–10 || 3%–4% || 5%–10% || —&lt;br /&gt;
|-&lt;br /&gt;
| 40–41 || 520–1560 || 11–13 || 3%–7% || 5%–10% || —&lt;br /&gt;
|-&lt;br /&gt;
| 42–49 || 1041–2200 || 11–13 || 3%–7% || 5%–10% || —&lt;br /&gt;
|-&lt;br /&gt;
| 50 || 1041–2200 || 11–13 || 3%–7% || 5%–15% || —&lt;br /&gt;
|-&lt;br /&gt;
| 51 || 1561–3380 || 11–13 || 3%–7% || 5%–15% || —&lt;br /&gt;
|-&lt;br /&gt;
| 52–58 || 1561–3380 || 14–16 || 3%–7% || 5%–15% || —&lt;br /&gt;
|-&lt;br /&gt;
| 59–64 || 2201–4420 || 14–16 || 3%–7% || 5%–15% || —&lt;br /&gt;
|-&lt;br /&gt;
| 65–72 || 2201–5200 || 17–20 || 3%–7% || 5%–15% || —&lt;br /&gt;
|-&lt;br /&gt;
| 73 || 3381–6500 || 17–20 || 3%–7% || 5%–15% || —&lt;br /&gt;
|-&lt;br /&gt;
| 74–79 || 3381–6500 || 17–23 || 3%–7% || 5%–15% || —&lt;br /&gt;
|-&lt;br /&gt;
| 80–85 || 4421–7800 || 17–23 || 3%–7% || 5%–15% || —&lt;br /&gt;
|-&lt;br /&gt;
| 86–89 || 5201–7800 || 17–27 || 3%–7% || 5%–15% || —&lt;br /&gt;
|-&lt;br /&gt;
| 90–96 || 5201–10000 || 17–27 || 3%–7% || 5%–15% || 20%–30%&lt;br /&gt;
|-&lt;br /&gt;
| 97–100 || 5201–10000 || 17–30 || 3%–7% || 5%–15% || 20%–30%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Helm of the Warbound&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ {{PixelatedImage|Invicon Helm_Of_The_Warbound.png|50px}} Helm of the Warbound Modifiers by Gear Level&lt;br /&gt;
! Gear Level !! Durability !! Armor&amp;lt;br&amp;gt;&#039;&#039;(Implicit)&#039;&#039; !! +Scatter Javelin&amp;lt;br&amp;gt;&#039;&#039;(Prefix)&#039;&#039; !! Attack Damage %&amp;lt;br&amp;gt;&#039;&#039;(Prefix)&#039;&#039; !! Cooldown Reduction %&amp;lt;br&amp;gt;&#039;&#039;(Suffix)&#039;&#039; !! Mana Regen %&amp;lt;br&amp;gt;&#039;&#039;(Suffix)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 0–13 || 520–1040 || 3–5 || +1 || 5%–9% || 5%–7% || 10%–20%&lt;br /&gt;
|-&lt;br /&gt;
| 14–20 || 520–1040 || 6–7 || +1 || 5%–9% || 5%–7% || 10%–20%&lt;br /&gt;
|-&lt;br /&gt;
| 21 || 520–1560 || 6–7 || +1 || 5%–14% || 5%–7% || 10%–20%&lt;br /&gt;
|-&lt;br /&gt;
| 22–24 || 520–1560 || 6–7 || +1 || 5%–14% || 5%–14% || 10%–20%&lt;br /&gt;
|-&lt;br /&gt;
| 25–26 || 520–1560 || 6–7 || +1–2 || 5%–14% || 5%–14% || 10%–20%&lt;br /&gt;
|-&lt;br /&gt;
| 27–33 || 520–1560 || 8–10 || +1–2 || 5%–14% || 5%–14% || 10%–20%&lt;br /&gt;
|-&lt;br /&gt;
| 34–39 || 520–1560 || 8–10 || +1–2 || 5%–14% || 5%–14% || 10%–40%&lt;br /&gt;
|-&lt;br /&gt;
| 40–41 || 520–1560 || 11–13 || +1–2 || 5%–14% || 5%–14% || 10%–40%&lt;br /&gt;
|-&lt;br /&gt;
| 42 || 1041–2200 || 11–13 || +1–2 || 5%–14% || 5%–14% || 10%–40%&lt;br /&gt;
|-&lt;br /&gt;
| 43 || 1041–2200 || 11–13 || +1–2 || 5%–14% || 5%–16% || 10%–40%&lt;br /&gt;
|-&lt;br /&gt;
| 44–45 || 1041–2200 || 11–13 || +1–2 || 5%–21% || 5%–16% || 10%–40%&lt;br /&gt;
|-&lt;br /&gt;
| 46–49 || 1041–2200 || 11–13 || +1–2 || 5%–21% || 5%–16% || 10%–50%&lt;br /&gt;
|-&lt;br /&gt;
| 50 || 1041–2200 || 11–13 || +1–3 || 5%–21% || 5%–16% || 10%–50%&lt;br /&gt;
|-&lt;br /&gt;
| 51 || 1561–3380 || 11–13 || +1–3 || 5%–21% || 5%–16% || 10%–50%&lt;br /&gt;
|-&lt;br /&gt;
| 52–54 || 1561–3380 || 14–16 || +1–3 || 5%–21% || 5%–16% || 10%–50%&lt;br /&gt;
|-&lt;br /&gt;
| 55–58 || 1561–3380 || 14–16 || +1–3 || 5%–21% || 5%–16% || 21%–60%&lt;br /&gt;
|-&lt;br /&gt;
| 59–64 || 2201–4420 || 14–16 || +1–3 || 5%–21% || 5%–16% || 21%–60%&lt;br /&gt;
|-&lt;br /&gt;
| 65–66 || 2201–5200 || 17–20 || +1–3 || 5%–21% || 5%–16% || 21%–60%&lt;br /&gt;
|-&lt;br /&gt;
| 67–69 || 2201–5200 || 17–20 || +1–3 || 5%–21% || 5%–16% || 31%–70%&lt;br /&gt;
|-&lt;br /&gt;
| 70–72 || 2201–5200 || 17–20 || +1–3 || 5%–21% || 5%–21% || 31%–70%&lt;br /&gt;
|-&lt;br /&gt;
| 73 || 3381–6500 || 17–20 || +1–3 || 10%–28% || 5%–21% || 31%–70%&lt;br /&gt;
|-&lt;br /&gt;
| 74–79 || 3381–6500 || 17–23 || +1–3 || 10%–28% || 5%–21% || 31%–70%&lt;br /&gt;
|-&lt;br /&gt;
| 80 || 4421–7800 || 17–23 || +1–3 || 10%–28% || 5%–21% || 31%–70%&lt;br /&gt;
|-&lt;br /&gt;
| 81–84 || 4421–7800 || 17–23 || +1–3 || 10%–28% || 5%–21% || 41%–80%&lt;br /&gt;
|-&lt;br /&gt;
| 85 || 4421–7800 || 17–23 || +1–3 || 10%–28% || 5%–25% || 41%–80%&lt;br /&gt;
|-&lt;br /&gt;
| 86–89 || 5201–7800 || 17–27 || +1–3 || 10%–28% || 5%–25% || 41%–80%&lt;br /&gt;
|-&lt;br /&gt;
| 90–91 || 5201–10000 || 17–27 || +1–3 || 15%–35% || 5%–28% || 41%–80%&lt;br /&gt;
|-&lt;br /&gt;
| 92–96 || 5201–10000 || 17–27 || +1–3 || 15%–35% || 5%–28% || 41%–100%&lt;br /&gt;
|-&lt;br /&gt;
| 97–100 || 5201–10000 || 17–30 || +1–3 || 15%–35% || 5%–28% || 41%–100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Stormcrown&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ {{PixelatedImage|Invicon Stormcrown.png|50px}} Stormcrown Modifiers by Gear Level&lt;br /&gt;
! Gear Level !! Durability !! Ability Power&amp;lt;br&amp;gt;&#039;&#039;(Implicit)&#039;&#039; !! +Storm Arrow&amp;lt;br&amp;gt;&#039;&#039;(Prefix)&#039;&#039; !! Storm Arrow AoE %&amp;lt;br&amp;gt;&#039;&#039;(Prefix)&#039;&#039; !! Storm Arrow CD %&amp;lt;br&amp;gt;&#039;&#039;(Prefix)&#039;&#039; !! Mana Regen %&amp;lt;br&amp;gt;&#039;&#039;(Suffix)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 0–11 || 520–1040 || 2–6 || — || — || — || 10%–20%&lt;br /&gt;
|-&lt;br /&gt;
| 12–19 || 520–1040 || 2–12 || — || — || — || 10%–20%&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 520–1040 || 2–16 || — || — || — || 10%–20%&lt;br /&gt;
|-&lt;br /&gt;
| 21–24 || 520–1560 || 2–16 || — || — || — || 10%–20%&lt;br /&gt;
|-&lt;br /&gt;
| 25–33 || 520–1560 || 2–16 || +2 || — || — || 10%–20%&lt;br /&gt;
|-&lt;br /&gt;
| 34–41 || 520–1560 || 7–20 || +2 || — || — || 10%–40%&lt;br /&gt;
|-&lt;br /&gt;
| 42–45 || 1041–2200 || 7–20 || +2 || — || — || 10%–40%&lt;br /&gt;
|-&lt;br /&gt;
| 46 || 1041–2200 || 7–20 || +2 || — || — || 10%–50%&lt;br /&gt;
|-&lt;br /&gt;
| 47–50 || 1041–2200 || 13–24 || +2 || — || — || 10%–50%&lt;br /&gt;
|-&lt;br /&gt;
| 51–54 || 1561–3380 || 13–24 || +2 || — || — || 10%–50%&lt;br /&gt;
|-&lt;br /&gt;
| 55–58 || 1561–3380 || 13–24 || +2 || — || — || 21%–60%&lt;br /&gt;
|-&lt;br /&gt;
| 59–61 || 2201–4420 || 13–24 || +2 || — || — || 21%–60%&lt;br /&gt;
|-&lt;br /&gt;
| 62–64 || 2201–4420 || 17–28 || +2 || — || — || 21%–60%&lt;br /&gt;
|-&lt;br /&gt;
| 65–66 || 2201–5200 || 17–28 || +2 || — || — || 21%–60%&lt;br /&gt;
|-&lt;br /&gt;
| 67–70 || 2201–5200 || 17–28 || +2 || — || — || 31%–70%&lt;br /&gt;
|-&lt;br /&gt;
| 71–72 || 2201–5200 || 17–33 || +2 || — || — || 31%–70%&lt;br /&gt;
|-&lt;br /&gt;
| 73–79 || 3381–6500 || 17–33 || +2 || — || — || 31%–70%&lt;br /&gt;
|-&lt;br /&gt;
| 80 || 4421–7800 || 21–38 || +2 || — || — || 31%–70%&lt;br /&gt;
|-&lt;br /&gt;
| 81–85 || 4421–7800 || 21–38 || +2 || — || — || 41%–80%&lt;br /&gt;
|-&lt;br /&gt;
| 86–89 || 5201–7800 || 21–44 || +2 || — || — || 41%–80%&lt;br /&gt;
|-&lt;br /&gt;
| 90–91 || 5201–10000 || 21–44 || +2 || –80% to –60% || –75% to –50% || 41%–80%&lt;br /&gt;
|-&lt;br /&gt;
| 92–95 || 5201–10000 || 21–44 || +2 || –80% to –60% || –75% to –50% || 41%–100%&lt;br /&gt;
|-&lt;br /&gt;
| 96–100 || 5201–10000 || 21–50 || +2 || –80% to –60% || –75% to –50% || 41%–100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Chestplates ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Ann-Mari&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ {{PixelatedImage|Invicon Ann-Mari.png|50px}} &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;Ann‑Mari&amp;lt;/span&amp;gt; Modifiers by Gear Level&lt;br /&gt;
! Gear Level !! Durability !! Armor&amp;lt;br&amp;gt;&#039;&#039;(Implicit)&#039;&#039; !! Crit Resist %&amp;lt;br&amp;gt;&#039;&#039;(Implicit)&#039;&#039; !! Ability Power&amp;lt;br&amp;gt;&#039;&#039;(Implicit)&#039;&#039; !! Armor&amp;lt;br&amp;gt;&#039;&#039;(Prefix)&#039;&#039; !! Health&amp;lt;br&amp;gt;&#039;&#039;(Prefix)&#039;&#039; !! +Group Heal&amp;lt;br&amp;gt;&#039;&#039;(Prefix)&#039;&#039; !! Group Heal CD %&amp;lt;br&amp;gt;&#039;&#039;(Suffix)&#039;&#039; !! Revives &amp;amp; Full Heals&amp;lt;br&amp;gt;&#039;&#039;(Suffix)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 0–11 || 520–1040 || 3–5 || 5%–15% || 2–6 || 1–2 || 2–3 || +1–6 || 25%–75% || 1–3&lt;br /&gt;
|-&lt;br /&gt;
| 12–13 || 520–1040 || 3–5 || 5%–15% || 2–12 || 1–2 || 2–3 || +1–6 || 25%–75% || 1–3&lt;br /&gt;
|-&lt;br /&gt;
| 14–15 || 520–1040 || 6–7 || 5%–15% || 2–12 || 1–2 || 2–3 || +1–6 || 25%–75% || 1–3&lt;br /&gt;
|-&lt;br /&gt;
| 16–19 || 520–1040 || 6–7 || 5%–15% || 2–12 || 1–4 || 2–4 || +1–6 || 25%–75% || 1–3&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 520–1040 || 6–7 || 5%–15% || 2–16 || 1–4 || 2–4 || +1–6 || 25%–75% || 1–3&lt;br /&gt;
|-&lt;br /&gt;
| 21–26 || 520–1560 || 6–7 || 5%–15% || 2–16 || 1–4 || 2–4 || +1–6 || 25%–75% || 1–3&lt;br /&gt;
|-&lt;br /&gt;
| 27–33 || 520–1560 || 8–10 || 5%–15% || 2–16 || 1–4 || 2–4 || +1–6 || 25%–75% || 1–3&lt;br /&gt;
|-&lt;br /&gt;
| 34–37 || 520–1560 || 8–10 || 5%–15% || 7–20 || 1–4 || 2–4 || +1–6 || 25%–75% || 1–3&lt;br /&gt;
|-&lt;br /&gt;
| 38–39 || 520–1560 || 8–10 || 5%–15% || 7–20 || 1–6 || 2–4 || +1–6 || 25%–75% || 1–3&lt;br /&gt;
|-&lt;br /&gt;
| 40–41 || 520–1560 || 11–13 || 16%–30% || 7–20 || 1–6 || 2–4 || +1–6 || 25%–75% || 1–3&lt;br /&gt;
|-&lt;br /&gt;
| 42–46 || 1041–2200 || 11–13 || 16%–30% || 7–20 || 1–6 || 2–4 || +1–6 || 25%–75% || 1–3&lt;br /&gt;
|-&lt;br /&gt;
| 47–50 || 1041–2200 || 11–13 || 16%–30% || 13–24 || 1–6 || 2–9 || +1–6 || 25%–75% || 1–3&lt;br /&gt;
|-&lt;br /&gt;
| 51 || 1561–3380 || 11–13 || 16%–30% || 13–24 || 1–6 || 2–9 || +1–6 || 25%–75% || 1–3&lt;br /&gt;
|-&lt;br /&gt;
| 52–58 || 1561–3380 || 14–16 || 16%–30% || 13–24 || 1–6 || 2–9 || +1–6 || 25%–75% || 1–3&lt;br /&gt;
|-&lt;br /&gt;
| 59–61 || 2201–4420 || 14–16 || 16%–30% || 13–24 || 1–6 || 2–9 || +1–6 || 25%–75% || 1–3&lt;br /&gt;
|-&lt;br /&gt;
| 62–64 || 2201–4420 || 14–16 || 16%–30% || 17–28 || 1–8 || 2–9 || +1–6 || 25%–75% || 1–3&lt;br /&gt;
|-&lt;br /&gt;
| 65–68 || 2201–5200 || 17–20 || 16%–30% || 17–28 || 1–8 || 2–9 || +1–6 || 25%–75% || 1–3&lt;br /&gt;
|-&lt;br /&gt;
| 69–70 || 2201–5200 || 17–20 || 16%–30% || 17–28 || 1–8 || 4–11 || +1–6 || 25%–75% || 1–3&lt;br /&gt;
|-&lt;br /&gt;
| 71–72 || 2201–5200 || 17–20 || 16%–30% || 17–33 || 1–8 || 4–11 || +1–6 || 25%–75% || 1–3&lt;br /&gt;
|-&lt;br /&gt;
| 73 || 3381–6500 || 17–20 || 16%–30% || 17–33 || 1–8 || 4–11 || +1–6 || 25%–75% || 1–3&lt;br /&gt;
|-&lt;br /&gt;
| 74–79 || 3381–6500 || 17–23 || 16%–30% || 17–33 || 1–8 || 4–11 || +1–6 || 25%–75% || 1–3&lt;br /&gt;
|-&lt;br /&gt;
| 80–85 || 4421–7800 || 17–23 || 16%–30% || 21–38 || 1–8 || 4–11 || +1–6 || 25%–75% || 1–3&lt;br /&gt;
|-&lt;br /&gt;
| 86–87 || 5201–7800 || 17–27 || 16%–30% || 21–44 || 1–8 || 4–11 || +1–6 || 25%–75% || 1–3&lt;br /&gt;
|-&lt;br /&gt;
| 88–89 || 5201–7800 || 17–27 || 16%–30% || 21–44 || 3–10 || 4–12 || +1–6 || 25%–75% || 1–3&lt;br /&gt;
|-&lt;br /&gt;
| 90–95 || 5201–10000 || 17–27 || 16%–30% || 21–44 || 3–10 || 4–12 || +1–6 || 25%–75% || 1–3&lt;br /&gt;
|-&lt;br /&gt;
| 96 || 5201–10000 || 17–27 || 16%–30% || 21–50 || 3–10 || 4–12 || +1–6 || 25%–75% || 1–3&lt;br /&gt;
|-&lt;br /&gt;
| 97–100 || 5201–10000 || 17–30 || 16%–30% || 21–50 || 3–10 || 4–12 || +1–6 || 25%–75% || 1–3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Crystalplate&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ {{PixelatedImage|Invicon Crystalplate.png|50px}} Crystalplate Modifiers by Gear Level&lt;br /&gt;
! Gear Level !! Durability !! +All Abilities&amp;lt;br&amp;gt;&#039;&#039;(Implicit)&#039;&#039; !! Ability Power&amp;lt;br&amp;gt;&#039;&#039;(Implicit)&#039;&#039; !! Ability Power&amp;lt;br&amp;gt;&#039;&#039;(Prefix)&#039;&#039; !! Mana Regen %&amp;lt;br&amp;gt;&#039;&#039;(Suffix)&#039;&#039; !! Area of Effect %&amp;lt;br&amp;gt;&#039;&#039;(Suffix)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 0–11 || 520–1040 || +1 || 2–6 || 2–6 || 10%–20% || 3%–7%&lt;br /&gt;
|-&lt;br /&gt;
| 12–19 || 520–1040 || +1 || 2–12 || 2–12 || 10%–20% || 3%–7%&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 520–1040 || +1 || 2–16 || 2–16 || 10%–20% || 3%–7%&lt;br /&gt;
|-&lt;br /&gt;
| 21–22 || 520–1560 || +1 || 2–16 || 2–16 || 10%–20% || 3%–7%&lt;br /&gt;
|-&lt;br /&gt;
| 23–24 || 520–1560 || +1 || 2–16 || 2–16 || 10%–30% || 3%–7%&lt;br /&gt;
|-&lt;br /&gt;
| 25–33 || 520–1560 || +1–2 || 2–16 || 2–16 || 10%–30% || 3%–7%&lt;br /&gt;
|-&lt;br /&gt;
| 34–39 || 520–1560 || +1–2 || 7–20 || 7–20 || 10%–40% || 3%–7%&lt;br /&gt;
|-&lt;br /&gt;
| 40–41 || 520–1560 || +1–2 || 7–20 || 7–20 || 10%–40% || 3%–11%&lt;br /&gt;
|-&lt;br /&gt;
| 42–45 || 1041–2200 || +1–2 || 7–20 || 7–20 || 10%–40% || 3%–11%&lt;br /&gt;
|-&lt;br /&gt;
| 46 || 1041–2200 || +1–2 || 7–20 || 7–20 || 10%–50% || 3%–11%&lt;br /&gt;
|-&lt;br /&gt;
| 47–50 || 1041–2200 || +1–2 || 13–24 || 13–24 || 10%–50% || 3%–11%&lt;br /&gt;
|-&lt;br /&gt;
| 51–54 || 1561–3380 || +1–2 || 13–24 || 13–24 || 10%–50% || 3%–11%&lt;br /&gt;
|-&lt;br /&gt;
| 55–58 || 1561–3380 || +1–2 || 13–24 || 13–24 || 21%–60% || 3%–11%&lt;br /&gt;
|-&lt;br /&gt;
| 59–61 || 2201–4420 || +1–2 || 13–24 || 13–24 || 21%–60% || 3%–11%&lt;br /&gt;
|-&lt;br /&gt;
| 62 || 2201–4420 || +1–2 || 17–28 || 17–28 || 21%–60% || 3%–11%&lt;br /&gt;
|-&lt;br /&gt;
| 63–64 || 2201–4420 || +1–2 || 17–28 || 17–28 || 21%–60% || 8%–16%&lt;br /&gt;
|-&lt;br /&gt;
| 65–66 || 2201–5200 || +1–2 || 17–28 || 17–28 || 21%–60% || 8%–16%&lt;br /&gt;
|-&lt;br /&gt;
| 67–70 || 2201–5200 || +1–2 || 17–28 || 17–28 || 31%–70% || 8%–16%&lt;br /&gt;
|-&lt;br /&gt;
| 71–72 || 2201–5200 || +1–2 || 17–33 || 17–33 || 31%–70% || 8%–16%&lt;br /&gt;
|-&lt;br /&gt;
| 73–79 || 3381–6500 || +1–2 || 17–33 || 17–33 || 31%–70% || 8%–16%&lt;br /&gt;
|-&lt;br /&gt;
| 80 || 4421–7800 || +1–2 || 21–38 || 21–38 || 31%–70% || 8%–16%&lt;br /&gt;
|-&lt;br /&gt;
| 81–85 || 4421–7800 || +1–2 || 21–38 || 21–38 || 41%–80% || 8%–16%&lt;br /&gt;
|-&lt;br /&gt;
| 86–88 || 5201–7800 || +1–2 || 21–44 || 21–44 || 41%–80% || 8%–16%&lt;br /&gt;
|-&lt;br /&gt;
| 89 || 5201–7800 || +1–2 || 21–44 || 21–44 || 41%–80% || 8%–20%&lt;br /&gt;
|-&lt;br /&gt;
| 90–91 || 5201–10000 || +1–2 || 21–44 || 21–44 || 41%–80% || 8%–20%&lt;br /&gt;
|-&lt;br /&gt;
| 92–95 || 5201–10000 || +1–2 || 21–44 || 21–44 || 41%–100% || 8%–20%&lt;br /&gt;
|-&lt;br /&gt;
| 96–100 || 5201–10000 || +1–2 || 21–50 || 21–50 || 41%–100% || 8%–20%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;The Castle&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ {{PixelatedImage|Invicon The_Castle.png|50px}} The Castle Modifiers by Gear Level&lt;br /&gt;
! Gear Level !! Durability !! Armor&amp;lt;br&amp;gt;&#039;&#039;(Implicit)&#039;&#039; !! Crit Resist %&amp;lt;br&amp;gt;&#039;&#039;(Implicit)&#039;&#039; !! Ability Power&amp;lt;br&amp;gt;&#039;&#039;(Prefix)&#039;&#039; !! Resistance %&amp;lt;br&amp;gt;&#039;&#039;(Prefix)&#039;&#039; !! Knockback Resist %&amp;lt;br&amp;gt;&#039;&#039;(Suffix)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 0–13 || 520–1040 || 3–5 || 5%–20% || 1–2 || — || 20%–30%&lt;br /&gt;
|-&lt;br /&gt;
| 14–15 || 520–1040 || 6–7 || 5%–20% || 1–2 || — || 20%–30%&lt;br /&gt;
|-&lt;br /&gt;
| 16 || 520–1040 || 6–7 || 5%–20% || 1–4 || — || 20%–30%&lt;br /&gt;
|-&lt;br /&gt;
| 17–20 || 520–1040 || 6–7 || 5%–20% || 1–4 || 4%–6% || 20%–30%&lt;br /&gt;
|-&lt;br /&gt;
| 21–26 || 520–1560 || 6–7 || 5%–20% || 1–4 || 4%–6% || 20%–30%&lt;br /&gt;
|-&lt;br /&gt;
| 27–34 || 520–1560 || 8–10 || 5%–20% || 1–4 || 4%–6% || 20%–30%&lt;br /&gt;
|-&lt;br /&gt;
| 35–39 || 520–1560 || 8–10 || 5%–20% || 1–4 || 4%–9% || 20%–30%&lt;br /&gt;
|-&lt;br /&gt;
| 40–41 || 520–1560 || 11–13 || 21%–50% || 1–4 || 4%–9% || 20%–30%&lt;br /&gt;
|-&lt;br /&gt;
| 42–49 || 1041–2200 || 11–13 || 21%–50% || 1–4 || 4%–9% || 20%–30%&lt;br /&gt;
|-&lt;br /&gt;
| 50 || 1041–2200 || 11–13 || 21%–50% || 1–4 || 4%–9% || 20%–60%&lt;br /&gt;
|-&lt;br /&gt;
| 51 || 1561–3380 || 11–13 || 21%–50% || 1–4 || 4%–9% || 20%–60%&lt;br /&gt;
|-&lt;br /&gt;
| 52–56 || 1561–3380 || 14–16 || 21%–50% || 1–4 || 4%–9% || 20%–60%&lt;br /&gt;
|-&lt;br /&gt;
| 57–58 || 1561–3380 || 14–16 || 21%–50% || 1–4 || 4%–12% || 20%–60%&lt;br /&gt;
|-&lt;br /&gt;
| 59–61 || 2201–4420 || 14–16 || 21%–50% || 1–4 || 4%–12% || 20%–60%&lt;br /&gt;
|-&lt;br /&gt;
| 62–64 || 2201–4420 || 14–16 || 21%–50% || 1–8 || 4%–12% || 20%–60%&lt;br /&gt;
|-&lt;br /&gt;
| 65–72 || 2201–5200 || 17–20 || 21%–50% || 1–8 || 4%–12% || 20%–60%&lt;br /&gt;
|-&lt;br /&gt;
| 73 || 3381–6500 || 17–20 || 21%–50% || 1–8 || 4%–12% || 20%–60%&lt;br /&gt;
|-&lt;br /&gt;
| 74–79 || 3381–6500 || 17–23 || 21%–50% || 1–8 || 4%–12% || 20%–60%&lt;br /&gt;
|-&lt;br /&gt;
| 80–81 || 4421–7800 || 17–23 || 21%–50% || 1–8 || 4%–12% || 20%–60%&lt;br /&gt;
|-&lt;br /&gt;
| 82–85 || 4421–7800 || 17–23 || 21%–50% || 1–8 || 7%–16% || 20%–60%&lt;br /&gt;
|-&lt;br /&gt;
| 86 || 5201–7800 || 17–27 || 21%–50% || 1–8 || 7%–16% || 20%–60%&lt;br /&gt;
|-&lt;br /&gt;
| 87 || 5201–7800 || 17–27 || 21%–50% || 1–8 || 7%–16% || 20%–60%&lt;br /&gt;
|-&lt;br /&gt;
| 88–89 || 5201–7800 || 17–27 || 21%–50% || 3–10 || 7%–16% || 20%–60%&lt;br /&gt;
|-&lt;br /&gt;
| 90–95 || 5201–10000 || 17–27 || 21%–50% || 3–10 || 7%–16% || 20%–100%&lt;br /&gt;
|-&lt;br /&gt;
| 96–100 || 5201–10000 || 17–30 || 21%–50% || 3–10 || 7%–16% || 20%–100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Frozen Throne&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ {{PixelatedImage|Invicon Frozen_Throne.png|50px}} Frozen Throne Modifiers by Gear Level&lt;br /&gt;
! Gear Level !! Durability !! Armor&amp;lt;br&amp;gt;&#039;&#039;(Implicit)&#039;&#039; !! Crit Resist %&amp;lt;br&amp;gt;&#039;&#039;(Implicit)&#039;&#039; !! +Frost Nova&amp;lt;br&amp;gt;&#039;&#039;(Prefix)&#039;&#039; !! Frost Nova Proc %&amp;lt;br&amp;gt;&#039;&#039;(Suffix)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 0–13 || 400–800 || 3–5 || 5%–15% || — || 5%–20% (Level 2–7)&lt;br /&gt;
|-&lt;br /&gt;
| 14–20 || 400–800 || 6–7 || 5%–15% || — || 5%–20% (Level 2–7)&lt;br /&gt;
|-&lt;br /&gt;
| 21–24 || 400–1600 || 6–7 || 5%–15% || — || 5%–20% (Level 2–7)&lt;br /&gt;
|-&lt;br /&gt;
| 25–39 || 400–1600 || 6–7 || 5%–15% || +2 || 5%–20% (Level 2–7)&lt;br /&gt;
|-&lt;br /&gt;
| 40–51 || 400–1600 || 11–13 || 16%–20% || +2 || 5%–20% (Level 2–7)&lt;br /&gt;
|-&lt;br /&gt;
| 52–59 || 400–1600 || 14–16 || 16%–20% || +2 || 5%–20% (Level 2–7)&lt;br /&gt;
|-&lt;br /&gt;
| 60–64 || 801–2400 || 14–16 || 16%–20% || +2 || 5%–20% (Level 2–7)&lt;br /&gt;
|-&lt;br /&gt;
| 65–73 || 801–2400 || 17–20 || 16%–20% || +2 || 5%–20% (Level 2–7)&lt;br /&gt;
|-&lt;br /&gt;
| 74–79 || 801–2400 || 17–23 || 16%–20% || +2 || 5%–20% (Level 2–7)&lt;br /&gt;
|-&lt;br /&gt;
| 80–85 || 801–4000 || 17–23 || 16%–20% || +2 || 5%–20% (Level 2–7)&lt;br /&gt;
|-&lt;br /&gt;
| 86–96 || 801–4000 || 17–27 || 16%–20% || +2 || 5%–20% (Level 2–7)&lt;br /&gt;
|-&lt;br /&gt;
| 97–100 || 801–4000 || 17–30 || 16%–20% || +2 || 5%–20% (Level 2–7)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Vitalis Plate&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ {{PixelatedImage|Invicon Vitalis Plate.png|50px}} Vitalis Plate Modifiers by Gear Level&lt;br /&gt;
! Gear Level !! Durability !! Block Chance&amp;lt;br&amp;gt;&#039;&#039;(Implicit)&#039;&#039; !! Armor&amp;lt;br&amp;gt;&#039;&#039;(Implicit)&#039;&#039; !! Armor&amp;lt;br&amp;gt;&#039;&#039;(Prefix)&#039;&#039; !! Health&amp;lt;br&amp;gt;&#039;&#039;(Prefix)&#039;&#039; !! Resistance %&amp;lt;br&amp;gt;&#039;&#039;(Prefix)&#039;&#039; !! +Heal&amp;lt;br&amp;gt;&#039;&#039;(Suffix)&#039;&#039; !! Mana Regen %&amp;lt;br&amp;gt;&#039;&#039;(Suffix)&#039;&#039; !! Block Heal&amp;lt;br&amp;gt;&#039;&#039;(Suffix)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 0–11 || 520–1040 || 5%–10% || 3–5 || 1–2 || 2–3 || — || — || 10%–20% || 1–3&lt;br /&gt;
|-&lt;br /&gt;
| 12–19 || 520–1040 || 5%–15% || 6–7 || 1–2 || 2–4 || 4%–6% || — || 10%–20% || 1–3&lt;br /&gt;
|-&lt;br /&gt;
| 20–26 || 520–1560 || 5%–15% || 6–7 || 1–4 || 2–4 || 4%–6% || +1 || 10%–20% || 1–3&lt;br /&gt;
|-&lt;br /&gt;
| 27–33 || 520–1560 || 5%–15% || 8–10 || 1–4 || 2–4 || 4%–9% || +1–2 || 10%–20% || 1–3&lt;br /&gt;
|-&lt;br /&gt;
| 34–39 || 520–1560 || 11%–15% || 8–10 || 1–6 || 2–4 || 4%–9% || +1–2 || 10%–40% || 1–3&lt;br /&gt;
|-&lt;br /&gt;
| 40–41 || 520–1560 || 11%–20% || 11–13 || 1–6 || 4–11 || 4%–9% || +1–2 || 10%–40% || 1–3&lt;br /&gt;
|-&lt;br /&gt;
| 42–49 || 1041–2200 || 11%–20% || 11–13 || 1–6 || 4–11 || 4%–9% || +1–2 || 10%–40% || 1–3&lt;br /&gt;
|-&lt;br /&gt;
| 50–58 || 1041–3380 || 16%–25% || 14–16 || 1–8 || 4–11 || 7%–16% || +1–3 || 10%–50% || 1–3&lt;br /&gt;
|-&lt;br /&gt;
| 59–64 || 2201–4420 || 16%–25% || 14–16 || 1–8 || 4–11 || 7%–16% || +1–3 || 21%–60% || 1–3&lt;br /&gt;
|-&lt;br /&gt;
| 65–72 || 2201–5200 || 16%–25% || 17–20 || 1–8 || 4–11 || 7%–16% || +1–3 || 31%–70% || 1–3&lt;br /&gt;
|-&lt;br /&gt;
| 73–79 || 3381–6500 || 16%–25% || 17–23 || 1–8 || 4–11 || 7%–16% || +1–3 || 31%–70% || 1–3&lt;br /&gt;
|-&lt;br /&gt;
| 80–85 || 4421–7800 || 16%–40% || 17–23 || 3–10 || 4–11 || 7%–16% || +1–3 || 41%–80% || 1–3&lt;br /&gt;
|-&lt;br /&gt;
| 86–89 || 5201–7800 || 16%–40% || 17–27 || 3–10 || 4–11 || 7%–16% || +1–3 || 41%–80% || 1–3&lt;br /&gt;
|-&lt;br /&gt;
| 90–100 || 5201–10000 || 16%–40% || 17–30 || 3–10 || 4–11 || 7%–16% || +1–3 || 41%–100% || 1–3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Leggings ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Crashguards&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ {{PixelatedImage|Invicon Crashguards.png|50px}} Crashguards Modifiers by Gear Level&lt;br /&gt;
! Gear Level !! Durability !! Armor&amp;lt;br&amp;gt;&#039;&#039;(Implicit)&#039;&#039; !! Mana&amp;lt;br&amp;gt;&#039;&#039;(Implicit)&#039;&#039; !! Armor&amp;lt;br&amp;gt;&#039;&#039;(Prefix)&#039;&#039; !! Knockback Resist %&amp;lt;br&amp;gt;&#039;&#039;(Prefix)&#039;&#039; !! Resistance %&amp;lt;br&amp;gt;&#039;&#039;(Prefix)&#039;&#039; !! Item Rarity %&amp;lt;br&amp;gt;&#039;&#039;(Suffix)&#039;&#039; !! Kinetic Immunity&amp;lt;br&amp;gt;&#039;&#039;(Suffix)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 0–13 || 520–1040 || 3–5 || 20–30 || 1–2 || 20%–30% || — || — || KDI&lt;br /&gt;
|-&lt;br /&gt;
| 14–15 || 520–1040 || 6–7 || 20–30 || 1–2 || 20%–30% || — || — || KDI&lt;br /&gt;
|-&lt;br /&gt;
| 16 || 520–1040 || 6–7 || 20–30 || 1–4 || 20%–30% || — || — || KDI&lt;br /&gt;
|-&lt;br /&gt;
| 17–20 || 520–1040 || 6–7 || 20–30 || 1–4 || 20%–30% || 4%–6% || — || KDI&lt;br /&gt;
|-&lt;br /&gt;
| 21–26 || 520–1560 || 6–7 || 20–30 || 1–4 || 20%–30% || 4%–6% || — || KDI&lt;br /&gt;
|-&lt;br /&gt;
| 27–35 || 520–1560 || 8–10 || 20–30 || 1–4 || 20%–30% || 4%–6% || — || KDI&lt;br /&gt;
|-&lt;br /&gt;
| 36–37 || 520–1560 || 8–10 || 20–30 || 1–4 || 20%–30% || 4%–9% || — || KDI&lt;br /&gt;
|-&lt;br /&gt;
| 38–39 || 520–1560 || 8–10 || 20–30 || 1–6 || 20%–30% || 4%–9% || — || KDI&lt;br /&gt;
|-&lt;br /&gt;
| 40–41 || 520–1560 || 11–13 || 20–40 || 1–6 || 20%–30% || 4%–9% || — || KDI&lt;br /&gt;
|-&lt;br /&gt;
| 42–49 || 1041–2200 || 11–13 || 20–40 || 1–6 || 20%–30% || 4%–9% || — || KDI&lt;br /&gt;
|-&lt;br /&gt;
| 50 || 1041–2200 || 11–13 || 20–40 || 1–6 || 20%–60% || 4%–9% || — || KDI&lt;br /&gt;
|-&lt;br /&gt;
| 51 || 1561–3380 || 11–13 || 20–40 || 1–6 || 20%–60% || 4%–9% || — || KDI&lt;br /&gt;
|-&lt;br /&gt;
| 52–56 || 1561–3380 || 14–16 || 20–40 || 1–6 || 20%–60% || 4%–9% || — || KDI&lt;br /&gt;
|-&lt;br /&gt;
| 57–58 || 1561–3380 || 14–16 || 20–40 || 1–6 || 20%–60% || 4%–12% || — || KDI&lt;br /&gt;
|-&lt;br /&gt;
| 59–61 || 2201–4420 || 14–16 || 20–40 || 1–6 || 20%–60% || 4%–12% || — || KDI&lt;br /&gt;
|-&lt;br /&gt;
| 62–64 || 2201–4420 || 14–16 || 20–40 || 1–8 || 20%–60% || 4%–12% || — || KDI&lt;br /&gt;
|-&lt;br /&gt;
| 65–69 || 2201–5200 || 17–20 || 20–40 || 1–8 || 20%–60% || 4%–12% || — || KDI&lt;br /&gt;
|-&lt;br /&gt;
| 70–72 || 2201–5200 || 17–20 || 20–50 || 1–8 || 20%–60% || 4%–12% || — || KDI&lt;br /&gt;
|-&lt;br /&gt;
| 73 || 3381–6500 || 17–20 || 20–50 || 1–8 || 20%–60% || 4%–12% || — || KDI&lt;br /&gt;
|-&lt;br /&gt;
| 74–79 || 3381–6500 || 17–23 || 20–50 || 1–8 || 20%–60% || 4%–12% || — || KDI&lt;br /&gt;
|-&lt;br /&gt;
| 80–81 || 4421–7800 || 17–23 || 20–50 || 1–8 || 20%–60% || 4%–12% || — || KDI&lt;br /&gt;
|-&lt;br /&gt;
| 82–85 || 4421–7800 || 17–23 || 20–50 || 1–8 || 20%–60% || 7%–16% || — || KDI&lt;br /&gt;
|-&lt;br /&gt;
| 86–87 || 5201–7800 || 17–27 || 20–50 || 1–8 || 20%–60% || 7%–16% || — || KDI&lt;br /&gt;
|-&lt;br /&gt;
| 88–89 || 5201–7800 || 17–27 || 20–50 || 3–10 || 20%–60% || 7%–16% || — || KDI&lt;br /&gt;
|-&lt;br /&gt;
| 90–94 || 5201–10000 || 17–27 || 20–50 || 3–10 || 20%–100% || 7%–16% || 20%–30% || KDI&lt;br /&gt;
|-&lt;br /&gt;
| 95–96 || 5201–10000 || 17–27 || 41–60 || 3–10 || 20%–100% || 7%–16% || 20%–30% || KDI&lt;br /&gt;
|-&lt;br /&gt;
| 97–100 || 5201–10000 || 17–30 || 41–60 || 3–10 || 20%–100% || 7%–16% || 20%–30% || KDI&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Swarmwalkers&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ {{PixelatedImage|Invicon Swarmwalkers.png|50px}} Swarmwalkers Modifiers by Gear Level&lt;br /&gt;
! Gear Level !! Durability !! Armor&amp;lt;br&amp;gt;&#039;&#039;(Implicit)&#039;&#039; !! Movement Speed %&amp;lt;br&amp;gt;&#039;&#039;(Prefix)&#039;&#039; !! Knockback Resist %&amp;lt;br&amp;gt;&#039;&#039;(Prefix)&#039;&#039; !! Mana Regen %&amp;lt;br&amp;gt;&#039;&#039;(Suffix)&#039;&#039; !! Effect Avoidance %&amp;lt;br&amp;gt;&#039;&#039;(Suffix)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 0–13 || 520–1040 || 3–5 || 5%–10% || 20%–30% || 10%–20% || 20%–40%&lt;br /&gt;
|-&lt;br /&gt;
| 14–20 || 520–1040 || 6–7 || 5%–10% || 20%–30% || 10%–20% || 20%–40%&lt;br /&gt;
|-&lt;br /&gt;
| 21–26 || 520–1560 || 6–7 || 5%–10% || 20%–30% || 10%–20% || 20%–40%&lt;br /&gt;
|-&lt;br /&gt;
| 27–33 || 520–1560 || 8–10 || 5%–10% || 20%–30% || 10%–20% || 20%–40%&lt;br /&gt;
|-&lt;br /&gt;
| 34–39 || 520–1560 || 8–10 || 5%–10% || 20%–30% || 10%–40% || 20%–40%&lt;br /&gt;
|-&lt;br /&gt;
| 40–41 || 520–1560 || 11–13 || 5%–20% || 20%–30% || 10%–20% || 20%–70%&lt;br /&gt;
|-&lt;br /&gt;
| 42–49 || 1041–2200 || 11–13 || 5%–20% || 20%–30% || 10%–20% || 20%–70%&lt;br /&gt;
|-&lt;br /&gt;
| 50 || 1041–2200 || 11–13 || 5%–20% || 20%–60% || 10%–20% || 20%–70%&lt;br /&gt;
|-&lt;br /&gt;
| 51 || 1561–3380 || 11–13 || 5%–20% || 20%–60% || 10%–20% || 20%–70%&lt;br /&gt;
|-&lt;br /&gt;
| 52–54 || 1561–3380 || 14–16 || 5%–20% || 20%–60% || 10%–20% || 20%–70%&lt;br /&gt;
|-&lt;br /&gt;
| 55–58 || 1561–3380 || 14–16 || 5%–20% || 20%–60% || 10%–20% || 20%–70%&lt;br /&gt;
|-&lt;br /&gt;
| 59–64 || 2201–4420 || 14–16 || 5%–20% || 20%–60% || 10%–20% || 20%–70%&lt;br /&gt;
|-&lt;br /&gt;
| 65–66 || 2201–5200 || 17–20 || 5%–20% || 20%–60% || 10%–20% || 20%–70%&lt;br /&gt;
|-&lt;br /&gt;
| 67–70 || 2201–5200 || 17–20 || 5%–20% || 20%–60% || 31%–70% || 20%–70%&lt;br /&gt;
|-&lt;br /&gt;
| 71–72 || 2201–5200 || 17–20 || 5%–20% || 20%–60% || 31%–70% || 20%–70%&lt;br /&gt;
|-&lt;br /&gt;
| 73 || 3381–6500 || 17–20 || 5%–20% || 20%–60% || 31%–70% || 20%–70%&lt;br /&gt;
|-&lt;br /&gt;
| 74–79 || 3381–6500 || 17–23 || 5%–20% || 20%–60% || 31%–70% || 20%–70%&lt;br /&gt;
|-&lt;br /&gt;
| 80 || 4421–7800 || 21–27 || 5%–20% || 20%–60% || 31%–70% || 20%–100%&lt;br /&gt;
|-&lt;br /&gt;
| 81–85 || 4421–7800 || 21–27 || 5%–20% || 20%–60% || 41%–80% || 20%–100%&lt;br /&gt;
|-&lt;br /&gt;
| 86–89 || 5201–7800 || 21–27 || 5%–20% || 20%–60% || 41%–80% || 20%–100%&lt;br /&gt;
|-&lt;br /&gt;
| 90–91 || 5201–10000 || 21–27 || 5%–20% || 20%–100% || 41%–80% || 20%–100%&lt;br /&gt;
|-&lt;br /&gt;
| 92–96 || 5201–10000 || 21–27 || 5%–20% || 20%–100% || 41%–100% || 20%–100%&lt;br /&gt;
|-&lt;br /&gt;
| 97–100 || 5201–10000 || 21–30 || 5%–20% || 20%–100% || 41%–100% || 20%–100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Boots ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Pacifist Sandals&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ {{PixelatedImage|Invicon Pacifist_Sandals.png|50px}} Pacifist Sandals Modifiers by Gear Level&lt;br /&gt;
! Gear Level !! Durability !! Movement Speed %&amp;lt;br&amp;gt;&#039;&#039;(Implicit)&#039;&#039; !! Knockback Resist %&amp;lt;br&amp;gt;&#039;&#039;(Suffix)&#039;&#039; !! +Entropic Bind&amp;lt;br&amp;gt;&#039;&#039;(Suffix)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 0–20 || 520–1040 || 5%–10% || 20%–30% || —&lt;br /&gt;
|-&lt;br /&gt;
| 21–24 || 520–1560 || 5%–10% || 20%–30% || —&lt;br /&gt;
|-&lt;br /&gt;
| 25–39 || 520–1560 || 5%–10% || 20%–30% || +1–3&lt;br /&gt;
|-&lt;br /&gt;
| 40–41 || 520–1560 || 11%–20% || 20%–30% || +1–3&lt;br /&gt;
|-&lt;br /&gt;
| 42–49 || 1041–2200 || 11%–20% || 20%–30% || +1–3&lt;br /&gt;
|-&lt;br /&gt;
| 50 || 1041–2200 || 11%–20% || 20%–60% || +1–3&lt;br /&gt;
|-&lt;br /&gt;
| 51–58 || 1561–3380 || 11%–20% || 20%–60% || +1–3&lt;br /&gt;
|-&lt;br /&gt;
| 59–64 || 2201–4420 || 11%–20% || 20%–60% || +1–3&lt;br /&gt;
|-&lt;br /&gt;
| 65–72 || 2201–5200 || 11%–20% || 20%–60% || +1–3&lt;br /&gt;
|-&lt;br /&gt;
| 73–79 || 3381–6500 || 11%–20% || 20%–60% || +1–3&lt;br /&gt;
|-&lt;br /&gt;
| 80–85 || 4421–7800 || 11%–30% || 20%–60% || +1–3&lt;br /&gt;
|-&lt;br /&gt;
| 86–89 || 5201–7800 || 11%–30% || 20%–60% || +1–3&lt;br /&gt;
|-&lt;br /&gt;
| 90–100 || 5201–10000 || 11%–35% || 20%–100% || +1–3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Frostguards&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ {{PixelatedImage|Invicon Frostguards.png|50px}} Frostguards Modifiers by Gear Level&lt;br /&gt;
! Gear Level !! Durability !! Armor&amp;lt;br&amp;gt;&#039;&#039;(Implicit)&#039;&#039; !! Movement Speed&amp;lt;br&amp;gt;&#039;&#039;(Implicit)&#039;&#039; !! +Coldsnap&amp;lt;br&amp;gt;&#039;&#039;(Prefix)&#039;&#039; !! Armor&amp;lt;br&amp;gt;&#039;&#039;(Prefix)&#039;&#039; !! Trail of Chilled&amp;lt;br&amp;gt;&#039;&#039;(Suffix)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 0–13 || 520–1040 || 3–5 || 2%–6% || +1–4 || 1–2 || 3s–8s&lt;br /&gt;
|-&lt;br /&gt;
| 14–15 || 520–1040 || 6–7 || 2%–6% || +1–4 || 1–2 || 3s–8s&lt;br /&gt;
|-&lt;br /&gt;
| 16–20 || 520–1040 || 6–7 || 2%–6% || +1–4 || 1–4 || 3s–8s&lt;br /&gt;
|-&lt;br /&gt;
| 21–26 || 520–1560 || 6–7 || 2%–6% || +1–4 || 1–4 || 3s–8s&lt;br /&gt;
|-&lt;br /&gt;
| 27–37 || 520–1560 || 8–10 || 2%–6% || +1–4 || 1–4 || 3s–8s&lt;br /&gt;
|-&lt;br /&gt;
| 38–39 || 520–1560 || 8–10 || 2%–6% || +1–4 || 1–6 || 3s–8s&lt;br /&gt;
|-&lt;br /&gt;
| 40–41 || 520–1560 || 11–13 || 2%–10% || +1–4 || 1–6 || 3s–8s&lt;br /&gt;
|-&lt;br /&gt;
| 42–50 || 1041–2200 || 11–13 || 2%–10% || +1–4 || 1–6 || 3s–8s&lt;br /&gt;
|-&lt;br /&gt;
| 51 || 1561–3380 || 11–13 || 2%–10% || +1–4 || 1–6 || 3s–8s&lt;br /&gt;
|-&lt;br /&gt;
| 52–58 || 1561–3380 || 14–16 || 2%–10% || +1–4 || 1–6 || 3s–8s&lt;br /&gt;
|-&lt;br /&gt;
| 59–61 || 2201–4420 || 14–16 || 2%–10% || +1–4 || 1–6 || 3s–8s&lt;br /&gt;
|-&lt;br /&gt;
| 62–64 || 2201–4420 || 14–16 || 2%–10% || +1–4 || 1–8 || 3s–8s&lt;br /&gt;
|-&lt;br /&gt;
| 65–72 || 2201–5200 || 17–20 || 7%–14% || +1–4 || 1–8 || 3s–8s&lt;br /&gt;
|-&lt;br /&gt;
| 73 || 3381–6500 || 17–20 || 7%–14% || +1–4 || 1–8 || 3s–8s&lt;br /&gt;
|-&lt;br /&gt;
| 74–79 || 3381–6500 || 17–23 || 7%–14% || +1–4 || 1–8 || 3s–8s&lt;br /&gt;
|-&lt;br /&gt;
| 80–84 || 4421–7800 || 17–23 || 7%–14% || +1–4 || 1–8 || 3s–8s&lt;br /&gt;
|-&lt;br /&gt;
| 85 || 4421–7800 || 17–23 || 11%–20% || +1–4 || 1–8 || 3s–8s&lt;br /&gt;
|-&lt;br /&gt;
| 86–87 || 5201–7800 || 17–27 || 11%–20% || +1–4 || 1–8 || 3s–8s&lt;br /&gt;
|-&lt;br /&gt;
| 88–89 || 5201–7800 || 17–27 || 11%–20% || +1–4 || 3–10 || 3s–8s&lt;br /&gt;
|-&lt;br /&gt;
| 90–96 || 5201–10000 || 17–27 || 11%–20% || +1–4 || 3–10 || 3s–8s&lt;br /&gt;
|-&lt;br /&gt;
| 97–100 || 5201–10000 || 17–30 || 11%–20% || +1–4 || 3–10 || 3s–8s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Swords ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Iskallibur&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ {{PixelatedImage|Invicon Iskallibur.png|50px}} Iskallibur Modifiers by Gear Level&lt;br /&gt;
! Gear Level !! Durability !! Attack Damage&amp;lt;br&amp;gt;&#039;&#039;(Implicit)&#039;&#039; !! Attack Speed&amp;lt;br&amp;gt;&#039;&#039;(Implicit)&#039;&#039; !! Attack Damage&amp;lt;br&amp;gt;&#039;&#039;(Prefix)&#039;&#039; !! Stacking Bonus&amp;lt;br&amp;gt;&#039;&#039;(Suffix)&#039;&#039; !! Attack Speed&amp;lt;br&amp;gt;&#039;&#039;(Suffix)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 0–9 || 520–1040 || 8–10 || 1.6–1.7 || 2–6 || 13%–16% || 5%–10%&lt;br /&gt;
|-&lt;br /&gt;
| 10–15 || 520–1040 || 8–12 || 1.6–1.7 || 2–6 || 13%–16% || 5%–10%&lt;br /&gt;
|-&lt;br /&gt;
| 16–20 || 520–1040 || 11–14 || 1.6–1.7 || 2–6 || 13%–16% || 5%–10%&lt;br /&gt;
|-&lt;br /&gt;
| 21 || 520–1560 || 11–14 || 1.6–1.7 || 2–6 || 13%–16% || 5%–10%&lt;br /&gt;
|-&lt;br /&gt;
| 22–24 || 520–1560 || 11–14 || 1.6–1.7 || 2–12 || 13%–16% || 5%–10%&lt;br /&gt;
|-&lt;br /&gt;
| 25–35 || 520–1560 || 11–18 || 1.6–1.7 || 2–12 || 13%–16% || 5%–10%&lt;br /&gt;
|-&lt;br /&gt;
| 36–41 || 520–1560 || 11–21 || 1.6–1.7 || 2–12 || 13%–16% || 5%–15%&lt;br /&gt;
|-&lt;br /&gt;
| 42–47 || 1041–2200 || 11–21 || 1.6–1.7 || 2–12 || 13%–16% || 5%–15%&lt;br /&gt;
|-&lt;br /&gt;
| 48–49 || 1041–2200 || 13–24 || 1.6–1.7 || 7–27 || 13%–16% || 5%–15%&lt;br /&gt;
|-&lt;br /&gt;
| 50 || 1041–2200 || 13–24 || 1.6–1.8 || 7–27 || 13%–16% || 5%–15%&lt;br /&gt;
|-&lt;br /&gt;
| 51–63 || 1561–3380 || 13–24 || 1.6–1.8 || 13–27 || 13%–16% || 5%–15%&lt;br /&gt;
|-&lt;br /&gt;
| 64 || 1561–3380 || 19–30 || 1.6–1.8 || 13–27 || 13%–16% || 5%–15%&lt;br /&gt;
|-&lt;br /&gt;
| 65–69 || 2201–5200 || 19–30 || 1.6–1.8 || 13–27 || 13%–16% || 5%–20%&lt;br /&gt;
|-&lt;br /&gt;
| 70–71 || 2201–5200 || 19–30 || 1.6–1.8 || 13–42 || 13%–16% || 5%–20%&lt;br /&gt;
|-&lt;br /&gt;
| 72 || 2201–5200 || 22–33 || 1.6–1.8 || 13–42 || 13%–16% || 5%–20%&lt;br /&gt;
|-&lt;br /&gt;
| 73–79 || 3381–6500 || 22–33 || 1.6–1.8 || 13–42 || 13%–16% || 5%–20%&lt;br /&gt;
|-&lt;br /&gt;
| 80–82 || 4421–7800 || 22–33 || 1.6–1.8 || 13–48 || 13%–16% || 5%–20%&lt;br /&gt;
|-&lt;br /&gt;
| 83–85 || 4421–7800 || 25–36 || 1.6–1.8 || 13–48 || 13%–16% || 5%–20%&lt;br /&gt;
|-&lt;br /&gt;
| 86 || 5201–7800 || 25–36 || 1.6–1.8 || 13–48 || 13%–16% || 5%–20%&lt;br /&gt;
|-&lt;br /&gt;
| 87–89 || 5201–7800 || 25–36 || 1.6–1.8 || 19–55 || 13%–16% || 5%–20%&lt;br /&gt;
|-&lt;br /&gt;
| 90–94 || 5201–10000 || 28–39 || 1.6–1.8 || 19–55 || 13%–16% || 5%–20%&lt;br /&gt;
|-&lt;br /&gt;
| 95 || 5201–10000 || 28–42 || 1.6–1.8 || 19–55 || 13%–16% || 5%–20%&lt;br /&gt;
|-&lt;br /&gt;
| 96–99 || 5201–10000 || 28–42 || 1.6–1.8 || 19–55 || 13%–16% || 5%–25%&lt;br /&gt;
|-&lt;br /&gt;
| 100 || 5201–10000 || 28–50 || 1.6–1.8 || 19–55 || 13%–16% || 5%–25%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Inflated Justice&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ {{PixelatedImage|Invicon Inflated_Justice.png|50px}} Inflated Justice Modifiers by Gear Level&lt;br /&gt;
! Gear Level !! Durability !! Attack Damage&amp;lt;br&amp;gt;&#039;&#039;(Implicit)&#039;&#039; !! Attack Speed&amp;lt;br&amp;gt;&#039;&#039;(Implicit)&#039;&#039; !! Attack Damage&amp;lt;br&amp;gt;&#039;&#039;(Prefix)&#039;&#039; !! Toddler Damage&amp;lt;br&amp;gt;&#039;&#039;(Prefix)&#039;&#039; !! Cleave Range&amp;lt;br&amp;gt;&#039;&#039;(Suffix)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 0–9 || 520–1040 || 8–10 || 1.6–1.7 || 2–6 || 20%–39% || 1&lt;br /&gt;
|-&lt;br /&gt;
| 10–15 || 520–1040 || 8–12 || 1.6–1.7 || 2–6 || 20%–39% || 1&lt;br /&gt;
|-&lt;br /&gt;
| 16–20 || 520–1040 || 11–14 || 1.6–1.7 || 2–6 || 20%–39% || 1&lt;br /&gt;
|-&lt;br /&gt;
| 21 || 520–1560 || 11–14 || 1.6–1.7 || 2–6 || 20%–39% || 1&lt;br /&gt;
|-&lt;br /&gt;
| 22–24 || 520–1560 || 11–14 || 1.6–1.7 || 2–12 || 20%–39% || 1&lt;br /&gt;
|-&lt;br /&gt;
| 25–34 || 520–1560 || 11–18 || 1.6–1.7 || 2–12 || 20%–39% || 1&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 520–1560 || 11–18 || 1.6–1.7 || 2–18 || 20%–39% || 1&lt;br /&gt;
|-&lt;br /&gt;
| 36–41 || 520–1560 || 11–21 || 1.6–1.7 || 2–18 || 20%–39% || 1&lt;br /&gt;
|-&lt;br /&gt;
| 42–47 || 1041–2200 || 11–21 || 1.6–1.7 || 2–18 || 20%–39% || 1&lt;br /&gt;
|-&lt;br /&gt;
| 48–49 || 1041–2200 || 13–24 || 1.6–1.7 || 7–27 || 20%–39% || 1&lt;br /&gt;
|-&lt;br /&gt;
| 50 || 1041–2200 || 13–24 || 1.6–1.8 || 7–27 || 20%–39% || 1&lt;br /&gt;
|-&lt;br /&gt;
| 51–57 || 1561–3380 || 13–24 || 1.6–1.8 || 13–27 || 20%–39% || 1&lt;br /&gt;
|-&lt;br /&gt;
| 58 || 1561–3380 || 16–27 || 1.6–1.8 || 13–27 || 20%–39% || 1&lt;br /&gt;
|-&lt;br /&gt;
| 59–61 || 2201–4420 || 16–27 || 1.6–1.8 || 13–35 || 20%–39% || 1&lt;br /&gt;
|-&lt;br /&gt;
| 62–63 || 2201–4420 || 16–27 || 1.6–1.8 || 13–35 || 40%–59% || 1&lt;br /&gt;
|-&lt;br /&gt;
| 64 || 2201–4420 || 19–30 || 1.6–1.8 || 13–35 || 40%–59% || 1&lt;br /&gt;
|-&lt;br /&gt;
| 65–69 || 2201–5200 || 19–30 || 1.6–1.8 || 13–42 || 40%–59% || 1&lt;br /&gt;
|-&lt;br /&gt;
| 70–71 || 2201–5200 || 19–30 || 1.6–1.8 || 13–42 || 40%–59% || 1&lt;br /&gt;
|-&lt;br /&gt;
| 72 || 2201–5200 || 17–33 || 1.6–1.8 || 13–42 || 40%–59% || 1&lt;br /&gt;
|-&lt;br /&gt;
| 73–79 || 3381–6500 || 17–33 || 1.6–1.8 || 13–48 || 40%–59% || 1&lt;br /&gt;
|-&lt;br /&gt;
| 80–82 || 4421–7800 || 17–33 || 1.6–1.8 || 13–48 || 40%–59% || 1&lt;br /&gt;
|-&lt;br /&gt;
| 83–85 || 4421–7800 || 25–36 || 1.6–1.8 || 13–48 || 40%–59% || 1&lt;br /&gt;
|-&lt;br /&gt;
| 86 || 5201–7800 || 25–36 || 1.6–1.8 || 13–48 || 40%–59% || 1&lt;br /&gt;
|-&lt;br /&gt;
| 87–89 || 5201–7800 || 25–36 || 1.6–1.8 || 19–55 || 40%–59% || 1&lt;br /&gt;
|-&lt;br /&gt;
| 90–94 || 5201–10000 || 28–39 || 1.6–1.8 || 19–55 || 60%–100% || 1&lt;br /&gt;
|-&lt;br /&gt;
| 95–99 || 5201–10000 || 28–42 || 1.6–1.8 || 19–55 || 60%–100% || 1&lt;br /&gt;
|-&lt;br /&gt;
| 100 || 5201–10000 || 28–50 || 1.6–1.8 || 19–55 || 60%–100% || 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Honey Stick&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ {{PixelatedImage|Invicon Honey_Stick.png|50px}} Honey Stick Modifiers by Gear Level&lt;br /&gt;
! Gear Level !! Durability !! Attack Damage&amp;lt;br&amp;gt;&#039;&#039;(Implicit)&#039;&#039; !! Attack Speed&amp;lt;br&amp;gt;&#039;&#039;(Implicit)&#039;&#039; !! Attack Speed&amp;lt;br&amp;gt;&#039;&#039;(Prefix)&#039;&#039; !! Stun Chance&amp;lt;br&amp;gt;&#039;&#039;(Suffix)&#039;&#039; !! Shocking Hit&amp;lt;br&amp;gt;&#039;&#039;(Suffix)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 0–9 || 520–1040 || 8–10 || 1.6–1.7 || 5%–10% || 4%–8% || —&lt;br /&gt;
|-&lt;br /&gt;
| 10–15 || 520–1040 || 8–12 || 1.6–1.7 || 5%–10% || 4%–8% || —&lt;br /&gt;
|-&lt;br /&gt;
| 16–20 || 520–1040 || 11–14 || 1.6–1.7 || 5%–10% || 4%–8% || —&lt;br /&gt;
|-&lt;br /&gt;
| 21–24 || 520–1560 || 11–14 || 1.6–1.7 || 5%–10% || 4%–8% || —&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 520–1560 || 11–18 || 1.6–1.7 || 5%–10% || 4%–8% || —&lt;br /&gt;
|-&lt;br /&gt;
| 26–29 || 520–1560 || 11–18 || 1.6–1.7 || 5%–10% || 4%–8% || 20%–40%&lt;br /&gt;
|-&lt;br /&gt;
| 30–35 || 520–1560 || 11–18 || 1.6–1.7 || 5%–10% || 4%–12% || 20%–40%&lt;br /&gt;
|-&lt;br /&gt;
| 36–41 || 520–1560 || 11–21 || 1.6–1.7 || 5%–15% || 4%–12% || 20%–40%&lt;br /&gt;
|-&lt;br /&gt;
| 42–44 || 1041–2200 || 13–24 || 1.6–1.7 || 5%–15% || 4%–12% || 20%–40%&lt;br /&gt;
|-&lt;br /&gt;
| 45–47 || 1041–2200 || 13–24 || 1.6–1.7 || 5%–15% || 4%–12% || 20%–80%&lt;br /&gt;
|-&lt;br /&gt;
| 48–50 || 1041–2200 || 13–24 || 1.6–1.8 || 5%–15% || 4%–16% || 20%–80%&lt;br /&gt;
|-&lt;br /&gt;
| 51–58 || 1561–3380 || 13–27 || 1.6–1.8 || 5%–20% || 4%–16% || 20%–80%&lt;br /&gt;
|-&lt;br /&gt;
| 59–63 || 2201–4420 || 16–27 || 1.6–1.8 || 5%–20% || 4%–16% || 20%–80%&lt;br /&gt;
|-&lt;br /&gt;
| 64 || 2201–4420 || 19–30 || 1.6–1.8 || 5%–20% || 4%–20% || 20%–80%&lt;br /&gt;
|-&lt;br /&gt;
| 65–71 || 2201–5200 || 19–30 || 1.6–1.8 || 5%–20% || 4%–20% || 20%–100%&lt;br /&gt;
|-&lt;br /&gt;
| 72 || 2201–5200 || 22–33 || 1.6–1.8 || 5%–20% || 4%–20% || 20%–100%&lt;br /&gt;
|-&lt;br /&gt;
| 73–79 || 3381–6500 || 22–33 || 1.6–1.8 || 5%–20% || 4%–20% || 20%–100%&lt;br /&gt;
|-&lt;br /&gt;
| 80–82 || 4421–7800 || 22–33 || 1.6–1.8 || 5%–20% || 4%–20% || 20%–100%&lt;br /&gt;
|-&lt;br /&gt;
| 83–89 || 4421–7800 || 25–36 || 1.6–1.8 || 5%–25% || 4%–30% || 20%–100%&lt;br /&gt;
|-&lt;br /&gt;
| 90–94 || 5201–10000 || 28–39 || 1.6–1.8 || 5%–25% || 4%–30% || 60%–100%&lt;br /&gt;
|-&lt;br /&gt;
| 95–99 || 5201–10000 || 28–42 || 1.6–1.8 || 5%–25% || 4%–30% || 60%–100%&lt;br /&gt;
|-&lt;br /&gt;
| 100 || 5201–10000 || 28–50 || 1.6–1.8 || 5% || 4%–30% || 60%–100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Axes ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Butcher&#039;s Axe&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ {{PixelatedImage|Invicon Butchers Axe.png|50px}} Butcher&#039;s Axe Modifiers by Gear Level&lt;br /&gt;
! Gear Level !! Durability !! Attack Damage&amp;lt;br&amp;gt;&#039;&#039;(Implicit)&#039;&#039; !! Attack Speed&amp;lt;br&amp;gt;&#039;&#039;(Implicit)&#039;&#039; !! Double Hit Chance&amp;lt;br&amp;gt;&#039;&#039;(Implicit)&#039;&#039; !! Attack Damage&amp;lt;br&amp;gt;&#039;&#039;(Prefix)&#039;&#039; !! +Rampage&amp;lt;br&amp;gt;&#039;&#039;(Prefix)&#039;&#039; !! On Kill Heal&amp;lt;br&amp;gt;&#039;&#039;(Suffix)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 0–20 || 520–1040 || 8–14 || 1.6–1.7 || 10%–20% || 2–12 || +1–4 || 1–3&lt;br /&gt;
|-&lt;br /&gt;
| 21–39 || 520–1560 || 11–21 || 1.6–1.7 || 10%–30% || 2–18 || +1–4 || 1–3&lt;br /&gt;
|-&lt;br /&gt;
| 40–50 || 520–2200 || 13–24 || 1.6–1.8 || 15%–40% || 7–27 || +1–4 || 1–3&lt;br /&gt;
|-&lt;br /&gt;
| 51–64 || 1561–4420 || 16–30 || 1.6–1.8 || 20%–50% || 13–42 || +1–4 || 1–3&lt;br /&gt;
|-&lt;br /&gt;
| 65–79 || 2201–6500 || 19–33 || 1.6–1.8 || 25%–60% || 13–48 || +1–4 || 1–3&lt;br /&gt;
|-&lt;br /&gt;
| 80–100 || 4421–10000 || 25–50 || 1.6–1.8 || 30%–70% || 19–55 || +1–4 || 1–3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Starforge&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ {{PixelatedImage|Invicon Starforge.png|50px}} Starforge Modifiers by Gear Level&lt;br /&gt;
! Gear Level !! Durability !! Attack Damage&amp;lt;br&amp;gt;&#039;&#039;(Implicit)&#039;&#039; !! Attack Speed&amp;lt;br&amp;gt;&#039;&#039;(Implicit)&#039;&#039; !! Ability Power&amp;lt;br&amp;gt;&#039;&#039;(Prefix)&#039;&#039; !! Attack Speed %&amp;lt;br&amp;gt;&#039;&#039;(Suffix)&#039;&#039; !! Arcane Nova on Hit&amp;lt;br&amp;gt;&#039;&#039;(Suffix)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 0–20 || 520–1040 || 8–14 || 1.6–1.7 || 2–6 || 5%–10% || 10%–30%&lt;br /&gt;
|-&lt;br /&gt;
| 21–39 || 520–1560 || 11–21 || 1.6–1.7 || 2–12 || 5%–15% || 20%–40%&lt;br /&gt;
|-&lt;br /&gt;
| 40–50 || 520–2200 || 13–24 || 1.6–1.8 || 7–20 || 5%–20% || 30%–50%&lt;br /&gt;
|-&lt;br /&gt;
| 51–64 || 1561–4420 || 16–30 || 1.6–1.8 || 13–28 || 5%–25% || 40%–60%&lt;br /&gt;
|-&lt;br /&gt;
| 65–79 || 2201–6500 || 19–33 || 1.6–1.8 || 17–38 || 5%–30% || 50%–70%&lt;br /&gt;
|-&lt;br /&gt;
| 80–100 || 4421–10000 || 25–50 || 1.6–1.8 || 21–50 || 5%–35% || 60%–100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Shields ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Grim Shield&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ {{PixelatedImage|Invicon Grim_Shield.png|50px}} Grim Shield Modifiers by Gear Level&lt;br /&gt;
! Gear Level !! Durability !! Fear AoE&amp;lt;br&amp;gt;&#039;&#039;(Suffix)&#039;&#039; !! +Fear Level&amp;lt;br&amp;gt;&#039;&#039;(Prefix)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 0–20 || 520–1040 || 20%–40% || —&lt;br /&gt;
|-&lt;br /&gt;
| 21–24 || 520–1560 || 20%–40% || —&lt;br /&gt;
|-&lt;br /&gt;
| 25–41 || 520–1560 || 20%–40% || +4–8&lt;br /&gt;
|-&lt;br /&gt;
| 42–50 || 1041–2200 || 20%–40% || +4–8&lt;br /&gt;
|-&lt;br /&gt;
| 51–58 || 1561–3380 || 20%–40% || +4–8&lt;br /&gt;
|-&lt;br /&gt;
| 59 || 2201–4420 || 41%–60% || +4–8&lt;br /&gt;
|-&lt;br /&gt;
| 60–64 || 2201–4420 || 41%–60% || +4–8&lt;br /&gt;
|-&lt;br /&gt;
| 65–72 || 2201–5200 || 41%–60% || +4–8&lt;br /&gt;
|-&lt;br /&gt;
| 73–79 || 3381–6500 || 41%–60% || +4–8&lt;br /&gt;
|-&lt;br /&gt;
| 80–85 || 4421–7800 || 61%–100% || +4–8&lt;br /&gt;
|-&lt;br /&gt;
| 86–89 || 5201–7800 || 61%–100% || +4–8&lt;br /&gt;
|-&lt;br /&gt;
| 90–100 || 5201–10000 || 61%–100% || +4–8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Rosethorn Ivy&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ {{PixelatedImage|Invicon Rosethorn_Ivy.png|50px}} Rosethorn Ivy Modifiers by Gear Level&lt;br /&gt;
! Gear Level !! Durability !! Thorns Damage&amp;lt;br&amp;gt;&#039;&#039;(Implicit)&#039;&#039; !! Thorns Damage&amp;lt;br&amp;gt;&#039;&#039;(Prefix)&#039;&#039; !! Thorns Lucky Hits&amp;lt;br&amp;gt;&#039;&#039;(Prefix)&#039;&#039; !! Attack Damage&amp;lt;br&amp;gt;&#039;&#039;(Suffix)&#039;&#039; !! Lucky Hit Chance&amp;lt;br&amp;gt;&#039;&#039;(Suffix)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 0–18 || 520–1040 || 6–9 || 6–20 || Yes || 5%–9% || 2%–5%&lt;br /&gt;
|-&lt;br /&gt;
| 19–20 || 520–1040 || 6–15 || 6–20 || Yes || 5%–9% || 2%–5%&lt;br /&gt;
|-&lt;br /&gt;
| 21–35 || 520–1560 || 6–15 || 6–20 || Yes || 5%–14% || 2%–5%&lt;br /&gt;
|-&lt;br /&gt;
| 36–41 || 520–1560 || 10–22 || 6–20 || Yes || 5%–14% || 2%–5%&lt;br /&gt;
|-&lt;br /&gt;
| 42–43 || 1041–2200 || 10–22 || 6–20 || Yes || 5%–14% || 2%–5%&lt;br /&gt;
|-&lt;br /&gt;
| 44–49 || 1041–2200 || 10–22 || 6–20 || Yes || 5%–21% || 2%–5%&lt;br /&gt;
|-&lt;br /&gt;
| 50 || 1041–2200 || 16–30 || 6–20 || Yes || 5%–21% || 2%–10%&lt;br /&gt;
|-&lt;br /&gt;
| 51–58 || 1561–3380 || 16–30 || 6–20 || Yes || 5%–21% || 2%–10%&lt;br /&gt;
|-&lt;br /&gt;
| 59–64 || 2201–4420 || 16–30 || 6–20 || Yes || 5%–21% || 2%–10%&lt;br /&gt;
|-&lt;br /&gt;
| 65 || 2201–5200 || 16–30 || 6–20 || Yes || 5%–21% || 2%–10%&lt;br /&gt;
|-&lt;br /&gt;
| 66–67 || 2201–5200 || 16–30 || 21–40 || Yes || 5%–21% || 2%–10%&lt;br /&gt;
|-&lt;br /&gt;
| 68–72 || 2201–5200 || 23–40 || 21–40 || Yes || 5%–21% || 2%–10%&lt;br /&gt;
|-&lt;br /&gt;
| 73–79 || 3381–6500 || 23–40 || 21–40 || Yes || 10%–28% || 2%–10%&lt;br /&gt;
|-&lt;br /&gt;
| 80–85 || 4421–7800 || 23–40 || 21–40 || Yes || 10%–28% || 2%–10%&lt;br /&gt;
|-&lt;br /&gt;
| 86–89 || 5201–7800 || 23–40 || 21–40 || Yes || 10%–28% || 2%–10%&lt;br /&gt;
|-&lt;br /&gt;
| 90–100 || 5201–10000 || 23–50 || 21–50 || Yes || 15%–35% || 2%–10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Pestilence Wall&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ {{PixelatedImage|Invicon Pestilence_Wall.png|50px}} Pestilence Wall Modifiers by Gear Level&lt;br /&gt;
! Gear Level !! Durability !! Block Chance&amp;lt;br&amp;gt;&#039;&#039;(Implicit)&#039;&#039; !! Knockback Resist&amp;lt;br&amp;gt;&#039;&#039;(Prefix)&#039;&#039; !! Entropic Bind Poison&amp;lt;br&amp;gt;&#039;&#039;(Suffix)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 0–17 || 520–1040 || 5%–10% || 20%–30% || 1–6&lt;br /&gt;
|-&lt;br /&gt;
| 18–20 || 520–1040 || 5%–15% || 20%–30% || 1–6&lt;br /&gt;
|-&lt;br /&gt;
| 21–41 || 520–1560 || 5%–15% || 20%–30% || 1–6&lt;br /&gt;
|-&lt;br /&gt;
| 42–49 || 1041–2200 || 11%–20% || 20%–30% || 1–6&lt;br /&gt;
|-&lt;br /&gt;
| 50 || 1041–2200 || 11%–20% || 20%–60% || 7–12&lt;br /&gt;
|-&lt;br /&gt;
| 51 || 1561–3380 || 11%–20% || 20%–60% || 7–12&lt;br /&gt;
|-&lt;br /&gt;
| 52–58 || 1561–3380 || 16%–25% || 20%–60% || 7–12&lt;br /&gt;
|-&lt;br /&gt;
| 59–64 || 2201–4420 || 16%–25% || 20%–60% || 7–12&lt;br /&gt;
|-&lt;br /&gt;
| 65–72 || 2201–5200 || 16%–25% || 20%–60% || 7–12&lt;br /&gt;
|-&lt;br /&gt;
| 73–79 || 3381–6500 || 16%–25% || 20%–60% || 7–12&lt;br /&gt;
|-&lt;br /&gt;
| 80–84 || 4421–7800 || 16%–25% || 20%–60% || 7–12&lt;br /&gt;
|-&lt;br /&gt;
| 85 || 4421–7800 || 16%–40% || 20%–60% || 7–12&lt;br /&gt;
|-&lt;br /&gt;
| 86–89 || 5201–7800 || 16%–40% || 20%–60% || 7–12&lt;br /&gt;
|-&lt;br /&gt;
| 90–100 || 5201–10000 || 16%–40% || 20%–100% || 7–12&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Gladiator Buckler&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ {{PixelatedImage|Invicon Gladiator_Buckler.png|50px}} Gladiator&#039;s Buckler Modifiers by Gear Level&lt;br /&gt;
! Gear Level !! Durability !! Block Chance&amp;lt;br&amp;gt;&#039;&#039;(Implicit)&#039;&#039; !! Attack Speed&amp;lt;br&amp;gt;&#039;&#039;(Prefix)&#039;&#039; !! Third Attack Damage&amp;lt;br&amp;gt;&#039;&#039;(Suffix)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 0–17 || 520–1040 || 5%–10% || 5%–10% || 40%–120%&lt;br /&gt;
|-&lt;br /&gt;
| 18–20 || 520–1040 || 5%–15% || 5%–10% || 40%–120%&lt;br /&gt;
|-&lt;br /&gt;
| 21–35 || 520–1560 || 5%–15% || 5%–10% || 40%–120%&lt;br /&gt;
|-&lt;br /&gt;
| 36–41 || 520–1560 || 11%–15% || 5%–15% || 40%–120%&lt;br /&gt;
|-&lt;br /&gt;
| 42–50 || 1041–2200 || 11%–20% || 5%–15% || 40%–120%&lt;br /&gt;
|-&lt;br /&gt;
| 51 || 1561–3380 || 11%–20% || 5%–15% || 40%–120%&lt;br /&gt;
|-&lt;br /&gt;
| 52–58 || 1561–3380 || 16%–25% || 5%–15% || 40%–120%&lt;br /&gt;
|-&lt;br /&gt;
| 59–64 || 2201–4420 || 16%–25% || 5%–15% || 40%–120%&lt;br /&gt;
|-&lt;br /&gt;
| 65–72 || 2201–5200 || 16%–25% || 5%–20% || 40%–120%&lt;br /&gt;
|-&lt;br /&gt;
| 73–79 || 3381–6500 || 16%–25% || 5%–20% || 40%–120%&lt;br /&gt;
|-&lt;br /&gt;
| 80–84 || 4421–7800 || 16%–25% || 5%–20% || 40%–120%&lt;br /&gt;
|-&lt;br /&gt;
| 85 || 4421–7800 || 16%–40% || 5%–20% || 40%–120%&lt;br /&gt;
|-&lt;br /&gt;
| 86–89 || 5201–7800 || 16%–40% || 5%–20% || 40%–120%&lt;br /&gt;
|-&lt;br /&gt;
| 90–95 || 5201–10000 || 16%–40% || 5%–20% || 40%–120%&lt;br /&gt;
|-&lt;br /&gt;
| 96–100 || 5201–10000 || 16%–40% || 5%–25% || 40%–120%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Frostwarden&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ {{PixelatedImage|Invicon Frostwarden.png|50px}} Frostwarden Modifiers by Gear Level&lt;br /&gt;
! Gear Level !! Durability !! Block Chance&amp;lt;br&amp;gt;&#039;&#039;(Implicit)&#039;&#039; !! +Ice Bolt&amp;lt;br&amp;gt;&#039;&#039;(Prefix)&#039;&#039; !! Block Glacial Prison&amp;lt;br&amp;gt;&#039;&#039;(Suffix)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 0–20 || 520–1040 || 5%–15% || +1–3 || 10%–30%&lt;br /&gt;
|-&lt;br /&gt;
| 21–39 || 520–1560 || 5%–15% || +1–3 || 20%–40%&lt;br /&gt;
|-&lt;br /&gt;
| 40–50 || 520–2200 || 11%–20% || +1–3 || 30%–50%&lt;br /&gt;
|-&lt;br /&gt;
| 51–64 || 1561–4420 || 16%–25% || +1–3 || 40%–60%&lt;br /&gt;
|-&lt;br /&gt;
| 65–79 || 2201–6500 || 16%–25% || +1–3 || 50%–70%&lt;br /&gt;
|-&lt;br /&gt;
| 80–100 || 4421–10000 || 16%–40% || +1–3 || 60%–100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Wands ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Inferno&#039;s Reach&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ {{PixelatedImage|Invicon Infernos_Reach.png|50px}} Inferno&#039;s Reach Modifiers by Gear Level&lt;br /&gt;
! Gear Level !! Durability !! Ability Power&amp;lt;br&amp;gt;&#039;&#039;(Implicit)&#039;&#039; !! Ability Power&amp;lt;br&amp;gt;&#039;&#039;(Prefix)&#039;&#039; !! +Fireball&amp;lt;br&amp;gt;&#039;&#039;(Prefix)&#039;&#039; !! Cooldown Reduction&amp;lt;br&amp;gt;&#039;&#039;(Suffix)&#039;&#039; !! Fireball AoE&amp;lt;br&amp;gt;&#039;&#039;(Suffix)&#039;&#039; !! AoE&amp;lt;br&amp;gt;&#039;&#039;(Suffix)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 0–11 || 400–800 || 2–6 || 4%–7% || +1–3 || 5%–7% || 10%–24% || 3%–7%&lt;br /&gt;
|-&lt;br /&gt;
| 12–19 || 400–800 || 2–12 || 4%–7% || +1–3 || 5%–7% || 10%–24% || 3%–7%&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 400–800 || 2–15 || 4%–7% || +1–3 || 5%–7% || 10%–24% || 3%–7%&lt;br /&gt;
|-&lt;br /&gt;
| 21 || 400–1600 || 2–15 || 4%–7% || +1–3 || 5%–7% || 10%–24% || 3%–7%&lt;br /&gt;
|-&lt;br /&gt;
| 22–36 || 400–1600 || 2–15 || 4%–11% || +1–3 || 5%–11% || 10%–24% || 3%–7%&lt;br /&gt;
|-&lt;br /&gt;
| 37–39 || 400–1600 || 7–20 || 4%–11% || +1–3 || 5%–11% || 10%–24% || 3%–7%&lt;br /&gt;
|-&lt;br /&gt;
| 40–41 || 400–1600 || 7–20 || 4%–11% || +1–3 || 5%–11% || 10%–24% || 3%–11%&lt;br /&gt;
|-&lt;br /&gt;
| 42 || 400–1600 || 7–20 || 4%–11% || +1–3 || 5%–11% || 10%–24% || 3%–11%&lt;br /&gt;
|-&lt;br /&gt;
| 43–46 || 400–1600 || 7–20 || 4%–11% || +1–3 || 5%–16% || 10%–24% || 3%–11%&lt;br /&gt;
|-&lt;br /&gt;
| 47–59 || 400–1600 || 13–24 || 4%–11% || +1–3 || 5%–16% || 10%–24% || 3%–11%&lt;br /&gt;
|-&lt;br /&gt;
| 60–61 || 801–2400 || 13–24 || 4%–11% || +1–3 || 5%–16% || 10%–24% || 3%–11%&lt;br /&gt;
|-&lt;br /&gt;
| 62–64 || 801–2400 || 17–28 || 4%–11% || +1–3 || 5%–16% || 10%–24% || 3%–11%&lt;br /&gt;
|-&lt;br /&gt;
| 65–67 || 801–2400 || 17–28 || 4%–11% || +1–3 || 5%–16% || 10%–50% || 3%–11%&lt;br /&gt;
|-&lt;br /&gt;
| 68–69 || 801–2400 || 17–28 || 4%–15% || +1–3 || 5%–16% || 10%–50% || 3%–11%&lt;br /&gt;
|-&lt;br /&gt;
| 70–79 || 801–2400 || 17–28 || 4%–15% || +1–3 || 5%–21% || 10%–50% || 3%–11%&lt;br /&gt;
|-&lt;br /&gt;
| 80–85 || 801–4000 || 21–38 || 4%–15% || +1–3 || 5%–21% || 10%–50% || 3%–11%&lt;br /&gt;
|-&lt;br /&gt;
| 86 || 801–4000 || 21–44 || 4%–15% || +1–3 || 5%–21% || 10%–50% || 3%–11%&lt;br /&gt;
|-&lt;br /&gt;
| 87–88 || 801–4000 || 21–44 || 8%–20% || +1–3 || 5%–21% || 10%–50% || 3%–11%&lt;br /&gt;
|-&lt;br /&gt;
| 89 || 801–4000 || 21–44 || 8%–20% || +1–3 || 5%–21% || 10%–50% || 8%–20%&lt;br /&gt;
|-&lt;br /&gt;
| 90–95 || 801–4000 || 21–44 || 8%–20% || +1–3 || 5%–28% || 10%–50% || 8%–20%&lt;br /&gt;
|-&lt;br /&gt;
| 96–100 || 801–4000 || 21–50 || 8%–20% || +1–3 || 5%–28% || 10%–50% || 8%–20%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Chainlash&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ {{PixelatedImage|Invicon Chainlash.png|50px}} Chainlash Modifiers by Gear Level&lt;br /&gt;
! Gear Level !! Durability !! Chaining Attack&amp;lt;br&amp;gt;&#039;&#039;(Implicit)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 0–20 || 400–800 || 1–6&lt;br /&gt;
|-&lt;br /&gt;
| 21–59 || 400–1600 || 1–6&lt;br /&gt;
|-&lt;br /&gt;
| 60–79 || 801–2400 || 1–6&lt;br /&gt;
|-&lt;br /&gt;
| 80–100 || 801–4000 || 1–6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Baguette&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ {{PixelatedImage|Invicon Baguette.png|50px}} Baguette Modifiers by Gear Level&lt;br /&gt;
! Gear Level !! Durability !! Saturation&amp;lt;br&amp;gt;&#039;&#039;(Suffix)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 0–20 || 520–1040 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 21–41 || 520–1560 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 42–50 || 1041–2200 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 51–58 || 1561–3380 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 59–64 || 2201–4420 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 65–72 || 2201–5200 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 73–79 || 3381–6500 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 80–85 || 4421–7800 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 86–89 || 5201–7800 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 90–100 || 5201–10000 || 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Focus (Gear) ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Frozen Orb&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ {{PixelatedImage|Invicon Frozen_Orb.png|50px}} Frozen Orb Modifiers by Gear Level&lt;br /&gt;
! Gear Level !! Durability !! Mana&amp;lt;br&amp;gt;&#039;&#039;(Implicit)&#039;&#039; !! Frost Nova Vulnerability&amp;lt;br&amp;gt;&#039;&#039;(Prefix)&#039;&#039; !! +Frost Nova&amp;lt;br&amp;gt;&#039;&#039;(Prefix)&#039;&#039; !! Lucky Hit Chance&amp;lt;br&amp;gt;&#039;&#039;(Suffix)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 0–20 || 400–800 || 10–20 || 1–2 || — || 4%–8%&lt;br /&gt;
|-&lt;br /&gt;
| 21 || 400–1600 || 10–20 || 1–2 || — || 4%–8%&lt;br /&gt;
|-&lt;br /&gt;
| 22–24 || 400–1600 || 10–40 || 1–2 || — || 4%–8%&lt;br /&gt;
|-&lt;br /&gt;
| 25–49 || 400–1600 || 10–40 || 1–2 || +2 || 4%–8%&lt;br /&gt;
|-&lt;br /&gt;
| 50–51 || 400–1600 || 10–40 || 1–2 || +2 || 4%–12%&lt;br /&gt;
|-&lt;br /&gt;
| 52–59 || 400–1600 || 10–70 || 1–2 || +2 || 4%–12%&lt;br /&gt;
|-&lt;br /&gt;
| 60–69 || 801–2400 || 10–70 || 1–2 || +2 || 4%–12%&lt;br /&gt;
|-&lt;br /&gt;
| 70–79 || 801–2400 || 10–90 || 1–2 || +2 || 4%–12%&lt;br /&gt;
|-&lt;br /&gt;
| 80–95 || 801–4000 || 10–90 || 1–2 || +2 || 4%–12%&lt;br /&gt;
|-&lt;br /&gt;
| 96–100 || 801–4000 || 10–100 || 1–2 || +2 || 4%–12%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Echoflare&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ {{PixelatedImage|Invicon Echoflare.png|50px}} Echoflare Modifiers by Gear Level&lt;br /&gt;
! Gear Level !! Durability !! Mana&amp;lt;br&amp;gt;&#039;&#039;(Implicit)&#039;&#039; !! +Dash&amp;lt;br&amp;gt;&#039;&#039;(Prefix)&#039;&#039; !! Mana Regen %&amp;lt;br&amp;gt;&#039;&#039;(Suffix)&#039;&#039; !! Ability Cooldown Skip&amp;lt;br&amp;gt;&#039;&#039;(Suffix)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 0–20 || 400–800 || 10–20 || +1–2 || 10%–20% || 1%–5%&lt;br /&gt;
|-&lt;br /&gt;
| 21–39 || 400–1600 || 10–40 || +1–2 || 20%–40% || 3%–10%&lt;br /&gt;
|-&lt;br /&gt;
| 40–50 || 400–1600 || 10–40 || +1–2 || 30%–50% || 5%–15%&lt;br /&gt;
|-&lt;br /&gt;
| 51–64 || 400–1600 || 10–70 || +1–2 || 40%–60% || 8%–20%&lt;br /&gt;
|-&lt;br /&gt;
| 65–79 || 801–2400 || 10–70 || +1–2 || 50%–70% || 10%–25%&lt;br /&gt;
|-&lt;br /&gt;
| 80–100 || 801–4000 || 10–90 || +1–2 || 60%–100% || 15%–30%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Ender Rings&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ {{PixelatedImage|Invicon Ender Rings.png|50px}} Ender Rings Modifiers by Gear Level&lt;br /&gt;
! Gear Level !! Durability !! +Dash Warp&amp;lt;br&amp;gt;&#039;&#039;(Prefix)&#039;&#039; !! Warp Projectile Speed&amp;lt;br&amp;gt;&#039;&#039;(Prefix)&#039;&#039; !! Warp Cooldown&amp;lt;br&amp;gt;&#039;&#039;(Suffix)&#039;&#039; !! Mana Regen %&amp;lt;br&amp;gt;&#039;&#039;(Suffix)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 0–20 || 400–800 || +1–2 || 10%–30% || -5% to -15% || 10%–20%&lt;br /&gt;
|-&lt;br /&gt;
| 21–39 || 400–1600 || +1–2 || 20%–40% || -10% to -25% || 20%–40%&lt;br /&gt;
|-&lt;br /&gt;
| 40–50 || 400–1600 || +1–2 || 30%–50% || -15% to -35% || 30%–50%&lt;br /&gt;
|-&lt;br /&gt;
| 51–64 || 400–1600 || +1–2 || 40%–60% || -20% to -45% || 40%–60%&lt;br /&gt;
|-&lt;br /&gt;
| 65–79 || 801–2400 || +1–2 || 50%–70% || -25% to -55% || 50%–70%&lt;br /&gt;
|-&lt;br /&gt;
| 80–100 || 801–4000 || +1–2 || 60%–100% || -30% to -65% || 60%–100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Jewels ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Kaleidoscope&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ {{PixelatedImage|Invicon Kaleidoscope.gif|50px}} Kaleidoscope Modifiers&lt;br /&gt;
! Gear Level !! Size&amp;lt;br&amp;gt;&#039;&#039;(Implicit)&#039;&#039; !! Wooden Affinity&amp;lt;br&amp;gt;&#039;&#039;(Prefix)&#039;&#039; !! Coin Affinity&amp;lt;br&amp;gt;&#039;&#039;(Prefix)&#039;&#039; !! Gilded Affinity&amp;lt;br&amp;gt;&#039;&#039;(Prefix)&#039;&#039; !! Ornate Affinity&amp;lt;br&amp;gt;&#039;&#039;(Prefix)&#039;&#039; !! Living Affinity&amp;lt;br&amp;gt;&#039;&#039;(Prefix)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 0–100 || 5–25 || Yes || Yes || Yes || Yes || Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Manabloom&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ {{PixelatedImage|Invicon Manabloom.png|50px}} Manabloom Modifiers&lt;br /&gt;
! Gear Level !! Size&amp;lt;br&amp;gt;&#039;&#039;(Implicit)&#039;&#039; !! Mana Generation Chance&amp;lt;br&amp;gt;&#039;&#039;(Prefix)&#039;&#039; !! Mana per Chest&amp;lt;br&amp;gt;&#039;&#039;(Prefix)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 0–100 || 20–40 || 20%–60% || 1–3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Pax&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ {{PixelatedImage|Invicon Pax.gif|50px}} Pax Modifiers&lt;br /&gt;
! Gear Level !! Size&amp;lt;br&amp;gt;&#039;&#039;(Implicit)&#039;&#039; !! Picking&amp;lt;br&amp;gt;&#039;&#039;(Prefix)&#039;&#039; !! Axing&amp;lt;br&amp;gt;&#039;&#039;(Prefix)&#039;&#039; !! Shoveling&amp;lt;br&amp;gt;&#039;&#039;(Prefix)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 0–100 || 5–15 || Yes || Yes || Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Frozen Heart&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ {{PixelatedImage|Invicon Frozen Heart.png|50px}} Frozen Heart Modifiers&lt;br /&gt;
! Gear Level !! Size&amp;lt;br&amp;gt;&#039;&#039;(Implicit)&#039;&#039; !! Ability Cast on Loot&amp;lt;br&amp;gt;&#039;&#039;(Suffix)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 0–100 || 5–25 || 10%–30%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Magnets ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Quickstone&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ {{PixelatedImage|Invicon Quickstone.png|50px}} Quickstone Modifiers&lt;br /&gt;
! Gear Level !! Range&amp;lt;br&amp;gt;&#039;&#039;(Implicit)&#039;&#039; !! Velocity&amp;lt;br&amp;gt;&#039;&#039;(Implicit)&#039;&#039; !! Copiously&amp;lt;br&amp;gt;&#039;&#039;(Prefix)&#039;&#039; !! Mining Speed %&amp;lt;br&amp;gt;&#039;&#039;(Suffix)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 0–100 || 4–8 || 3–6 || Yes || 10%–50%&lt;br /&gt;
|}&lt;br /&gt;
{{VH3}}&lt;/div&gt;</summary>
		<author><name>Commacom</name></author>
	</entry>
	<entry>
		<id>https://wiki.vaulthunters.gg/index.php?title=Dragon_Room&amp;diff=11728</id>
		<title>Dragon Room</title>
		<link rel="alternate" type="text/html" href="https://wiki.vaulthunters.gg/index.php?title=Dragon_Room&amp;diff=11728"/>
		<updated>2026-05-20T11:57:30Z</updated>

		<summary type="html">&lt;p&gt;Commacom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Dragon Room&#039;&#039;&#039; is a [[Challenge Rooms|Challenge room]] found inside Vaults.&lt;br /&gt;
&lt;br /&gt;
The room consists of multiple goblin combat waves that must be cleared in sequence. Players fight increasingly large groups of goblins.&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
&lt;br /&gt;
* The encounter consists of &#039;&#039;&#039;4 waves&#039;&#039;&#039;&lt;br /&gt;
* Each wave spawns &#039;&#039;&#039;4 goblins&#039;&#039;&#039; &lt;br /&gt;
* In order to advance the wave number in goblins must bekilles. (one for wave 1, two for wave 2, three for wave 3)&lt;br /&gt;
&lt;br /&gt;
== Goblin Types ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Model&lt;br /&gt;
! Goblin Type&lt;br /&gt;
! Main Reward Theme&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon_Dragon_Inscription.png|50px}}&lt;br /&gt;
| Card Goblin&lt;br /&gt;
| Booster Packs&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon_Dragon_Inscription.png|50px}}&lt;br /&gt;
| Fruit Goblin&lt;br /&gt;
| Vault Fruit&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon_Dragon_Inscription.png|50px}}&lt;br /&gt;
| Gear Goblin&lt;br /&gt;
| Vault Gear&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon_Dragon_Inscription.png|50px}}&lt;br /&gt;
| Gold Goblin&lt;br /&gt;
| Vault Bronze, Silver &amp;amp; Gold&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon_Dragon_Inscription.png|50px}}&lt;br /&gt;
| Jewel Goblin&lt;br /&gt;
| Jewel Pouches&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon_Dragon_Inscription.png|50px}}&lt;br /&gt;
| Soul Goblin&lt;br /&gt;
| Soul Shards&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon_Dragon_Inscription.png|50px}}&lt;br /&gt;
| Unique Goblin&lt;br /&gt;
| Unique Items&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Booster Packs ===&lt;br /&gt;
Players can receive between &#039;&#039;&#039;3–6&#039;&#039;&#039; booster packs per goblin.&lt;br /&gt;
The odds for each booster pack type are:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Reward !! Chance&lt;br /&gt;
|-&lt;br /&gt;
| Stat Pack || 56.34%&lt;br /&gt;
|-&lt;br /&gt;
| Mega Stat Pack || 7.04%&lt;br /&gt;
|-&lt;br /&gt;
| Arcane Pack || 11.27%&lt;br /&gt;
|-&lt;br /&gt;
| Mega Arcane Pack || 1.41%&lt;br /&gt;
|-&lt;br /&gt;
| Evolution Pack || 11.27%&lt;br /&gt;
|-&lt;br /&gt;
| Mega Evolution Pack || 1.41%&lt;br /&gt;
|-&lt;br /&gt;
| Resource Pack || 11.27%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Fruits ===&lt;br /&gt;
&lt;br /&gt;
Players can receive between &#039;&#039;&#039;2–4&#039;&#039;&#039; vault fruits. The odds for each fruit type are:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Fruit !! Chance&lt;br /&gt;
|-&lt;br /&gt;
| Juicy Grapes || 54.05%&lt;br /&gt;
|-&lt;br /&gt;
| Bitter Lemon || 21.62%&lt;br /&gt;
|-&lt;br /&gt;
| Ripe Mango || 13.51%&lt;br /&gt;
|-&lt;br /&gt;
| Sour Orange || 8.11%&lt;br /&gt;
|-&lt;br /&gt;
| Wild Star Fruit || 2.70%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Vault Gear ===&lt;br /&gt;
&lt;br /&gt;
Players can receive between &#039;&#039;&#039;1–2&#039;&#039;&#039; pieces of Vault Gear from the `rune_boss` gear pool:&lt;br /&gt;
&lt;br /&gt;
Possible gear:&lt;br /&gt;
* Sword&lt;br /&gt;
* Axe&lt;br /&gt;
* Helmet&lt;br /&gt;
* Chestplate&lt;br /&gt;
* Leggings&lt;br /&gt;
* Boots&lt;br /&gt;
* Shield&lt;br /&gt;
* Wand&lt;br /&gt;
* Focus&lt;br /&gt;
&lt;br /&gt;
Each item has an equal chance of &#039;&#039;&#039;11.11%&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Vault Currency ===&lt;br /&gt;
&lt;br /&gt;
Players can receive between &#039;&#039;&#039;4–8&#039;&#039;&#039; coins.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Currency !! Chance&lt;br /&gt;
|-&lt;br /&gt;
| Vault Bronze || 61.54%&lt;br /&gt;
|-&lt;br /&gt;
| Vault Silver || 30.77%&lt;br /&gt;
|-&lt;br /&gt;
| Vault Gold || 7.69%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Jewel Rewards ===&lt;br /&gt;
&lt;br /&gt;
Players can receive between &#039;&#039;&#039;2–6&#039;&#039;&#039; jewel pouches.&lt;br /&gt;
&lt;br /&gt;
=== Soul Rewards ===&lt;br /&gt;
&lt;br /&gt;
Players can receive between &#039;&#039;&#039;8–12&#039;&#039;&#039; Soul Shard related rewards.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Reward !! Chance&lt;br /&gt;
|-&lt;br /&gt;
| [[Soul Shard]] || 96.77%&lt;br /&gt;
|-&lt;br /&gt;
| [[Soul Vortex]] || 3.23%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Unique Rewards ===&lt;br /&gt;
&lt;br /&gt;
The room can additionally award one unique item, each with an equal chance of dropping.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Icon !! Unique Item&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon_Dragon_Inscription.png|50px}}&lt;br /&gt;
| Frozen Heart&lt;br /&gt;
|-&lt;br /&gt;
|{{PixelatedImage|Invicon_Dragon_Inscription.png|50px}}&lt;br /&gt;
| Echoflare&lt;br /&gt;
|-&lt;br /&gt;
|{{PixelatedImage|Invicon_Dragon_Inscription.png|50px}}&lt;br /&gt;
| Vitalis&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{VH3}}&lt;/div&gt;</summary>
		<author><name>Commacom</name></author>
	</entry>
	<entry>
		<id>https://wiki.vaulthunters.gg/index.php?title=Dragon_Room&amp;diff=11727</id>
		<title>Dragon Room</title>
		<link rel="alternate" type="text/html" href="https://wiki.vaulthunters.gg/index.php?title=Dragon_Room&amp;diff=11727"/>
		<updated>2026-05-20T11:56:31Z</updated>

		<summary type="html">&lt;p&gt;Commacom: created the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Dragon Room&#039;&#039;&#039; is a [[Challenge Rooms|Challenge room]] found inside Vaults.&lt;br /&gt;
&lt;br /&gt;
The room consists of multiple goblin combat waves that must be cleared in sequence. Players fight increasingly large groups of goblins.&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
&lt;br /&gt;
* The encounter consists of &#039;&#039;&#039;4 waves&#039;&#039;&#039;&lt;br /&gt;
* Each wave spawns &#039;&#039;&#039;4 goblins&#039;&#039;&#039; &lt;br /&gt;
* In order to advance the wave number in goblins must bekilles. (one for wave 1, two for wave 2, three for wave 3)&lt;br /&gt;
&lt;br /&gt;
== Goblin Types ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Model&lt;br /&gt;
! Goblin Type&lt;br /&gt;
! Main Reward Theme&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon_Dragon_Inscription.png|50px}}&lt;br /&gt;
| Card Goblin&lt;br /&gt;
| Booster Packs&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon_Dragon_Inscription.png|50px}}&lt;br /&gt;
| Fruit Goblin&lt;br /&gt;
| Vault Fruit&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon_Dragon_Inscription.png|50px}}&lt;br /&gt;
| Gear Goblin&lt;br /&gt;
| Vault Gear&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon_Dragon_Inscription.png|50px}}&lt;br /&gt;
| Gold Goblin&lt;br /&gt;
| Vault Bronze, Silver &amp;amp; Gold&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon_Dragon_Inscription.png|50px}}&lt;br /&gt;
| Jewel Goblin&lt;br /&gt;
| Jewel Pouches&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon_Dragon_Inscription.png|50px}}&lt;br /&gt;
| Soul Goblin&lt;br /&gt;
| Soul Shards&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon_Dragon_Inscription.png|50px}}&lt;br /&gt;
| Unique Goblin&lt;br /&gt;
| Unique Items&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Booster Packs ===&lt;br /&gt;
Players can receive between &#039;&#039;&#039;3–6&#039;&#039;&#039; booster packs per goblin.&lt;br /&gt;
The odds for each booster pack type are:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Reward !! Chance&lt;br /&gt;
|-&lt;br /&gt;
| Stat Pack || 56.34%&lt;br /&gt;
|-&lt;br /&gt;
| Mega Stat Pack || 7.04%&lt;br /&gt;
|-&lt;br /&gt;
| Arcane Pack || 11.27%&lt;br /&gt;
|-&lt;br /&gt;
| Mega Arcane Pack || 1.41%&lt;br /&gt;
|-&lt;br /&gt;
| Evolution Pack || 11.27%&lt;br /&gt;
|-&lt;br /&gt;
| Mega Evolution Pack || 1.41%&lt;br /&gt;
|-&lt;br /&gt;
| Resource Pack || 11.27%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Fruits ===&lt;br /&gt;
&lt;br /&gt;
Players can receive between &#039;&#039;&#039;2–4&#039;&#039;&#039; vault fruits. The odds for each fruit type are:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Fruit !! Chance&lt;br /&gt;
|-&lt;br /&gt;
| Juicy Grapes || 54.05%&lt;br /&gt;
|-&lt;br /&gt;
| Bitter Lemon || 21.62%&lt;br /&gt;
|-&lt;br /&gt;
| Mango || 13.51%&lt;br /&gt;
|-&lt;br /&gt;
| Sour Orange || 8.11%&lt;br /&gt;
|-&lt;br /&gt;
| Wild Star Fruit || 2.70%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Vault Gear ===&lt;br /&gt;
&lt;br /&gt;
Players can receive between &#039;&#039;&#039;1–2&#039;&#039;&#039; pieces of Vault Gear from the `rune_boss` gear pool:&lt;br /&gt;
&lt;br /&gt;
Possible gear:&lt;br /&gt;
* Sword&lt;br /&gt;
* Axe&lt;br /&gt;
* Helmet&lt;br /&gt;
* Chestplate&lt;br /&gt;
* Leggings&lt;br /&gt;
* Boots&lt;br /&gt;
* Shield&lt;br /&gt;
* Wand&lt;br /&gt;
* Focus&lt;br /&gt;
&lt;br /&gt;
Each item has an equal chance of &#039;&#039;&#039;11.11%&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Vault Currency ===&lt;br /&gt;
&lt;br /&gt;
Players can receive between &#039;&#039;&#039;4–8&#039;&#039;&#039; coins.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Currency !! Chance&lt;br /&gt;
|-&lt;br /&gt;
| Vault Bronze || 61.54%&lt;br /&gt;
|-&lt;br /&gt;
| Vault Silver || 30.77%&lt;br /&gt;
|-&lt;br /&gt;
| Vault Gold || 7.69%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Jewel Rewards ===&lt;br /&gt;
&lt;br /&gt;
Players can receive between &#039;&#039;&#039;2–6&#039;&#039;&#039; jewel pouches.&lt;br /&gt;
&lt;br /&gt;
=== Soul Rewards ===&lt;br /&gt;
&lt;br /&gt;
Players can receive between &#039;&#039;&#039;8–12&#039;&#039;&#039; Soul Shard related rewards.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Reward !! Chance&lt;br /&gt;
|-&lt;br /&gt;
| [[Soul Shard]] || 96.77%&lt;br /&gt;
|-&lt;br /&gt;
| [[Soul Vortex]] || 3.23%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Unique Rewards ===&lt;br /&gt;
&lt;br /&gt;
The room can additionally award one unique item, each with an equal chance of dropping.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Icon !! Unique Item&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon_Dragon_Inscription.png|50px}}&lt;br /&gt;
| Frozen Heart&lt;br /&gt;
|-&lt;br /&gt;
|{{PixelatedImage|Invicon_Dragon_Inscription.png|50px}}&lt;br /&gt;
| Echoflare&lt;br /&gt;
|-&lt;br /&gt;
|{{PixelatedImage|Invicon_Dragon_Inscription.png|50px}}&lt;br /&gt;
| Vitalis&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{VH3}}&lt;/div&gt;</summary>
		<author><name>Commacom</name></author>
	</entry>
	<entry>
		<id>https://wiki.vaulthunters.gg/index.php?title=Challenge_Rooms&amp;diff=11726</id>
		<title>Challenge Rooms</title>
		<link rel="alternate" type="text/html" href="https://wiki.vaulthunters.gg/index.php?title=Challenge_Rooms&amp;diff=11726"/>
		<updated>2026-05-20T11:34:41Z</updated>

		<summary type="html">&lt;p&gt;Commacom: /* Room Types */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Challenge Rooms =&lt;br /&gt;
&#039;&#039;&#039;Challenge Rooms&#039;&#039;&#039; present unique challenges that differ from [[Omega Rooms]]. These rooms feature various gimmicks including [[Mobs|combat encounters against Guardians]], boss fights, and other objectives that must be completed to earn rewards. They contain various vault chests, [[Vault Loot]], and [[Uniques|unique items]], with a 7% chance to generate in any vault.&lt;br /&gt;
&lt;br /&gt;
Players can guarantee Challenge Room spawns using specific [[Inscriptions]].&lt;br /&gt;
&lt;br /&gt;
== Contents ==&lt;br /&gt;
Challenge Rooms typically contain:&lt;br /&gt;
* [[Ornate Chests]]&lt;br /&gt;
* [[Gilded Chests]]&lt;br /&gt;
* [[Living Chests]]&lt;br /&gt;
* [[Wooden Chests]]&lt;br /&gt;
* [[Vault Ores]]&lt;br /&gt;
* [[Vault Loot]]&lt;br /&gt;
* [[Uniques]] and rewards&lt;br /&gt;
* Special challenge-based objectives&lt;br /&gt;
&lt;br /&gt;
== Room Types ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Challenge Room Variations&lt;br /&gt;
! Icon&lt;br /&gt;
! Room Name&lt;br /&gt;
! Description&lt;br /&gt;
! Crafting in an Inscription Table&lt;br /&gt;
! Spawn Chance&amp;lt;br&amp;gt;(Within Challenge Pool)&lt;br /&gt;
! Overall Spawn Chance&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon_Crystal_Caverns_Inscription.png|50px}}&lt;br /&gt;
| Crystal Caverns&lt;br /&gt;
| Filled with crystals containing [[Vault Ores]]&amp;lt;br&amp;gt;&#039;&#039;Note: No unique items&#039;&#039;&lt;br /&gt;
| {{Tool Station&lt;br /&gt;
  | A1 = Larimar Gem,64&lt;br /&gt;
  | A2 = Vault Gold,4&lt;br /&gt;
  | A3 = Inscription Piece,8&lt;br /&gt;
  | Output = Crystal Caverns Inscription&lt;br /&gt;
}}&lt;br /&gt;
| 10.64%&lt;br /&gt;
| 0.74%&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon_Dragon_Inscription.png|50px}}&lt;br /&gt;
| [[Dragon Room|Dragon]]&lt;br /&gt;
| Four waves of Goblins spawn from tunnels and attempt to reach the center portal.  &lt;br /&gt;
There are &#039;&#039;&#039;7 goblin types&#039;&#039;&#039; with unique drop tables: Uniques, Cards, Gear, Jewels, Fruit, Gold, and Soul Shards.&lt;br /&gt;
| {{Tool Station&lt;br /&gt;
  | A1 = Bounty Pearl,32&lt;br /&gt;
  | A2 = Echo Gem,2&lt;br /&gt;
  | A3 = Inscription Piece,16&lt;br /&gt;
  | Output = Dragon Inscription&lt;br /&gt;
}}&lt;br /&gt;
| 4.26%&lt;br /&gt;
| 0.30%&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon_Village_Inscription.png|50px}}&lt;br /&gt;
| Village&lt;br /&gt;
| Four variants with different chest types: Night ([[Gilded Chest|Gilded]]), Morning ([[Living Chest|Living]]), Dawn ([[Ornate Chest|Ornate]]), and Fort ([[Wooden Chest|Wooden]]). Features a hidden labyrinth beneath with a concealed entrance.&amp;lt;br&amp;gt;&#039;&#039;Note: Can contain a unique crate in the labyrinth&#039;&#039;&lt;br /&gt;
| {{Tool Station&lt;br /&gt;
  | A1 = Living Chest Scroll,1&lt;br /&gt;
  | A2 = Gilded Chest Scroll,1&lt;br /&gt;
  | A3 = Ornate Chest Scroll,1&lt;br /&gt;
  | B1 = Vault Gold,12&lt;br /&gt;
  | B2 = Inscription Piece,16&lt;br /&gt;
  | Output = Village Inscription&lt;br /&gt;
}}&lt;br /&gt;
| 21.28%&lt;br /&gt;
| 1.49%&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon_Factory_Inscription.png|50px}}&lt;br /&gt;
| Factory&lt;br /&gt;
| Contains compressed blocks and buckets hosting rare overworld materials like ancient debris&amp;lt;br&amp;gt;&#039;&#039;Note: Can contain a unique crate&#039;&#039;&lt;br /&gt;
| {{Tool Station&lt;br /&gt;
  | A1 = Block of Netherite,1&lt;br /&gt;
  | A2 = Vault Gold,8&lt;br /&gt;
  | A3 = Echo Gem,2&lt;br /&gt;
  | B1 = Inscription Piece,16&lt;br /&gt;
  | Output = Factory Inscription&lt;br /&gt;
}}&lt;br /&gt;
| 12.77%&lt;br /&gt;
| 0.89%&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon_X-Mark_Inscription.png|50px}}&lt;br /&gt;
| X-Mark&lt;br /&gt;
| X-shaped dig site. Digging down triggers mob encounters; defeating all mobs rewards various loot.&amp;lt;br&amp;gt;&#039;&#039;Note: Unique items may float around the room&#039;&#039;&lt;br /&gt;
| {{Tool Station&lt;br /&gt;
  | A1 = Ornate Chest Scroll,1&lt;br /&gt;
  | A2 = Living Chest Scroll,1&lt;br /&gt;
  | A3 = Gilded Chest Scroll,1&lt;br /&gt;
  | B1 = Wooden Chest Scroll,1&lt;br /&gt;
  | B2 = Echo Gem,4&lt;br /&gt;
  | B3 = Inscription Piece,16&lt;br /&gt;
  | C3 = Vault Gold,16&lt;br /&gt;
  | Output = X-Mark Inscription&lt;br /&gt;
}}&lt;br /&gt;
| 21.28%&lt;br /&gt;
| 1.49%&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon_Raid_Room_Inscription.png|50px}}&lt;br /&gt;
| Raid Room&lt;br /&gt;
| Features all pillager mob types. Players click pedestals to choose rewards.&amp;lt;br&amp;gt;&#039;&#039;Note: Unique items may float around the room&#039;&#039;&lt;br /&gt;
| {{Tool Station&lt;br /&gt;
  | A1 = Emerald,256&lt;br /&gt;
  | A2 = Echo Gem,4&lt;br /&gt;
  | A3 = Vault Gold,12&lt;br /&gt;
  | B1 = Inscription Piece,16&lt;br /&gt;
  | Output = Raid Room Inscription&lt;br /&gt;
}}&lt;br /&gt;
| 8.51%&lt;br /&gt;
| 0.60%&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon_The_Laboratory_Inscription.png|50px}}&lt;br /&gt;
| The Laboratory&lt;br /&gt;
| Elite boss encounter. Players choose between two rewards, then fight the Elite boss by activating the central pedestal.&amp;lt;br&amp;gt;&#039;&#039;Note: Rewards may float around the room&#039;&#039;&lt;br /&gt;
| {{Tool Station&lt;br /&gt;
  | A1 = Mystery Hostile Egg,2&lt;br /&gt;
  | A2 = Echo Gem,4&lt;br /&gt;
  | A3 = Vault Gold,16&lt;br /&gt;
  | B1 = Inscription Piece,16&lt;br /&gt;
  | Output = The Laboratory Inscription&lt;br /&gt;
}}&lt;br /&gt;
| 21.28%&lt;br /&gt;
| 1.49%&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon_Memory_Room_Inscription.png|50px}}&lt;br /&gt;
| Memory Room&lt;br /&gt;
|Once activated 4 sigils will appear on the upper level. These Their shapes and colours should be memorised.  &lt;br /&gt;
After the timer expires, The correct sigils must be broken.&lt;br /&gt;
Correct guesses spawn rewards; incorrect guesses spawn Guardians. &#039;&#039;Note: floating unique items may appear as rewards&#039;&#039;&lt;br /&gt;
| {{Tool Station&lt;br /&gt;
  | A1 = Mystery Hostile Egg,2&lt;br /&gt;
  | A2 = Echo Gem,4&lt;br /&gt;
  | A3 = Vault Gold,16&lt;br /&gt;
  | B1 = Inscription Piece,16&lt;br /&gt;
  | Output = Memory Room Inscription&lt;br /&gt;
}}&lt;br /&gt;
| 8.51%&lt;br /&gt;
| 0.60%&lt;br /&gt;
|}&lt;br /&gt;
{{VH3}}&lt;/div&gt;</summary>
		<author><name>Commacom</name></author>
	</entry>
	<entry>
		<id>https://wiki.vaulthunters.gg/index.php?title=Challenge_Rooms&amp;diff=11725</id>
		<title>Challenge Rooms</title>
		<link rel="alternate" type="text/html" href="https://wiki.vaulthunters.gg/index.php?title=Challenge_Rooms&amp;diff=11725"/>
		<updated>2026-05-20T11:32:28Z</updated>

		<summary type="html">&lt;p&gt;Commacom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Challenge Rooms =&lt;br /&gt;
&#039;&#039;&#039;Challenge Rooms&#039;&#039;&#039; present unique challenges that differ from [[Omega Rooms]]. These rooms feature various gimmicks including [[Mobs|combat encounters against Guardians]], boss fights, and other objectives that must be completed to earn rewards. They contain various vault chests, [[Vault Loot]], and [[Uniques|unique items]], with a 7% chance to generate in any vault.&lt;br /&gt;
&lt;br /&gt;
Players can guarantee Challenge Room spawns using specific [[Inscriptions]].&lt;br /&gt;
&lt;br /&gt;
== Contents ==&lt;br /&gt;
Challenge Rooms typically contain:&lt;br /&gt;
* [[Ornate Chests]]&lt;br /&gt;
* [[Gilded Chests]]&lt;br /&gt;
* [[Living Chests]]&lt;br /&gt;
* [[Wooden Chests]]&lt;br /&gt;
* [[Vault Ores]]&lt;br /&gt;
* [[Vault Loot]]&lt;br /&gt;
* [[Uniques]] and rewards&lt;br /&gt;
* Special challenge-based objectives&lt;br /&gt;
&lt;br /&gt;
== Room Types ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Challenge Room Variations&lt;br /&gt;
! Icon&lt;br /&gt;
! Room Name&lt;br /&gt;
! Description&lt;br /&gt;
! Crafting in an Inscription Table&lt;br /&gt;
! Spawn Chance&amp;lt;br&amp;gt;(Within Challenge Pool)&lt;br /&gt;
! Overall Spawn Chance&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon_Crystal_Caverns_Inscription.png|50px}}&lt;br /&gt;
| Crystal Caverns&lt;br /&gt;
| Filled with crystals containing [[Vault Ores]]&amp;lt;br&amp;gt;&#039;&#039;Note: No unique items&#039;&#039;&lt;br /&gt;
| {{Tool Station&lt;br /&gt;
  | A1 = Larimar Gem,64&lt;br /&gt;
  | A2 = Vault Gold,4&lt;br /&gt;
  | A3 = Inscription Piece,8&lt;br /&gt;
  | Output = Crystal Caverns Inscription&lt;br /&gt;
}}&lt;br /&gt;
| 10.64%&lt;br /&gt;
| 0.74%&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon_Dragon_Inscription.png|50px}}&lt;br /&gt;
| [[Dragon Room|Dragon]]&lt;br /&gt;
| Four waves of Goblins spawn from tunnels and attempt to reach the center portal.  &lt;br /&gt;
There are &#039;&#039;&#039;7 goblin types&#039;&#039;&#039; with unique drop tables: Uniques, Cards, Gear, Jewels, Fruit, Gold, and Soul Shards.&lt;br /&gt;
| {{Tool Station&lt;br /&gt;
  | A1 = Bounty Pearl,32&lt;br /&gt;
  | A2 = Echo Gem,2&lt;br /&gt;
  | A3 = Inscription Piece,16&lt;br /&gt;
  | Output = Dragon Inscription&lt;br /&gt;
}}&lt;br /&gt;
| 4.26%&lt;br /&gt;
| 0.30%&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon_Village_Inscription.png|50px}}&lt;br /&gt;
| Village&lt;br /&gt;
| Four variants with different chest types: Night ([[Gilded Chest|Gilded]]), Morning ([[Living Chest|Living]]), Dawn ([[Ornate Chest|Ornate]]), and Fort ([[Wooden Chest|Wooden]]). Features a hidden labyrinth beneath with a concealed entrance.&amp;lt;br&amp;gt;&#039;&#039;Note: Contains a unique crate in the labyrinth&#039;&#039;&lt;br /&gt;
| {{Tool Station&lt;br /&gt;
  | A1 = Living Chest Scroll,1&lt;br /&gt;
  | A2 = Gilded Chest Scroll,1&lt;br /&gt;
  | A3 = Ornate Chest Scroll,1&lt;br /&gt;
  | B1 = Vault Gold,12&lt;br /&gt;
  | B2 = Inscription Piece,16&lt;br /&gt;
  | Output = Village Inscription&lt;br /&gt;
}}&lt;br /&gt;
| 21.28%&lt;br /&gt;
| 1.49%&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon_Factory_Inscription.png|50px}}&lt;br /&gt;
| Factory&lt;br /&gt;
| Contains compressed blocks and buckets hosting rare overworld materials like ancient debris&amp;lt;br&amp;gt;&#039;&#039;Note: Contains a unique crate&#039;&#039;&lt;br /&gt;
| {{Tool Station&lt;br /&gt;
  | A1 = Block of Netherite,1&lt;br /&gt;
  | A2 = Vault Gold,8&lt;br /&gt;
  | A3 = Echo Gem,2&lt;br /&gt;
  | B1 = Inscription Piece,16&lt;br /&gt;
  | Output = Factory Inscription&lt;br /&gt;
}}&lt;br /&gt;
| 12.77%&lt;br /&gt;
| 0.89%&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon_X-Mark_Inscription.png|50px}}&lt;br /&gt;
| X-Mark&lt;br /&gt;
| X-shaped dig site. Digging down triggers mob encounters; defeating all mobs rewards various loot.&amp;lt;br&amp;gt;&#039;&#039;Note: Unique items float around the room&#039;&#039;&lt;br /&gt;
| {{Tool Station&lt;br /&gt;
  | A1 = Ornate Chest Scroll,1&lt;br /&gt;
  | A2 = Living Chest Scroll,1&lt;br /&gt;
  | A3 = Gilded Chest Scroll,1&lt;br /&gt;
  | B1 = Wooden Chest Scroll,1&lt;br /&gt;
  | B2 = Echo Gem,4&lt;br /&gt;
  | B3 = Inscription Piece,16&lt;br /&gt;
  | C3 = Vault Gold,16&lt;br /&gt;
  | Output = X-Mark Inscription&lt;br /&gt;
}}&lt;br /&gt;
| 21.28%&lt;br /&gt;
| 1.49%&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon_Raid_Room_Inscription.png|50px}}&lt;br /&gt;
| Raid Room&lt;br /&gt;
| Features all pillager mob types. Players click pedestals to choose rewards.&amp;lt;br&amp;gt;&#039;&#039;Note: Unique items float around the room&#039;&#039;&lt;br /&gt;
| {{Tool Station&lt;br /&gt;
  | A1 = Emerald,256&lt;br /&gt;
  | A2 = Echo Gem,4&lt;br /&gt;
  | A3 = Vault Gold,12&lt;br /&gt;
  | B1 = Inscription Piece,16&lt;br /&gt;
  | Output = Raid Room Inscription&lt;br /&gt;
}}&lt;br /&gt;
| 8.51%&lt;br /&gt;
| 0.60%&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon_The_Laboratory_Inscription.png|50px}}&lt;br /&gt;
| The Laboratory&lt;br /&gt;
| Elite boss encounter. Players choose between two rewards, then fight the Elite boss by activating the central pedestal.&amp;lt;br&amp;gt;&#039;&#039;Note: Unique items float around the room&#039;&#039;&lt;br /&gt;
| {{Tool Station&lt;br /&gt;
  | A1 = Mystery Hostile Egg,2&lt;br /&gt;
  | A2 = Echo Gem,4&lt;br /&gt;
  | A3 = Vault Gold,16&lt;br /&gt;
  | B1 = Inscription Piece,16&lt;br /&gt;
  | Output = The Laboratory Inscription&lt;br /&gt;
}}&lt;br /&gt;
| 21.28%&lt;br /&gt;
| 1.49%&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon_Memory_Room_Inscription.png|50px}}&lt;br /&gt;
| Memory Room&lt;br /&gt;
|Once activated 4 sigils will appear on the upper level. These Their shapes and colours should be memorised.  &lt;br /&gt;
After the timer expires, The correct sigils must be broken.&lt;br /&gt;
Correct guesses spawn rewards; incorrect guesses spawn Guardians. &#039;&#039;Note: floating unique items can appear as rewards&#039;&#039;&lt;br /&gt;
| {{Tool Station&lt;br /&gt;
  | A1 = Mystery Hostile Egg,2&lt;br /&gt;
  | A2 = Echo Gem,4&lt;br /&gt;
  | A3 = Vault Gold,16&lt;br /&gt;
  | B1 = Inscription Piece,16&lt;br /&gt;
  | Output = Memory Room Inscription&lt;br /&gt;
}}&lt;br /&gt;
| 8.51%&lt;br /&gt;
| 0.60%&lt;br /&gt;
|}&lt;br /&gt;
{{VH3}}&lt;/div&gt;</summary>
		<author><name>Commacom</name></author>
	</entry>
	<entry>
		<id>https://wiki.vaulthunters.gg/index.php?title=Herald_Vault&amp;diff=11724</id>
		<title>Herald Vault</title>
		<link rel="alternate" type="text/html" href="https://wiki.vaulthunters.gg/index.php?title=Herald_Vault&amp;diff=11724"/>
		<updated>2026-05-20T11:28:53Z</updated>

		<summary type="html">&lt;p&gt;Commacom: updated for U20&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Completing all [[Artifact|Artifacts]] and reaching &lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffc000&amp;quot;&amp;gt;Level 100&amp;lt;/span&amp;gt; unlocks access to &#039;&#039;&#039;The Herald Vault&#039;&#039;&#039;.&lt;br /&gt;
 &lt;br /&gt;
By interacting with the [[Vault Workstations|Artifact Tome]], the player receives the rock required to enter the vault and face &#039;&#039;&#039;The Herald&#039;&#039;&#039;, the final boss of Vault Hunters.&lt;br /&gt;
&lt;br /&gt;
== Herald Fight ==&lt;br /&gt;
&lt;br /&gt;
The Herald fight is divided into a &#039;&#039;&#039;normal stance&#039;&#039;&#039; and &#039;&#039;&#039;four unique phases&#039;&#039;&#039;, each inspired by the powers of the [[Vault Gods|Vault Gods]].&lt;br /&gt;
After the Herald’s HP is depleted during normal stance, he shifts into one of the phases. Once a phase is completed, the Herald returns to his normal stance, repeating the cycle until all phases have been overcome.&lt;br /&gt;
&lt;br /&gt;
Each phase introduces unique mechanics and requires different strategies to progress.&lt;br /&gt;
&lt;br /&gt;
=== Phases ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal Stance:&#039;&#039;&#039;&lt;br /&gt;
The Herald performs melee and heavy melee attacks, dealing consistent damage while frequently knocking players back.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FFAA00&amp;quot;&amp;gt;Wendarr Phase:&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
  &lt;br /&gt;
A time-based mechanic involving the destruction of hourglass sparks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mechanics:&#039;&#039;&#039;&lt;br /&gt;
* Hourglass sparks spawn with a fixed lifespan of 600 ticks (~30 seconds).&lt;br /&gt;
* All sparks must be destroyed before the timer expires.&lt;br /&gt;
* If all sparks are destroyed:&lt;br /&gt;
** The Herald is instantly stunned.&lt;br /&gt;
** His attack is skipped entirely.&lt;br /&gt;
* If sparks expire:&lt;br /&gt;
** The Herald absorbs the remaining sparks.&lt;br /&gt;
** He unleashes an arena-wide attack whose damage scales with the number absorbed.&lt;br /&gt;
* He is then stunned with a yellow health bar that must be depleted.&lt;br /&gt;
* Failure to deplete the yellow health bar repeats the mechanic.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#55FF55&amp;quot;&amp;gt;Velara Phase:&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The phase revolves around controlling enemy waves and completing arena zones.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mechanics:&#039;&#039;&#039;&lt;br /&gt;
* The phase consists of &#039;&#039;&#039;five fixed waves&#039;&#039;&#039;.&lt;br /&gt;
* At the start of each wave, a &#039;&#039;&#039;gray zone&#039;&#039;&#039; appears on the arena floor.&lt;br /&gt;
* Vault mobs spawn shortly afterward.&lt;br /&gt;
* Players must lure mobs into the gray zone and kill them inside it.&lt;br /&gt;
* As mobs die inside the zone, it fills from gray → green.&lt;br /&gt;
* Once the zone is fully green:&lt;br /&gt;
** All current mobs despawn.&lt;br /&gt;
** A new zone appears elsewhere in the arena.&lt;br /&gt;
** The next wave begins shortly afterward.&lt;br /&gt;
* After all five zones are completed:&lt;br /&gt;
** All mobs despawn.&lt;br /&gt;
** The Herald returns to normal stance.&lt;br /&gt;
&lt;br /&gt;
Each zone focuses on a different mob category:&lt;br /&gt;
* Horde mobs&lt;br /&gt;
* Assassin mobs&lt;br /&gt;
* Tank mobs&lt;br /&gt;
* Fighter mobs&lt;br /&gt;
* Dungeon mobs&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#55FFFF&amp;quot;&amp;gt;Tenos Phase:&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
  &lt;br /&gt;
The Herald takes flight and bombards the arena with magical attacks that inflict slowing effects and heavy damage. Some attacks deal &#039;&#039;&#039;true damage&#039;&#039;&#039;, making the Resistance stat highly valuable.&lt;br /&gt;
&lt;br /&gt;
Floating catalysts appear in the arena center, each representing a chest type (e.g., [[Gilded Chests|Gilded Chest]]).&lt;br /&gt;
Matching chests spawn around the arena, and some contain &#039;&#039;&#039;inhibitors&#039;&#039;&#039;.&lt;br /&gt;
Inhibitors must be thrown into the matching catalysts to damage the Herald.&lt;br /&gt;
&lt;br /&gt;
The phase progresses through multiple rounds, each requiring additional catalysts.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FF5555&amp;quot;&amp;gt;Idona Phase:&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
  &lt;br /&gt;
A berserk-style phase where the Herald gains increased HP, movement speed, and extremely high melee damage.&lt;br /&gt;
&lt;br /&gt;
Blood orbs spawn regularly and apply heavy bleeding damage over time. Their damage ramps up over time, although they can be destroyed by left-clicking them.&lt;br /&gt;
&lt;br /&gt;
The Herald’s damage and movement speed continue increasing the longer the phase lasts.&lt;br /&gt;
&lt;br /&gt;
Completing this phase defeats &#039;&#039;&#039;The Herald&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Trophy Rewards ==&lt;br /&gt;
&lt;br /&gt;
Defeating the Herald awards a trophy based on completion time:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Icon&lt;br /&gt;
! Trophy&lt;br /&gt;
! Defeat Time&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Invicon_Herald_Platinum.png|50px]]&lt;br /&gt;
| Platinum&lt;br /&gt;
| 00:00 – 14:00&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Invicon_Herald_Gold.png|50px]]&lt;br /&gt;
| Gold&lt;br /&gt;
| 14:00 – 20:00&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Invicon_Herald_Silver.png|50px]]&lt;br /&gt;
| Silver&lt;br /&gt;
| 20:00 – 25:00&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Invicon_Herald_Bronze.png|50px]]&lt;br /&gt;
| Bronze&lt;br /&gt;
| 25:00 – 80:00&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Specific attack patterns and damage values can be found on the [[Herald Stats]] page.&lt;br /&gt;
&lt;br /&gt;
== Tips and Tricks ==&lt;br /&gt;
&lt;br /&gt;
The Herald remains one of the hardest encounters in Vault Hunters. Proper preparation and phase mastery are essential.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear Affixes:&#039;&#039;&#039;&lt;br /&gt;
Resistance is strongly recommended due to Tenos’s true-damage attacks. Additional health, regeneration, and healing support provide consistent survivability.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wendarr Phase Tips:&#039;&#039;&#039;&lt;br /&gt;
* Sparks expire after ~30 seconds; prioritize destroying clustered sparks.&lt;br /&gt;
* Hammers or cleave weapons can destroy multiple sparks at once.&lt;br /&gt;
* Destroying all sparks skips the Herald’s attack entirely.&lt;br /&gt;
* Burst down the yellow HP bar quickly during the stun window.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Velara Phase Tips:&#039;&#039;&#039;&lt;br /&gt;
* Mobility and crowd-control abilities are extremely effective.&lt;br /&gt;
* Focus on dragging mobs into the active zone before killing them.&lt;br /&gt;
* Once a zone is completed, all mobs despawn.&lt;br /&gt;
* Use the downtime between zones to heal and reposition so the next zone can be located quickly.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tenos Phase Tips:&#039;&#039;&#039;&lt;br /&gt;
* Projectiles deal &#039;&#039;&#039;20 true damage&#039;&#039;&#039;.&lt;br /&gt;
* Fangs deal &#039;&#039;&#039;32 damage&#039;&#039;&#039; and have a high chance to spawn.&lt;br /&gt;
* Movement speed and cleansing effects help counter slows and debuffs.&lt;br /&gt;
* Collecting inhibitors efficiently is more important than dealing direct damage.&lt;br /&gt;
* Avoid standing in the center of the arena during bombardments.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Idona Phase Tips:&#039;&#039;&#039;&lt;br /&gt;
* Blood orbs spawn every ~5 seconds and can accumulate rapidly.&lt;br /&gt;
* Constant movement helps maintain control of the arena.&lt;br /&gt;
* Destroy blood orbs before their damage ramps too high.&lt;br /&gt;
* Attack opportunities are short—strike briefly, then reposition.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Generic Stances:&#039;&#039;&#039;&lt;br /&gt;
Between god phases, the Herald returns to melee stance with increasing health and damage.&lt;br /&gt;
Good positioning and defensive skills minimize knockback and allow consistent chip damage.&lt;br /&gt;
&lt;br /&gt;
Overall, the fight rewards patience, precision, and mastery of each individual mechanic.&lt;br /&gt;
&lt;br /&gt;
{{VH3}}&lt;/div&gt;</summary>
		<author><name>Commacom</name></author>
	</entry>
	<entry>
		<id>https://wiki.vaulthunters.gg/index.php?title=Herald_Stats&amp;diff=11723</id>
		<title>Herald Stats</title>
		<link rel="alternate" type="text/html" href="https://wiki.vaulthunters.gg/index.php?title=Herald_Stats&amp;diff=11723"/>
		<updated>2026-05-20T11:26:33Z</updated>

		<summary type="html">&lt;p&gt;Commacom: updated for U20&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= The Herald (Data) =&lt;br /&gt;
&lt;br /&gt;
This page contains the raw statistics and mechanics of &#039;&#039;&#039;The Herald&#039;&#039;&#039;, taken from the in-game configuration files.  &lt;br /&gt;
Unlike the main [[Herald Vault|Herald Fight page]], this entry focuses on numerical values, attack multipliers, stage mechanics, and entity attributes.&lt;br /&gt;
&lt;br /&gt;
== General Information ==&lt;br /&gt;
* Fight consists of multiple stages (generic stances + Vault God phases).&lt;br /&gt;
* Each stage has unique attributes such as health, damage scaling, and abilities.&lt;br /&gt;
&lt;br /&gt;
== Stage Overview ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Stage !! Health !! Base Attack Damage !! Speed !! Notable Mechanics&lt;br /&gt;
|-&lt;br /&gt;
| Generic 1 || 14,000 || 28 || 0.27 || Hammersmash, Uppercut, Groundslam, AoE Rage Attack&lt;br /&gt;
|-&lt;br /&gt;
| Wendarr || 30,000 || – || – || 12 sparks, radius 40, instant stun if all sparks are broken in time&lt;br /&gt;
|-&lt;br /&gt;
| Generic 2 || 15,000 || 32 || 0.27 || Same melee set, stronger values&lt;br /&gt;
|-&lt;br /&gt;
| Velara || – || – || – || 5 fixed summon waves, zone-clearing mechanic, mobs despawn between zones&lt;br /&gt;
|-&lt;br /&gt;
| Generic 3 || 16,000 || 36 || 0.27 || Same melee set, further increased damage&lt;br /&gt;
|-&lt;br /&gt;
| Tenos || – || 20 (true damage) || – || Catalyst waves, chest/inhibitor mechanic, debuffs&lt;br /&gt;
|-&lt;br /&gt;
| Generic 4 || 24,000 || 40 || 0.27 || Final melee stance before berserk&lt;br /&gt;
|-&lt;br /&gt;
| Idona || 50,000 || 60 || 0.30 || Blood orbs, berserk scaling, rage attacks&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Melee Attack Set ==&lt;br /&gt;
Most generic stances share the same melee moveset with scaling multipliers:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Attack !! Multiplier !! Weight&lt;br /&gt;
|-&lt;br /&gt;
| Hammersmash || 1.5 || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| Uppercut || 1.0 || 2.0&lt;br /&gt;
|-&lt;br /&gt;
| Groundslam || 0.9 || 4.0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Idona Melee Modifications ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Attack !! Multiplier !! Weight&lt;br /&gt;
|-&lt;br /&gt;
| Hammersmash || 2.0 || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| Uppercut || 0.8 || 2.0&lt;br /&gt;
|-&lt;br /&gt;
| Groundslam || 0.9 || 2.0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rage Attacks&#039;&#039;&#039; include:&lt;br /&gt;
* AoE Close&lt;br /&gt;
* Throw (Idona only)&lt;br /&gt;
&lt;br /&gt;
== Phase Details ==&lt;br /&gt;
&lt;br /&gt;
=== Wendarr (Spark) ===&lt;br /&gt;
* Health: 30,000&lt;br /&gt;
* Spark radius: 40&lt;br /&gt;
* Maximum sparks: 12&lt;br /&gt;
* Minimum sparks: 12&lt;br /&gt;
* Damage per spark: 24&lt;br /&gt;
* Stun time per spark: 20 ticks&lt;br /&gt;
* Spark lifespan: 600 ticks (~30s)&lt;br /&gt;
* Breaking all sparks before the timer expires instantly stuns Herald and skips his attack&lt;br /&gt;
&lt;br /&gt;
=== Velara (Summoning) ===&lt;br /&gt;
==== Core Mechanics ====&lt;br /&gt;
* Uses 5 fixed summon waves&lt;br /&gt;
* Gray zones appear on the floor during each wave&lt;br /&gt;
* Players must lure mobs into the zone and kill them inside it&lt;br /&gt;
* Completed zones turn green&lt;br /&gt;
* When a zone is completed:&lt;br /&gt;
** Remaining mobs despawn&lt;br /&gt;
** A new zone appears&lt;br /&gt;
** The next wave begins shortly after&lt;br /&gt;
* After all 5 zones are completed, all mobs despawn and Herald proceeds to the next phase&lt;br /&gt;
&lt;br /&gt;
==== General Values ====&lt;br /&gt;
* Spawn radius: 40&lt;br /&gt;
* Group count: 28–64&lt;br /&gt;
* Mob count per spawn: 18–24&lt;br /&gt;
* Maximum alive mobs before next spawn: 64&lt;br /&gt;
* Zones enabled: true&lt;br /&gt;
&lt;br /&gt;
==== Zone Radius by Difficulty ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Difficulty !! Zone Radius&lt;br /&gt;
|-&lt;br /&gt;
| Piece of Cake || 9&lt;br /&gt;
|-&lt;br /&gt;
| Easy || 7&lt;br /&gt;
|-&lt;br /&gt;
| Normal || 5&lt;br /&gt;
|-&lt;br /&gt;
| Hard || 4&lt;br /&gt;
|-&lt;br /&gt;
| Impossible || 3&lt;br /&gt;
|-&lt;br /&gt;
| Fragged || 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Zone Progress per Mob Type ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Mob Type !! Progress per Kill&lt;br /&gt;
|-&lt;br /&gt;
| Assassin || 0.03&lt;br /&gt;
|-&lt;br /&gt;
| Horde || 0.02&lt;br /&gt;
|-&lt;br /&gt;
| Fighter || 0.04&lt;br /&gt;
|-&lt;br /&gt;
| Tank || 0.05&lt;br /&gt;
|-&lt;br /&gt;
| Dungeon || 0.05&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Wave Composition ====&lt;br /&gt;
The 5 fixed waves are themed:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Wave !! Main Mob Types&lt;br /&gt;
|-&lt;br /&gt;
| Wave 1 || Horde-style zombies, drowned, husks, piglins, mushrooms, winterwalkers&lt;br /&gt;
|-&lt;br /&gt;
| Wave 2 || Skeletons, strays, wither skeletons, spiders, pirates, wraiths&lt;br /&gt;
|-&lt;br /&gt;
| Wave 3 || Vault Fighters with netherite swords&lt;br /&gt;
|-&lt;br /&gt;
| Wave 4 || Tank-style enemies, horrors, brute enemies, gummy soldiers&lt;br /&gt;
|-&lt;br /&gt;
| Wave 5 || Dungeon mobs including piglins, vindicators, skeletons, spiders&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tenos (Catalyst) ===&lt;br /&gt;
&lt;br /&gt;
==== Catalyst Waves ====&lt;br /&gt;
* Wave 1: 3 catalysts&lt;br /&gt;
* Wave 2: 4 catalysts&lt;br /&gt;
* Wave 3: 7 catalysts&lt;br /&gt;
&lt;br /&gt;
==== Combat Values ====&lt;br /&gt;
* Projectile damage: 20 true damage&lt;br /&gt;
* Explosion damage multiplier: 1.5&lt;br /&gt;
* Fangs damage: 32&lt;br /&gt;
* Fangs spawn chance: 80%&lt;br /&gt;
* Chest spawn chance: 20%&lt;br /&gt;
&lt;br /&gt;
==== Negative Effects ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Effect !! Duration !! Amplifier !! Chance&lt;br /&gt;
|-&lt;br /&gt;
| Instant Damage || Instant || II || 19.05%&lt;br /&gt;
|-&lt;br /&gt;
| Mining Fatigue || 200 ticks || III || 19.05%&lt;br /&gt;
|-&lt;br /&gt;
| Slow Falling || 400 ticks || III || 23.81%&lt;br /&gt;
|-&lt;br /&gt;
| Slowness || 200 ticks || IV || 23.81%&lt;br /&gt;
|-&lt;br /&gt;
| Blindness || 40 ticks || II || 14.29%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Chest Loot Tables ====&lt;br /&gt;
* Ornate → `the_vault:boss_ornate`&lt;br /&gt;
* Living → `the_vault:boss_living`&lt;br /&gt;
* Wooden → `the_vault:boss_wooden`&lt;br /&gt;
* Gilded → `the_vault:boss_gilded`&lt;br /&gt;
&lt;br /&gt;
=== Idona (Berserk) ===&lt;br /&gt;
* Health: 50,000&lt;br /&gt;
* Base attack damage: 60&lt;br /&gt;
* Base speed: 0.30&lt;br /&gt;
* Maximum speed multiplier: ×2.8&lt;br /&gt;
* Maximum base damage multiplier: ×3.3&lt;br /&gt;
* Blood orb cooldown: 100 ticks (~5s)&lt;br /&gt;
* Maximum blood orbs: 12&lt;br /&gt;
&lt;br /&gt;
==== Rage Attacks ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Attack !! Multiplier !! Weight&lt;br /&gt;
|-&lt;br /&gt;
| Throw || 1.0 || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| AoE Close || 1.1 || 2.0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Damage multipliers apply on top of base attack damage.&lt;br /&gt;
* Generic melee phases steadily scale upward in health and damage.&lt;br /&gt;
* Velara and Tenos are primarily mechanic-focused phases rather than direct melee combat.&lt;br /&gt;
* Idona is the final berserk stage and has the highest damage scaling in the fight.&lt;br /&gt;
&lt;br /&gt;
{{VH3}}&lt;/div&gt;</summary>
		<author><name>Commacom</name></author>
	</entry>
	<entry>
		<id>https://wiki.vaulthunters.gg/index.php?title=Vault_Forge&amp;diff=11722</id>
		<title>Vault Forge</title>
		<link rel="alternate" type="text/html" href="https://wiki.vaulthunters.gg/index.php?title=Vault_Forge&amp;diff=11722"/>
		<updated>2026-05-10T20:23:29Z</updated>

		<summary type="html">&lt;p&gt;Commacom: /* Proficiency */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Vault Forge&#039;&#039;&#039; is the [[Vault Workstations|Workstation]] where players can craft Vault gear.  &lt;br /&gt;
Unlike dropped gear, crafted gear allows the player to select the item’s level with a slider, consuming stored materials.  &lt;br /&gt;
&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
* Each crafted piece costs:&lt;br /&gt;
** 3x Vault Alloy  &lt;br /&gt;
** 1x Vault Gold &lt;br /&gt;
* Materials can be stored infinitely inside the Forge (respects Coin Pouch).  &lt;br /&gt;
* The crafted gear can be further modified in the [[Artisan Station]].  &lt;br /&gt;
&lt;br /&gt;
=== Proficiency ===&lt;br /&gt;
Donating Vault Scrap (earned through the [[Vault Recycler]]) to the Forge increases the player’s &#039;&#039;Forge Proficiency Level&#039;&#039;.  &lt;br /&gt;
Proficiency is tracked &#039;&#039;&#039;per player&#039;&#039;&#039; and influences the outcome of crafted gear.  &lt;br /&gt;
&lt;br /&gt;
Higher proficiency improves:  &lt;br /&gt;
* &#039;&#039;&#039;Durability&#039;&#039;&#039; of crafted gear (max = Excellent)&lt;br /&gt;
* &#039;&#039;&#039;Crafting Potential&#039;&#039;&#039; (max = 100%)&lt;br /&gt;
* &#039;&#039;&#039;Rarity Pool&#039;&#039;&#039; (max = Rare+)  &lt;br /&gt;
* &#039;&#039;&#039;Maximum Repair Slots&#039;&#039;&#039; (up to 6)  &lt;br /&gt;
* &#039;&#039;&#039;Soulbound Chance&#039;&#039;&#039;  (max = 50%) &lt;br /&gt;
* &#039;&#039;&#039;Greater Modifier Chance&#039;&#039;&#039;  (max = 50% at Grandmaster level)&lt;br /&gt;
&lt;br /&gt;
On Level 100 you need 261,303k Vault Scrap to max Proficiency to Grandmaster. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Level !! Scrap&lt;br /&gt;
! Level !! Scrap&lt;br /&gt;
! Level !! Scrap&lt;br /&gt;
! Level !! Scrap&lt;br /&gt;
! Level !! Scrap&lt;br /&gt;
! Level !! Scrap&lt;br /&gt;
! Level !! Scrap&lt;br /&gt;
! Level !! Scrap&lt;br /&gt;
! Level !! Scrap&lt;br /&gt;
! Level !! Scrap&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 25&lt;br /&gt;
| 11 || 275&lt;br /&gt;
| 21 || 535&lt;br /&gt;
| 31 || 904&lt;br /&gt;
| 41 || 1819&lt;br /&gt;
| 51 || 4549&lt;br /&gt;
| 61 || 11990&lt;br /&gt;
| 71 || 29806&lt;br /&gt;
| 81 || 67948&lt;br /&gt;
| 91 || 142604&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 50&lt;br /&gt;
| 12 || 300&lt;br /&gt;
| 22 || 564&lt;br /&gt;
| 32 || 959&lt;br /&gt;
| 42 || 1979&lt;br /&gt;
| 52 || 5014&lt;br /&gt;
| 62 || 13180&lt;br /&gt;
| 72 || 32494&lt;br /&gt;
| 82 || 73437&lt;br /&gt;
| 92 || 152944&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 75&lt;br /&gt;
| 13 || 325&lt;br /&gt;
| 23 || 594&lt;br /&gt;
| 33 || 1019&lt;br /&gt;
| 43 || 2157&lt;br /&gt;
| 53 || 5528&lt;br /&gt;
| 63 || 14478&lt;br /&gt;
| 73 || 35394&lt;br /&gt;
| 83 || 79305&lt;br /&gt;
| 93 || 163918&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 100&lt;br /&gt;
| 14 || 351&lt;br /&gt;
| 24 || 625&lt;br /&gt;
| 34 || 1086&lt;br /&gt;
| 44 || 2356&lt;br /&gt;
| 54 || 6095&lt;br /&gt;
| 64 || 15891&lt;br /&gt;
| 74 || 38518&lt;br /&gt;
| 84 || 85572&lt;br /&gt;
| 94 || 175558&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 125&lt;br /&gt;
| 15 || 376&lt;br /&gt;
| 25 || 657&lt;br /&gt;
| 35 || 1159&lt;br /&gt;
| 45 || 2578&lt;br /&gt;
| 55 || 6720&lt;br /&gt;
| 65 || 17429&lt;br /&gt;
| 75 || 41880&lt;br /&gt;
| 85 || 92261&lt;br /&gt;
| 95 || 187897&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 150&lt;br /&gt;
| 16 || 402&lt;br /&gt;
| 26 || 691&lt;br /&gt;
| 36 || 1241&lt;br /&gt;
| 46 || 2826&lt;br /&gt;
| 56 || 7408&lt;br /&gt;
| 66 || 19101&lt;br /&gt;
| 76 || 45496&lt;br /&gt;
| 86 || 99394&lt;br /&gt;
| 96 || 200968&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 175&lt;br /&gt;
| 17 || 428&lt;br /&gt;
| 27 || 728&lt;br /&gt;
| 37 || 1333&lt;br /&gt;
| 47 || 3102&lt;br /&gt;
| 57 || 8164&lt;br /&gt;
| 67 || 20915&lt;br /&gt;
| 77 || 49381&lt;br /&gt;
| 87 || 106996&lt;br /&gt;
| 97 || 214807&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 200&lt;br /&gt;
| 18 || 454&lt;br /&gt;
| 28 || 767&lt;br /&gt;
| 38 || 1435&lt;br /&gt;
| 48 || 3409&lt;br /&gt;
| 58 || 8994&lt;br /&gt;
| 68 || 22881&lt;br /&gt;
| 78 || 53552&lt;br /&gt;
| 88 || 115092&lt;br /&gt;
| 98 || 229450&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 225&lt;br /&gt;
| 19 || 480&lt;br /&gt;
| 29 || 809&lt;br /&gt;
| 39 || 1549&lt;br /&gt;
| 49 || 3750&lt;br /&gt;
| 59 || 9904&lt;br /&gt;
| 69 || 25011&lt;br /&gt;
| 79 || 58024&lt;br /&gt;
| 89 || 123707&lt;br /&gt;
| 99 || 244936&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 250&lt;br /&gt;
| 20 || 508&lt;br /&gt;
| 30 || 855&lt;br /&gt;
| 40 || 1677&lt;br /&gt;
| 50 || 4129&lt;br /&gt;
| 60 || 10901&lt;br /&gt;
| 70 || 27316&lt;br /&gt;
| 80 || 62817&lt;br /&gt;
| 90 || 132868&lt;br /&gt;
| 100 || 261303&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Unique Shards ===&lt;br /&gt;
*  Unique Shards  can now be used to craft a Random Unique in the Vault Forge&lt;br /&gt;
* Shards are obtained when scrapping a unique piece&lt;br /&gt;
* To craft unique gear, players must have reached Grandmaster crafting level&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
* Proficiency only applies to the player who donated Vault Scrap.  &lt;br /&gt;
* Gear crafted in the Forge is equivalent to looted gear but tailored by the player’s proficiency.  &lt;br /&gt;
* The slider allows selecting any craftable level within your progression range.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VH3}}&lt;/div&gt;</summary>
		<author><name>Commacom</name></author>
	</entry>
	<entry>
		<id>https://wiki.vaulthunters.gg/index.php?title=Vault_Forge&amp;diff=11721</id>
		<title>Vault Forge</title>
		<link rel="alternate" type="text/html" href="https://wiki.vaulthunters.gg/index.php?title=Vault_Forge&amp;diff=11721"/>
		<updated>2026-05-10T20:19:20Z</updated>

		<summary type="html">&lt;p&gt;Commacom: /* Proficiency */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Vault Forge&#039;&#039;&#039; is the [[Vault Workstations|Workstation]] where players can craft Vault gear.  &lt;br /&gt;
Unlike dropped gear, crafted gear allows the player to select the item’s level with a slider, consuming stored materials.  &lt;br /&gt;
&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
* Each crafted piece costs:&lt;br /&gt;
** 3x Vault Alloy  &lt;br /&gt;
** 1x Vault Gold &lt;br /&gt;
* Materials can be stored infinitely inside the Forge (respects Coin Pouch).  &lt;br /&gt;
* The crafted gear can be further modified in the [[Artisan Station]].  &lt;br /&gt;
&lt;br /&gt;
=== Proficiency ===&lt;br /&gt;
Donating Vault Scrap (earned through the [[Vault Recycler]]) to the Forge increases the player’s &#039;&#039;Forge Proficiency Level&#039;&#039;.  &lt;br /&gt;
Proficiency is tracked &#039;&#039;&#039;per player&#039;&#039;&#039; and influences the outcome of crafted gear.  &lt;br /&gt;
&lt;br /&gt;
Higher proficiency improves:  &lt;br /&gt;
* &#039;&#039;&#039;Durability&#039;&#039;&#039; of crafted gear (max = Excellent)&lt;br /&gt;
* &#039;&#039;&#039;Crafting Potential&#039;&#039;&#039; (max = 100%)&lt;br /&gt;
* &#039;&#039;&#039;Rarity Pool&#039;&#039;&#039; (max = Rare+)  &lt;br /&gt;
* &#039;&#039;&#039;Maximum Repair Slots&#039;&#039;&#039; (up to 6)  &lt;br /&gt;
* &#039;&#039;&#039;Soulbound Chance&#039;&#039;&#039;  (max = 50%) &lt;br /&gt;
* &#039;&#039;&#039;Greater Modifier Chance&#039;&#039;&#039;  (max = 50% at Grandmaster level)&lt;br /&gt;
&lt;br /&gt;
On Level 100 you need 261,303k Vault Scrap to max Proficiency to Grandmaster&lt;br /&gt;
&lt;br /&gt;
=== Unique Shards ===&lt;br /&gt;
*  Unique Shards  can now be used to craft a Random Unique in the Vault Forge&lt;br /&gt;
* Shards are obtained when scrapping a unique piece&lt;br /&gt;
* To craft unique gear, players must have reached Grandmaster crafting level&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
* Proficiency only applies to the player who donated Vault Scrap.  &lt;br /&gt;
* Gear crafted in the Forge is equivalent to looted gear but tailored by the player’s proficiency.  &lt;br /&gt;
* The slider allows selecting any craftable level within your progression range.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VH3}}&lt;/div&gt;</summary>
		<author><name>Commacom</name></author>
	</entry>
	<entry>
		<id>https://wiki.vaulthunters.gg/index.php?title=Jewels&amp;diff=11716</id>
		<title>Jewels</title>
		<link rel="alternate" type="text/html" href="https://wiki.vaulthunters.gg/index.php?title=Jewels&amp;diff=11716"/>
		<updated>2026-05-08T20:18:18Z</updated>

		<summary type="html">&lt;p&gt;Commacom: /* Block Breaking Jewels */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Invicon_Jewel.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
There are two base types of jewels that can be used when building your vault tool: [[#Affinity Jewels|Affinity Jewels]] and [[#Tool Buffs|Tool Buffs]].&lt;br /&gt;
&lt;br /&gt;
== Block Breaking Jewels ==&lt;br /&gt;
Block Breaking Jewels can be crafted via the Jewel Crafting Station and include the following:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Jewel !! Description&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon Chipped Jewel Picking.png|50px}} || Picking || Allows the tool to mine blocks that require a pickaxe&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon Chipped Jewel Axing.png|50px}} || Axing || Allows the tool to mine blocks that require an axe&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon Chipped Jewel Shovelling.png|50px}} || Shovelling || Allows the tool to mine blocks that require a shovel&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon Chipped Jewel Reaping.png|50px}} || Reaping || Allows the tool to mine blocks that require a hoe&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Affinity Jewels ==&lt;br /&gt;
Affinity Jewels can be crafted via the Jewel Crafting Station and include the following:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Jewel !! Description&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon_Chipped_Jewel_Coin_Affinity.png|50px}} || Coin Affinity || Allows the tool to instantly mine coin piles within the vault&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon_Chipped_Jewel_Wooden_Affinity.png|50px}} || Wooden Affinity || Allows the tool to mine wooden chests within the vault (Mining Speed is required to increase the speed)&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon_Chipped_Jewel_Ornate_Affinity.png|50px}} || Ornate Affinity || Allows the tool to instantly mine Ornate Chests&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon_Chipped_Jewel_Living_Affinity.png|50px}} || Living Affinity || Allows the tool to instantly mine Living Chests&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon_Chipped_Jewel_Gilded_Affinity.png|50px}} || Gilded Affinity || Allows the tool to instantly mine Gilded Chests&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In addition to Affinity Jewels, the player can also craft the following functional jewels:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Jewel !! Description&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon_Chipped_Jewel_Smelting.png|50px}} || Smelting || Smelts any block mined with the tool&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon_Chipped_Jewel_Hydrovoid.png|50px}} || Hydrovoid || Allows the player to mine away water&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon_Chipped_Jewel_Pulverizing.png|50px}} || Pulverizing || Pulverises blocks that support pulverisation&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon_Chipped_Jewel_Random_Affix.png|50px}} || Random Affix || Generates a jewel with a random modifier or combination of modifiers from the list below&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tool Buffs ==&lt;br /&gt;
Jewels obtained from jewel pouches can roll the following modifiers:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Modifier !! Description&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon_Chipped_Jewel_Soulbound.png|50px}} || Soulbound || Keeps item upon death.&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon_Chipped_Jewel_Vanilla_Immortality.png|50px}} || Vanilla Immortality || Allows a vault tool to be used in the overworld without consuming durability&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon_Chipped_Jewel_Trap_Disarm_Chance.png|50px}} || Trap Disarm Chance || Can be stacked to reduce the chance of triggering trapped chests&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon_Chipped_Jewel_Mining_Speed.png|50px}} || Mining Speed || Increases the speed at which the player can mine blocks, ores, and chests.&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon_Chipped_Jewel_Durability.png|50px}} || Durability || Increases the base durability of the tool&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon_Chipped_Jewel_Reach.png|50px}} || Reach || Increases the distance the player can be from the mining target&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon_Chipped_Jewel_Copiously.png|50px}} || Copiously || Grants a chance to double gems or ores when mining vault ores&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon_Chipped_Jewel_Item_Quantity.png|50px}} || Item Quantity || Increases the quantity of items found in chests&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon_Chipped_Jewel_Item_Rarity.png|50px}} || Item Rarity || Increases the rarity of items found in chests&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon_Chipped_Jewel_Hammer_Size.png|50px}} || Hammer Size || Increases the size of the hammer effect&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Additional information:==&lt;br /&gt;
The Values for each Jewel on every Level can be found on the official Vault Hunters website: https://vaulthunters.gg/gear.&lt;br /&gt;
&lt;br /&gt;
Reach is capped to an additional 2.5 in Vaults but not capped outside of the Vaults.&lt;br /&gt;
&lt;br /&gt;
The mining speed required to insta-break is:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Type !! On the Ground !! In the Air&lt;br /&gt;
|-&lt;br /&gt;
| Ores || +52 || +423&lt;br /&gt;
|-&lt;br /&gt;
| Ornate / Gilded / Living Chests || +0 || +22&lt;br /&gt;
|-&lt;br /&gt;
| Wooden Chests || +715 || +3.715&lt;br /&gt;
|-&lt;br /&gt;
| Strong Boxes || +903 || +4.653&lt;br /&gt;
|-&lt;br /&gt;
| Dungeon Barrels || +1.000 || +5.590&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;All numbers assume Haste 3, Efficiency 5, and the correct affinity.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;Wooden Chest Mining Speeds&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-size:90%;&amp;quot; | &#039;&#039;Values below show only additional Mining Speed from Jewels (not base speed).&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! Mining Speed !! Time to Mine (seconds)&lt;br /&gt;
|-&lt;br /&gt;
| +0 || 1.10–1.40&lt;br /&gt;
|-&lt;br /&gt;
| +0.8 || 1.05–1.35&lt;br /&gt;
|-&lt;br /&gt;
| +2.5 || 1.00–1.30&lt;br /&gt;
|-&lt;br /&gt;
| +4.5 || 0.95–1.25&lt;br /&gt;
|-&lt;br /&gt;
| +6.7 || 0.90–1.20&lt;br /&gt;
|-&lt;br /&gt;
| +9.2 || 0.85–1.15&lt;br /&gt;
|-&lt;br /&gt;
| +11.9 || 0.80–1.10&lt;br /&gt;
|-&lt;br /&gt;
| +15 || 0.75–1.05&lt;br /&gt;
|-&lt;br /&gt;
| +18.6 || 0.70–1.00&lt;br /&gt;
|-&lt;br /&gt;
| +22.7 || 0.65–0.95&lt;br /&gt;
|-&lt;br /&gt;
| +27.5 || 0.60–0.90&lt;br /&gt;
|-&lt;br /&gt;
| +33.2 || 0.55–0.85&lt;br /&gt;
|-&lt;br /&gt;
| +40 || 0.50–0.80&lt;br /&gt;
|-&lt;br /&gt;
| +48.4 || 0.45–0.75&lt;br /&gt;
|-&lt;br /&gt;
| +58.8 || 0.40–0.70&lt;br /&gt;
|-&lt;br /&gt;
| +72.2 || 0.35–0.65&lt;br /&gt;
|-&lt;br /&gt;
| +90 || 0.30–0.60&lt;br /&gt;
|-&lt;br /&gt;
| +115 || 0.25–0.55&lt;br /&gt;
|-&lt;br /&gt;
| +152.5 || 0.20–0.50&lt;br /&gt;
|-&lt;br /&gt;
| +215 || 0.15–0.45&lt;br /&gt;
|-&lt;br /&gt;
| +340 || 0.10–0.40&lt;br /&gt;
|-&lt;br /&gt;
| +715 || 0.05&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;All times measured with Haste III.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{VH3}}&lt;/div&gt;</summary>
		<author><name>Commacom</name></author>
	</entry>
	<entry>
		<id>https://wiki.vaulthunters.gg/index.php?title=Jewels&amp;diff=11715</id>
		<title>Jewels</title>
		<link rel="alternate" type="text/html" href="https://wiki.vaulthunters.gg/index.php?title=Jewels&amp;diff=11715"/>
		<updated>2026-05-08T20:16:24Z</updated>

		<summary type="html">&lt;p&gt;Commacom: /* Additional information: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Invicon_Jewel.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
There are two base types of jewels that can be used when building your vault tool: [[#Affinity Jewels|Affinity Jewels]] and [[#Tool Buffs|Tool Buffs]].&lt;br /&gt;
&lt;br /&gt;
== Block Breaking Jewels ==&lt;br /&gt;
Block Breaking Jewels can be crafted via the Jewel Crafting Station and include the following:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Jewel !! Description&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon Chipped Jewel Picking.png|50px}} || Picking || Allows the tool to mine blocks that require a pickaxe&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon Chipped Jewel Axing.png|50px}} || Axing || Allows the tool to mine blocks that require an axe&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon Chipped Jewel Shovelling.png|50px}} || Shovelling || Allows the tool to mine blocks that require a shovel&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Affinity Jewels ==&lt;br /&gt;
Affinity Jewels can be crafted via the Jewel Crafting Station and include the following:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Jewel !! Description&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon_Chipped_Jewel_Coin_Affinity.png|50px}} || Coin Affinity || Allows the tool to instantly mine coin piles within the vault&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon_Chipped_Jewel_Wooden_Affinity.png|50px}} || Wooden Affinity || Allows the tool to mine wooden chests within the vault (Mining Speed is required to increase the speed)&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon_Chipped_Jewel_Ornate_Affinity.png|50px}} || Ornate Affinity || Allows the tool to instantly mine Ornate Chests&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon_Chipped_Jewel_Living_Affinity.png|50px}} || Living Affinity || Allows the tool to instantly mine Living Chests&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon_Chipped_Jewel_Gilded_Affinity.png|50px}} || Gilded Affinity || Allows the tool to instantly mine Gilded Chests&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In addition to Affinity Jewels, the player can also craft the following functional jewels:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Jewel !! Description&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon_Chipped_Jewel_Smelting.png|50px}} || Smelting || Smelts any block mined with the tool&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon_Chipped_Jewel_Hydrovoid.png|50px}} || Hydrovoid || Allows the player to mine away water&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon_Chipped_Jewel_Pulverizing.png|50px}} || Pulverizing || Pulverises blocks that support pulverisation&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon_Chipped_Jewel_Random_Affix.png|50px}} || Random Affix || Generates a jewel with a random modifier or combination of modifiers from the list below&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tool Buffs ==&lt;br /&gt;
Jewels obtained from jewel pouches can roll the following modifiers:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Modifier !! Description&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon_Chipped_Jewel_Soulbound.png|50px}} || Soulbound || Keeps item upon death.&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon_Chipped_Jewel_Vanilla_Immortality.png|50px}} || Vanilla Immortality || Allows a vault tool to be used in the overworld without consuming durability&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon_Chipped_Jewel_Trap_Disarm_Chance.png|50px}} || Trap Disarm Chance || Can be stacked to reduce the chance of triggering trapped chests&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon_Chipped_Jewel_Mining_Speed.png|50px}} || Mining Speed || Increases the speed at which the player can mine blocks, ores, and chests.&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon_Chipped_Jewel_Durability.png|50px}} || Durability || Increases the base durability of the tool&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon_Chipped_Jewel_Reach.png|50px}} || Reach || Increases the distance the player can be from the mining target&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon_Chipped_Jewel_Copiously.png|50px}} || Copiously || Grants a chance to double gems or ores when mining vault ores&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon_Chipped_Jewel_Item_Quantity.png|50px}} || Item Quantity || Increases the quantity of items found in chests&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon_Chipped_Jewel_Item_Rarity.png|50px}} || Item Rarity || Increases the rarity of items found in chests&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon_Chipped_Jewel_Hammer_Size.png|50px}} || Hammer Size || Increases the size of the hammer effect&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Additional information:==&lt;br /&gt;
The Values for each Jewel on every Level can be found on the official Vault Hunters website: https://vaulthunters.gg/gear.&lt;br /&gt;
&lt;br /&gt;
Reach is capped to an additional 2.5 in Vaults but not capped outside of the Vaults.&lt;br /&gt;
&lt;br /&gt;
The mining speed required to insta-break is:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Type !! On the Ground !! In the Air&lt;br /&gt;
|-&lt;br /&gt;
| Ores || +52 || +423&lt;br /&gt;
|-&lt;br /&gt;
| Ornate / Gilded / Living Chests || +0 || +22&lt;br /&gt;
|-&lt;br /&gt;
| Wooden Chests || +715 || +3.715&lt;br /&gt;
|-&lt;br /&gt;
| Strong Boxes || +903 || +4.653&lt;br /&gt;
|-&lt;br /&gt;
| Dungeon Barrels || +1.000 || +5.590&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;All numbers assume Haste 3, Efficiency 5, and the correct affinity.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;Wooden Chest Mining Speeds&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-size:90%;&amp;quot; | &#039;&#039;Values below show only additional Mining Speed from Jewels (not base speed).&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! Mining Speed !! Time to Mine (seconds)&lt;br /&gt;
|-&lt;br /&gt;
| +0 || 1.10–1.40&lt;br /&gt;
|-&lt;br /&gt;
| +0.8 || 1.05–1.35&lt;br /&gt;
|-&lt;br /&gt;
| +2.5 || 1.00–1.30&lt;br /&gt;
|-&lt;br /&gt;
| +4.5 || 0.95–1.25&lt;br /&gt;
|-&lt;br /&gt;
| +6.7 || 0.90–1.20&lt;br /&gt;
|-&lt;br /&gt;
| +9.2 || 0.85–1.15&lt;br /&gt;
|-&lt;br /&gt;
| +11.9 || 0.80–1.10&lt;br /&gt;
|-&lt;br /&gt;
| +15 || 0.75–1.05&lt;br /&gt;
|-&lt;br /&gt;
| +18.6 || 0.70–1.00&lt;br /&gt;
|-&lt;br /&gt;
| +22.7 || 0.65–0.95&lt;br /&gt;
|-&lt;br /&gt;
| +27.5 || 0.60–0.90&lt;br /&gt;
|-&lt;br /&gt;
| +33.2 || 0.55–0.85&lt;br /&gt;
|-&lt;br /&gt;
| +40 || 0.50–0.80&lt;br /&gt;
|-&lt;br /&gt;
| +48.4 || 0.45–0.75&lt;br /&gt;
|-&lt;br /&gt;
| +58.8 || 0.40–0.70&lt;br /&gt;
|-&lt;br /&gt;
| +72.2 || 0.35–0.65&lt;br /&gt;
|-&lt;br /&gt;
| +90 || 0.30–0.60&lt;br /&gt;
|-&lt;br /&gt;
| +115 || 0.25–0.55&lt;br /&gt;
|-&lt;br /&gt;
| +152.5 || 0.20–0.50&lt;br /&gt;
|-&lt;br /&gt;
| +215 || 0.15–0.45&lt;br /&gt;
|-&lt;br /&gt;
| +340 || 0.10–0.40&lt;br /&gt;
|-&lt;br /&gt;
| +715 || 0.05&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;All times measured with Haste III.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{VH3}}&lt;/div&gt;</summary>
		<author><name>Commacom</name></author>
	</entry>
	<entry>
		<id>https://wiki.vaulthunters.gg/index.php?title=Vault_Workstations&amp;diff=11694</id>
		<title>Vault Workstations</title>
		<link rel="alternate" type="text/html" href="https://wiki.vaulthunters.gg/index.php?title=Vault_Workstations&amp;diff=11694"/>
		<updated>2026-04-19T15:55:10Z</updated>

		<summary type="html">&lt;p&gt;Commacom: added the new workstations&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As you go through the quest book you will be instructed to craft different vault workstations. &lt;br /&gt;
&lt;br /&gt;
These stations are &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Icon !! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Invicon_Vault_Artisan_Station.png|50x50px]]&lt;br /&gt;
| [[Vault Artisan Station]]&lt;br /&gt;
| Used to re-roll gear&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Invicon_Vault_Recycler.png|50x50px]]&lt;br /&gt;
| [[Vault Recycler]]&lt;br /&gt;
| Used to destroy gear for ressources&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Invicon_Vault_Forge.png|50x50px]]&lt;br /&gt;
| [[Vault Forge]]&lt;br /&gt;
| Used to craft gear&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Invicon_Modifier_Workbench.png|50x50px]]&lt;br /&gt;
| Modifier Workbench (Legacy)&lt;br /&gt;
| Used to modify gear&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Invicon_Trinket_Forge.png|50x50px]]&lt;br /&gt;
| [[Trinket Forge]]&lt;br /&gt;
| Used to craft Trinkets&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Invicon_Vault_Anvil.png|50x50px]]&lt;br /&gt;
| [[Vault Anvil]]&lt;br /&gt;
| Anvil with unlimited uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Invicon_Card_Essence_Extractor.png|50x50px]]&lt;br /&gt;
| [[Card Essence Extractor | Vault Drink Machine]]&lt;br /&gt;
| Used to get drinks to apply speed 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Invicon_Bounty_Table.png|50x50px]]&lt;br /&gt;
| [[Bounty Table]]&lt;br /&gt;
| Used to accept and complete Bounties&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Invicon_Jewel_Crafting_Table.png|50x50px]]&lt;br /&gt;
| [[Jewel Crafting Table]]&lt;br /&gt;
| Used to craft tool jewels (e.g affinities)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Invicon_Jewel_Applicator.png|50x50px]]&lt;br /&gt;
| [[Jewel Applicator]]&lt;br /&gt;
| Used to apply jewels to a tool&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Invicon_Tool_Station.png|50x50px]]&lt;br /&gt;
| [[Tool Station]]&lt;br /&gt;
| Used to craft different tools&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Invicon_Vault_Enchanter.png|50x50px]]&lt;br /&gt;
| [[Vault Enchanter]]&lt;br /&gt;
| Used for Enchanting all gear and tools&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Invicon_Catalyst_Infusion_Table.png|50x50px]]&lt;br /&gt;
| [[Catalyst Infusion Table]]&lt;br /&gt;
| Used for Crafting Catalysts &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Invicon_Crystal_Workbench.png|50x50px]]&lt;br /&gt;
| [[Crystal Workbench]]&lt;br /&gt;
| Used to apply different upgrades to crystals&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Invicon_Inscription_Table.png|50x50px]]&lt;br /&gt;
| [[Inscription Table]]&lt;br /&gt;
| Used to craft Inscriptions&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Invicon_Alchemy_Table.png|50x50px]]&lt;br /&gt;
| [[Alchemy Table]]&lt;br /&gt;
| Used to modify poitions with additional effects&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Invicon_Spirit_Extractor.png|50x50px]]&lt;br /&gt;
| [[Spirit Extractor]]&lt;br /&gt;
| Used to buyback your body after death inside a vault&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Invicon_Transmogrification_Table.png|50x50px]]&lt;br /&gt;
| [[Transmogrification Table]]&lt;br /&gt;
| Used to change the appearance &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Invicon_Identification_Stand.png|50x50px]]&lt;br /&gt;
| [[Identification Stand]]&lt;br /&gt;
| Used to identify all gear within a backpack on inventory&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Invicon_Spectator_Terminal.gif|50x50px]]&lt;br /&gt;
| [[Spectator Terminal]]&lt;br /&gt;
| Used to Spectate your friends while they are in a vault.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Invicon_Ascension_Forge.png|50x50px]]&lt;br /&gt;
| [[Ascension Forge]]&lt;br /&gt;
| Used to buy Transmogs and Titles with Embers.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Invicon_Gear_Sealer.png|50x50px]]&lt;br /&gt;
| [[Gear Sealer]]&lt;br /&gt;
| Used to imbue gear with sealed modifiers using Ascendent Marks.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Invicon_Unboxing_Station.png|50x50px]]&lt;br /&gt;
| [[Unboxing Station]]&lt;br /&gt;
| Used to open [[Vault_Cards|Card Packs]] and [[Jewel_Pouch|Jewel Pouches]].&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Invicon_Card_Upgrade_Station.png|50x50px]]&lt;br /&gt;
| [[Card Upgrade Station]]&lt;br /&gt;
| Used to upgrade cards.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Invicon_Card_Binder.png|50x50px]]&lt;br /&gt;
| [[Card Binder]]&lt;br /&gt;
| Used to store card and edit decks.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Invicon_Deck_Station.png|50x50px]]&lt;br /&gt;
| [[Deck Station]]&lt;br /&gt;
| Used to craft [[Vault_Decks|Decks]] and lesser cores.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Greed_Cauldron.png|50x50px]]&lt;br /&gt;
| [[Greed Cauldron]]&lt;br /&gt;
| Used to exchange Vault materials for [[Greed Coin]]s&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Greed_Anchor.png|50x50px]]&lt;br /&gt;
| [[Greed Anchor]]&lt;br /&gt;
| Used to summon [[Mr Greedy]], the central hub for [[Greed]] progression&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Personal_Vault_Builder.png|50x50px]]&lt;br /&gt;
| [[Personal Vault|Personal Vault Builder]]&lt;br /&gt;
| Used to construct and customize [[Personal Vault]] layouts&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{VH3}}&lt;/div&gt;</summary>
		<author><name>Commacom</name></author>
	</entry>
	<entry>
		<id>https://wiki.vaulthunters.gg/index.php?title=Greed&amp;diff=11693</id>
		<title>Greed</title>
		<link rel="alternate" type="text/html" href="https://wiki.vaulthunters.gg/index.php?title=Greed&amp;diff=11693"/>
		<updated>2026-04-19T15:53:26Z</updated>

		<summary type="html">&lt;p&gt;Commacom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Greed&#039;&#039;&#039; is an endgame progression system in Vault Hunters that functions as an endless scaling mode. It becomes available after defeating the [[Herald Vault|Herald]] and is centered around repeatedly entering Greed Trials, surviving as long as possible, earning Greed Coins, and increasing your &#039;&#039;&#039;Greed Tier&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The Greed system is designed as an infinite difficulty climb with its own progression tree, special rewards, and scaling encounters.&lt;br /&gt;
&lt;br /&gt;
== Unlocking ==&lt;br /&gt;
After completing the [[Herald Vault|Herald]], players unlock access to &#039;&#039;&#039;Greed Trials&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A new tab is added to the skill tree UI, which acts as the main hub for the Greed system. This tab shows:&lt;br /&gt;
&lt;br /&gt;
* Your current &#039;&#039;&#039;Greed Tier&#039;&#039;&#039;&lt;br /&gt;
* The statistics of your current tier&lt;br /&gt;
* The statistics of the next tier&lt;br /&gt;
* Your available Greed progression nodes&lt;br /&gt;
* A button labeled &#039;&#039;&#039;Take Trials&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Using &#039;&#039;&#039;Take Trials&#039;&#039;&#039; sends the player into the Greed Trial arena.&lt;br /&gt;
&lt;br /&gt;
== Core Mechanics ==&lt;br /&gt;
The Greed system revolves around repeated trial runs and escalating difficulty.&lt;br /&gt;
&lt;br /&gt;
* Each time a player dies in a Greed Trial, their &#039;&#039;&#039;Greed Tier&#039;&#039;&#039; may increases&lt;br /&gt;
* Higher tiers increase the overall difficulty and scaling of encounters&lt;br /&gt;
* Progressing through tiers unlocks &#039;&#039;&#039;Greed Nodes&#039;&#039;&#039;&lt;br /&gt;
* Greed Nodes provide powerful upgrades and progression options&lt;br /&gt;
* At higher tiers, enemies become stronger and encounters become more dangerous&lt;br /&gt;
&lt;br /&gt;
At &#039;&#039;&#039;Tier 1+&#039;&#039;&#039;, special Greed Assassins can appear when killing mobs.&lt;br /&gt;
&lt;br /&gt;
* Killing Greed Assassins rewards &#039;&#039;&#039;Greed Coins&#039;&#039;&#039;&lt;br /&gt;
* Greed Assassins also reward &#039;&#039;&#039;Greed Reputation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Greed Coins ==&lt;br /&gt;
&#039;&#039;&#039;Greed Coins&#039;&#039;&#039; are the primary currency of the Greed system.&lt;br /&gt;
&lt;br /&gt;
Coins can be earned through:&lt;br /&gt;
&lt;br /&gt;
* Surviving longer in Greed Trials&lt;br /&gt;
* Killing Greed Assassins&lt;br /&gt;
* Completing requests in the [[Greed Cauldron]]&lt;br /&gt;
&lt;br /&gt;
They can be spent at Mr Greedy over the [[Greed Anchor]].&lt;br /&gt;
&lt;br /&gt;
== Greed Tier ==&lt;br /&gt;
Greed progression is divided into tiers.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Tier !! Threshold&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 50&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 100&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 200&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Each Greed Tier increases the difficulty of the system and pushes builds further with stronger enemies and tougher encounters.&lt;br /&gt;
&lt;br /&gt;
== Greed Trial ==&lt;br /&gt;
The &#039;&#039;&#039;Greed Trial&#039;&#039;&#039; is a dedicated boss-fight-style arena accessed through the Greed interface.&lt;br /&gt;
&lt;br /&gt;
The goal is to survive for as long as possible. The longer the run continues, the more Greed Coins are earned.&lt;br /&gt;
&lt;br /&gt;
=== Vessel Phases ===&lt;br /&gt;
The Greed Trial vessel scales through multiple damage phases. Each phase defines a damage goal and the number of coins earned per minute.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Damage Goal !! Coins per Minute&lt;br /&gt;
|-&lt;br /&gt;
| 25,000 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 50,000 || 2&lt;br /&gt;
|-&lt;br /&gt;
| 100,000 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 200,000 || 10&lt;br /&gt;
|-&lt;br /&gt;
| 400,000 || 15&lt;br /&gt;
|-&lt;br /&gt;
| 800,000 || 22&lt;br /&gt;
|-&lt;br /&gt;
| 1,600,000 || 32&lt;br /&gt;
|-&lt;br /&gt;
| 3,200,000 || 45&lt;br /&gt;
|-&lt;br /&gt;
| 6,400,000 || 65&lt;br /&gt;
|-&lt;br /&gt;
| 12,800,000 || 90&lt;br /&gt;
|-&lt;br /&gt;
| 25,000,000 || 120&lt;br /&gt;
|-&lt;br /&gt;
| 50,000,000 || 160&lt;br /&gt;
|-&lt;br /&gt;
| 100,000,000 || 210&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Greed Skill Tree ==&lt;br /&gt;
The Greed skill tree has three main branches:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Offensive&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Defensive&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Utility&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Each branch starts from the central &#039;&#039;&#039;Greed&#039;&#039;&#039; root and contains multiple node types, including stat boosts, special effects, skill points, and Greed Reputation bonuses.&lt;br /&gt;
&lt;br /&gt;
=== Offensive ===&lt;br /&gt;
The &#039;&#039;&#039;Offensive&#039;&#039;&#039; branch focuses on increasing damage output and combat pressure.&lt;br /&gt;
&lt;br /&gt;
Common effects in this branch include:&lt;br /&gt;
&lt;br /&gt;
* Increased Attack Damage&lt;br /&gt;
* Increased Ability Power&lt;br /&gt;
* Increased damage against specific enemy types&lt;br /&gt;
* Double Hit Chance&lt;br /&gt;
* Lucky Hit Chance&lt;br /&gt;
* Stun Chance&lt;br /&gt;
* Attack Chain&lt;br /&gt;
* Increased damage to Greed Assassins&lt;br /&gt;
&lt;br /&gt;
=== Defensive ===&lt;br /&gt;
The &#039;&#039;&#039;Defensive&#039;&#039;&#039; branch focuses on survivability and durability.&lt;br /&gt;
&lt;br /&gt;
Common effects in this branch include:&lt;br /&gt;
&lt;br /&gt;
* Increased Health&lt;br /&gt;
* Increased Armour&lt;br /&gt;
* Increased Resistance&lt;br /&gt;
* Knockback Resistance&lt;br /&gt;
* Healing Effectiveness&lt;br /&gt;
* Durability Wear Reduction&lt;br /&gt;
* Critical Hit Mitigation&lt;br /&gt;
* Damage reduction from Greed Assassins&lt;br /&gt;
&lt;br /&gt;
=== Utility ===&lt;br /&gt;
The &#039;&#039;&#039;Utility&#039;&#039;&#039; branch focuses on mana, mobility, loot, and general efficiency.&lt;br /&gt;
&lt;br /&gt;
Common effects in this branch include:&lt;br /&gt;
&lt;br /&gt;
* Mana Regeneration&lt;br /&gt;
* Max Mana&lt;br /&gt;
* Cooldown Reduction&lt;br /&gt;
* Movement Speed&lt;br /&gt;
* Effect Duration&lt;br /&gt;
* Item Quantity&lt;br /&gt;
* Item Rarity&lt;br /&gt;
* Soul Quantity&lt;br /&gt;
* Mining Speed&lt;br /&gt;
* XP Gain&lt;br /&gt;
* Fruit Effectiveness&lt;br /&gt;
* Imbuement Chance&lt;br /&gt;
&lt;br /&gt;
== Branch Overview ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Branch !! Focus !! Examples&lt;br /&gt;
|-&lt;br /&gt;
| Offensive || Damage and combat scaling || Attack Damage, Ability Power, Double Hit, Stun, Assassin Damage&lt;br /&gt;
|-&lt;br /&gt;
| Defensive || Survivability and mitigation || Health, Armour, Resistance, Healing, Crit Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| Utility || Resource efficiency and support || Mana Regen, Cooldown Reduction, Item Rarity, XP Gain, Movement Speed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Each main branch also contains a &#039;&#039;&#039;+25% Greed Reputation&#039;&#039;&#039; node.&lt;br /&gt;
{{VH3}}&lt;/div&gt;</summary>
		<author><name>Commacom</name></author>
	</entry>
	<entry>
		<id>https://wiki.vaulthunters.gg/index.php?title=Greed_Anchor&amp;diff=11692</id>
		<title>Greed Anchor</title>
		<link rel="alternate" type="text/html" href="https://wiki.vaulthunters.gg/index.php?title=Greed_Anchor&amp;diff=11692"/>
		<updated>2026-04-19T15:52:58Z</updated>

		<summary type="html">&lt;p&gt;Commacom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox station&lt;br /&gt;
| questbook = Yes&lt;br /&gt;
| version = 21.0&lt;br /&gt;
| B2= Omega Pog &lt;br /&gt;
| A3= Black Chromatic Steel Block | B3= Black Chromatic Steel Block | C3= Black Chromatic Steel Block&lt;br /&gt;
| Output= Greed Anchor&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Greed Anchor&#039;&#039;&#039; is a [[Vault Workstations|workstation]] that serves as the access point to &#039;&#039;&#039;Mr Greedy&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Upon reaching &#039;&#039;&#039;Greed Tier 1&#039;&#039;&#039;, the player receives a Greed Anchor. Placing it will summon &#039;&#039;&#039;Mr Greedy&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Mr Greedy ==&lt;br /&gt;
&#039;&#039;&#039;Mr Greedy&#039;&#039;&#039; is the main NPC for the [[Greed]] system and provides several key features:&lt;br /&gt;
&lt;br /&gt;
=== Shop ===&lt;br /&gt;
Mr Greedy offers a shop where players can spend &#039;&#039;&#039;Greed Coins&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Quests ===&lt;br /&gt;
Mr Greedy provides &#039;&#039;&#039;Vault-based challenges&#039;&#039;&#039; that grant reputation upon completion.&lt;br /&gt;
&lt;br /&gt;
=== Challenge Crystals ===&lt;br /&gt;
Mr Greedy offers &#039;&#039;&#039;optional challenge vaults&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{VH3}}&lt;/div&gt;</summary>
		<author><name>Commacom</name></author>
	</entry>
	<entry>
		<id>https://wiki.vaulthunters.gg/index.php?title=Personal_Vault&amp;diff=11691</id>
		<title>Personal Vault</title>
		<link rel="alternate" type="text/html" href="https://wiki.vaulthunters.gg/index.php?title=Personal_Vault&amp;diff=11691"/>
		<updated>2026-04-19T15:52:42Z</updated>

		<summary type="html">&lt;p&gt;Commacom: created the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Personal Vaults&#039;&#039;&#039; are a customizable vault system that replaces the former Paradox Vaults. They allow players to construct their own vault layout using a grid-based system and specialized items.&lt;br /&gt;
&lt;br /&gt;
== Unlocking ==&lt;br /&gt;
Personal Vaults are accessed through the &#039;&#039;&#039;Personal Vault Builder&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The available vault size expands as the player progresses in [[Greed]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Ring !! Unlock Requirement&lt;br /&gt;
|-&lt;br /&gt;
| Ring 1 || Unlocked by default&lt;br /&gt;
|-&lt;br /&gt;
| Ring 2 || Greed Tier 4&lt;br /&gt;
|-&lt;br /&gt;
| Ring 3 || Greed Tier 8&lt;br /&gt;
|-&lt;br /&gt;
| Ring 4 || Greed Tier 12&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Layout System ==&lt;br /&gt;
Personal Vaults use a &#039;&#039;&#039;9×9 grid&#039;&#039;&#039; layout.&lt;br /&gt;
&lt;br /&gt;
* The grid is divided into &#039;&#039;&#039;4 rings&#039;&#039;&#039;&lt;br /&gt;
* Players can place rooms freely within unlocked rings&lt;br /&gt;
* Layout can be changed between runs&lt;br /&gt;
* Provides full control over vault structure&lt;br /&gt;
&lt;br /&gt;
This system allows for significantly more flexibility compared to Paradox Vaults.&lt;br /&gt;
&lt;br /&gt;
== Room Placement ==&lt;br /&gt;
Rooms are added using &#039;&#039;&#039;[[Inscriptions|Super Inscription]]s&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* Each inscription adds a specific room&lt;br /&gt;
* Rooms can be placed anywhere within unlocked grid spaces&lt;br /&gt;
* Different rooms provide different benefits and layouts&lt;br /&gt;
&lt;br /&gt;
== Modifiers ==&lt;br /&gt;
Special vault modifiers can be added using &#039;&#039;&#039;[[Catalysts|Super Catalyst]]s&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* Adds additional effects to the vault&lt;br /&gt;
* Can increase difficulty or rewards&lt;br /&gt;
&lt;br /&gt;
== Time Mechanics ==&lt;br /&gt;
Personal Vaults include built-in time scaling:&lt;br /&gt;
&lt;br /&gt;
* Each room provides a &#039;&#039;&#039;time boost&#039;&#039;&#039;&lt;br /&gt;
* More rooms = longer vault duration&lt;br /&gt;
&lt;br /&gt;
== Cooldown ==&lt;br /&gt;
Personal Vaults can be entered once every:&lt;br /&gt;
* &#039;&#039;&#039;20 hours&#039;&#039;&#039;&lt;br /&gt;
This cooldown is shared across all Personal Vault runs.&lt;br /&gt;
&lt;br /&gt;
{{VH3}}&lt;/div&gt;</summary>
		<author><name>Commacom</name></author>
	</entry>
	<entry>
		<id>https://wiki.vaulthunters.gg/index.php?title=Greed_Anchor&amp;diff=11690</id>
		<title>Greed Anchor</title>
		<link rel="alternate" type="text/html" href="https://wiki.vaulthunters.gg/index.php?title=Greed_Anchor&amp;diff=11690"/>
		<updated>2026-04-19T15:46:36Z</updated>

		<summary type="html">&lt;p&gt;Commacom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox station&lt;br /&gt;
| questbook = Yes&lt;br /&gt;
| version = 21.0&lt;br /&gt;
| B2= Omega Pog &lt;br /&gt;
| A3= Black Chromatic Steel Block | B3= Black Chromatic Steel Block | C3= Black Chromatic Steel Block&lt;br /&gt;
| Output= Greed Anchor&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Greed Anchor&#039;&#039;&#039; is a [[Vault Workstations|workstation]] that serves as the access point to &#039;&#039;&#039;Mr Greedy&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Upon reaching &#039;&#039;&#039;Greed Tier 1&#039;&#039;&#039;, the player receives a Greed Anchor. Placing it will summon &#039;&#039;&#039;Mr Greedy&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Mr Greedy ==&lt;br /&gt;
&#039;&#039;&#039;Mr Greedy&#039;&#039;&#039; is the main NPC for the [[Greed]] system and provides several key features:&lt;br /&gt;
&lt;br /&gt;
=== Shop ===&lt;br /&gt;
Mr Greedy offers a shop where players can spend &#039;&#039;&#039;Greed Coins&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Quests ===&lt;br /&gt;
Mr Greedy provides &#039;&#039;&#039;Vault-based challenges&#039;&#039;&#039; that grant reputation upon completion.&lt;br /&gt;
&lt;br /&gt;
=== Challenge Crystals ===&lt;br /&gt;
Mr Greedy offers &#039;&#039;&#039;optional challenge vaults&#039;&#039;&#039;.&lt;/div&gt;</summary>
		<author><name>Commacom</name></author>
	</entry>
	<entry>
		<id>https://wiki.vaulthunters.gg/index.php?title=Greed_Anchor&amp;diff=11689</id>
		<title>Greed Anchor</title>
		<link rel="alternate" type="text/html" href="https://wiki.vaulthunters.gg/index.php?title=Greed_Anchor&amp;diff=11689"/>
		<updated>2026-04-19T15:46:26Z</updated>

		<summary type="html">&lt;p&gt;Commacom: created the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox station&lt;br /&gt;
| questbook = Yes&lt;br /&gt;
| version = 21.0&lt;br /&gt;
| B2= Omega Pog &lt;br /&gt;
| A3= Black Chromatic Steel Block | B3= Black Chromatic Steel Block | C3= Black Chromatic Steel Block&lt;br /&gt;
| Output= Greed Anchor&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Greed Anchor&#039;&#039;&#039; is a [[Vault Workstations|workstation]] that serves as the access point to &#039;&#039;&#039;Mr Greedy&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Upon reaching &#039;&#039;&#039;Greed Tier 1&#039;&#039;&#039;, the player receives a Greed Anchor. Placing it will summon &#039;&#039;&#039;Mr Greedy&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Mr Greedy ==&lt;br /&gt;
&#039;&#039;&#039;[[Mr Greedy]]&#039;&#039;&#039; is the main NPC for the [[Greed]] system and provides several key features:&lt;br /&gt;
&lt;br /&gt;
=== Shop ===&lt;br /&gt;
Mr Greedy offers a shop where players can spend &#039;&#039;&#039;Greed Coins&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Quests ===&lt;br /&gt;
Mr Greedy provides &#039;&#039;&#039;Vault-based challenges&#039;&#039;&#039; that grant reputation upon completion.&lt;br /&gt;
&lt;br /&gt;
=== Challenge Crystals ===&lt;br /&gt;
Mr Greedy offers &#039;&#039;&#039;optional challenge vaults&#039;&#039;&#039;.&lt;/div&gt;</summary>
		<author><name>Commacom</name></author>
	</entry>
	<entry>
		<id>https://wiki.vaulthunters.gg/index.php?title=Greed&amp;diff=11688</id>
		<title>Greed</title>
		<link rel="alternate" type="text/html" href="https://wiki.vaulthunters.gg/index.php?title=Greed&amp;diff=11688"/>
		<updated>2026-04-19T15:38:49Z</updated>

		<summary type="html">&lt;p&gt;Commacom: created the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Greed&#039;&#039;&#039; is an endgame progression system in Vault Hunters that functions as an endless scaling mode. It becomes available after defeating the [[Herald Vault|Herald]] and is centered around repeatedly entering Greed Trials, surviving as long as possible, earning Greed Coins, and increasing your &#039;&#039;&#039;Greed Tier&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The Greed system is designed as an infinite difficulty climb with its own progression tree, special rewards, and scaling encounters.&lt;br /&gt;
&lt;br /&gt;
== Unlocking ==&lt;br /&gt;
After completing the [[Herald Vault|Herald]], players unlock access to &#039;&#039;&#039;Greed Trials&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A new tab is added to the skill tree UI, which acts as the main hub for the Greed system. This tab shows:&lt;br /&gt;
&lt;br /&gt;
* Your current &#039;&#039;&#039;Greed Tier&#039;&#039;&#039;&lt;br /&gt;
* The statistics of your current tier&lt;br /&gt;
* The statistics of the next tier&lt;br /&gt;
* Your available Greed progression nodes&lt;br /&gt;
* A button labeled &#039;&#039;&#039;Take Trials&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Using &#039;&#039;&#039;Take Trials&#039;&#039;&#039; sends the player into the Greed Trial arena.&lt;br /&gt;
&lt;br /&gt;
== Core Mechanics ==&lt;br /&gt;
The Greed system revolves around repeated trial runs and escalating difficulty.&lt;br /&gt;
&lt;br /&gt;
* Each time a player dies in a Greed Trial, their &#039;&#039;&#039;Greed Tier&#039;&#039;&#039; may increases&lt;br /&gt;
* Higher tiers increase the overall difficulty and scaling of encounters&lt;br /&gt;
* Progressing through tiers unlocks &#039;&#039;&#039;Greed Nodes&#039;&#039;&#039;&lt;br /&gt;
* Greed Nodes provide powerful upgrades and progression options&lt;br /&gt;
* At higher tiers, enemies become stronger and encounters become more dangerous&lt;br /&gt;
&lt;br /&gt;
At &#039;&#039;&#039;Tier 1+&#039;&#039;&#039;, special Greed Assassins can appear when killing mobs.&lt;br /&gt;
&lt;br /&gt;
* Killing Greed Assassins rewards &#039;&#039;&#039;Greed Coins&#039;&#039;&#039;&lt;br /&gt;
* Greed Assassins also reward &#039;&#039;&#039;Greed Reputation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Greed Coins ==&lt;br /&gt;
&#039;&#039;&#039;Greed Coins&#039;&#039;&#039; are the primary currency of the Greed system.&lt;br /&gt;
&lt;br /&gt;
Coins can be earned through:&lt;br /&gt;
&lt;br /&gt;
* Surviving longer in Greed Trials&lt;br /&gt;
* Killing Greed Assassins&lt;br /&gt;
* Completing requests in the [[Greed Cauldron]]&lt;br /&gt;
&lt;br /&gt;
They can be spent at Mr Greedy over the [[Greed Anchor]].&lt;br /&gt;
&lt;br /&gt;
== Greed Tier ==&lt;br /&gt;
Greed progression is divided into tiers.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Tier !! Threshold&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 50&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 100&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 200&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Each Greed Tier increases the difficulty of the system and pushes builds further with stronger enemies and tougher encounters.&lt;br /&gt;
&lt;br /&gt;
== Greed Trial ==&lt;br /&gt;
The &#039;&#039;&#039;Greed Trial&#039;&#039;&#039; is a dedicated boss-fight-style arena accessed through the Greed interface.&lt;br /&gt;
&lt;br /&gt;
The goal is to survive for as long as possible. The longer the run continues, the more Greed Coins are earned.&lt;br /&gt;
&lt;br /&gt;
=== Vessel Phases ===&lt;br /&gt;
The Greed Trial vessel scales through multiple damage phases. Each phase defines a damage goal and the number of coins earned per minute.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Damage Goal !! Coins per Minute&lt;br /&gt;
|-&lt;br /&gt;
| 25,000 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 50,000 || 2&lt;br /&gt;
|-&lt;br /&gt;
| 100,000 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 200,000 || 10&lt;br /&gt;
|-&lt;br /&gt;
| 400,000 || 15&lt;br /&gt;
|-&lt;br /&gt;
| 800,000 || 22&lt;br /&gt;
|-&lt;br /&gt;
| 1,600,000 || 32&lt;br /&gt;
|-&lt;br /&gt;
| 3,200,000 || 45&lt;br /&gt;
|-&lt;br /&gt;
| 6,400,000 || 65&lt;br /&gt;
|-&lt;br /&gt;
| 12,800,000 || 90&lt;br /&gt;
|-&lt;br /&gt;
| 25,000,000 || 120&lt;br /&gt;
|-&lt;br /&gt;
| 50,000,000 || 160&lt;br /&gt;
|-&lt;br /&gt;
| 100,000,000 || 210&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Greed Skill Tree ==&lt;br /&gt;
The Greed skill tree has three main branches:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Offensive&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Defensive&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Utility&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Each branch starts from the central &#039;&#039;&#039;Greed&#039;&#039;&#039; root and contains multiple node types, including stat boosts, special effects, skill points, and Greed Reputation bonuses.&lt;br /&gt;
&lt;br /&gt;
=== Offensive ===&lt;br /&gt;
The &#039;&#039;&#039;Offensive&#039;&#039;&#039; branch focuses on increasing damage output and combat pressure.&lt;br /&gt;
&lt;br /&gt;
Common effects in this branch include:&lt;br /&gt;
&lt;br /&gt;
* Increased Attack Damage&lt;br /&gt;
* Increased Ability Power&lt;br /&gt;
* Increased damage against specific enemy types&lt;br /&gt;
* Double Hit Chance&lt;br /&gt;
* Lucky Hit Chance&lt;br /&gt;
* Stun Chance&lt;br /&gt;
* Attack Chain&lt;br /&gt;
* Increased damage to Greed Assassins&lt;br /&gt;
&lt;br /&gt;
=== Defensive ===&lt;br /&gt;
The &#039;&#039;&#039;Defensive&#039;&#039;&#039; branch focuses on survivability and durability.&lt;br /&gt;
&lt;br /&gt;
Common effects in this branch include:&lt;br /&gt;
&lt;br /&gt;
* Increased Health&lt;br /&gt;
* Increased Armour&lt;br /&gt;
* Increased Resistance&lt;br /&gt;
* Knockback Resistance&lt;br /&gt;
* Healing Effectiveness&lt;br /&gt;
* Durability Wear Reduction&lt;br /&gt;
* Critical Hit Mitigation&lt;br /&gt;
* Damage reduction from Greed Assassins&lt;br /&gt;
&lt;br /&gt;
=== Utility ===&lt;br /&gt;
The &#039;&#039;&#039;Utility&#039;&#039;&#039; branch focuses on mana, mobility, loot, and general efficiency.&lt;br /&gt;
&lt;br /&gt;
Common effects in this branch include:&lt;br /&gt;
&lt;br /&gt;
* Mana Regeneration&lt;br /&gt;
* Max Mana&lt;br /&gt;
* Cooldown Reduction&lt;br /&gt;
* Movement Speed&lt;br /&gt;
* Effect Duration&lt;br /&gt;
* Item Quantity&lt;br /&gt;
* Item Rarity&lt;br /&gt;
* Soul Quantity&lt;br /&gt;
* Mining Speed&lt;br /&gt;
* XP Gain&lt;br /&gt;
* Fruit Effectiveness&lt;br /&gt;
* Imbuement Chance&lt;br /&gt;
&lt;br /&gt;
== Branch Overview ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Branch !! Focus !! Examples&lt;br /&gt;
|-&lt;br /&gt;
| Offensive || Damage and combat scaling || Attack Damage, Ability Power, Double Hit, Stun, Assassin Damage&lt;br /&gt;
|-&lt;br /&gt;
| Defensive || Survivability and mitigation || Health, Armour, Resistance, Healing, Crit Mitigation&lt;br /&gt;
|-&lt;br /&gt;
| Utility || Resource efficiency and support || Mana Regen, Cooldown Reduction, Item Rarity, XP Gain, Movement Speed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Each main branch also contains a &#039;&#039;&#039;+25% Greed Reputation&#039;&#039;&#039; node.&lt;/div&gt;</summary>
		<author><name>Commacom</name></author>
	</entry>
	<entry>
		<id>https://wiki.vaulthunters.gg/index.php?title=Greed_Cauldron&amp;diff=11687</id>
		<title>Greed Cauldron</title>
		<link rel="alternate" type="text/html" href="https://wiki.vaulthunters.gg/index.php?title=Greed_Cauldron&amp;diff=11687"/>
		<updated>2026-04-19T15:20:09Z</updated>

		<summary type="html">&lt;p&gt;Commacom: created the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox station&lt;br /&gt;
| questbook = Yes&lt;br /&gt;
| version = 21.0&lt;br /&gt;
| A1= Omega Pog | B1= Black Chromatic Steel Block | C1= Omega Pog&lt;br /&gt;
| A2= Black Chromatic Steel Block | C2= Black Chromatic Steel Block&lt;br /&gt;
| A3= Black Chromatic Steel Block | B3= Black Chromatic Steel Block | C3= Black Chromatic Steel Block&lt;br /&gt;
| Output= Greed Cauldron&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Greed Cauldron&#039;&#039;&#039; is a [[Vault Workstations|workstation]] that allows players to exchange Vault materials for &#039;&#039;&#039;Greed Coins&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Functionality ==&lt;br /&gt;
The Greed Cauldron generates &#039;&#039;&#039;material requests&#039;&#039;&#039; that must be fulfilled by the player.&lt;br /&gt;
&lt;br /&gt;
* Each request asks for a &#039;&#039;&#039;specific item&#039;&#039;&#039; in a &#039;&#039;&#039;random quantity range&#039;&#039;&#039;&lt;br /&gt;
* Completing a request rewards &#039;&#039;&#039;Greed Coins&#039;&#039;&#039;&lt;br /&gt;
* After completion, a &#039;&#039;&#039;new request&#039;&#039;&#039; is generated&lt;br /&gt;
* Rewards scale with:&lt;br /&gt;
** Greed Tier&lt;br /&gt;
** Number of completed requests&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
The system is governed by the following parameters:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Base Coin Output&#039;&#039;&#039;: 1&lt;br /&gt;
* &#039;&#039;&#039;Greed Tier Scaling&#039;&#039;&#039;: 1.1× per tier&lt;br /&gt;
* &#039;&#039;&#039;Completion Scaling&#039;&#039;&#039;: +0.1 per completion&lt;br /&gt;
&lt;br /&gt;
This means:&lt;br /&gt;
* Higher [[Greed]] tiers significantly increase rewards&lt;br /&gt;
* Repeated completions become progressively more valuable&lt;br /&gt;
&lt;br /&gt;
== Possible Demands ==&lt;br /&gt;
The Cauldron can request the following materials:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !! Min Amount !! Max Amount&lt;br /&gt;
|-&lt;br /&gt;
| Larimar Gem || 600 || 1000&lt;br /&gt;
|-&lt;br /&gt;
| Benitoite Gem || 600 || 1000&lt;br /&gt;
|-&lt;br /&gt;
| Alexandrite Gem || 450 || 750&lt;br /&gt;
|-&lt;br /&gt;
| Painite Gem || 450 || 750&lt;br /&gt;
|-&lt;br /&gt;
| Black Opal Gem || 300 || 500&lt;br /&gt;
|-&lt;br /&gt;
| Iskallium Gem || 150 || 250&lt;br /&gt;
|-&lt;br /&gt;
| Gorginite Gem || 150 || 250&lt;br /&gt;
|-&lt;br /&gt;
| Sparkletine Gem || 150 || 250&lt;br /&gt;
|-&lt;br /&gt;
| Ashium Gem || 150 || 250&lt;br /&gt;
|-&lt;br /&gt;
| Bomignite Gem || 150 || 250&lt;br /&gt;
|-&lt;br /&gt;
| Tubium Gem || 150 || 250&lt;br /&gt;
|-&lt;br /&gt;
| Upaline Gem || 150 || 250&lt;br /&gt;
|-&lt;br /&gt;
| Petzanite Gem || 150 || 250&lt;br /&gt;
|-&lt;br /&gt;
| Xenium Gem || 150 || 250&lt;br /&gt;
|-&lt;br /&gt;
| Echo Gem || 35 || 65&lt;br /&gt;
|-&lt;br /&gt;
| Vault Essence || 1100 || 1900&lt;br /&gt;
|-&lt;br /&gt;
| Driftwood || 750 || 1250&lt;br /&gt;
|-&lt;br /&gt;
| Vault Plating || 600 || 1000&lt;br /&gt;
|-&lt;br /&gt;
| Vault Scrap || 300 || 500&lt;br /&gt;
|-&lt;br /&gt;
| Carbon || 375 || 625&lt;br /&gt;
|-&lt;br /&gt;
| Magic Silk || 375 || 625&lt;br /&gt;
|-&lt;br /&gt;
| Silver Scrap || 300 || 500&lt;br /&gt;
|-&lt;br /&gt;
| Vault Diamond || 300 || 500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{VH3}}&lt;/div&gt;</summary>
		<author><name>Commacom</name></author>
	</entry>
	<entry>
		<id>https://wiki.vaulthunters.gg/index.php?title=Greed_Cauldron&amp;diff=11686</id>
		<title>Greed Cauldron</title>
		<link rel="alternate" type="text/html" href="https://wiki.vaulthunters.gg/index.php?title=Greed_Cauldron&amp;diff=11686"/>
		<updated>2026-04-18T16:26:51Z</updated>

		<summary type="html">&lt;p&gt;Commacom: test&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;tbd&lt;/div&gt;</summary>
		<author><name>Commacom</name></author>
	</entry>
	<entry>
		<id>https://wiki.vaulthunters.gg/index.php?title=Patch_Notes/3.21.3&amp;diff=11685</id>
		<title>Patch Notes/3.21.3</title>
		<link rel="alternate" type="text/html" href="https://wiki.vaulthunters.gg/index.php?title=Patch_Notes/3.21.3&amp;diff=11685"/>
		<updated>2026-04-18T16:25:16Z</updated>

		<summary type="html">&lt;p&gt;Commacom: test&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Patch Notes Infobox&lt;br /&gt;
| version    = 3.21.3&lt;br /&gt;
| date       = April 8, 2026&lt;br /&gt;
| type       = Hotfix&lt;br /&gt;
| previous   = 3.21.2&lt;br /&gt;
| next       = 3.21.4&lt;br /&gt;
}}&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Balance Updates ===&lt;br /&gt;
&lt;br /&gt;
* Adjusted PVP Vaults  &lt;br /&gt;
** Player damage reaches a soft cap when dealt against another player, lowering the power of burst builds  &lt;br /&gt;
** We also found a bug with Arcane and Rail, ignoring armour mitigation, and fixed that  &lt;br /&gt;
** PVP In general should now feel a lot more fair  &lt;br /&gt;
* Vault Burgers no longer gets affected by Greed Tier  &lt;br /&gt;
* The Greed Trial boss (The Vessel) has had its damage buffed as time increases  &lt;br /&gt;
** After 5 minutes of time spent inside the Trial, the boss will now scale its damage much more aggressively  &lt;br /&gt;
* Increased the power of Greed Card’s multiplier (2-\&amp;gt;3, 2.5-\&amp;gt;4, 3-\&amp;gt;5)  &lt;br /&gt;
* Refreshing the Greed Shop now costs 2 Reputation Points as base, and increases with 1 reputation point every refresh (instead of constantly doubling). The cost increase is removed when the player tiers up in Greed.  &lt;br /&gt;
* Adjusted the recipe of the reaping jewel which was based from Hydrovoid not Picking  &lt;br /&gt;
* Greed Cauldron now yields a random amount of Greed Coins when submitting an item  &lt;br /&gt;
* Greed Cauldron now scales (slowly) the possible greed coin output, by 10% per greed tier.  &lt;br /&gt;
* Crafting Potential rework;  &lt;br /&gt;
** Scrappy gear now have a minimum of 48 crafting potential, allowing the use of Faceted Focus on all scrappy pieces  &lt;br /&gt;
** All roll ranges have been slightly reduced, while the range possibility still follows the rarity&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Bug Fixes ===&lt;br /&gt;
&lt;br /&gt;
* Fixed a bug where completing the herald would cause you to increase your greed tier  &lt;br /&gt;
* Fixed ancient relics not triggering from companions  &lt;br /&gt;
* Fixed Collector vaults always reshuffling the board on game restart  &lt;br /&gt;
* Fixed XP gained wrongly in coop vault with xp sharing if both players die  &lt;br /&gt;
* Fixed a bug where mining speed stat can increase when the base is lower than 1, causing all tools to be “viable” for all operations  &lt;br /&gt;
* Fixed the Transmogrification quest still specifying that the table requires Bronze  &lt;br /&gt;
* Fixed non movable spawn spots from the raid room  &lt;br /&gt;
* Fixed recharge cores no longer increasing max uses, they now correctly just increase the usages.  &lt;br /&gt;
* Fixed incorrect Greed Core values  &lt;br /&gt;
* Fixed chests being placed on the roof of the temple room meaning they cannot be accessed  &lt;br /&gt;
* Fix the etching which makes hatred totem damage use attack damage instead of ability power  &lt;br /&gt;
* Fixed gems not being stackable if obtained within the Collector vault  &lt;br /&gt;
* Adjusted the JEI information for Catalyst Fragments as they are available from level 20+ not 25+  &lt;br /&gt;
* Fixed the digsite super inscription referencing an old pool (this will not modify previously existing digsite inscriptions)&lt;br /&gt;
* Fixed a bug where players could eat vault fruit inside Greed Trials  &lt;br /&gt;
* Fixed a bug where Chaining would deal increased damage to the second target when player damage was buffed by any source (such as rampage or wrath totem)  &lt;br /&gt;
* Fixed the tab icons in the Relic Craft Table  &lt;br /&gt;
* Fixed a bug in Augment Table where it would show that you have the ingredients even if you dont  &lt;br /&gt;
* Added missing loot tables for many blocks (including the Greedy Anchor)  &lt;br /&gt;
* Fixed the Iskallibur unique effect not actually applying its damage boost  &lt;br /&gt;
* Fixed issues where you couldn’t open the unique safe  &lt;br /&gt;
* Fixed a bug where the downed mechanic would continuously stop reviving if you have poor network connection  &lt;br /&gt;
* Fixed a bug where the Castle Chestplate inside a raid vault would generate as a kaleidoscope  &lt;br /&gt;
* Fixed bug where mobs would be capped inside vaults  &lt;br /&gt;
* Fixed a bug where Double Hit Chance didnt render the correct doubled damage value inside a vault, the damage still applied, but visually it didnt show the player the correct damage number.  &lt;br /&gt;
* Fixed a bug where you could respec abilities within a vault  &lt;br /&gt;
* Fixed the scatter javelin etching from setting mana to full on cast  &lt;br /&gt;
* Fixed some potential issues with respawning from a vault where you can crash or be unable to respawn  &lt;br /&gt;
* Fixed the inability to life leach from the Vessel  &lt;br /&gt;
* Fixed a bug where Greed Assassins could spawn from minion mobs (such as itsy bitsy spiders from Rune boss)  &lt;br /&gt;
* Fixed a bug where Greed Assassins could appear on the Velara Stage of the Herald fight  &lt;br /&gt;
* Fixed a bug where the vault timer would warn the player if the greed trial reached 24 min 40 seconds.  &lt;br /&gt;
* Fixed Vault Globes’ ability to be re-placed and used within a vault  &lt;br /&gt;
* Fixed etchings not accurately having their Greed Tier set and therefore not applying it to the vault gear  &lt;br /&gt;
** This will now mean applying a Greed Tier 3 etching on a gear, will require that gear piece to be used by a player tier 3 or higher  &lt;br /&gt;
* Fixed particles for Mr Greedy continuing to spawn when the game is paused  &lt;br /&gt;
* Fixed XP from vaults not accurately showing their multiplier with the greed nodes for increased XP  &lt;br /&gt;
* Fixed shuffle bingo not scaling tasks properly with other players in the vault  &lt;br /&gt;
* Fixed cosmic dust not generating from chests properly  &lt;br /&gt;
* Fixed the timer in greed trials constantly playing the warning sound when at 25 minutes  &lt;br /&gt;
* Fixed the coin pouch not intercepting coins correctly  &lt;br /&gt;
* Fixed sigils generation from treasure rooms not being completely random and always based on the vault seed  &lt;br /&gt;
* Fixed Iskallibur unique effect only working on swords  &lt;br /&gt;
* Fixed objective placeholders from spawning in Chaos vaults  &lt;br /&gt;
* Fixed a bug with the server list and collector board not working the same as bingo  &lt;br /&gt;
* Fixed Treasure Pedestal being breakable inside a Treasure Room  &lt;br /&gt;
* Fixed issues with vault settings not loading correctly  &lt;br /&gt;
* Fixed reclamation altars not being unlocked in Dungeons  &lt;br /&gt;
* Fixed opening vendoors not counting towards the progress on the Vault Compass  &lt;br /&gt;
* Fixed damage numbers not showing double damage values  &lt;br /&gt;
* Fixed the Gravitic Reach not correctly displaying increased copiously statistic in the Skill Tree  &lt;br /&gt;
* Fixed a bug where the Vessel looks weird running on the spot in between phases  &lt;br /&gt;
* Fixed chaining a mob spawning a penalty mob in the Herald  &lt;br /&gt;
* Fixed a bug where the raid proxies would sometimes not render for players  &lt;br /&gt;
* Fixed a bug where when multiple players are in the Herald vault at the Velara stage of the herald, mobs would not spawn  &lt;br /&gt;
* Added loot tables for gem glasses&lt;br /&gt;
* Fixed dungeon bosses counted as champions&lt;br /&gt;
* Fixed disabled text for Unique items in the vault forge&lt;br /&gt;
* Fixed companion egg hunt on infinite length vaults&lt;br /&gt;
* Fixed time out in memory room after re-logging/restart&lt;br /&gt;
* Fixed Unique safe duplication issues&lt;br /&gt;
* Stop Vessel Knights from becoming champions and being affected by Chilling, Glacial Shatter or Stunned&lt;br /&gt;
* Hidden Choice Flasks from JEI as they arent used&lt;br /&gt;
* Fixed the theme on the Cake Greed Challenge Crystal&lt;br /&gt;
* Augment station now has oversized slots&lt;br /&gt;
* Fixed mob cap issues with spawners&lt;br /&gt;
* Fixed Double Damage not displaying on the damage particles&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
&lt;br /&gt;
* Added the size of the hovered jewel in the Jewel Crafting Table  &lt;br /&gt;
* Removed the multiplier display from the Greed Cauldron, and added that when Shifting you can see the name of the required item  &lt;br /&gt;
* Added information to the magnet quest about the pickup modes, and gave magnet toggle a default keybind of \&amp;lt;.\&amp;gt; (dot)  &lt;br /&gt;
* Implemented all gem type glasses with correct textures&lt;br /&gt;
* Added new icon for dungeon bosses&lt;br /&gt;
* Rebalanced Crafting Potential&lt;br /&gt;
* Adjusted the Treasure deck to require treasure doors not treasure sand&lt;br /&gt;
* Added creators to the overworld inscriptions&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mod Changes ===&lt;br /&gt;
* Removed CTM&lt;br /&gt;
 &lt;br /&gt;
[[Category:Patch Notes]]&lt;br /&gt;
[[Category:Vault Hunters 3rd Edition]]&lt;br /&gt;
[[Category:Patch Notes/2026]]&lt;br /&gt;
[[Category:Patch Notes/Hotfixs]]&lt;/div&gt;</summary>
		<author><name>Commacom</name></author>
	</entry>
	<entry>
		<id>https://wiki.vaulthunters.gg/index.php?title=Patch_Notes/3.21.3&amp;diff=11684</id>
		<title>Patch Notes/3.21.3</title>
		<link rel="alternate" type="text/html" href="https://wiki.vaulthunters.gg/index.php?title=Patch_Notes/3.21.3&amp;diff=11684"/>
		<updated>2026-04-18T16:24:45Z</updated>

		<summary type="html">&lt;p&gt;Commacom: test&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Patch Notes Infobox&lt;br /&gt;
| version    = 3.21.3&lt;br /&gt;
| date       = April 8, 2026&lt;br /&gt;
| type       = Hotfix&lt;br /&gt;
| previous   = 3.21.2&lt;br /&gt;
| next       = 3.21.4&lt;br /&gt;
}}&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Balance Updates ===&lt;br /&gt;
mmh&lt;br /&gt;
* Adjusted PVP Vaults  &lt;br /&gt;
** Player damage reaches a soft cap when dealt against another player, lowering the power of burst builds  &lt;br /&gt;
** We also found a bug with Arcane and Rail, ignoring armour mitigation, and fixed that  &lt;br /&gt;
** PVP In general should now feel a lot more fair  &lt;br /&gt;
* Vault Burgers no longer gets affected by Greed Tier  &lt;br /&gt;
* The Greed Trial boss (The Vessel) has had its damage buffed as time increases  &lt;br /&gt;
** After 5 minutes of time spent inside the Trial, the boss will now scale its damage much more aggressively  &lt;br /&gt;
* Increased the power of Greed Card’s multiplier (2-\&amp;gt;3, 2.5-\&amp;gt;4, 3-\&amp;gt;5)  &lt;br /&gt;
* Refreshing the Greed Shop now costs 2 Reputation Points as base, and increases with 1 reputation point every refresh (instead of constantly doubling). The cost increase is removed when the player tiers up in Greed.  &lt;br /&gt;
* Adjusted the recipe of the reaping jewel which was based from Hydrovoid not Picking  &lt;br /&gt;
* Greed Cauldron now yields a random amount of Greed Coins when submitting an item  &lt;br /&gt;
* Greed Cauldron now scales (slowly) the possible greed coin output, by 10% per greed tier.  &lt;br /&gt;
* Crafting Potential rework;  &lt;br /&gt;
** Scrappy gear now have a minimum of 48 crafting potential, allowing the use of Faceted Focus on all scrappy pieces  &lt;br /&gt;
** All roll ranges have been slightly reduced, while the range possibility still follows the rarity&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Bug Fixes ===&lt;br /&gt;
&lt;br /&gt;
* Fixed a bug where completing the herald would cause you to increase your greed tier  &lt;br /&gt;
* Fixed ancient relics not triggering from companions  &lt;br /&gt;
* Fixed Collector vaults always reshuffling the board on game restart  &lt;br /&gt;
* Fixed XP gained wrongly in coop vault with xp sharing if both players die  &lt;br /&gt;
* Fixed a bug where mining speed stat can increase when the base is lower than 1, causing all tools to be “viable” for all operations  &lt;br /&gt;
* Fixed the Transmogrification quest still specifying that the table requires Bronze  &lt;br /&gt;
* Fixed non movable spawn spots from the raid room  &lt;br /&gt;
* Fixed recharge cores no longer increasing max uses, they now correctly just increase the usages.  &lt;br /&gt;
* Fixed incorrect Greed Core values  &lt;br /&gt;
* Fixed chests being placed on the roof of the temple room meaning they cannot be accessed  &lt;br /&gt;
* Fix the etching which makes hatred totem damage use attack damage instead of ability power  &lt;br /&gt;
* Fixed gems not being stackable if obtained within the Collector vault  &lt;br /&gt;
* Adjusted the JEI information for Catalyst Fragments as they are available from level 20+ not 25+  &lt;br /&gt;
* Fixed the digsite super inscription referencing an old pool (this will not modify previously existing digsite inscriptions)&lt;br /&gt;
* Fixed a bug where players could eat vault fruit inside Greed Trials  &lt;br /&gt;
* Fixed a bug where Chaining would deal increased damage to the second target when player damage was buffed by any source (such as rampage or wrath totem)  &lt;br /&gt;
* Fixed the tab icons in the Relic Craft Table  &lt;br /&gt;
* Fixed a bug in Augment Table where it would show that you have the ingredients even if you dont  &lt;br /&gt;
* Added missing loot tables for many blocks (including the Greedy Anchor)  &lt;br /&gt;
* Fixed the Iskallibur unique effect not actually applying its damage boost  &lt;br /&gt;
* Fixed issues where you couldn’t open the unique safe  &lt;br /&gt;
* Fixed a bug where the downed mechanic would continuously stop reviving if you have poor network connection  &lt;br /&gt;
* Fixed a bug where the Castle Chestplate inside a raid vault would generate as a kaleidoscope  &lt;br /&gt;
* Fixed bug where mobs would be capped inside vaults  &lt;br /&gt;
* Fixed a bug where Double Hit Chance didnt render the correct doubled damage value inside a vault, the damage still applied, but visually it didnt show the player the correct damage number.  &lt;br /&gt;
* Fixed a bug where you could respec abilities within a vault  &lt;br /&gt;
* Fixed the scatter javelin etching from setting mana to full on cast  &lt;br /&gt;
* Fixed some potential issues with respawning from a vault where you can crash or be unable to respawn  &lt;br /&gt;
* Fixed the inability to life leach from the Vessel  &lt;br /&gt;
* Fixed a bug where Greed Assassins could spawn from minion mobs (such as itsy bitsy spiders from Rune boss)  &lt;br /&gt;
* Fixed a bug where Greed Assassins could appear on the Velara Stage of the Herald fight  &lt;br /&gt;
* Fixed a bug where the vault timer would warn the player if the greed trial reached 24 min 40 seconds.  &lt;br /&gt;
* Fixed Vault Globes’ ability to be re-placed and used within a vault  &lt;br /&gt;
* Fixed etchings not accurately having their Greed Tier set and therefore not applying it to the vault gear  &lt;br /&gt;
** This will now mean applying a Greed Tier 3 etching on a gear, will require that gear piece to be used by a player tier 3 or higher  &lt;br /&gt;
* Fixed particles for Mr Greedy continuing to spawn when the game is paused  &lt;br /&gt;
* Fixed XP from vaults not accurately showing their multiplier with the greed nodes for increased XP  &lt;br /&gt;
* Fixed shuffle bingo not scaling tasks properly with other players in the vault  &lt;br /&gt;
* Fixed cosmic dust not generating from chests properly  &lt;br /&gt;
* Fixed the timer in greed trials constantly playing the warning sound when at 25 minutes  &lt;br /&gt;
* Fixed the coin pouch not intercepting coins correctly  &lt;br /&gt;
* Fixed sigils generation from treasure rooms not being completely random and always based on the vault seed  &lt;br /&gt;
* Fixed Iskallibur unique effect only working on swords  &lt;br /&gt;
* Fixed objective placeholders from spawning in Chaos vaults  &lt;br /&gt;
* Fixed a bug with the server list and collector board not working the same as bingo  &lt;br /&gt;
* Fixed Treasure Pedestal being breakable inside a Treasure Room  &lt;br /&gt;
* Fixed issues with vault settings not loading correctly  &lt;br /&gt;
* Fixed reclamation altars not being unlocked in Dungeons  &lt;br /&gt;
* Fixed opening vendoors not counting towards the progress on the Vault Compass  &lt;br /&gt;
* Fixed damage numbers not showing double damage values  &lt;br /&gt;
* Fixed the Gravitic Reach not correctly displaying increased copiously statistic in the Skill Tree  &lt;br /&gt;
* Fixed a bug where the Vessel looks weird running on the spot in between phases  &lt;br /&gt;
* Fixed chaining a mob spawning a penalty mob in the Herald  &lt;br /&gt;
* Fixed a bug where the raid proxies would sometimes not render for players  &lt;br /&gt;
* Fixed a bug where when multiple players are in the Herald vault at the Velara stage of the herald, mobs would not spawn  &lt;br /&gt;
* Added loot tables for gem glasses&lt;br /&gt;
* Fixed dungeon bosses counted as champions&lt;br /&gt;
* Fixed disabled text for Unique items in the vault forge&lt;br /&gt;
* Fixed companion egg hunt on infinite length vaults&lt;br /&gt;
* Fixed time out in memory room after re-logging/restart&lt;br /&gt;
* Fixed Unique safe duplication issues&lt;br /&gt;
* Stop Vessel Knights from becoming champions and being affected by Chilling, Glacial Shatter or Stunned&lt;br /&gt;
* Hidden Choice Flasks from JEI as they arent used&lt;br /&gt;
* Fixed the theme on the Cake Greed Challenge Crystal&lt;br /&gt;
* Augment station now has oversized slots&lt;br /&gt;
* Fixed mob cap issues with spawners&lt;br /&gt;
* Fixed Double Damage not displaying on the damage particles&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
&lt;br /&gt;
* Added the size of the hovered jewel in the Jewel Crafting Table  &lt;br /&gt;
* Removed the multiplier display from the Greed Cauldron, and added that when Shifting you can see the name of the required item  &lt;br /&gt;
* Added information to the magnet quest about the pickup modes, and gave magnet toggle a default keybind of \&amp;lt;.\&amp;gt; (dot)  &lt;br /&gt;
* Implemented all gem type glasses with correct textures&lt;br /&gt;
* Added new icon for dungeon bosses&lt;br /&gt;
* Rebalanced Crafting Potential&lt;br /&gt;
* Adjusted the Treasure deck to require treasure doors not treasure sand&lt;br /&gt;
* Added creators to the overworld inscriptions&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mod Changes ===&lt;br /&gt;
* Removed CTM&lt;br /&gt;
 &lt;br /&gt;
[[Category:Patch Notes]]&lt;br /&gt;
[[Category:Vault Hunters 3rd Edition]]&lt;br /&gt;
[[Category:Patch Notes/2026]]&lt;br /&gt;
[[Category:Patch Notes/Hotfixs]]&lt;/div&gt;</summary>
		<author><name>Commacom</name></author>
	</entry>
	<entry>
		<id>https://wiki.vaulthunters.gg/index.php?title=Vault_Companions&amp;diff=9857</id>
		<title>Vault Companions</title>
		<link rel="alternate" type="text/html" href="https://wiki.vaulthunters.gg/index.php?title=Vault_Companions&amp;diff=9857"/>
		<updated>2026-01-17T12:51:08Z</updated>

		<summary type="html">&lt;p&gt;Commacom: added pandoras box&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Companion Egg Hunt ==&lt;br /&gt;
[[File:Invicon_Pet_Egg.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
=== How It Works ===&lt;br /&gt;
Once you reach level 50 or higher, the Egg Hunt event can occur once per vault run. The sequence is as follows:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;25% Chance&#039;&#039;&#039;: Each vault run has a 1 in 4 chance of activating the egg hunt.&lt;br /&gt;
# &#039;&#039;&#039;Random Time&#039;&#039;&#039;: If chosen, the game picks a random moment between &#039;&#039;&#039;5 minutes after the start&#039;&#039;&#039; and the &#039;&#039;&#039;last 5 minutes&#039;&#039;&#039; of the vault.&lt;br /&gt;
# &#039;&#039;&#039;XP Requirement&#039;&#039;&#039;: At that time, the game checks whether the player has collected the required XP. If yes, the egg appears.&lt;br /&gt;
&lt;br /&gt;
If the check is failed, the game continues to monitor the XP until the requirement is met.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Restrictions:&#039;&#039;&#039; This event does not occur in:&lt;br /&gt;
* [[Royale (objective)|Royale Vaults]]&lt;br /&gt;
* Greed Vaults&lt;br /&gt;
* [[Herald Vault|Herald Vaults]]&lt;br /&gt;
* [[Ascention Vaults|Ascension Vaults]]&lt;br /&gt;
* [[PVP Royale|PvP Vaults]]&lt;br /&gt;
* Raid Vaults&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: your companion will also not work in these vaults.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== XP Requirement ===&lt;br /&gt;
&lt;br /&gt;
The XP you need is based on three parts:&lt;br /&gt;
&lt;br /&gt;
==== Base Value ====&lt;br /&gt;
* &#039;&#039;&#039;Vault Level × 1000&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Modifiers ====&lt;br /&gt;
* &#039;&#039;&#039;[[Catalysts|Crystal Modifiers]] and Companion Modifiers&#039;&#039;&#039; (not braziers): each increases the XP required by 20%&lt;br /&gt;
* &#039;&#039;&#039;[[Inscriptions|Inscriptions]]&#039;&#039;&#039;: each increases the XP required by 10%&lt;br /&gt;
* &#039;&#039;&#039;Random Bonus&#039;&#039;&#039;: adds 0–25% XP&lt;br /&gt;
&lt;br /&gt;
==== Difficulty Multipliers ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Difficulty !! Multiplier&lt;br /&gt;
|-&lt;br /&gt;
| Piece of Cake || 0.2×&lt;br /&gt;
|-&lt;br /&gt;
| Easy || 0.5×&lt;br /&gt;
|-&lt;br /&gt;
| Normal || 1.0×&lt;br /&gt;
|-&lt;br /&gt;
| Hard || 1.25×&lt;br /&gt;
|-&lt;br /&gt;
| Impossible || 1.5×&lt;br /&gt;
|-&lt;br /&gt;
| Fragged || 2.0×&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Pity System ====&lt;br /&gt;
If the player did not find a companion egg in previous vaults, the XP requirement is gradually reduced, making it easier to find one in later runs.&lt;br /&gt;
&lt;br /&gt;
=== Tracking ===&lt;br /&gt;
Companion Eggs can be tracked using the [[Vault Compass]]. When you are close to an egg, a screen overlay (vignette) will appear.&lt;br /&gt;
&lt;br /&gt;
=== Models ===&lt;br /&gt;
&lt;br /&gt;
Some companion have their own variants unlocked via [[Seasonal Themes]], or through [[Twitch Drops (Transmogs)]], you are able to change variants once you have unlocked them in the UI in top right.&lt;br /&gt;
&lt;br /&gt;
Also the legend variant you are able to change the type to Giant - Eternal - Minion - Antalon.&lt;br /&gt;
&lt;br /&gt;
== How to take care of your companions ==&lt;br /&gt;
&lt;br /&gt;
=== Hatching Companion Eggs ===&lt;br /&gt;
Craft a &#039;&#039;&#039;Companion Incubator&#039;&#039;&#039;, insert the egg, and wait until the timer finishes.&lt;br /&gt;
&lt;br /&gt;
=== Companion Incubator===&lt;br /&gt;
{{Crafting table&lt;br /&gt;
|A1= Polished Vault Stone |B1=POG |C1=  Polished Vault Stone|&lt;br /&gt;
|A2= Glass|B2= Echo POG |C2= Glass &lt;br /&gt;
|A3= Polished Vault Stone |B3= Polished Vault Stone |C3= Polished Vault Stone&lt;br /&gt;
|Output= Companion Incubator&lt;br /&gt;
}}&lt;br /&gt;
Once a Companion hatches, place it in a block called &#039;&#039;&#039;Companion Home&#039;&#039;&#039;. You can then right-click the Companion to add relics and particles.&lt;br /&gt;
&lt;br /&gt;
=== Companion Home ===&lt;br /&gt;
{{Crafting table&lt;br /&gt;
|A2= Any Player Gem |C2= Any Player Gem&lt;br /&gt;
|A3= Polished Vault Stone |B3= Polished Vault Stone |C3= Polished Vault Stone&lt;br /&gt;
|Output= Companion Home&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Healing ===&lt;br /&gt;
Craft a Companion Snack, then sneak + right-click your pet in the home block to heal one heart. Additionally on the levels 4, 7, 9 and 10 the Companion gains an extra life. With the max therefore being five hearts. These hearts can not be healed any other way.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: In casual mode companions do not lose a heart.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Companion Snack ===&lt;br /&gt;
{{Crafting table&lt;br /&gt;
|A1= Echo Gem |B1= Echo Gem |C1= Echo Gem&lt;br /&gt;
|A2= Echo Gem |B2= Companion Relic |C2= Echo Gem&lt;br /&gt;
|A3= Echo Gem |B3= Vault Sweets |C3= Echo Gem&lt;br /&gt;
|Output= Companion Snack&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
* Note: Retired companions cannot be healed.&lt;br /&gt;
&lt;br /&gt;
=== Companion Leveling, Cooldown and Temporal Modifiers ===&lt;br /&gt;
Companions level up based on XP earned at the end of the vault. After leveling up, they enter cooldown. The duration of the Temporal Modifier scales with the level as well.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Level !! XP Required !! Cooldown !! Temporal Modifier Duration (s)&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0 || 20–60 min || 60&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 10,000 || 24–72 min || 90&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 25,000 || 28–84 min || 120&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 50,000 || 32–96 min || 150&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 125,000 || 36–108 min || 180&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 250,000 || 40–120 min || 240&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 500,000 || 44–132 min || 300&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 1,000,000 || 48–144 min || 360&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 3,000,000 || 52–156 min || 480&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 6,000,000 || 56–168 min || 600&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Companion Modifiers and Relics ==&lt;br /&gt;
&lt;br /&gt;
=== Temporal Modifiers ===&lt;br /&gt;
Each Companion has one random Temporal Modifier that cannot be changed.&amp;lt;/br&amp;gt;&lt;br /&gt;
To use the &#039;&#039;&#039;Temporal Modifier&#039;&#039;&#039; &amp;lt;code&amp;gt;Go to Keybind -&amp;gt; Search for Active Temporal -&amp;gt; Choose a keybind then press it once you are in a vault&amp;lt;/code&amp;gt; &amp;lt;/br&amp;gt;&lt;br /&gt;
The duration scales with companion level (as seen above).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Icon !! Name !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon_Overpower.png|40px}} || Overpower || All mobs spawn with 1 HP&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon_Champion_Domain.png|40px}} || Champions Domain || 50% increased Champion spawn rate&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon_Loot_Goblin.png|40px}} || Loot Goblin || Doubles all loot and triples its rarity&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon_Door_Hunter.png|40px}} || Door Hunter || Reveals all doors within the Vault&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon_Ultimate_Regeneration.png|40px}} || Ultimate Regen || +3 Regeneration &amp;amp; 500% Mana Regeneration&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon_Kill_Hunter.png|40px}} || Hunterino || Mobs may cast Hunter on death&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon_Kill_Nuke.png|40px}} || Nova Explosion || Mobs may cast a Nova variation on death&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon_Bronze_Nuke.png|40px}} || Coin Explosion || Mobs drop Bronze or Silver on death&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon_Rock_Solid.png|40px}} || Rock Solid || 50% Resistance and 100% Knockback Resistance&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon_Pylon_Hunter.png|40px}} || Pylon Hunter || All Pylons highlighted in vault&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon_Glued_Mobs.png|40px}} || Glued Mobs || -90% Movement Speed on mobs&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon_Soul_Fest.png|40px}} || Soul Fest || +1000% Soul Shard drops&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon_Levitation.png|40px}} || Lunar || Mobs will levitate&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon_Daycare.png|40px}} || Daycare || mobs will become smaller and deal less damage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Companion Relics ===&lt;br /&gt;
Rarely found in Vault Chests and [[Dungeon|Dungeon Crates]], Item rarity increases their spawn chance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Be careful of what you put in the companion because removing a relic will cost 256 gold to remove a relic.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Modifier !! Bonus Variant&lt;br /&gt;
|-&lt;br /&gt;
| [[Catalysts|Wealthy]] + Companion Challenge || Wealthy Bonus + Companion Challenge&lt;br /&gt;
|-&lt;br /&gt;
| [[Catalysts|Wooden]] + Companion Challenge || Wooden Bonus + Companion Challenge&lt;br /&gt;
|-&lt;br /&gt;
| [[Catalysts|Ornate]] + Companion Challenge || Ornate Bonus + Companion Challenge&lt;br /&gt;
|-&lt;br /&gt;
| [[Catalysts|Gilded]] + Companion Challenge || Gilded Bonus + Companion Challenge&lt;br /&gt;
|-&lt;br /&gt;
| [[Catalysts|Living]] + Companion Challenge || Living Bonus + Companion Challenge&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Catalysts|Plentiful]] + Companion Challenge&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Catalysts|Pandoras Box]] + Companion Challenge&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Random (Companion Modifiers ×2) + Companion Challenge&lt;br /&gt;
|}&lt;br /&gt;
{{VH3}}&lt;/div&gt;</summary>
		<author><name>Commacom</name></author>
	</entry>
	<entry>
		<id>https://wiki.vaulthunters.gg/index.php?title=Jewels&amp;diff=9855</id>
		<title>Jewels</title>
		<link rel="alternate" type="text/html" href="https://wiki.vaulthunters.gg/index.php?title=Jewels&amp;diff=9855"/>
		<updated>2026-01-14T20:21:49Z</updated>

		<summary type="html">&lt;p&gt;Commacom: added the link to the official website&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Invicon_Jewel.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
There are two base types of jewels that can be used when building your vault tool: [[#Affinity Jewels|Affinity Jewels]] and [[#Tool Buffs|Tool Buffs]].&lt;br /&gt;
&lt;br /&gt;
== Block Breaking Jewels ==&lt;br /&gt;
Block Breaking Jewels can be crafted via the Jewel Crafting Station and include the following:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Jewel !! Description&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon Chipped Jewel Picking.png|50px}} || Picking || Allows the tool to mine blocks that require a pickaxe&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon Chipped Jewel Axing.png|50px}} || Axing || Allows the tool to mine blocks that require an axe&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon Chipped Jewel Shovelling.png|50px}} || Shovelling || Allows the tool to mine blocks that require a shovel&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Affinity Jewels ==&lt;br /&gt;
Affinity Jewels can be crafted via the Jewel Crafting Station and include the following:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Jewel !! Description&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon_Chipped_Jewel_Coin_Affinity.png|50px}} || Coin Affinity || Allows the tool to instantly mine coin piles within the vault&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon_Chipped_Jewel_Wooden_Affinity.png|50px}} || Wooden Affinity || Allows the tool to mine wooden chests within the vault (Mining Speed is required to increase the speed)&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon_Chipped_Jewel_Ornate_Affinity.png|50px}} || Ornate Affinity || Allows the tool to instantly mine Ornate Chests&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon_Chipped_Jewel_Living_Affinity.png|50px}} || Living Affinity || Allows the tool to instantly mine Living Chests&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon_Chipped_Jewel_Gilded_Affinity.png|50px}} || Gilded Affinity || Allows the tool to instantly mine Gilded Chests&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In addition to Affinity Jewels, the player can also craft the following functional jewels:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Jewel !! Description&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon_Chipped_Jewel_Smelting.png|50px}} || Smelting || Smelts any block mined with the tool&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon_Chipped_Jewel_Hydrovoid.png|50px}} || Hydrovoid || Allows the player to mine away water&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon_Chipped_Jewel_Pulverizing.png|50px}} || Pulverizing || Pulverises blocks that support pulverisation&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon_Chipped_Jewel_Random_Affix.png|50px}} || Random Affix || Generates a jewel with a random modifier or combination of modifiers from the list below&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tool Buffs ==&lt;br /&gt;
Jewels obtained from jewel pouches can roll the following modifiers:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Modifier !! Description&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon_Chipped_Jewel_Soulbound.png|50px}} || Soulbound || Keeps item upon death.&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon_Chipped_Jewel_Vanilla_Immortality.png|50px}} || Vanilla Immortality || Allows a vault tool to be used in the overworld without consuming durability&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon_Chipped_Jewel_Trap_Disarm_Chance.png|50px}} || Trap Disarm Chance || Can be stacked to reduce the chance of triggering trapped chests&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon_Chipped_Jewel_Mining_Speed.png|50px}} || Mining Speed || Increases the speed at which the player can mine blocks, ores, and chests.&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon_Chipped_Jewel_Durability.png|50px}} || Durability || Increases the base durability of the tool&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon_Chipped_Jewel_Reach.png|50px}} || Reach || Increases the distance the player can be from the mining target&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon_Chipped_Jewel_Copiously.png|50px}} || Copiously || Grants a chance to double gems or ores when mining vault ores&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon_Chipped_Jewel_Item_Quantity.png|50px}} || Item Quantity || Increases the quantity of items found in chests&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon_Chipped_Jewel_Item_Rarity.png|50px}} || Item Rarity || Increases the rarity of items found in chests&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon_Chipped_Jewel_Hammer_Size.png|50px}} || Hammer Size || Increases the size of the hammer effect&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Additional information:==&lt;br /&gt;
The Values for each Jewel on every Level can be found on the official Vault Hunters website: https://vaulthunters.gg/gear.&lt;br /&gt;
&lt;br /&gt;
Reach is capped to an additional 2.5 in Vaults but not capped outside of the Vaults.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Type !! On Ground (Mining Speed Required) !! In Air (Mining Speed Required)&lt;br /&gt;
|-&lt;br /&gt;
| Ores || +52 || +423&lt;br /&gt;
|-&lt;br /&gt;
| Ornate / Gilded / Living Chests || +0 || +22&lt;br /&gt;
|-&lt;br /&gt;
| Wooden Chests || +715 || +3.715&lt;br /&gt;
|-&lt;br /&gt;
| Strong Boxes || +903 || +4.653&lt;br /&gt;
|-&lt;br /&gt;
| Dungeon Barrels || +1.000 || +5.590&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;All numbers assume Haste 3, Efficiency 5, and the correct affinity.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;Wooden Chest Mining Speeds&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; font-size:90%;&amp;quot; | &#039;&#039;Values below show only additional Mining Speed from Jewels (not base speed).&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! Mining Speed !! Time to Mine (seconds)&lt;br /&gt;
|-&lt;br /&gt;
| +0 || 1.10–1.40&lt;br /&gt;
|-&lt;br /&gt;
| +0.8 || 1.05–1.35&lt;br /&gt;
|-&lt;br /&gt;
| +2.5 || 1.00–1.30&lt;br /&gt;
|-&lt;br /&gt;
| +4.5 || 0.95–1.25&lt;br /&gt;
|-&lt;br /&gt;
| +6.7 || 0.90–1.20&lt;br /&gt;
|-&lt;br /&gt;
| +9.2 || 0.85–1.15&lt;br /&gt;
|-&lt;br /&gt;
| +11.9 || 0.80–1.10&lt;br /&gt;
|-&lt;br /&gt;
| +15 || 0.75–1.05&lt;br /&gt;
|-&lt;br /&gt;
| +18.6 || 0.70–1.00&lt;br /&gt;
|-&lt;br /&gt;
| +22.7 || 0.65–0.95&lt;br /&gt;
|-&lt;br /&gt;
| +27.5 || 0.60–0.90&lt;br /&gt;
|-&lt;br /&gt;
| +33.2 || 0.55–0.85&lt;br /&gt;
|-&lt;br /&gt;
| +40 || 0.50–0.80&lt;br /&gt;
|-&lt;br /&gt;
| +48.4 || 0.45–0.75&lt;br /&gt;
|-&lt;br /&gt;
| +58.8 || 0.40–0.70&lt;br /&gt;
|-&lt;br /&gt;
| +72.2 || 0.35–0.65&lt;br /&gt;
|-&lt;br /&gt;
| +90 || 0.30–0.60&lt;br /&gt;
|-&lt;br /&gt;
| +115 || 0.25–0.55&lt;br /&gt;
|-&lt;br /&gt;
| +152.5 || 0.20–0.50&lt;br /&gt;
|-&lt;br /&gt;
| +215 || 0.15–0.45&lt;br /&gt;
|-&lt;br /&gt;
| +340 || 0.10–0.40&lt;br /&gt;
|-&lt;br /&gt;
| +715 || 0.05&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;All times measured with Haste III.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{VH3}}&lt;/div&gt;</summary>
		<author><name>Commacom</name></author>
	</entry>
	<entry>
		<id>https://wiki.vaulthunters.gg/index.php?title=Antique&amp;diff=9854</id>
		<title>Antique</title>
		<link rel="alternate" type="text/html" href="https://wiki.vaulthunters.gg/index.php?title=Antique&amp;diff=9854"/>
		<updated>2026-01-14T20:17:24Z</updated>

		<summary type="html">&lt;p&gt;Commacom: fixed level requirement&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[File:Invicon_Antique_Stamp_Collector_Book.png|thumb]]&lt;br /&gt;
&#039;&#039;&#039;Antiques&#039;&#039;&#039; are rare collectibles that look like stamps. They can be collected inside the vault doing various different stuff. &lt;br /&gt;
&lt;br /&gt;
To get these items to spawn, you will need an &#039;&#039;&#039;Antique Stamp Collector Book&#039;&#039;&#039;. This book is available after level 50, will store them and show you how many you need for that set.&lt;br /&gt;
&lt;br /&gt;
When a set is collected, it can be taken out and right clicked in a hand to give you the reward. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Icon&lt;br /&gt;
|Name&lt;br /&gt;
|Set Size&lt;br /&gt;
|Recieved by&lt;br /&gt;
|Reward&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Invicon_Acquired_Taste.png|50x50px]]&lt;br /&gt;
|Acquired Taste&lt;br /&gt;
|6&lt;br /&gt;
|5% chance from Raid Healers&lt;br /&gt;
|Wand with legendary Ability Power&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Invicon_Arcane_Saber.png|50x50px]]&lt;br /&gt;
|Arcane Saber&lt;br /&gt;
|4&lt;br /&gt;
|Champions in Mesa themes&lt;br /&gt;
|Perfect Legendary Jewel&lt;br /&gt;
|-&lt;br /&gt;
|{{PixelatedImage|Invicon_Bountiful_Harvest_Antique.png|50x50px}}&lt;br /&gt;
|Bountiful Harvest&lt;br /&gt;
|5&lt;br /&gt;
|1% chance from Horde mobs in the Honey Cave theme&lt;br /&gt;
|Bitter Lemon, Sour Orange, Sweet Kiwi, Grapes, Mango, and Star Fruit&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Invicon_Compressed_Cube.png|50x50px]]&lt;br /&gt;
|Compressed Cube&lt;br /&gt;
|9&lt;br /&gt;
|Champion in Pillager dungeons&lt;br /&gt;
|Gold Block (2x compressed), Copper Block (3x compressed), Iron Block (3x compressed), Chromatic Steel Block, or Netherite Block&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Invicon_Fountain_Of_Knowledge.png|50x50px]]&lt;br /&gt;
|Fountain of Knowledge&lt;br /&gt;
|6&lt;br /&gt;
|5% chance from mobs in Zombie Dungeons&lt;br /&gt;
|5–18 Mob Boxes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Invicon_Glimpse_Of_The_Cosmos.png|50x50px]]&lt;br /&gt;
|Glimpse of the Cosmos&lt;br /&gt;
|8&lt;br /&gt;
|50% chance from Elite mobs in the Lab challenge room&lt;br /&gt;
|1–3 Empowered Chaotic Focus&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Invicon_Hag&#039;s_Cooking_Pot.png|50x50px]]&lt;br /&gt;
|Hag&#039;s Cooking Pot&lt;br /&gt;
|8&lt;br /&gt;
|2.5% chance from Tank mobs in Cave themes&lt;br /&gt;
|3 Spicy Hearty Burgers&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Invicon_Intertwined.png|50x50px]]&lt;br /&gt;
|Intertwined&lt;br /&gt;
|8&lt;br /&gt;
|2.5% chance from chests in Village challenge rooms&lt;br /&gt;
|Void: Factory Void Augment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Invicon_Lucky_Bamboo.png|50x50px]]&lt;br /&gt;
|Lucky Bamboo&lt;br /&gt;
|12&lt;br /&gt;
|2.5% chance from Assassin mobs in Lush themes&lt;br /&gt;
|Epic+ Helmet with Lucky Hit implicit&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Invicon_Lucky_Cat_Medallion.png|50x50px]]&lt;br /&gt;
|Lucky Cat Medallion&lt;br /&gt;
|6&lt;br /&gt;
|From Champions in Skeleton Dungeons (Challenging+)&lt;br /&gt;
|Blue Trinket with 30 uses&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Invicon_Nazar_Boncugu.png|50x50px]]&lt;br /&gt;
|Nazar Boncugu&lt;br /&gt;
|21&lt;br /&gt;
|5% chance from Creepers in Desert themes&lt;br /&gt;
|2 Chaotic Vault Rocks&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Invicon_Orange_Brigade_Crest.png|50x50px]]&lt;br /&gt;
|Orange Brigade Crest&lt;br /&gt;
|10&lt;br /&gt;
|2.5% chance from Coin Piles in Pirate themes&lt;br /&gt;
|5–9 Sour Oranges&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Invicon_Pirate&#039;s_Lockpick.png|50x50px]]&lt;br /&gt;
|Pirate&#039;s Lockpick&lt;br /&gt;
|4&lt;br /&gt;
|5% chance from Strongboxes in Pirate themes&lt;br /&gt;
|Unidentified Treasure Key&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Invicon_Pocket_Penguin.png|50x50px]]&lt;br /&gt;
|Pocket Penguin&lt;br /&gt;
|12&lt;br /&gt;
|2.5% chance from Vault Ores in Ice themes&lt;br /&gt;
|Legendary Common+ Wand, Focus, or Shield&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Invicon_Ship_In_A_Bottle.png|50x50px]]&lt;br /&gt;
|Ship in a Bottle&lt;br /&gt;
|3&lt;br /&gt;
|1% chance from Coconut Crabs in Pirate themes&lt;br /&gt;
|Lost Bounty&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Invicon_Soul_Mirror.png|50x50px]]&lt;br /&gt;
|Soul Mirror&lt;br /&gt;
|4&lt;br /&gt;
|0.5% chance from any non Horde mob&lt;br /&gt;
|Vault God Capstone&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Invicon_The_Ambassador.png|50x50px]]&lt;br /&gt;
|The Ambassador&lt;br /&gt;
|2&lt;br /&gt;
|25% chance from Ornate Barrels (Difficulty Impossible)&lt;br /&gt;
|2–5 Empowered Chaotic Focus&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Invicon_The_Blue_Jay.png|50x50px]]&lt;br /&gt;
|The Blue Jay&lt;br /&gt;
|5&lt;br /&gt;
|1% chance from Levishrooms in Forest themes&lt;br /&gt;
|Mush Room Inscription&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Invicon_The_Gem_King.png|50x50px]]&lt;br /&gt;
|The Gem King&lt;br /&gt;
|4&lt;br /&gt;
|From Champions in Piglin Dungeons (Hard+)&lt;br /&gt;
|3–12 rare Gems&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Invicon_The_Life_Key.png|50x50px]]&lt;br /&gt;
|The Life Key&lt;br /&gt;
|8&lt;br /&gt;
|2.5% chance from Tank mobs in Nether themes&lt;br /&gt;
|Helmet with a legendary Loot Modifier&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Invicon_The_Lost_One.png|50x50px]]&lt;br /&gt;
|The Lost One&lt;br /&gt;
|7&lt;br /&gt;
|2.5% chance from Dogs in Nether themes&lt;br /&gt;
|Common+ Boots, Chestplate, Helmet, Focus, or Leggings with a Legendary Mana Modifier&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Invicon_Snow_Fox.png|50x50px]]&lt;br /&gt;
|Snow Fox&lt;br /&gt;
|4&lt;br /&gt;
|5% chance from Dogs in Ice themes&lt;br /&gt;
|1–5 Chaotic, Plunderer, Warden, or Cake Vault Rocks&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Invicon_The_Snow_Paw.png|50x50px]]&lt;br /&gt;
|The Snow Paw&lt;br /&gt;
|11&lt;br /&gt;
|5% chance from Polar Bears in Ice themes&lt;br /&gt;
|3–10 Key Pieces&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Invicon_The_Unicorn.png|50x50px]]&lt;br /&gt;
|The Unicorn&lt;br /&gt;
|6&lt;br /&gt;
|50% chance from Evil Rabbits in Easter themes&lt;br /&gt;
|Treasure Capstone&lt;br /&gt;
|}&lt;br /&gt;
{{VH3}}&lt;/div&gt;</summary>
		<author><name>Commacom</name></author>
	</entry>
	<entry>
		<id>https://wiki.vaulthunters.gg/index.php?title=Light_the_Braziers_(objective)&amp;diff=9853</id>
		<title>Light the Braziers (objective)</title>
		<link rel="alternate" type="text/html" href="https://wiki.vaulthunters.gg/index.php?title=Light_the_Braziers_(objective)&amp;diff=9853"/>
		<updated>2026-01-14T20:11:43Z</updated>

		<summary type="html">&lt;p&gt;Commacom: /* Loot Table */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Brazier&#039;&#039;&#039; Unlocked at &amp;lt;span style=&amp;quot;color:#ffc000&amp;quot;&amp;gt;Level 10&amp;lt;/span&amp;gt; they are one of the easiest &#039;&#039;&#039;Objectives&#039;&#039;&#039; spawning 3-5 &#039;&#039;&#039;Braziers&#039;&#039;&#039; interacting with them will give you a buff.&lt;br /&gt;
&lt;br /&gt;
As you finish the &#039;&#039;&#039;Objective&#039;&#039;&#039; all &#039;&#039;&#039;Braziers&#039;&#039;&#039; will become a &#039;&#039;&#039;Pillage&#039;&#039;&#039; interacting with them will give out loot with most costing -1 Minute of your vault time and a few costing nothing.&lt;br /&gt;
&lt;br /&gt;
Unlike all the other &#039;&#039;&#039;Objectives&#039;&#039;&#039; &#039;&#039;&#039;Brazier&#039;&#039;&#039; is the only one that doesn&#039;t teleport you out of the vault you have to make your way out.&lt;br /&gt;
&lt;br /&gt;
=== Good Modifiers ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Level &lt;br /&gt;
! Icon !! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;9&amp;quot; | &#039;&#039;&#039;Level 0&#039;&#039;&#039; &lt;br /&gt;
| {{PixelatedImage|Invicon_Item_Quant_2.png|50px}}&lt;br /&gt;
| Fuller chests || +15% Item Quantity&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon_Lucky.png|50px}}&lt;br /&gt;
| Luckier chests || +200% Item Rarity&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon_Soul_Shard_Increase_Yellow.png|50px}}&lt;br /&gt;
| More souls || +25% Soul Shard Quantity&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon_Rich.png|50px}}&lt;br /&gt;
| Richer ores || +15% Copiously&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon_Experienced.png|50px}}&lt;br /&gt;
| More experience || +15% Vault Experience&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon_Loot_Goblin.png|50px}}&lt;br /&gt;
| Incredible chests || +50% Item Quantity and +100% Item Rarity&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon_Soul_Shard_Increase_Pink.png|50px}}&lt;br /&gt;
| Abundant souls || +250% Soul Shard Quantity&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon_Rich.png|50px}}&lt;br /&gt;
| Opulent ores || +50% Copiously&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon_Kill_Coin.png|50px}}&lt;br /&gt;
| Coin Explosion || Killing a mob will have it drop bronze or silver!&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;Level 20&#039;&#039;&#039; &lt;br /&gt;
| {{PixelatedImage|Invicon_Dungeon_Doors.png|50px}} &lt;br /&gt;
| Dungeon doors || Highlights Dungeon Doors in this vault&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon_Vendoor_Doors.png|50px}}&lt;br /&gt;
| Vendoor doors || Highlights Vendoors in this vault&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon_Champions_Abode.png|50px}}&lt;br /&gt;
| Champion&#039;s Abode || +5% Chance for Champions to Spawn&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Level 50&#039;&#039;&#039; &lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | {{PixelatedImage|Invicon_Treasure_Doors.png|50px}} || Treasure doors || Highlights Treasure Doors in this vault&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bad Modifiers ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Level &lt;br /&gt;
! Icon !! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; | &#039;&#039;&#039;Level 0&#039;&#039;&#039; &lt;br /&gt;
| {{PixelatedImage|Invicon_Ruthless_Mobs.png|50px}}&lt;br /&gt;
| Harder mobs || +20% Mob Damage and Health&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon_Mob_Increase.png|50px}}&lt;br /&gt;
| More mobs || +25% Mob Spawns&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon_Rapid_Mobs.png|50px}}&lt;br /&gt;
| Faster mobs || +10% Mob Speed&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon_Aantiheal2.png|50px}}&lt;br /&gt;
| Grievous wounds || -20% Healing Efficiency&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon_Inert.png|50px}}&lt;br /&gt;
| Weakened powers || Lose 20% Cooldown Reduction and 25% Mana Regeneration&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon_Trapped.png|50px}}&lt;br /&gt;
| More traps || Increases chance of trapped chests and lowers trap disarm&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon_Injured.png|50px}}&lt;br /&gt;
| Injured || -10% Max Health&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon_Furious.png|50px}}&lt;br /&gt;
| Brutal mobs || +50% Mob Damage&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Level 20&#039;&#039;&#039; &lt;br /&gt;
| {{PixelatedImage|Invicon_Haunted.png|50px}}&lt;br /&gt;
| Ethereal mobs || Mobs can spawn immune to damage (5% chance)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Loot Table ===&lt;br /&gt;
Each Brazier Pillage rolls &#039;&#039;&#039;3 items&#039;&#039;&#039;.  &lt;br /&gt;
Probabilities below are per roll:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Icon !! Item !! Chance per roll&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon_Soot.png|50px}} || Soot (×2–8) || 38.9%&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon_Ornate.png|50px}} || Ornate Chain (×1–4) || 15.6%&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon_Driftwood.png|50px}} || Driftwood (×1–4) || 15.6%&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon_Refined_Carbon.png|50px}} || Carbon Nugget (×4–16) || 9.5%&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon_Unidentified_Sword.gif|50px}} || Sword || 1.05%&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon_Unidentified_Axe.gif|50px}} || Axe || 1.05%&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon_Unidentified_Wand.gif|50px}} || Wand || 1.05%&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon_Unidentified_Shield.gif|50px}} || Shield || 1.05%&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon_Unidentified_Focus.gif|50px}} || Focus || 1.05%&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon_Unidentified_Helmet.gif|50px}} || Helmet || 1.05%&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon_Unidentified_Chestplate.gif|50px}} || Chestplate || 1.05%&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon_Unidentified_Leggings.gif|50px}} || Leggings || 1.05%&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon_Unidentified_Boots.gif|50px}} || Boots || 1.05%&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon_Iskallium_Gem.gif|50px}} || Iskallium Gem || 1.05%&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon_Gorginite_Gem.gif|50px}} || Gorginite Gem || 1.05%&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon_Sparkletine_Gem.gif|50px}} || Sparkletine Gem || 1.05%&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon_Ashium_Gem.png|50px}} || Ashium Gem || 1.05%&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon_Bomignite_Gem.png|50px}} || Bomignite Gem || 1.05%&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon_Tubium_Gem.png|50px}} || Tubium Gem || 1.05%&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon_Upaline_Gem.png|50px}} || Upaline Gem || 1.05%&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon_Petzanite_Gem.png|50px}} || Petzanite Gem || 1.05%&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon_Xeenium_Gem.png|50px}} || Xeenium Gem || 1.05%&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon_Echo_Gem.gif|50px}} || Echo Gem || 0.73%&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon_Bitter_Lemon.png|50px}} || Bitter Lemon || 4.89%&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon_Vault_Platinum.png|50px}} || Vault Platinum (×1–3) || 3.64%&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon_Artifact_Fragment.png|50px}} || Artifact Fragment || 0.125%&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon_Unidentified_Trinket.png|50px}} || Trinket || 0.063%&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon_Unidentified_Treasure_Key.gif|50px}} || Unidentified Treasure Key || 0.063%&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon_Lost_Bounty.png|50px}} || Lost Bounty || 0.25%&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon_Trinket_Scrap.png|50px}} || Trinket Scrap || 0.25%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039; Note: This table is for Level 50+ before level 50 the probabilities may slightly differ and Black Chromatic Steel Ingots are available with a probability of 0.73% &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{VH3}}&lt;/div&gt;</summary>
		<author><name>Commacom</name></author>
	</entry>
	<entry>
		<id>https://wiki.vaulthunters.gg/index.php?title=Seasonal_Themes&amp;diff=9814</id>
		<title>Seasonal Themes</title>
		<link rel="alternate" type="text/html" href="https://wiki.vaulthunters.gg/index.php?title=Seasonal_Themes&amp;diff=9814"/>
		<updated>2025-12-16T15:26:51Z</updated>

		<summary type="html">&lt;p&gt;Commacom: updated for U20&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Seasonal Themes&#039;&#039;&#039; are limited-time themes that can only appear  as random themes during specific times of the year. They can even have higher chances on specific Days.&lt;br /&gt;
 &lt;br /&gt;
They can include unique cosmetic rewards that are only unlockable in this theme.&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#E67E22;&amp;quot;&amp;gt;Previous Seasonal Halloween Theme: Spooky (Gloom)&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Gloom Theme&#039;&#039;&#039; celebrates the spooky season with dark, eerie visuals and exclusive cosmetics. This Theme has an increased chance to appear on the 31st of October.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! &lt;br /&gt;
! Transmog&lt;br /&gt;
! Gear Slot / Type&lt;br /&gt;
! How to Unlock&lt;br /&gt;
|-&lt;br /&gt;
|{{PixelatedImage|Invicon_Halloween_Set_Helmet.png|50px}}&lt;br /&gt;
| The Screws&lt;br /&gt;
| Helmet&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;min-width:160px; margin:auto; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;&amp;quot;&amp;gt;Spoiler&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Kill: 50 Craftenstein  &lt;br /&gt;
(Craftenstein = Tank mobs, found in the Gloomy theme)&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{PixelatedImage|Invicon_Halloween_Set_Chestplate.png|50px}}&lt;br /&gt;
| Jack-o-Belly&lt;br /&gt;
| Chestplate&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;min-width:160px; margin:auto; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;&amp;quot;&amp;gt;Spoiler&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Kill: 200 Jack O Web  &lt;br /&gt;
(Jack O Web = Assassin mobs, found in the Gloomy theme)&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{PixelatedImage|Invicon_Halloween_Set_Boots.png|50px}}&lt;br /&gt;
| Pumpers&lt;br /&gt;
| Boots&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;min-width:160px; margin:auto; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;&amp;quot;&amp;gt;Spoiler&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Kill: 600 Jacks  &lt;br /&gt;
(Jacks = Horde mobs, found in the Gloomy theme)&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{PixelatedImage|Invicon_The_Raven.png|50px}}&lt;br /&gt;
| The Raven&lt;br /&gt;
| Axe&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;min-width:160px; margin:auto; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;&amp;quot;&amp;gt;Spoiler&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Complete the &amp;quot;Hunt The Runes&amp;quot; objective in the Gloomy-themed vault.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{PixelatedImage|Invicon_Skeleton_Husky.png|80px}}&lt;br /&gt;
| Skeleton Husky&lt;br /&gt;
| Husky Companion&lt;br /&gt;
| &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;min-width:160px; margin:auto; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;&amp;quot;&amp;gt;Spoiler&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Find a Companion Egg in a Gloomy-themed vault.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Note: Do not pick up the egg in your backpack it won&#039;t count.&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;See also:&#039;&#039;&#039; &lt;br /&gt;
* [[Augment|Themes]] &lt;br /&gt;
* [[Transmogs]] &lt;br /&gt;
* [[Companion Models]]&lt;br /&gt;
&lt;br /&gt;
{{VH3}}&lt;/div&gt;</summary>
		<author><name>Commacom</name></author>
	</entry>
	<entry>
		<id>https://wiki.vaulthunters.gg/index.php?title=Vault_Drink_Machine&amp;diff=9813</id>
		<title>Vault Drink Machine</title>
		<link rel="alternate" type="text/html" href="https://wiki.vaulthunters.gg/index.php?title=Vault_Drink_Machine&amp;diff=9813"/>
		<updated>2025-12-16T15:24:39Z</updated>

		<summary type="html">&lt;p&gt;Commacom: updated for U20&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox station&lt;br /&gt;
| questbook = No&lt;br /&gt;
| version = 3.20&lt;br /&gt;
| A1= Chromatic Steel Ingot| B1= Any Player Gem | C1= Chromatic Steel Ingot&lt;br /&gt;
| A2= Any Player Gem | B2= Milk Bucket| C2= Any Player Gem&lt;br /&gt;
| A3= Chromatic Steel Ingot | B3= Any Player Gem | C3= Chromatic Steel Ingot&lt;br /&gt;
| Output=Vault Drink Machine&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Vault Drink Machine&#039;&#039;&#039; is a [[Vault Workstations|workstation]] used to get a drink by interacting with an empty glass. It can either produce Cafe Vienna, Hot Chocolate or Latte Macchiato. All applying Speed 2 upon drinking. &lt;br /&gt;
&lt;br /&gt;
An empty glass can be crafted using this recipe:&lt;br /&gt;
{{Crafting table&lt;br /&gt;
| A1= Glass | C1= Glass&lt;br /&gt;
| A2= Glass| B2= Glass| C2= Glass&lt;br /&gt;
| A3= Glass | B3= Glass | C3= Glass&lt;br /&gt;
| Output=Empty Glass&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{VH3}}&lt;/div&gt;</summary>
		<author><name>Commacom</name></author>
	</entry>
	<entry>
		<id>https://wiki.vaulthunters.gg/index.php?title=Vault_Workstations&amp;diff=9812</id>
		<title>Vault Workstations</title>
		<link rel="alternate" type="text/html" href="https://wiki.vaulthunters.gg/index.php?title=Vault_Workstations&amp;diff=9812"/>
		<updated>2025-12-16T15:16:08Z</updated>

		<summary type="html">&lt;p&gt;Commacom: fixed card essence extractor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As you go through the quest book you will be instructed to craft different vault workstations. &lt;br /&gt;
&lt;br /&gt;
These stations are &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Icon !! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Invicon_Vault_Artisan_Station.png|50x50px]]&lt;br /&gt;
| [[Vault Artisan Station]]&lt;br /&gt;
| Used to re-roll gear&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Invicon_Vault_Recycler.png|50x50px]]&lt;br /&gt;
| [[Vault Recycler]]&lt;br /&gt;
| Used to destroy gear for ressources&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Invicon_Vault_Forge.png|50x50px]]&lt;br /&gt;
| [[Vault Forge]]&lt;br /&gt;
| Used to craft gear&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Invicon_Modifier_Workbench.png|50x50px]]&lt;br /&gt;
| Modifier Workbench (Legacy)&lt;br /&gt;
| Used to modify gear&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Invicon_Trinket_Forge.png|50x50px]]&lt;br /&gt;
| [[Trinket Forge]]&lt;br /&gt;
| Used to craft Trinkets&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Invicon_Vault_Anvil.png|50x50px]]&lt;br /&gt;
| [[Vault Anvil]]&lt;br /&gt;
| Anvil with unlimited uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Invicon_Card_Essence_Extractor.png|50x50px]]&lt;br /&gt;
| [[Card Essence Extractor | Vault Drink Machine]]&lt;br /&gt;
| Used to get drinks to apply speed 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Invicon_Bounty_Table.png|50x50px]]&lt;br /&gt;
| [[Bounty Table]]&lt;br /&gt;
| Used to accept and complete Bounties&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Invicon_Jewel_Crafting_Table.png|50x50px]]&lt;br /&gt;
| [[Jewel Crafting Table]]&lt;br /&gt;
| Used to craft tool jewels (e.g affinities)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Invicon_Jewel_Applicator.png|50x50px]]&lt;br /&gt;
| [[Jewel Applicator]]&lt;br /&gt;
| Used to apply jewels to a tool&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Invicon_Tool_Station.png|50x50px]]&lt;br /&gt;
| [[Tool Station]]&lt;br /&gt;
| Used to craft different tools&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Invicon_Vault_Enchanter.png|50x50px]]&lt;br /&gt;
| [[Vault Enchanter]]&lt;br /&gt;
| Used for Enchanting all gear and tools&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Invicon_Catalyst_Infusion_Table.png|50x50px]]&lt;br /&gt;
| [[Catalyst Infusion Table]]&lt;br /&gt;
| Used for Crafting Catalysts &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Invicon_Crystal_Workbench.png|50x50px]]&lt;br /&gt;
| [[Crystal Workbench]]&lt;br /&gt;
| Used to apply different upgrades to crystals&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Invicon_Inscription_Table.png|50x50px]]&lt;br /&gt;
| [[Inscription Table]]&lt;br /&gt;
| Used to craft Inscriptions&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Invicon_Alchemy_Table.png|50x50px]]&lt;br /&gt;
| [[Alchemy Table]]&lt;br /&gt;
| Used to modify poitions with additional effects&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Invicon_Spirit_Extractor.png|50x50px]]&lt;br /&gt;
| [[Spirit Extractor]]&lt;br /&gt;
| Used to buyback your body after death inside a vault&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Invicon_Transmogrification_Table.png|50x50px]]&lt;br /&gt;
| [[Transmogrification Table]]&lt;br /&gt;
| Used to change the appearance &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Invicon_Identification_Stand.png|50x50px]]&lt;br /&gt;
| [[Identification Stand]]&lt;br /&gt;
| Used to identify all gear within a backpack on inventory&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Invicon_Spectator_Terminal.gif|50x50px]]&lt;br /&gt;
| [[Spectator Terminal]]&lt;br /&gt;
| Used to Spectate your friends while they are in a vault.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Invicon_Ascension_Forge.png|50x50px]]&lt;br /&gt;
| [[Ascension Forge]]&lt;br /&gt;
| Used to buy Transmogs and Titles with Embers.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Invicon_Gear_Sealer.png|50x50px]]&lt;br /&gt;
| [[Gear Sealer]]&lt;br /&gt;
| Used to imbue gear with sealed modifiers using Ascendent Marks.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Invicon_Unboxing_Station.png|50x50px]]&lt;br /&gt;
| [[Unboxing Station]]&lt;br /&gt;
| Used to open [[Vault_Cards|Card Packs]] and [[Jewel_Pouch|Jewel Pouches]].&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Invicon_Card_Upgrade_Station.png|50x50px]]&lt;br /&gt;
| [[Card Upgrade Station]]&lt;br /&gt;
| Used to upgrade cards.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Invicon_Card_Binder.png|50x50px]]&lt;br /&gt;
| [[Card Binder]]&lt;br /&gt;
| Used to store card and edit decks.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Invicon_Deck_Station.png|50x50px]]&lt;br /&gt;
| [[Deck Station]]&lt;br /&gt;
| Used to craft [[Vault_Decks|Decks]] and lesser cores.&lt;br /&gt;
|}&lt;br /&gt;
{{VH3}}&lt;/div&gt;</summary>
		<author><name>Commacom</name></author>
	</entry>
	<entry>
		<id>https://wiki.vaulthunters.gg/index.php?title=Deck_Station&amp;diff=9811</id>
		<title>Deck Station</title>
		<link rel="alternate" type="text/html" href="https://wiki.vaulthunters.gg/index.php?title=Deck_Station&amp;diff=9811"/>
		<updated>2025-12-16T14:17:18Z</updated>

		<summary type="html">&lt;p&gt;Commacom: added the text for the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox station&lt;br /&gt;
| questbook = Yes&lt;br /&gt;
| version = 3.20&lt;br /&gt;
| A1= Black Chromatic Steel Ingot  | B1= Vault Essence | C1= Black Chromatic Steel Ingot&lt;br /&gt;
| A2= Vault Essence | B2= Anvil | C2= Vault Essence&lt;br /&gt;
| A3= Black Chromatic Steel Ingot | B3= Vault Essence | C3= Black Chromatic Steel Ingot&lt;br /&gt;
| Output= Deck Station&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Deck Station&#039;&#039;&#039; is a [[Vault Workstations|workstation]] used to craft &#039;&#039;Card Decks&#039;&#039; and &#039;&#039;Lesser Cores&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Functionality ===&lt;br /&gt;
&lt;br /&gt;
The Deck Station provides multiple crafting tabs:&lt;br /&gt;
* &#039;&#039;&#039;Decks&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Cores&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Advanced Decks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Advanced Decks&#039;&#039;&#039; tab requires the &#039;&#039;Vault Decks&#039;&#039; research to access.&lt;br /&gt;
&lt;br /&gt;
=== Deck Recipes ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Deck !!  Costs&lt;br /&gt;
|-&lt;br /&gt;
| Starter Deck ||  1x Gem Pog&amp;lt;br&amp;gt;32x Leather&amp;lt;br&amp;gt;16x Black Opal Gem&amp;lt;br&amp;gt;4x Vault Gold&lt;br /&gt;
|-&lt;br /&gt;
| Double Deck ||  1x Gem Pog&amp;lt;br&amp;gt;32x Leather&amp;lt;br&amp;gt;16x Black Opal Gem&amp;lt;br&amp;gt;8x Vault Gold&lt;br /&gt;
|-&lt;br /&gt;
| Large Deck ||  1x Gem Pog&amp;lt;br&amp;gt;32x Leather&amp;lt;br&amp;gt;16x Black Opal Gem&amp;lt;br&amp;gt;8x Vault Gold&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Advanced Deck Recipes ===&lt;br /&gt;
&lt;br /&gt;
All Advanced Decks share the same crafting costs: &lt;br /&gt;
* 1x Omega Pog&lt;br /&gt;
* 16x Extraordinary Black Opal&lt;br /&gt;
* 64x Magic Silk&lt;br /&gt;
* 16x Vault Platinum&lt;br /&gt;
&lt;br /&gt;
To see the unlock requirements for each deck check [[Vault Decks|here]].&lt;br /&gt;
&lt;br /&gt;
=== Lesser Core Recipes ===&lt;br /&gt;
&lt;br /&gt;
All Lesser Cores are crafted as &#039;&#039;Deck Sockets&#039;&#039; with a &#039;&#039;lesser&#039;&#039; roll. Each recipe uses the same base materials, plus a catalyst item.&lt;br /&gt;
&lt;br /&gt;
Base materials:&lt;br /&gt;
* 16x Vault Gold&lt;br /&gt;
* 256x Silver Scrap&lt;br /&gt;
* 16x Black Opal Gem&lt;br /&gt;
&lt;br /&gt;
Additionally a catalyst being either:&lt;br /&gt;
* 1 POG or&lt;br /&gt;
* 2 POGs&lt;br /&gt;
* 1 Echo POG&lt;br /&gt;
&lt;br /&gt;
To see the stats for each core type check [[Vault Decks|here]].&lt;/div&gt;</summary>
		<author><name>Commacom</name></author>
	</entry>
	<entry>
		<id>https://wiki.vaulthunters.gg/index.php?title=Card_Binder&amp;diff=9810</id>
		<title>Card Binder</title>
		<link rel="alternate" type="text/html" href="https://wiki.vaulthunters.gg/index.php?title=Card_Binder&amp;diff=9810"/>
		<updated>2025-12-16T13:58:29Z</updated>

		<summary type="html">&lt;p&gt;Commacom: added the text for the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox station&lt;br /&gt;
| questbook = &lt;br /&gt;
| version = 3.20&lt;br /&gt;
| A1= Chromatic Steel Ingot  | B1= Chromatic Steel Ingot | C1= Chromatic Steel Ingot&lt;br /&gt;
| A2= Black Chromatic Steel Ingot | B2= Lectern | C2= Black Chromatic Steel Ingot&lt;br /&gt;
| A3= Black Chromatic Steel Ingot | B3= Any Card Deck | C3= Black Chromatic Steel Ingot&lt;br /&gt;
| Output= Card Binder&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Card Binder&#039;&#039;&#039; is a [[Vault Workstations|workstation]] that provides infinite storage for Cards and is primarily used for card management and deck building.&lt;br /&gt;
&lt;br /&gt;
It allows players to efficiently organize, search, and assemble card decks.&lt;br /&gt;
&lt;br /&gt;
=== Functionality ===&lt;br /&gt;
&lt;br /&gt;
The Card Binder stores an unlimited number of Cards.&lt;br /&gt;
&lt;br /&gt;
Cards can be sorted and filtered using a search field, allowing filtering by:&lt;br /&gt;
* Color: red, yellow, green, or blue&lt;br /&gt;
* Type: arcane, resource, stat, evolution, or foil cards&lt;br /&gt;
&lt;br /&gt;
Sorting and filtering are applied instantly, making large card collections easy to manage.&lt;br /&gt;
&lt;br /&gt;
=== Deck Integration ===&lt;br /&gt;
&lt;br /&gt;
A Card Deck can be inserted into the Card Binder.&lt;br /&gt;
&lt;br /&gt;
When a deck is inserted, cards can be added or removed directly from the deck, allowing for quick and convenient deck building without manually transferring cards between inventories.&lt;/div&gt;</summary>
		<author><name>Commacom</name></author>
	</entry>
	<entry>
		<id>https://wiki.vaulthunters.gg/index.php?title=Unboxing_Station&amp;diff=9809</id>
		<title>Unboxing Station</title>
		<link rel="alternate" type="text/html" href="https://wiki.vaulthunters.gg/index.php?title=Unboxing_Station&amp;diff=9809"/>
		<updated>2025-12-16T13:48:44Z</updated>

		<summary type="html">&lt;p&gt;Commacom: added the text for the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox station&lt;br /&gt;
| questbook = &lt;br /&gt;
| version = 3.20&lt;br /&gt;
| A1= Chromatic Steel Ingot  | B1= Chromatic Steel Ingot | C1= Chromatic Steel Ingot&lt;br /&gt;
| A2= Black Chromatic Steel Ingot | B2= Lectern | C2= Black Chromatic Steel Ingot&lt;br /&gt;
| A3= Black Chromatic Steel Ingot | B3= Pog | C3= Black Chromatic Steel Ingot&lt;br /&gt;
| Output= Unboxing Station&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Unboxing Station&#039;&#039;&#039; is a [[Vault Workstations|workstation]] used to open &#039;&#039;Card Booster Packs&#039;&#039; and &#039;&#039;Jewel Pouches&#039;&#039;, allowing players to either select rewards manually or automatically scrap their contents.&lt;br /&gt;
&lt;br /&gt;
It is designed for bulk processing and automation of card and jewel rewards.&lt;br /&gt;
&lt;br /&gt;
=== Functionality ===&lt;br /&gt;
&lt;br /&gt;
The Unboxing Station can hold up to &#039;&#039;&#039;8&#039;&#039;&#039; Card Booster Packs or Jewel Pouches at a time.&lt;br /&gt;
&lt;br /&gt;
Items can be inserted by:&lt;br /&gt;
* Right-clicking the station by hand&lt;br /&gt;
* Using hoppers&lt;br /&gt;
* Item transportation from mods such as Pipez, RS exporters, or similar systems&lt;br /&gt;
&lt;br /&gt;
The station always displays the currently opened pack or pouch and visually renders its contents directly on the block.&lt;br /&gt;
&lt;br /&gt;
=== Reward Handling ===&lt;br /&gt;
&lt;br /&gt;
When a pack or pouch is opened, rewards can be handled in two ways, by accepting one of the contents or automatically scrappin them to card juice or silver scrap with a chance for gemstones.&lt;br /&gt;
&lt;br /&gt;
Once a reward is processed, the Unboxing Station will automatically open the next available pack or pouch.&lt;br /&gt;
&lt;br /&gt;
=== Output ===&lt;br /&gt;
&lt;br /&gt;
Processed rewards or scrapped outputs are pushed into:&lt;br /&gt;
* An inventory&lt;br /&gt;
* A chest&lt;br /&gt;
* Or any compatible storage interface &lt;br /&gt;
placed directly below the station&lt;/div&gt;</summary>
		<author><name>Commacom</name></author>
	</entry>
	<entry>
		<id>https://wiki.vaulthunters.gg/index.php?title=Card_Upgrade_Station&amp;diff=9808</id>
		<title>Card Upgrade Station</title>
		<link rel="alternate" type="text/html" href="https://wiki.vaulthunters.gg/index.php?title=Card_Upgrade_Station&amp;diff=9808"/>
		<updated>2025-12-16T13:29:18Z</updated>

		<summary type="html">&lt;p&gt;Commacom: added the text for the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox station&lt;br /&gt;
| questbook = Yes&lt;br /&gt;
| version = 3.20&lt;br /&gt;
| A1= Vault Essence  | B1= Dispenser | C1= Vault Essence&lt;br /&gt;
| A2= Vault Diamond Block| B2= Glass Pane | C2= Vault Diamond Block&lt;br /&gt;
| A3= Vault Diamond Block | B3= Flower Pot| C3= Vault Diamond Block&lt;br /&gt;
| Output= Card Upgrade Station&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Card Upgrade Station&#039;&#039;&#039; is a [[Vault Workstations|workstation]] that allows players to upgrade Cards using &#039;&#039;&#039;Card Juice&#039;&#039;&#039;, increasing their effectiveness.&lt;br /&gt;
&lt;br /&gt;
=== Functionality ===&lt;br /&gt;
&lt;br /&gt;
The Card Upgrade Station allows cards to be upgraded through multiple tiers. Each upgrade consumes &#039;&#039;&#039;Card Juice&#039;&#039;&#039; and permanently enhances the card.&lt;br /&gt;
&lt;br /&gt;
Cards can be upgraded up to &#039;&#039;&#039;Tier 5&#039;&#039;&#039;, which is the highest possible tier.&lt;br /&gt;
&lt;br /&gt;
=== Upgrade Costs ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Upgrade To !! Card Juice Cost&lt;br /&gt;
|-&lt;br /&gt;
| Tier 2 || 10&lt;br /&gt;
|-&lt;br /&gt;
| Tier 3 || 40&lt;br /&gt;
|-&lt;br /&gt;
| Tier 4 || 120&lt;br /&gt;
|-&lt;br /&gt;
| Tier 5 || 320&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Upgrades must be performed sequentially, tiers cannot be skipped. Only Stat and Evolution Cards can be upgraded, the cost for both types of card is the same.&lt;br /&gt;
&lt;br /&gt;
=== Card Juice ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Card Juice&#039;&#039;&#039; is a special resource used exclusively for upgrading cards.&lt;br /&gt;
&lt;br /&gt;
It can be obtained through:&lt;br /&gt;
* Scrapping cards in the [[Vault Recycler]]&lt;br /&gt;
* Unboxing boosters in the [[Unboxing Station]]&lt;br /&gt;
&lt;br /&gt;
Higher Tiered Cards give more Card Juice, but as much as was used to upgrade them.&lt;/div&gt;</summary>
		<author><name>Commacom</name></author>
	</entry>
	<entry>
		<id>https://wiki.vaulthunters.gg/index.php?title=Dungeon&amp;diff=9639</id>
		<title>Dungeon</title>
		<link rel="alternate" type="text/html" href="https://wiki.vaulthunters.gg/index.php?title=Dungeon&amp;diff=9639"/>
		<updated>2025-12-10T15:27:09Z</updated>

		<summary type="html">&lt;p&gt;Commacom: updated for U20&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Dungeon.png|thumb]]&lt;br /&gt;
Appearing at &amp;lt;span style=&amp;quot;color:#ffc000&amp;quot;&amp;gt;Level 20+&amp;lt;/span&amp;gt;, Dungeons can generate.  &lt;br /&gt;
A Dungeon entrance looks like a vault door themed after the mob type that will spawn inside. Right-clicking the door reveals the Dungeon’s difficulty in a pop-up and above the hotbar.&lt;br /&gt;
&lt;br /&gt;
Dungeons contain rare items normally found in &#039;&#039;&#039;Vault Chests&#039;&#039;&#039; and now feature a final encounter with a &#039;&#039;&#039;Dungeon Boss&#039;&#039;&#039; guarding either an [[Imbuement Altar]], and [[Alchemy Archive]] or a [[Discovery Globe]].&lt;br /&gt;
&lt;br /&gt;
Loot Barrels are placed near mob spawners, creating a “fight-before-loot” challenge.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Dungeon Difficulty==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Difficulty !! Health and Damage&lt;br /&gt;
|-&lt;br /&gt;
| Normal || 1.0x Multiplier || &lt;br /&gt;
|-&lt;br /&gt;
| Hard || 1.5x Multiplier || &lt;br /&gt;
|-&lt;br /&gt;
| Challenging || 2.0x Multiplier ||&lt;br /&gt;
|-&lt;br /&gt;
| Extreme || 3.0x Multiplier||&lt;br /&gt;
|-&lt;br /&gt;
| Impossible || 4.0x Multiplier ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Dungeon Bosses ==  &lt;br /&gt;
A Dungeon Boss is a stronger type of Champion with more damage and HP. They must be defeated to unlock the final reward structure of the dungeon:&lt;br /&gt;
&lt;br /&gt;
* An [[Imbuement Altar]],&lt;br /&gt;
* an [[Alchemy Archive]] or  &lt;br /&gt;
* a [[Discovery Globe]].&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Types of Dungeon Mobs==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Icon !! Dungeon Mob&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dungeon_Skeleton.png|frameless|50px]] || Skeleton || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dungeon_Zombie.png|frameless|50px]] || Zombies || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dungeon_Piglin.png|frameless|50px]] || Piglins ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dungeon_Illager.png|frameless|50px]] || Vindicators and Pillagers ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dungeon_Spider.png|frameless|50px]] || Spiders ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Dungeon Barrel==&lt;br /&gt;
&lt;br /&gt;
Barrels spawn behind spawners, ensuring players must defeat mobs before looting.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Icon !! Name !! Description !! Loot&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Invicon_Living_Barrel.png|frameless|50px]] || Living Barrel || Contains rare Living materials. || &lt;br /&gt;
* [[Inscriptions|Inscription]]&lt;br /&gt;
* [[Mystery Egg|Mystery Egg]]&lt;br /&gt;
* [[Living Chests|Inscription Piece]]&lt;br /&gt;
* [[Vault Gods|Vault God Charm]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Invicon_Ornate_Barrel.png|frameless|50px]] || Ornate Barrel || Contains rare Ornate materials and additional loot. || &lt;br /&gt;
* [[Armour|Unidentified Rare+ Helmet]]&lt;br /&gt;
* [[Armour|Unidentified Rare+ Chestplate]]&lt;br /&gt;
* [[Armour|Unidentified Rare+ Leggings]]&lt;br /&gt;
* [[Armour|Unidentified Rare+ Boots]]&lt;br /&gt;
* [[Weapons|Unidentified Rare+ Sword]]&lt;br /&gt;
* [[Weapons|Unidentified Rare+ Axe]]&lt;br /&gt;
* [[Weapons|Unidentified Rare+ Shield]]&lt;br /&gt;
* [[Weapons|Unidentified Rare+ Focus]]&lt;br /&gt;
* [[Weapons|Unidentified Rare+ Wand]]&lt;br /&gt;
* [[Focus (item)|Waning Focus]]&lt;br /&gt;
* [[Focus (item)|Waxing Focus]]&lt;br /&gt;
* [[Focus (item)|Fundamental Focus]]&lt;br /&gt;
* [[Focus (item)|Opportunistic Focus]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Invicon_Gilded_Barrel.png|frameless|50px]] || Gilded Barrel || Contains rare Gilded materials. || &lt;br /&gt;
* [[Jewel Pouch|Jewel Pouch]]&lt;br /&gt;
* [[Gilded Chests|Key Piece]]&lt;br /&gt;
* [[Magnets|Unidentified Rare+ Magnet]]&lt;br /&gt;
* [[Trinkets|Trinket]]&lt;br /&gt;
|}&lt;br /&gt;
{{VH3}}&lt;/div&gt;</summary>
		<author><name>Commacom</name></author>
	</entry>
	<entry>
		<id>https://wiki.vaulthunters.gg/index.php?title=Vault_Gear&amp;diff=9597</id>
		<title>Vault Gear</title>
		<link rel="alternate" type="text/html" href="https://wiki.vaulthunters.gg/index.php?title=Vault_Gear&amp;diff=9597"/>
		<updated>2025-12-10T15:10:06Z</updated>

		<summary type="html">&lt;p&gt;Commacom: added the chaotic rarity&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Invicon Dylan Armour.webp|thumb]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Vault Gear Overview&#039;&#039;&#039; ==&lt;br /&gt;
Vault Gear is specially designed to enhance the player’s abilities within a Vault. However, it can also be used in the overworld without incurring any durability loss. It scales alongside player progression, offering highly customisable and upgradeable armour and weapons.&lt;br /&gt;
&lt;br /&gt;
Vault Gear is essential for both survival and efficiency within Vaults, offering unique attributes, affixes, and special abilities not available on standard Minecraft equipment.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Types of Vault Gear&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Trinkets]]&#039;&#039;&#039; – Provide various buffs to the player.&lt;br /&gt;
* &#039;&#039;&#039;[[Armour]]&#039;&#039;&#039; – Includes Shield, Wand, Focus, Helmet, Chestplate, Leggings, and Boots; offers protection and additional buffs.&lt;br /&gt;
* &#039;&#039;&#039;[[Weapons]]&#039;&#039;&#039; – Includes Sword and Axe.&lt;br /&gt;
* &#039;&#039;&#039;[[Vault God|God Charms]]&#039;&#039;&#039; – Provide additional stat bonuses.&lt;br /&gt;
* &#039;&#039;&#039;[[Void Crucible|Void Stones]]&#039;&#039;&#039; – Primarily used for junk management, but also grant player stats.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Obtaining Vault Gear&#039;&#039;&#039; ==&lt;br /&gt;
Vault Gear is primarily obtained as loot within Vaults, particularly from:&lt;br /&gt;
&lt;br /&gt;
* Completion Crates&lt;br /&gt;
* [[Ornate Chest|Ornate Chests]]&lt;br /&gt;
* [[Treasure Keys and Doors|Treasure Rooms]]&lt;br /&gt;
* Challenge Rooms / [[Vault Champion|Champions]]&lt;br /&gt;
* [[Vendor|Vendors]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Rarity Tiers&#039;&#039;&#039; ==&lt;br /&gt;
Vault Gear can roll with different rarity levels, each increasing the number and potency of affix slots:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Scrappy&#039;&#039;&#039; – Basic gear with minimal stats.&lt;br /&gt;
* &#039;&#039;&#039;Common&#039;&#039;&#039; – Slight improvement, may include prefixes or suffixes.&lt;br /&gt;
* &#039;&#039;&#039;Rare&#039;&#039;&#039; – Multiple affixes with improved base stats.&lt;br /&gt;
* &#039;&#039;&#039;Epic&#039;&#039;&#039; – Enhanced affixes and multiple stat types.&lt;br /&gt;
* &#039;&#039;&#039;Omega&#039;&#039;&#039; – Top-tier gear with the highest stat potential.&lt;br /&gt;
* &#039;&#039;&#039;Unique (Very Rare)&#039;&#039;&#039; – Ultra-rare items with fixed, powerful, non-craftable abilities.&lt;br /&gt;
* &#039;&#039;&#039;Chaotic (Special Rarity)&#039;&#039;&#039; – A unique rarity that ignores standard modifier rules, and is dropped by Champions inside [[Dungeon|Dungeons]].&lt;br /&gt;
** Any modifier can appear in any slot; prefix and suffix rules do not apply.&lt;br /&gt;
** Chaotic gear can roll multiple copies of the same modifier.&lt;br /&gt;
** Cannot be crafted or rolled at the [[Artisan Station]].&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Affixes and Attributes&#039;&#039;&#039; ==&lt;br /&gt;
Each item of Vault Gear may include:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Prefixes&#039;&#039;&#039; – Offensive stats (e.g., +Damage, Critical Chance, Attack Speed).&lt;br /&gt;
* &#039;&#039;&#039;Suffixes&#039;&#039;&#039; – Defensive or utility stats (e.g., +Health, Resistance, Mana).&lt;br /&gt;
* &#039;&#039;&#039;Implicit Stats&#039;&#039;&#039; – Default bonuses based on gear type (e.g., Movement Speed on boots).&lt;br /&gt;
* &#039;&#039;&#039;Repair Slots&#039;&#039;&#039; – Indicates how many times a Repair Core can be applied in an anvil to fix the item when it breaks due to durability loss.&lt;br /&gt;
* &#039;&#039;&#039;Durability&#039;&#039;&#039; – Determines how much damage the item can withstand before breaking. Once broken, it ceases to provide any benefits.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Transmogs&#039;&#039;&#039; ==&lt;br /&gt;
Players can collect themed gear sets for visual customisation, known as &#039;&#039;&#039;[[Vault Armour(Transmogs)|transmogs]]&#039;&#039;&#039;, which can be applied at the [[Transmogrification Table|Transmog Table]] for a small cost. Some items can also be dyed using Minecraft dyes in the crafting grid or enhanced with &#039;&#039;&#039;Runes&#039;&#039;&#039;, which can be crafted and applied via an anvil.&lt;br /&gt;
{{VH3}}&lt;/div&gt;</summary>
		<author><name>Commacom</name></author>
	</entry>
	<entry>
		<id>https://wiki.vaulthunters.gg/index.php?title=Vault_Workstations&amp;diff=9593</id>
		<title>Vault Workstations</title>
		<link rel="alternate" type="text/html" href="https://wiki.vaulthunters.gg/index.php?title=Vault_Workstations&amp;diff=9593"/>
		<updated>2025-12-10T15:04:22Z</updated>

		<summary type="html">&lt;p&gt;Commacom: added the gear sealer&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As you go through the quest book you will be instructed to craft different vault workstations. &lt;br /&gt;
&lt;br /&gt;
These stations are &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Icon !! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Invicon_Vault_Artisan_Station.png|50x50px]]&lt;br /&gt;
| [[Vault Artisan Station]]&lt;br /&gt;
| Used to re-roll gear&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Invicon_Vault_Recycler.png|50x50px]]&lt;br /&gt;
| [[Vault Recycler]]&lt;br /&gt;
| Used to destroy gear for ressources&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Invicon_Vault_Forge.png|50x50px]]&lt;br /&gt;
| [[Vault Forge]]&lt;br /&gt;
| Used to craft gear&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Invicon_Modifier_Workbench.png|50x50px]]&lt;br /&gt;
| [[Modifier Workbench]]&lt;br /&gt;
| Used to modify gear&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Invicon_Trinket_Forge.png|50x50px]]&lt;br /&gt;
| [[Trinket Forge]]&lt;br /&gt;
| Used to craft Trinkets&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Invicon_Vault_Anvil.png|50x50px]]&lt;br /&gt;
| [[Vault Anvil]]&lt;br /&gt;
| Anvil with unlimited uses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Invicon_Card_Essence_Extractor.png|50x50px]]&lt;br /&gt;
| [[Card Essence Extractor]]&lt;br /&gt;
| Used to scrap(Juice) and upgraded scaling cards&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Invicon_Bounty_Table.png|50x50px]]&lt;br /&gt;
| [[Bounty Table]]&lt;br /&gt;
| Used to accept and complete Bounties&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Invicon_Jewel_Crafting_Table.png|50x50px]]&lt;br /&gt;
| [[Jewel Crafting Table]]&lt;br /&gt;
| Used to craft tool jewels (e.g affinities)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Invicon_Jewel_Applicator.png|50x50px]]&lt;br /&gt;
| [[Jewel Applicator]]&lt;br /&gt;
| Used to apply jewels to a tool&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Invicon_Tool_Station.png|50x50px]]&lt;br /&gt;
| [[Tool Station]]&lt;br /&gt;
| Used to craft different tools&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Invicon_Vault_Enchanter.png|50x50px]]&lt;br /&gt;
| [[Vault Enchanter]]&lt;br /&gt;
| Used for Enchanting all gear and tools&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Invicon_Catalyst_Infusion_Table.png|50x50px]]&lt;br /&gt;
| [[Catalyst Infusion Table]]&lt;br /&gt;
| Used for Crafting Catalysts &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Invicon_Crystal_Workbench.png|50x50px]]&lt;br /&gt;
| [[Crystal Workbench]]&lt;br /&gt;
| Used to apply different upgrades to crystals&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Invicon_Inscription_Table.png|50x50px]]&lt;br /&gt;
| [[Inscription Table]]&lt;br /&gt;
| Used to craft Inscriptions&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Invicon_Alchemy_Table.png|50x50px]]&lt;br /&gt;
| [[Alchemy Table]]&lt;br /&gt;
| Used to modify poitions with additional effects&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Invicon_Spirit_Extractor.png|50x50px]]&lt;br /&gt;
| [[Spirit Extractor]]&lt;br /&gt;
| Used to buyback your body after death inside a vault&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Invicon_Transmogrification_Table.png|50x50px]]&lt;br /&gt;
| [[Transmogrification Table]]&lt;br /&gt;
| Used to change the appearance &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Invicon_Identification_Stand.png|50x50px]]&lt;br /&gt;
| [[Identification Stand]]&lt;br /&gt;
| Used to identify all gear within a backpack on inventory&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Invicon_Spectator_Terminal.gif|50x50px]]&lt;br /&gt;
| [[Spectator Terminal]]&lt;br /&gt;
| Used to Spectate your friends while they are in a vault.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Invicon_Ascension_Forge.png|50x50px]]&lt;br /&gt;
| [[Ascension Forge]]&lt;br /&gt;
| Used to buy Transmogs and Titles with Embers.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Invicon_Gear_Sealer.png|50x50px]]&lt;br /&gt;
| [[Gear Sealer]]&lt;br /&gt;
| Used to imbue gear with sealed modifiers using Ascendent Marks.&lt;br /&gt;
|}&lt;br /&gt;
{{VH3}}&lt;/div&gt;</summary>
		<author><name>Commacom</name></author>
	</entry>
	<entry>
		<id>https://wiki.vaulthunters.gg/index.php?title=Gear_Sealer&amp;diff=9584</id>
		<title>Gear Sealer</title>
		<link rel="alternate" type="text/html" href="https://wiki.vaulthunters.gg/index.php?title=Gear_Sealer&amp;diff=9584"/>
		<updated>2025-12-10T14:58:01Z</updated>

		<summary type="html">&lt;p&gt;Commacom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox station&lt;br /&gt;
| questbook = &lt;br /&gt;
| version = 3.20&lt;br /&gt;
| A1=  | B1=  | C1= &lt;br /&gt;
| A2=  | B2=  | C2= &lt;br /&gt;
| A3=  | B3=  | C3= &lt;br /&gt;
| Output= Gear Sealer&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Gear Sealer&#039;&#039;&#039; is a [[Vault Workstations|workstation]] that is used to apply &#039;&#039;&#039;Ascendant Marks&#039;&#039;&#039; to a gear piece. Using the Gear Sealer consumes &#039;&#039;&#039;Gold&#039;&#039;&#039;, &#039;&#039;&#039;Painite&#039;&#039;&#039;, and an &#039;&#039;&#039;Ascendant Mark&#039;&#039;&#039; to replace one existing affix on the item with a &#039;&#039;&#039;Sealed Modifier&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
Sealed Modifiers include unique gear affixes, + Ability Levels, Attack Damage, Ability Damage, Critical Hit Resistance, and Movement Speed.&lt;br /&gt;
&lt;br /&gt;
Ascendent marks can be found in the black market and some omega rooms.&lt;/div&gt;</summary>
		<author><name>Commacom</name></author>
	</entry>
	<entry>
		<id>https://wiki.vaulthunters.gg/index.php?title=Gear_Sealer&amp;diff=9583</id>
		<title>Gear Sealer</title>
		<link rel="alternate" type="text/html" href="https://wiki.vaulthunters.gg/index.php?title=Gear_Sealer&amp;diff=9583"/>
		<updated>2025-12-10T14:57:47Z</updated>

		<summary type="html">&lt;p&gt;Commacom: added the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox station&lt;br /&gt;
| questbook = &lt;br /&gt;
| version = 3.20&lt;br /&gt;
| A1=  | B1=  | C1= &lt;br /&gt;
| A2=  | B2=  | C2= &lt;br /&gt;
| A3=  | B3=  | C3= &lt;br /&gt;
| Output= Gear Sealer&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Gear Sealer&#039;&#039;&#039; is a [[Vault Workstations|workstation]] that is used to apply &#039;&#039;&#039;Ascendant Marks&#039;&#039;&#039; to a gear piece. Using the Gear Sealer consumes &#039;&#039;&#039;Gold&#039;&#039;&#039;, &#039;&#039;&#039;Painite&#039;&#039;&#039;, and an &#039;&#039;&#039;Ascendant Mark&#039;&#039;&#039; to replace one existing affix on the item with a &#039;&#039;&#039;Sealed Modifier&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
Sealed Modifiers include unique gear affixes, +Ability Levels, Attack Damage, Ability Damage, Critical Hit Resistance, and Movement Speed.&lt;br /&gt;
&lt;br /&gt;
Ascendent marks can be found in the black market and some omega rooms.&lt;/div&gt;</summary>
		<author><name>Commacom</name></author>
	</entry>
	<entry>
		<id>https://wiki.vaulthunters.gg/index.php?title=Vault_Artisan_Station&amp;diff=9573</id>
		<title>Vault Artisan Station</title>
		<link rel="alternate" type="text/html" href="https://wiki.vaulthunters.gg/index.php?title=Vault_Artisan_Station&amp;diff=9573"/>
		<updated>2025-12-10T14:47:09Z</updated>

		<summary type="html">&lt;p&gt;Commacom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox station&lt;br /&gt;
| questbook = Yes&lt;br /&gt;
| version = 3.0&lt;br /&gt;
| A1= Vault Essence | B1= Netherite Ingot | C1= Vault Essence&lt;br /&gt;
| A2= Chromatic Steel Ingot | B2= Anvil | C2= Chromatic Steel Ingot&lt;br /&gt;
| A3= Chromatic Steel Ingot | B3= Chromatic Steel Ingot | C3= Chromatic Steel Ingot&lt;br /&gt;
| Output= Vault Artisan Station&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Artisan Station&#039;&#039;&#039; is used to modify Vault gear and weapons by spending the item’s &#039;&#039;&#039;Crafting Potential&#039;&#039;&#039; and paying material costs in Vault Plating and Vault Bronze (respects the Coin Pouch).  &lt;br /&gt;
Different [[Focus (item)|Foci]] perform different types of reforges or upgrades. Most actions consume Crafting Potential. When it reaches zero you can go into negative Potential, but the plating and bronze costs scale exponentially.&lt;br /&gt;
&lt;br /&gt;
=== Usage ===&lt;br /&gt;
* Place a piece of Vault gear/weapon into the station.  &lt;br /&gt;
* Insert the desired Focus (which can be infinitely stored there).  &lt;br /&gt;
* Insert Vault Plating / Vault Bronze).  &lt;br /&gt;
* Apply to consume Crafting Potential, Plating and Bronze.  &lt;br /&gt;
&lt;br /&gt;
; Notes&lt;br /&gt;
* Costs scale with the Focus used and crafting potential left, exact numbers vary.  &lt;br /&gt;
* Some foci only reroll existing lines, others add, improve, freeze, or even corrupt. (More information about Foci [[Focus|here]].&lt;br /&gt;
* Crafting Potential management is critical, powerful sequences of Foci can drain it quickly.&lt;br /&gt;
&lt;br /&gt;
== Recommended Crafting Flows ==&lt;br /&gt;
; Early/Mid Game (efficient, “good enough” gear)&lt;br /&gt;
# Use &#039;&#039;&#039;Nullifying&#039;&#039;&#039;, &#039;&#039;&#039;Wild&#039;&#039;&#039;, and &#039;&#039;&#039;Amplifying&#039;&#039;&#039; to arrive at a decent set of affixes.  &lt;br /&gt;
# If only one side is weak, touch up with &#039;&#039;&#039;Waxing&#039;&#039;&#039; (prefixes) or &#039;&#039;&#039;Waning&#039;&#039;&#039; (suffixes).  &lt;br /&gt;
→ Produces solid gear with modest costs; rarely perfect.&lt;br /&gt;
&lt;br /&gt;
; Late Game (high-end, near-perfect)&lt;br /&gt;
# Use &#039;&#039;&#039;Cryonic&#039;&#039;&#039; to freeze best-in-slot/legendary lines.  &lt;br /&gt;
# Upgrade item with &#039;&#039;&#039;Adaptive&#039;&#039;&#039; (level sync) or &#039;&#039;&#039;Pyretic&#039;&#039;&#039; (rarity up).  &lt;br /&gt;
# Fix base durability with &#039;&#039;&#039;Resilient&#039;&#039;&#039;.  &lt;br /&gt;
# Reforge &#039;&#039;&#039;Implicits&#039;&#039;&#039; with &#039;&#039;&#039;Fundamental&#039;&#039;&#039;.  &lt;br /&gt;
# Add missing must-have lines with &#039;&#039;&#039;Faceted&#039;&#039;&#039;.  &lt;br /&gt;
# Push values with &#039;&#039;&#039;Chaotic&#039;&#039;&#039; / &#039;&#039;&#039;Empowered Chaotic&#039;&#039;&#039;.  &lt;br /&gt;
→ Expensive but yields near-perfect pieces.&lt;br /&gt;
&lt;br /&gt;
; High-Risk Gamble&lt;br /&gt;
* Use &#039;&#039;&#039;Vorpal&#039;&#039;&#039; to corrupt the gear. Potentially amazing, or destroys the piece.&lt;br /&gt;
&lt;br /&gt;
{{VH3}}&lt;/div&gt;</summary>
		<author><name>Commacom</name></author>
	</entry>
	<entry>
		<id>https://wiki.vaulthunters.gg/index.php?title=Focus_(item)&amp;diff=9572</id>
		<title>Focus (item)</title>
		<link rel="alternate" type="text/html" href="https://wiki.vaulthunters.gg/index.php?title=Focus_(item)&amp;diff=9572"/>
		<updated>2025-12-10T14:46:20Z</updated>

		<summary type="html">&lt;p&gt;Commacom: removed vorpal focus for U20&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Focus ==&lt;br /&gt;
&#039;&#039;&#039;Focus&#039;&#039;&#039; commonly found in [[Ornate Chests| Ornate Chests]] it can be inserted in the [[Artisan Station]] to shape your gear.&lt;br /&gt;
&lt;br /&gt;
There are common and exotic foci, with common doing the basic needs (e.g., adding, removing, ...) while exotics focuses are able to do far more powerful things (e.g. resetting the crafting potential, corruption, ...).&lt;br /&gt;
&lt;br /&gt;
== Common Foci ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Icon&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Sources&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon_Wild_Focus.png|50px}} || Wild Focus || Can be used to reroll all Prefixes and Suffixes randomly. || Common in [[Ornate Chests]]&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon_Amplifying_Focus.png|50px}} || Amplifying Focus || Can be used to add a new random modifier. || Common in [[Ornate Chests]], can be crafted from 9x Wild Focus (→ 3x Amplifying)&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon_Nullifying_Focus.png|50px}} || Nullifying Focus || Can be used to remove a random modifier. || Common in [[Ornate Chests]], can be crafted from 9x Amplifying Focus (→ 3x Nullifying)&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon_Chaotic_Focus.png|50px}} || Chaotic Focus || Can be used to modify the tier of a random modifier. || [[Black Market]], [[Scavenger Hunt (objective)|Scavenger Crates]], [[Elixir (objective)|Elixir Crates]]&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon_Waxing_Focus.png|50px}} || Waxing Focus || Can be used to reroll all Prefixes. || Uncommon in [[Ornate Chests]], also [[Treasure Sand]], [[Black Market]], [[Scavenger Hunt (objective)|Scavenger Crates]], [[Elixir (objective)|Elixir Crates]], [[Dungeon|Ornate Barrels]] in Dungeons&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon_Waning_Focus.png|50px}} || Waning Focus || Can be used to reroll all Suffixes. || Uncommon in [[Ornate Chests]], also [[Treasure Sand]], [[Black Market]], [[Scavenger Hunt (objective)|Scavenger Crates]], [[Elixir (objective)|Elixir Crates]], [[Dungeon|Ornate Barrels]] in Dungeons&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon_Fundamental_Focus.png|50px}} || Fundamental Focus || Can be used to reroll all Implicits. || Uncommon in [[Ornate Chests]], also [[Black Market]], bounty rewards, [[Scavenger Hunt (objective)|Scavenger Crates]], [[Elixir (objective)|Elixir Crates]], [[Dungeon|Ornate Barrels]] in Dungeons&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon_Resilient_Focus.png|50px}} || Resilient Focus || Can be used to reroll base Durability. || [[Black Market]], Challenge Rooms&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Some Foci can be crafted using the following recipies:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:100%;&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
{{Crafting table&lt;br /&gt;
|A1=Wild Focus |B1=Wild Focus |C1=Wild Focus&lt;br /&gt;
|A2=Wild Focus |B2=Wild Focus |C2=Wild Focus&lt;br /&gt;
|A3=Wild Focus |B3=Wild Focus |C3=Wild Focus&lt;br /&gt;
|Output=Amplifying Focus&lt;br /&gt;
}}&lt;br /&gt;
| &lt;br /&gt;
{{Crafting table&lt;br /&gt;
|A1=Amplifying Focus |B1=Amplifying Focus |C1=Amplifying Focus&lt;br /&gt;
|A2=Amplifying Focus |B2=Amplifying Focus |C2=Amplifying Focus&lt;br /&gt;
|A3=Amplifying Focus |B3=Amplifying Focus |C3=Amplifying Focus&lt;br /&gt;
|Output=Nullifying Focus&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Exotic Foci ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Icon&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Sources&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon_Empowered_Chaotic_Focus.png|50px}} || Empowered Chaotic Focus || Can be used to improve a random modifier. || [[Treasure Sand]], [[Black Market]], some [[Challenge Rooms]]&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon_Cryonic_Focus.png|50px}} || Cryonic Focus || Can be used to freeze a random modifier. For a Cryonic Foci to work all affixes need to be filled.|| [[Black Market]], some [[Challenge Rooms]]&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon_Pyretic_Focus.png|50px}} || Pyretic Focus || Can be used to improve the rarity of vault gear. || [[Black Market]], some [[Challenge Rooms]]&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon_Opportunistic_Focus.png|50px}} || Opportunistic Focus || Can be used to reset the crafting potential. || [[Black Market]], some [[Challenge Rooms]], bounty rewards, [[Dungeon|Ornate Barrels]] in Dungeons&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon_Adaptive_Focus.png|50px}} || Adaptive Focus || Can be used to Upgrade gear to your current level taking 1 repair slot. || Only by destroying Omega rarity gear in the [[Vault Recycler]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Faceted Focus==&lt;br /&gt;
A special &#039;&#039;&#039;Focus&#039;&#039;&#039; found by recycling Legendary gear using a [[Vault Workstations| Recycler]] adding a modifier to either [[#Faceted Focus (Prefix Slot)|prefix]] or [[#Faceted Focus (Suffix Slot)|suffix]] needing an empty slot depending on what you plan to add (e.g., Armor needs an empty prefix).&lt;br /&gt;
&lt;br /&gt;
==Faceted Focus (Prefix Slot)==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Icon&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Sources&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|InvIcon_Resistance_Faceted_Focus.png|50px}} || Resistance Faceted Focus || Can be used to add resistance. || Only from recycling Legendary gear in the [[Vault Recycler]]&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|InvIcon_Health_Faceted_Focus.png|50px}} || Heart Frag Chance Faceted Focus || Can be used to add Heart Frag Chance. || Only from recycling Legendary gear in the [[Vault Recycler]]&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|InvIcon_Health_Faceted_Focus.png|50px}} || Health Faceted Focus || Can be used to add Health. || Only from recycling Legendary gear in the [[Vault Recycler]]&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|InvIcon_Armor_Faceted_Focus.png|50px}} || Armor Faceted Focus || Can be used to add Armor. || Only from recycling Legendary gear in the [[Vault Recycler]]&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|InvIcon_Damage_Percentile_Faceted_Focus.png|50px}} || Damage Percentile Faceted Focus || Can be used to add Damage Percentile. || Only from recycling Legendary gear in the [[Vault Recycler]]&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|InvIcon_Chaining_Faceted_Focus.png|50px}}|| Chaining Faceted Focus || Can be used to add Chaining. || Only from recycling Legendary gear in the [[Vault Recycler]]&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|InvIcon_Max_Mana_Percentile_Faceted_Focus.png|50px}}|| Max Mana Percentile Faceted Focus || Can be used to add Max Mana Percentile. || Only from recycling Legendary gear in the [[Vault Recycler]]&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|InvIcon_Mining_Speed_Faceted_Focus.png|50px}}|| Mining Speed Faceted Focus || Can be used to add Mining Speed. || Only from recycling Legendary gear in the [[Vault Recycler]]&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|InvIcon_Pickup_Range_Faceted_Focus.png|50px}}|| Pickup Range Faceted Focus || Can be used to add Pickup Range. || Only from recycling Legendary gear in the [[Vault Recycler]]&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|InvIcon_Pull_Speed_Faceted_Focus.png|50px}}|| Pull Speed Faceted Focus || Can be used to add Pull Speed. || Only from recycling Legendary gear in the [[Vault Recycler]]&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|InvIcon_Attack_Damage_Faceted_Focus.png|50px}}|| Attack Damage Faceted Focus || Can be used to add Attack Damage. || Only from recycling Legendary gear in the [[Vault Recycler]]&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|InvIcon_Thorns_Damage_Faceted_Focus.png|50px}}|| Thorns Damage Faceted Focus || Can be used to add Thorns Damage. || Only from recycling Legendary gear in the [[Vault Recycler]]&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|InvIcon_Champion_Damage_Faceted_Focus.png|50px}}|| Champion Damage Faceted Focus || Can be used to add Champion Damage. || Only from recycling Legendary gear in the [[Vault Recycler]]&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|InvIcon_Dungeon_Damage_Faceted_Focus.png|50px}} || Dungeon Damage Faceted Focus || Can be used to add Dungeon Damage. || Only from recycling Legendary gear in the [[Vault Recycler]]&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|InvIcon_Tank_Damage_Faceted_Focus.png|50px}}|| Tank Damage Faceted Focus || Can be used to add Tank Damage. || Only from recycling Legendary gear in the [[Vault Recycler]]&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|InvIcon_Horde_Damage_Faceted_Focus.png|50px}}|| Horde Damage Faceted Focus || Can be used to add Horde Damage. || Only from recycling Legendary gear in the [[Vault Recycler]]&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|InvIcon_Assassin_Damage_Faceted_Focus.png|50px}}|| Assassin Damage Faceted Focus || Can be used to add Assassin Damage. || Only from recycling Legendary gear in the [[Vault Recycler]]&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|InvIcon_Dweller_Damage_Faceted_Focus.png|50px}}|| Dweller Damage Faceted Focus || Can be used to add Dweller Damage. || Only from recycling Legendary gear in the [[Vault Recycler]]&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|InvIcon_Reach_Faceted_Focus.png|50px}} || Reach Faceted Focus || Can be used to add Reach. || Only from recycling Legendary gear in the [[Vault Recycler]]&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|InvIcon_Ability_Power_Percentile_Faceted_Focus.png|50px}} || Ability Power Percentile Faceted Focus || Can be used to add Ability Power Percentile. || Only from recycling Legendary gear in the [[Vault Recycler]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Faceted Focus (Suffix Slot)==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Icon&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Sources&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon_Lucky_Hit_Faceted_Focus.png|50px}} || Lucky Hit Faceted Focus || Can be used to add Lucky hit. || Only from recycling Legendary gear in the [[Vault Recycler]]&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon_Slowness_Cloud_Faceted Focus.png|50px}}|| Slowness Cloud Faceted Focus || Can be used to add Slowness Cloud. || Only from recycling Legendary gear in the [[Vault Recycler]]&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon_Chilling_Cloud_Faceted_Focus.png|50px}} || Chilling Cloud Faceted Focus || Can be used to add Chilling Cloud. || Only from recycling Legendary gear in the [[Vault Recycler]]&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|InvIcon_Poison_Cloud_Faceted_Focus.png|50px}} || Poison Cloud Faceted Focus || Can be used to add Poison Cloud. || Only from recycling Legendary gear in the [[Vault Recycler]]&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|InvIcon_Healing_Cloud_Faceted_Focus.png|50px}} || Healing Cloud Faceted Focus || Can be used to add Healing Cloud. || Only from recycling Legendary gear in the [[Vault Recycler]]&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon_Fear_Cloud_Faceted_Focus.png|50px}}|| Fear Cloud Faceted Focus || Can be used to add Fear Cloud. || Only from recycling Legendary gear in the [[Vault Recycler]]&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon_Healing_Efficiency_Faceted_Focus.png|50px}} || Healing Efficiency Faceted Focus || Can be used to add Healing Efficiency. || Only from recycling Legendary gear in the [[Vault Recycler]]&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon_Mana_Regeneration_Faceted_Focus.png|50px}} || Mana Regeneration Faceted Focus || Can be used to add Mana Regeneration. || Only from recycling Legendary gear in the [[Vault Recycler]]&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon_Trap_Disarming_Faceted_Focus.png|50px}} || Trap Disarming Faceted Focus || Can be used to add Trap Disarming. || Only from recycling Legendary gear in the [[Vault Recycler]]&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon_Cooldown_Faceted_Focus.png|50px}} || Cooldown Faceted Focus || Can be used to add Cooldown. || Only from recycling Legendary gear in the [[Vault Recycler]]&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon_Durability_Faceted_Focus.png|50px}}|| Durability Faceted Focus || Can be used to add Durability. || Only from recycling Legendary gear in the [[Vault Recycler]]&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon_Copiously_Faceted_Focus.png|50px}} || Copiously Faceted Focus || Can be used to add Copiously. || Only from recycling Legendary gear in the [[Vault Recycler]]&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon_Stunning_Faceted_Focus.png|50px}} || Stunning Faceted Focus || Can be used to add Stunning. || Only from recycling Legendary gear in the [[Vault Recycler]]&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon_Shocking_Faceted_Focus.png|50px}}|| Shocking Faceted Focus || Can be used to add Shocking. || Only from recycling Legendary gear in the [[Vault Recycler]]&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon_Item_Quantity_Faceted_Focus.png|50px}} || Item Quantity Faceted Focus || Can be used to add Item Quantity. || Only from recycling Legendary gear in the [[Vault Recycler]]&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon_Item_Rarity_Faceted_Focus.png|50px}} || Item Rarity Faceted Focus || Can be used to add Item Rarity. || Only from recycling Legendary gear in the [[Vault Recycler]]&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon_Area_of_Effect_Faceted_Focus.png|50px}} || Area of Effect Faceted Focus || Can be used to add Area of Effect. || Only from recycling Legendary gear in the [[Vault Recycler]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Faceted Focus (Both or Unknown Slot)==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Icon&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Sources&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon_Soul_Quantity_Faceted_Focus.png|50px}} || Soul Quantity Faceted Focus || Can be used to add Soul Quantity (Prefix &amp;amp; Suffix Slot). || Only from recycling Legendary gear in the [[Vault Recycler]]&lt;br /&gt;
|}&lt;br /&gt;
{{VH3}}&lt;/div&gt;</summary>
		<author><name>Commacom</name></author>
	</entry>
	<entry>
		<id>https://wiki.vaulthunters.gg/index.php?title=Omega_Rooms&amp;diff=9571</id>
		<title>Omega Rooms</title>
		<link rel="alternate" type="text/html" href="https://wiki.vaulthunters.gg/index.php?title=Omega_Rooms&amp;diff=9571"/>
		<updated>2025-12-10T14:37:17Z</updated>

		<summary type="html">&lt;p&gt;Commacom: updated for U20&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Omega Rooms =&lt;br /&gt;
&#039;&#039;&#039;Omega Rooms&#039;&#039;&#039; are rare vault layouts that specialize in specific loot types, including various vault chests and ores. They have a 2% base chance to spawn naturally in vaults. Players can guarantee an Omega Room spawn by using specific [[Inscriptions]].&lt;br /&gt;
&lt;br /&gt;
== Contents ==&lt;br /&gt;
Omega Rooms typically contain:&lt;br /&gt;
* [[Ornate Chest|Ornate Chests]]&lt;br /&gt;
* [[Living Chest|Living Chests]] &lt;br /&gt;
* [[Gilded Chest|Gilded Chests]]&lt;br /&gt;
* [[Wooden Chest|Wooden Chests]] &lt;br /&gt;
* [[Vault Ores]]&lt;br /&gt;
&lt;br /&gt;
== Room Types ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Omega Room Variations&lt;br /&gt;
! Icon&lt;br /&gt;
! Room Name&lt;br /&gt;
! Description&lt;br /&gt;
! Crafting in an Inscription Table&lt;br /&gt;
! Spawn Chance&amp;lt;br&amp;gt;(Within Omega Pool)&lt;br /&gt;
! Overall Spawn Chance&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Vault_Map_Digsite.png|50px}}&lt;br /&gt;
| Digsite&lt;br /&gt;
| Area filled with [[Treasure Sand|Digsite Sand]] that drops loot when mined&lt;br /&gt;
| Not craftable&lt;br /&gt;
| 3.57%&lt;br /&gt;
| 0.07%&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Vault_Map_Warehouse.png|50px}}&lt;br /&gt;
| Warehouse&lt;br /&gt;
| A boosterpack focused room filled with cardboard boxes. Mining them can provide Booster Packs.&lt;br /&gt;
| Not craftable&lt;br /&gt;
| 3.57%&lt;br /&gt;
| 0.07%&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Vault_Map_Paint.png|50px}}&lt;br /&gt;
| Painting&lt;br /&gt;
| Contains buckets filled with vault chests and paint drops holding ores&lt;br /&gt;
| {{Tool Station&lt;br /&gt;
  | A1 = Gilded Chest Scroll,2&lt;br /&gt;
  | A2 = Ornate Chest Scroll,2&lt;br /&gt;
  | A3 = Living Chest Scroll,2&lt;br /&gt;
  | B1 = Wooden Chest Scroll,2&lt;br /&gt;
  | B2 = Bounty Pearl,8&lt;br /&gt;
  | B3 = Vault Gold,8&lt;br /&gt;
  | C1 = Inscription Piece,32&lt;br /&gt;
  | C2 = Echo Gem,4&lt;br /&gt;
  | Output = Painting Inscription&lt;br /&gt;
}}&lt;br /&gt;
| 25%&lt;br /&gt;
| 0.5%&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Vault_Map_Mine.png|50px}} &lt;br /&gt;
| Mine&lt;br /&gt;
| Multi-floor mineshaft rich with [[Vault Ores]] and gems&lt;br /&gt;
| {{Tool Station&lt;br /&gt;
  | A1 = Larimar Gem,256&lt;br /&gt;
  | A2 = Vault Gold,16&lt;br /&gt;
  | A3 = Inscription Piece,64&lt;br /&gt;
  | B1 = Echo Gem,8&lt;br /&gt;
  | Output = Mine Inscription&lt;br /&gt;
}}&lt;br /&gt;
| 10.71%&lt;br /&gt;
| 0.21%&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Vault_Map_Blacksmith.png|50px}}&lt;br /&gt;
| Blacksmith&lt;br /&gt;
| Castle with five floors containing exclusively [[Ornate Chest|Ornate Chests]]&lt;br /&gt;
| {{Tool Station&lt;br /&gt;
  | A1 = Ornate Chest Scroll,5&lt;br /&gt;
  | A2 = Vault Gold,16&lt;br /&gt;
  | A3 = Inscription Piece,32&lt;br /&gt;
  | B1 = Echo Gem,4&lt;br /&gt;
  | Output = Blacksmith Inscription&lt;br /&gt;
}}&lt;br /&gt;
| 25%&lt;br /&gt;
| 0.5%&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Vault_Map_Cove.png|50px}}&lt;br /&gt;
| Cove&lt;br /&gt;
| Pirate-themed cave filled with coin treasures&lt;br /&gt;
| {{Tool Station&lt;br /&gt;
  | A1 = Bounty Pearl,32&lt;br /&gt;
  | A2 = Inscription Piece,32&lt;br /&gt;
  | A3 = Echo Gem,8&lt;br /&gt;
  | Output = Cove Inscription&lt;br /&gt;
}}&lt;br /&gt;
| 10.71%&lt;br /&gt;
| 0.21%&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Vault_Map_Mushroom.png|50px}}&lt;br /&gt;
| Mush Room&lt;br /&gt;
| Mushroom-themed area with two variants, scattered with [[Living Chest|Living Chests]]&lt;br /&gt;
| {{Tool Station&lt;br /&gt;
  | A1 = Living Chest Scroll,5&lt;br /&gt;
  | A2 = Vault Gold,16&lt;br /&gt;
  | A3 = Inscription Piece,32&lt;br /&gt;
  | B1 = Echo Gem,4&lt;br /&gt;
  | Output = Mush Room Inscription&lt;br /&gt;
}}&lt;br /&gt;
| 25%&lt;br /&gt;
| 0.5%&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Vault_Map_Library.png|50px}}&lt;br /&gt;
| Library&lt;br /&gt;
| Multi-floor library containing numerous [[Gilded Chest|Gilded Chests]]&lt;br /&gt;
| {{Tool Station&lt;br /&gt;
  | A1 = Gilded Chest Scroll,5&lt;br /&gt;
  | A2 = Vault Gold,16&lt;br /&gt;
  | A3 = Inscription Piece,32&lt;br /&gt;
  | B1 = Echo Gem,4&lt;br /&gt;
  | Output = Library Inscription&lt;br /&gt;
}}&lt;br /&gt;
| 25%&lt;br /&gt;
| 0.5%&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Vault_Map_Wooden.png|50px}}&lt;br /&gt;
| Pixel&lt;br /&gt;
| Pixel-art styled room with hidden [[Wooden Chest|Wooden Chests]]&lt;br /&gt;
| {{Tool Station&lt;br /&gt;
  | A1 = Wooden Chest Scroll,5&lt;br /&gt;
  | A2 = Vault Gold,16&lt;br /&gt;
  | A3 = Inscription Piece,32&lt;br /&gt;
  | B1 = Echo Gem,4&lt;br /&gt;
  | Output = Pixel Inscription&lt;br /&gt;
}}&lt;br /&gt;
| 25%&lt;br /&gt;
| 0.5%&lt;br /&gt;
|}&lt;br /&gt;
{{VH3}}&lt;/div&gt;</summary>
		<author><name>Commacom</name></author>
	</entry>
	<entry>
		<id>https://wiki.vaulthunters.gg/index.php?title=Omega_Rooms&amp;diff=9570</id>
		<title>Omega Rooms</title>
		<link rel="alternate" type="text/html" href="https://wiki.vaulthunters.gg/index.php?title=Omega_Rooms&amp;diff=9570"/>
		<updated>2025-12-10T14:24:00Z</updated>

		<summary type="html">&lt;p&gt;Commacom: updated for U20, probabilities should be changed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Omega Rooms =&lt;br /&gt;
&#039;&#039;&#039;Omega Rooms&#039;&#039;&#039; are rare vault layouts that specialize in specific loot types, including various vault chests and ores. They have a 2% base chance to spawn naturally in vaults. Players can guarantee an Omega Room spawn by using specific [[Inscriptions]].&lt;br /&gt;
&lt;br /&gt;
== Contents ==&lt;br /&gt;
Omega Rooms typically contain:&lt;br /&gt;
* [[Ornate Chest|Ornate Chests]]&lt;br /&gt;
* [[Living Chest|Living Chests]] &lt;br /&gt;
* [[Gilded Chest|Gilded Chests]]&lt;br /&gt;
* [[Wooden Chest|Wooden Chests]] &lt;br /&gt;
* [[Vault Ores]]&lt;br /&gt;
&lt;br /&gt;
== Room Types ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Omega Room Variations&lt;br /&gt;
! Icon&lt;br /&gt;
! Room Name&lt;br /&gt;
! Description&lt;br /&gt;
! Spawn Chance&amp;lt;br&amp;gt;(Within Omega Pool)&lt;br /&gt;
! Overall Spawn Chance&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Vault_Map_Digsite.png|50px}}&lt;br /&gt;
| Digsite&lt;br /&gt;
| Area filled with [[Treasure Sand|Digsite Sand]] that drops loot when mined&lt;br /&gt;
| 3.57%&lt;br /&gt;
| 0.07%&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Vault_Map_Warehouse.png|50px}}&lt;br /&gt;
| Warehouse&lt;br /&gt;
| A boosterpack focused room filled with cardboard boxes. Mining them can provide Booster Packs.&lt;br /&gt;
| 3.57%&lt;br /&gt;
| 0.07%&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Vault_Map_Paint.png|50px}}&lt;br /&gt;
| Painting&lt;br /&gt;
| Contains buckets filled with vault chests and paint drops holding ores&lt;br /&gt;
| 25%&lt;br /&gt;
| 0.5%&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Vault_Map_Mine.png|50px}} &lt;br /&gt;
| Mine&lt;br /&gt;
| Multi-floor mineshaft rich with [[Vault Ores]] and gems&lt;br /&gt;
| 10.71%&lt;br /&gt;
| 0.21%&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Vault_Map_Blacksmith.png|50px}}&lt;br /&gt;
| Blacksmith&lt;br /&gt;
| Castle with five floors containing exclusively [[Ornate Chest|Ornate Chests]]&lt;br /&gt;
| 25%&lt;br /&gt;
| 0.5%&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Vault_Map_Cove.png|50px}}&lt;br /&gt;
| Cove&lt;br /&gt;
| Pirate-themed cave filled with coin treasures&lt;br /&gt;
| 10.71%&lt;br /&gt;
| 0.21%&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Vault_Map_Mushroom.png|50px}}&lt;br /&gt;
| Mush Room&lt;br /&gt;
| Mushroom-themed area with two variants, scattered with [[Living Chest|Living Chests]]&lt;br /&gt;
| 25%&lt;br /&gt;
| 0.5%&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Vault_Map_Library.png|50px}}&lt;br /&gt;
| Library&lt;br /&gt;
| Multi-floor library containing numerous [[Gilded Chest|Gilded Chests]]&lt;br /&gt;
| 25%&lt;br /&gt;
| 0.5%&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Vault_Map_Wooden.png|50px}}&lt;br /&gt;
| Pixel&lt;br /&gt;
| Pixel-art styled room with hidden [[Wooden Chest|Wooden Chests]]&lt;br /&gt;
| 25%&lt;br /&gt;
| 0.5%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{VH3}}&lt;/div&gt;</summary>
		<author><name>Commacom</name></author>
	</entry>
	<entry>
		<id>https://wiki.vaulthunters.gg/index.php?title=Challenge_Rooms&amp;diff=9569</id>
		<title>Challenge Rooms</title>
		<link rel="alternate" type="text/html" href="https://wiki.vaulthunters.gg/index.php?title=Challenge_Rooms&amp;diff=9569"/>
		<updated>2025-12-10T14:20:06Z</updated>

		<summary type="html">&lt;p&gt;Commacom: updated for U20&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Challenge Rooms =&lt;br /&gt;
&#039;&#039;&#039;Challenge Rooms&#039;&#039;&#039; present unique challenges that differ from [[Omega Rooms]]. These rooms feature various gimmicks including [[Mobs|combat encounters against Guardians]], boss fights, and other objectives that must be completed to earn rewards. They contain various vault chests, [[Vault Loot]], and [[Uniques|unique items]], with a 7% chance to generate in any vault.&lt;br /&gt;
&lt;br /&gt;
Players can guarantee Challenge Room spawns using specific [[Inscriptions]].&lt;br /&gt;
&lt;br /&gt;
== Contents ==&lt;br /&gt;
Challenge Rooms typically contain:&lt;br /&gt;
* [[Ornate Chests]]&lt;br /&gt;
* [[Gilded Chests]]&lt;br /&gt;
* [[Living Chests]]&lt;br /&gt;
* [[Wooden Chests]]&lt;br /&gt;
* [[Vault Ores]]&lt;br /&gt;
* [[Vault Loot]]&lt;br /&gt;
* [[Uniques]] and rewards&lt;br /&gt;
* Special challenge-based objectives&lt;br /&gt;
&lt;br /&gt;
== Room Types ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Challenge Room Variations&lt;br /&gt;
! Icon&lt;br /&gt;
! Room Name&lt;br /&gt;
! Description&lt;br /&gt;
! Crafting in an Inscription Table&lt;br /&gt;
! Spawn Chance&amp;lt;br&amp;gt;(Within Challenge Pool)&lt;br /&gt;
! Overall Spawn Chance&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon_Crystal_Caverns_Inscription.png|50px}}&lt;br /&gt;
| Crystal Caverns&lt;br /&gt;
| Filled with crystals containing [[Vault Ores]]&amp;lt;br&amp;gt;&#039;&#039;Note: No unique items&#039;&#039;&lt;br /&gt;
| {{Tool Station&lt;br /&gt;
  | A1 = Larimar Gem,64&lt;br /&gt;
  | A2 = Vault Gold,4&lt;br /&gt;
  | A3 = Inscription Piece,8&lt;br /&gt;
  | Output = Crystal Caverns Inscription&lt;br /&gt;
}}&lt;br /&gt;
| 10.64%&lt;br /&gt;
| 0.74%&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon_Dragon_Inscription.png|50px}}&lt;br /&gt;
| Dragon&lt;br /&gt;
| Four waves of Goblins spawn from tunnels and attempt to reach the center portal.  &lt;br /&gt;
There are &#039;&#039;&#039;7 goblin types&#039;&#039;&#039; with unique drop tables: Uniques, Cards, Gear, Jewels, Fruit, Gold, and Soul Shards.&lt;br /&gt;
| {{Tool Station&lt;br /&gt;
  | A1 = Bounty Pearl,32&lt;br /&gt;
  | A2 = Echo Gem,2&lt;br /&gt;
  | A3 = Inscription Piece,16&lt;br /&gt;
  | Output = Dragon Inscription&lt;br /&gt;
}}&lt;br /&gt;
| 4.26%&lt;br /&gt;
| 0.30%&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon_Village_Inscription.png|50px}}&lt;br /&gt;
| Village&lt;br /&gt;
| Four variants with different chest types: Night ([[Gilded Chest|Gilded]]), Morning ([[Living Chest|Living]]), Dawn ([[Ornate Chest|Ornate]]), and Fort ([[Wooden Chest|Wooden]]). Features a hidden labyrinth beneath with a concealed entrance.&amp;lt;br&amp;gt;&#039;&#039;Note: Contains a unique crate in the labyrinth&#039;&#039;&lt;br /&gt;
| {{Tool Station&lt;br /&gt;
  | A1 = Living Chest Scroll,1&lt;br /&gt;
  | A2 = Gilded Chest Scroll,1&lt;br /&gt;
  | A3 = Ornate Chest Scroll,1&lt;br /&gt;
  | B1 = Vault Gold,12&lt;br /&gt;
  | B2 = Inscription Piece,16&lt;br /&gt;
  | Output = Village Inscription&lt;br /&gt;
}}&lt;br /&gt;
| 21.28%&lt;br /&gt;
| 1.49%&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon_Factory_Inscription.png|50px}}&lt;br /&gt;
| Factory&lt;br /&gt;
| Contains compressed blocks and buckets hosting rare overworld materials like ancient debris&amp;lt;br&amp;gt;&#039;&#039;Note: Contains a unique crate&#039;&#039;&lt;br /&gt;
| {{Tool Station&lt;br /&gt;
  | A1 = Block of Netherite,1&lt;br /&gt;
  | A2 = Vault Gold,8&lt;br /&gt;
  | A3 = Echo Gem,2&lt;br /&gt;
  | B1 = Inscription Piece,16&lt;br /&gt;
  | Output = Factory Inscription&lt;br /&gt;
}}&lt;br /&gt;
| 12.77%&lt;br /&gt;
| 0.89%&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon_X-Mark_Inscription.png|50px}}&lt;br /&gt;
| X-Mark&lt;br /&gt;
| X-shaped dig site. Digging down triggers mob encounters; defeating all mobs rewards various loot.&amp;lt;br&amp;gt;&#039;&#039;Note: Unique items float around the room&#039;&#039;&lt;br /&gt;
| {{Tool Station&lt;br /&gt;
  | A1 = Ornate Chest Scroll,1&lt;br /&gt;
  | A2 = Living Chest Scroll,1&lt;br /&gt;
  | A3 = Gilded Chest Scroll,1&lt;br /&gt;
  | B1 = Wooden Chest Scroll,1&lt;br /&gt;
  | B2 = Echo Gem,4&lt;br /&gt;
  | B3 = Inscription Piece,16&lt;br /&gt;
  | C3 = Vault Gold,16&lt;br /&gt;
  | Output = X-Mark Inscription&lt;br /&gt;
}}&lt;br /&gt;
| 21.28%&lt;br /&gt;
| 1.49%&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon_Raid_Room_Inscription.png|50px}}&lt;br /&gt;
| Raid Room&lt;br /&gt;
| Features all pillager mob types. Players click pedestals to choose rewards.&amp;lt;br&amp;gt;&#039;&#039;Note: Unique items float around the room&#039;&#039;&lt;br /&gt;
| {{Tool Station&lt;br /&gt;
  | A1 = Emerald,256&lt;br /&gt;
  | A2 = Echo Gem,4&lt;br /&gt;
  | A3 = Vault Gold,12&lt;br /&gt;
  | B1 = Inscription Piece,16&lt;br /&gt;
  | Output = Raid Room Inscription&lt;br /&gt;
}}&lt;br /&gt;
| 8.51%&lt;br /&gt;
| 0.60%&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon_The_Laboratory_Inscription.png|50px}}&lt;br /&gt;
| The Laboratory&lt;br /&gt;
| Elite boss encounter. Players choose between two rewards, then fight the Elite boss by activating the central pedestal.&amp;lt;br&amp;gt;&#039;&#039;Note: Unique items float around the room&#039;&#039;&lt;br /&gt;
| {{Tool Station&lt;br /&gt;
  | A1 = Mystery Hostile Egg,2&lt;br /&gt;
  | A2 = Echo Gem,4&lt;br /&gt;
  | A3 = Vault Gold,16&lt;br /&gt;
  | B1 = Inscription Piece,16&lt;br /&gt;
  | Output = The Laboratory Inscription&lt;br /&gt;
}}&lt;br /&gt;
| 21.28%&lt;br /&gt;
| 1.49%&lt;br /&gt;
|-&lt;br /&gt;
| {{PixelatedImage|Invicon_Memory_Room_Inscription.png|50px}}&lt;br /&gt;
| Memory Room&lt;br /&gt;
|Once activated 4 sigils will appear on the upper level. These Their shapes and colours should be memorised.  &lt;br /&gt;
After the timer expires, The correct sigils must be broken.&lt;br /&gt;
Correct guesses spawn rewards; incorrect guesses spawn Guardians. &#039;&#039;Note: floating unique items can appear as rewards&#039;&#039;&lt;br /&gt;
| {{Tool Station&lt;br /&gt;
  | A1 = Mystery Hostile Egg,2&lt;br /&gt;
  | A2 = Echo Gem,4&lt;br /&gt;
  | A3 = Vault Gold,16&lt;br /&gt;
  | B1 = Inscription Piece,16&lt;br /&gt;
  | Output = Memory Room Inscription&lt;br /&gt;
}}&lt;br /&gt;
| 8.51%&lt;br /&gt;
| 0.60%&lt;br /&gt;
|}&lt;br /&gt;
{{VH3}}&lt;/div&gt;</summary>
		<author><name>Commacom</name></author>
	</entry>
	<entry>
		<id>https://wiki.vaulthunters.gg/index.php?title=Herald_Vault&amp;diff=9568</id>
		<title>Herald Vault</title>
		<link rel="alternate" type="text/html" href="https://wiki.vaulthunters.gg/index.php?title=Herald_Vault&amp;diff=9568"/>
		<updated>2025-12-10T14:08:23Z</updated>

		<summary type="html">&lt;p&gt;Commacom: updated for U20&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Completing all [[Artifact|Artifacts]] and reaching &lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffc000&amp;quot;&amp;gt;Level 100&amp;lt;/span&amp;gt; unlocks access to &#039;&#039;&#039;The Herald Vault&#039;&#039;&#039;. &lt;br /&gt;
 &lt;br /&gt;
By interacting with the [[Vault Workstations|Artifact Tome]], the player receives the rock required to enter the vault and face &#039;&#039;&#039;The Herald&#039;&#039;&#039;, the final boss of Vault Hunters.  &lt;br /&gt;
&lt;br /&gt;
== Herald Fight ==  &lt;br /&gt;
&lt;br /&gt;
The Herald fight is divided into a &#039;&#039;&#039;normal stance&#039;&#039;&#039; and &#039;&#039;&#039;four unique phases&#039;&#039;&#039;, each inspired by the powers of the [[Vault Gods|Vault Gods]].  &lt;br /&gt;
After the Herald’s HP is depleted during normal stance, he shifts into one of the phases. Once a phase is completed, the Herald returns to his normal stance, repeating the cycle until all phases have been overcome.  &lt;br /&gt;
&lt;br /&gt;
Each phase introduces unique mechanics and requires different strategies to progress.  &lt;br /&gt;
&lt;br /&gt;
=== Phases ===  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal Stance:&#039;&#039;&#039;  &lt;br /&gt;
The Herald performs melee and heavy melee attacks, dealing consistent damage while frequently knocking players back.  &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FFAA00&amp;quot;&amp;gt;Wendarr Phase:&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
  &lt;br /&gt;
A time-based mechanic involving the destruction of hourglass sparks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mechanics:&#039;&#039;&#039;  &lt;br /&gt;
* Hourglass sparks spawn with a fixed lifespan of 600 ticks (~30 seconds).  &lt;br /&gt;
* All sparks must be destroyed before the timer expires.  &lt;br /&gt;
* If all sparks are destroyed: The Herald is stunned immediately.     &lt;br /&gt;
* If sparks expire:  &lt;br /&gt;
** The Herald absorbs remaining sparks.  &lt;br /&gt;
** He unleashes an arena-wide attack whose damage scales with the number absorbed.  &lt;br /&gt;
* He is then stunned with a yellow health bar that must be depleted. Failure repeats the mechanic till the health is depleted.  &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#55FF55&amp;quot;&amp;gt;Velara Phase:&amp;lt;/span&amp;gt;&#039;&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
* The phase consists of &#039;&#039;&#039;five fixed waves&#039;&#039;&#039;.  &lt;br /&gt;
* At the start of each wave, a &#039;&#039;&#039;gray zone&#039;&#039;&#039; appears on the arena floor.  &lt;br /&gt;
* Vault mobs spawn shortly afterward.  &lt;br /&gt;
* You must &#039;&#039;&#039;lure mobs into the gray zone and kill them inside it&#039;&#039;&#039;.  &lt;br /&gt;
* As mobs die inside the zone, it fills from gray → green.  &lt;br /&gt;
* When the zone is fully green:  &lt;br /&gt;
** All current mobs despawn.  &lt;br /&gt;
** A new zone appears elsewhere in the arena.  &lt;br /&gt;
* After all five zones are completed:  &lt;br /&gt;
** All mobs despawn.  &lt;br /&gt;
** The Herald returns to normal stance.  &lt;br /&gt;
&lt;br /&gt;
Each Zone has only one type of Mobs (Horde, Assasins, Tanks, Dwellers, Dungeons).&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#55FFFF&amp;quot;&amp;gt;Tenos Phase:&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
  &lt;br /&gt;
The Herald takes flight and bombards the arena with powerful magical attacks that inflict slowing effects and heavy damage. Some attacks deal &#039;&#039;&#039;true damage&#039;&#039;&#039;, making the Resistance stat highly valuable.&lt;br /&gt;
&lt;br /&gt;
Floating catalysts appear in the arena center, each representing a chest type (e.g., [[Gilded Chests|Gilded Chest]]).  &lt;br /&gt;
Matching chests spawn around the arena, and some contain &#039;&#039;&#039;inhibitors&#039;&#039;&#039;.  &lt;br /&gt;
Inhibitors must be thrown into the matching catalysts to damage the Herald.&lt;br /&gt;
&lt;br /&gt;
This mechanic must be completed &#039;&#039;&#039;four times&#039;&#039;&#039;, with each round requiring more catalysts.  &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#FF5555&amp;quot;&amp;gt;Idona Phase:&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
  &lt;br /&gt;
A rage-state phase. The Herald gains increased HP, movement speed, and extremely high melee damage.  &lt;br /&gt;
Blood orbs spawn regularly and apply heavy bleeding damage over time. The Damage of this Blood Orbs ramps up over time, although they can be destroyed by left clicking them. The herald will gain more damage and speed the more time is spent in this phase.&lt;br /&gt;
&lt;br /&gt;
Completing this phase ends the fight and defeats &#039;&#039;&#039;The Herald&#039;&#039;&#039;.  &lt;br /&gt;
&lt;br /&gt;
== Trophy Rewards ==  &lt;br /&gt;
&lt;br /&gt;
Defeating the Herald awards a trophy based on completion time:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Icon&lt;br /&gt;
! Trophy&lt;br /&gt;
! Defeat Time&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Invicon_Herald_Platinum.png|50px]]&lt;br /&gt;
| Platinum&lt;br /&gt;
| 00:00 – 12:00&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Invicon_Herald_Gold.png|50px]]&lt;br /&gt;
| Gold&lt;br /&gt;
| 12:00 – 18:00&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Invicon_Herald_Silver.png|50px]]&lt;br /&gt;
| Silver&lt;br /&gt;
| 18:00 – 25:00&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Invicon_Herald_Bronze.png|50px]]&lt;br /&gt;
| Bronze&lt;br /&gt;
| 25:00 – 1:20:00&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Specific Attack Patterns and Damage numbers can be found on the [[Herald Stats]] page.&lt;br /&gt;
&lt;br /&gt;
== Tips and Tricks ==  &lt;br /&gt;
&lt;br /&gt;
The Herald remains one of the hardest encounters in Vault Hunters. Proper preparation and phase mastery are essential.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear Affixes:&#039;&#039;&#039;  &lt;br /&gt;
Resistance is strongly recommended due to Tenos’s true-damage attacks. Additional health, regeneration, and healing support provide consistent survivability.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wendarr Phase Tips :&#039;&#039;&#039;  &lt;br /&gt;
* Sparks expire after ~30s; focus on destroying clustered sparks.  &lt;br /&gt;
* Using a hammer or cleave weapon hits multiple sparks at once.  &lt;br /&gt;
* Breaking all sparks now &#039;&#039;&#039;skips the Herald’s attack entirely&#039;&#039;&#039;.  &lt;br /&gt;
* Burst down the yellow HP bar quickly after the stun.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Velara Phase Tips:&#039;&#039;&#039;  &lt;br /&gt;
* Mobility and crowd-herding skills are highly effective.  &lt;br /&gt;
* After each zone completes, mobs despawn—use downtime to heal and reposition. So that the next zone can be easily spottet.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tenos Phase Tips:&#039;&#039;&#039;  &lt;br /&gt;
* Projectiles deal &#039;&#039;&#039;20 true damage&#039;&#039;&#039;; fangs deal &#039;&#039;&#039;32 damage&#039;&#039;&#039; with ~80% spawn chance.  &lt;br /&gt;
* Movement speed and cleansing effects mitigate slows and debuffs.  &lt;br /&gt;
* Farming ~10 inhibitors of each chest type beforehand can help.  &lt;br /&gt;
* Avoid standing in the center during bombardments.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Idona Phase Tips:&#039;&#039;&#039;  &lt;br /&gt;
* Blood orbs spawn every 100 ticks (~5 seconds), up to 12 max.  &lt;br /&gt;
* Constant circling keeps orbs under control.  &lt;br /&gt;
* Attack opportunities are brief—strike once or twice, then kite.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Generic Stances:&#039;&#039;&#039;  &lt;br /&gt;
Between god-phases, the Herald returns to melee stance with increasing health and damage.  &lt;br /&gt;
Good positioning and defensive skills minimize knockback and allow consistent chip damage.&lt;br /&gt;
&lt;br /&gt;
Overall, the fight rewards patience, precision, and a deep understanding of each phase.&lt;br /&gt;
&lt;br /&gt;
{{VH3}}&lt;/div&gt;</summary>
		<author><name>Commacom</name></author>
	</entry>
	<entry>
		<id>https://wiki.vaulthunters.gg/index.php?title=Beginners_Guide&amp;diff=9036</id>
		<title>Beginners Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.vaulthunters.gg/index.php?title=Beginners_Guide&amp;diff=9036"/>
		<updated>2025-10-18T15:04:25Z</updated>

		<summary type="html">&lt;p&gt;Commacom: added percentile chance for vault rock&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Welcome to Vault Hunters! ==&lt;br /&gt;
This is a guide to the basics of this modpack to get you started and experience it to its fullest potential!&lt;br /&gt;
&lt;br /&gt;
=== Quest Book ===  &lt;br /&gt;
Once you spawn, you will receive a &#039;&#039;&#039;Quest Book&#039;&#039;&#039; that guides you step by step through what you can do and achieve. It is &#039;&#039;very important&#039;&#039; to read it to guide yourself even further!&lt;br /&gt;
&lt;br /&gt;
If you lost the book, do not worry. There is a keybind to open it:  &lt;br /&gt;
&amp;lt;code&amp;gt;Go to Options → Controls → Keybinds → Search for &amp;quot;Quest Screen&amp;quot; → Default keybind is &amp;lt;b&amp;gt;]&amp;lt;/b&amp;gt;.&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Chromatic Iron Ore ===  &lt;br /&gt;
&#039;&#039;&#039;Chromatic Iron&#039;&#039;&#039; is a fundamental ore needed in almost every recipe. It is the key to accessing the &#039;&#039;&#039;Vault Dimension&#039;&#039;&#039;.  &lt;br /&gt;
It is found &#039;&#039;&#039;below Y-30&#039;&#039;&#039;, mineable with an iron pickaxe or better. Fortune enchantments will increase your ore yield!&lt;br /&gt;
&lt;br /&gt;
=== Vault Stone ===  &lt;br /&gt;
&#039;&#039;&#039;Vault Stone&#039;&#039;&#039; is the base for starting in &#039;&#039;&#039;Vault Hunters&#039;&#039;&#039;.  &lt;br /&gt;
Found &#039;&#039;&#039;below Y-5&#039;&#039;&#039;, mining it has a 10% chance to give you a [[Vault Rock|Vault Rock]].&lt;br /&gt;
Using Vault Stone and its variants, you can make the [[Vault Portal|Vault Portal]] to start your journey!&lt;br /&gt;
&lt;br /&gt;
=== Vault Altar ===  &lt;br /&gt;
The [[Vault Altar|Vault Altar]] is used by interacting with [[Vault Rock|a Vault Rock]].  &lt;br /&gt;
It will show you the materials required to create a &#039;&#039;&#039;Vault Crystal&#039;&#039;&#039;.  &lt;br /&gt;
Drop the required materials onto the altar, then add a redstone signal (e.g., a button or lever) to activate it. The altar will produce a &#039;&#039;&#039;Vault Crystal&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Vault Dimension ===  &lt;br /&gt;
Accessing the &#039;&#039;&#039;Vault Dimension&#039;&#039;&#039; requires a [[Vault Portal|Vault Portal]] made of &#039;&#039;&#039;Vault Stone (or its variant)&#039;&#039;&#039; and a completed &#039;&#039;&#039;Vault Crystal&#039;&#039;&#039;.  &lt;br /&gt;
Right-click the crystal on the portal to light it up and enter!&lt;br /&gt;
Inside, you’ll find [[Vault Loot|Vault Loot]] that helps you progress, level up, gear up, and more!&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Note:&#039;&#039;&#039; You cannot heal inside the vault. Use the [[Abilities|Heal Ability]] or [[Vault Potion Modifiers|Vault Potion]].&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Vault Objectives ===  &lt;br /&gt;
Upon entering the &#039;&#039;&#039;Vault Dimension&#039;&#039;&#039;, a GUI will appear at the top of your screen showing a [[Vault Objectives|Vault Objective]].  &lt;br /&gt;
Completing this will grant you additional &#039;&#039;&#039;Vault XP&#039;&#039;&#039; and a &#039;&#039;&#039;Crate&#039;&#039;&#039; with rewards, which can be opened in the overworld.&lt;br /&gt;
&lt;br /&gt;
=== Vault Stat Screen ===  &lt;br /&gt;
The &#039;&#039;&#039;Vault Stat Screen&#039;&#039;&#039; can be opened via a keybind:  &lt;br /&gt;
&amp;lt;code&amp;gt;Go to Options → Controls → Keybinds → Search for &amp;quot;Skill Tree&amp;quot; → Default keybind is &amp;lt;b&amp;gt;H&amp;lt;/b&amp;gt;.&amp;lt;/code&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
This screen shows important information such as:  &lt;br /&gt;
* [[Abilities|Ability Tree]]  &lt;br /&gt;
* [[Talents|Talents]] &lt;br /&gt;
* [[Expertise| Expertise]]&lt;br /&gt;
* [[Research | Unlockable Mods]]&lt;br /&gt;
* [[Prestige Powers| Prestige Powers]]&lt;br /&gt;
... and more.&lt;br /&gt;
&lt;br /&gt;
=== Mods ===  &lt;br /&gt;
Mods are locked behind a system called &#039;&#039;&#039;Knowledge Stars&#039;&#039;&#039;.  &lt;br /&gt;
Once you craft and consume one, head to the &#039;&#039;&#039;Mods Tab&#039;&#039;&#039; in the Vault Stat Screen.  &lt;br /&gt;
Click on [[Research|Mods Tab]] to see available mods you can unlock!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;I hope this guide helps you get started! For more details, explore the Wiki and read the Quest Book!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{VH3}}&lt;/div&gt;</summary>
		<author><name>Commacom</name></author>
	</entry>
	<entry>
		<id>https://wiki.vaulthunters.gg/index.php?title=Magnet&amp;diff=8940</id>
		<title>Magnet</title>
		<link rel="alternate" type="text/html" href="https://wiki.vaulthunters.gg/index.php?title=Magnet&amp;diff=8940"/>
		<updated>2025-10-14T16:09:59Z</updated>

		<summary type="html">&lt;p&gt;Commacom: added the new rarities&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Magnets&#039;&#039;&#039; Found in [[Gilded Chests| Gilded Chests]] essential item to the vault pulling items to the players to make looting easier while providing stats when worn.&lt;br /&gt;
&lt;br /&gt;
The Magnet can be toggled between three settings: &lt;br /&gt;
* Off = the Magnet will not collect items.&lt;br /&gt;
* Void + Pickup = the Magnet will void all Blocks the Vaults are made up of. (Except if exceptions are added in the [[Void Crucible]].)&lt;br /&gt;
* Pickup Only = the Magnet will pickup all items.&lt;br /&gt;
&lt;br /&gt;
== Base Attributes ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Description !! Tiers !! Legendary Tier Values&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Durability&#039;&#039;&#039; || Base durability of the magnet. || &lt;br /&gt;
* Level 0–49: 15,000–23,400  &lt;br /&gt;
* Level 50–100: 23,401–30,000  &lt;br /&gt;
|| Cannot be legendary.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Soulbound&#039;&#039;&#039; || Keeps item upon death in the vault. || &lt;br /&gt;
* Level 0–100: 20% chance  &lt;br /&gt;
|| Cannot be legendary.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Living&#039;&#039;&#039; || Living will level your held/worn gear upon leveling up after a completed vault, or from leveling from a Bounty. || &lt;br /&gt;
* Level 0–100: 2% chance  &lt;br /&gt;
|| Cannot be legendary.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Implicits ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Description !! Tiers !! Legendary Tier Values&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Pickup Range&#039;&#039;&#039; || Increases item pickup range. || &lt;br /&gt;
* Level 0: 3.0–5.0  &lt;br /&gt;
* Level 13: 3.1–7.0  &lt;br /&gt;
* Level 25: 7.1–9.0  &lt;br /&gt;
* Level 38: 9.1–12.0  &lt;br /&gt;
* Level 51: 13.1–15.0  &lt;br /&gt;
* Level 65: 15.1–18.0  &lt;br /&gt;
* Level 76: 18.1–20.0  &lt;br /&gt;
* Level 99: 20.1–25.0  &lt;br /&gt;
|| Cannot be legendary.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Pull Speed&#039;&#039;&#039; || Increases item attraction speed. || &lt;br /&gt;
* Level 0: 5–10  &lt;br /&gt;
* Level 30: 11–15  &lt;br /&gt;
* Level 50: 16–20  &lt;br /&gt;
* Level 85: 21–25  &lt;br /&gt;
|| Cannot be legendary.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Prefix ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Description !! Tiers !! Legendary Tier Values&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mining Speed&#039;&#039;&#039; || Increases block breaking speed. || &lt;br /&gt;
* Level 0: 3.0–8.0  &lt;br /&gt;
* Level 21: 8.1–12.0  &lt;br /&gt;
* Level 40: 12.1–20.0  &lt;br /&gt;
|| &lt;br /&gt;
* Level 0: 12.1–15.0  &lt;br /&gt;
* Level 21: 15.1–18.0  &lt;br /&gt;
* Level 40: 18.1–30.0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Range&#039;&#039;&#039; || Adds extra pickup radius. || &lt;br /&gt;
* Level 0: 1.0–2.5  &lt;br /&gt;
* Level 19: 2.6–4.5  &lt;br /&gt;
* Level 45: 4.6–6.5  &lt;br /&gt;
* Level 70: 6.6–8.5  &lt;br /&gt;
* Level 88: 8.6–10.0  &lt;br /&gt;
|| &lt;br /&gt;
* Level 0: 4.6–6.5  &lt;br /&gt;
* Level 19: 6.6–8.5  &lt;br /&gt;
* Level 45: 8.6–10.0  &lt;br /&gt;
* Level 70: 10.1–11.0  &lt;br /&gt;
* Level 88: 11.1–12.0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Velocity&#039;&#039;&#039; || Increases pull speed of items. || &lt;br /&gt;
* Level 0: 1–3  &lt;br /&gt;
* Level 22: 4–6  &lt;br /&gt;
* Level 38: 7–9  &lt;br /&gt;
* Level 57: 11–13  &lt;br /&gt;
* Level 67: 14–16  &lt;br /&gt;
* Level 89: 17–19  &lt;br /&gt;
|| &lt;br /&gt;
* Level 0: 7–9  &lt;br /&gt;
* Level 22: 11–13  &lt;br /&gt;
* Level 38: 14–16  &lt;br /&gt;
* Level 57: 17–19  &lt;br /&gt;
* Level 67: 20–22  &lt;br /&gt;
* Level 89: 23–24&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Reach&#039;&#039;&#039; || Adds interaction distance. || &lt;br /&gt;
* Level 0: 0.1–0.4  &lt;br /&gt;
* Level 30: 0.41–0.8  &lt;br /&gt;
* Level 43: 0.81–1.0  &lt;br /&gt;
* Level 62: 1.01–1.2  &lt;br /&gt;
* Level 78: 1.21–1.5  &lt;br /&gt;
|| &lt;br /&gt;
* Level 0: 0.81–1.0  &lt;br /&gt;
* Level 30: 1.01–1.2  &lt;br /&gt;
* Level 43: 1.21–1.5  &lt;br /&gt;
* Level 62: 1.51–1.6  &lt;br /&gt;
* Level 78: 1.61–1.75&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Durability&#039;&#039;&#039; || Adds extra durability to magnet. || &lt;br /&gt;
* Level 0: 3000–6000  &lt;br /&gt;
* Level 25: 6001–12000  &lt;br /&gt;
* Level 60: 12001–18000  &lt;br /&gt;
|| &lt;br /&gt;
* Level 0: 12001–15000  &lt;br /&gt;
* Level 25: 15001–18000  &lt;br /&gt;
* Level 60: 18001–24000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Suffix ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Description !! Tiers !! Legendary Tier Values&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Item Quantity&#039;&#039;&#039; || Increases loot quantity. || &lt;br /&gt;
* Level 0–49: 1%–20%  &lt;br /&gt;
* Level 50-84: 21%–40%  &lt;br /&gt;
* Level 85+: 41%–60%  &lt;br /&gt;
||&lt;br /&gt;
* Lvl 0–49: 41%–60% &lt;br /&gt;
* Lvl 50–84: 61%–70% &lt;br /&gt;
* Lvl 85+: 71%–90%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Item Rarity&#039;&#039;&#039; || Boosts loot rarity. || &lt;br /&gt;
* Level 0–49: 5%–30%  &lt;br /&gt;
* Level 50-84: 31%–50%  &lt;br /&gt;
* Level 85+: 51%–70%  &lt;br /&gt;
||&lt;br /&gt;
* Lvl 0–50: 51%–70%&lt;br /&gt;
* Lvl 51–84: 71%–90% &lt;br /&gt;
* Lvl 85+: 91%–125%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Copiously&#039;&#039;&#039; || Chance for extra ore drops. || &lt;br /&gt;
* Level 0–20: 1%–5%  &lt;br /&gt;
* Level 21–45: 6%–10%  &lt;br /&gt;
* Level 46–71: 11%–15%  &lt;br /&gt;
* Level 72–92: 16%–20%  &lt;br /&gt;
* Level 93–100: 21%–25%  &lt;br /&gt;
|&lt;br /&gt;
* Lvl 0–20: 11%–15%&lt;br /&gt;
* Lvl 21–45: 16%–20% &lt;br /&gt;
* Lvl 46–71: 21%–25%&lt;br /&gt;
* Lvl 72–92: 26%–30%&lt;br /&gt;
* Lvl 93–100: 31%–40% &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Soul Chance&#039;&#039;&#039; || Chance to gain soul shards. || &lt;br /&gt;
* Level 0–65: 5%–20%  &lt;br /&gt;
* Level 25–99: 21%–40%  &lt;br /&gt;
* Level 50+: 41%–60%  &lt;br /&gt;
* Level 75+: 61%–80%  &lt;br /&gt;
* Level 100+: 81%–100%   &lt;br /&gt;
|&lt;br /&gt;
* Lvl 0–20: 41%–60%&lt;br /&gt;
* Lvl 21–45: 61%–80%&lt;br /&gt;
* Lvl 46–71: 81%–100% &lt;br /&gt;
* Lvl 72–92: 101%–125%&lt;br /&gt;
* Lvl 93–100: 126%–200%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Trap Disarming&#039;&#039;&#039; || Chance to disarm trapped chests. || &lt;br /&gt;
* Level 0–49: 5%–20%  &lt;br /&gt;
* Level 25+: 21%–25%  &lt;br /&gt;
* Level 50+: 26%–50%  &lt;br /&gt;
* Level 75+: 51%–75%  &lt;br /&gt;
* Level 100+: 76%–100%  &lt;br /&gt;
|&lt;br /&gt;
* Lvl 0–20: 26%–50%&lt;br /&gt;
* Lvl 21–45: 51%–75%&lt;br /&gt;
* Lvl 46–71: 76%–100%&lt;br /&gt;
* Lvl 72–92: 101%–125%&lt;br /&gt;
* Lvl 93–100: 126%–200%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{VH3}}&lt;/div&gt;</summary>
		<author><name>Commacom</name></author>
	</entry>
	<entry>
		<id>https://wiki.vaulthunters.gg/index.php?title=Seasonal_Themes&amp;diff=8931</id>
		<title>Seasonal Themes</title>
		<link rel="alternate" type="text/html" href="https://wiki.vaulthunters.gg/index.php?title=Seasonal_Themes&amp;diff=8931"/>
		<updated>2025-10-14T15:39:02Z</updated>

		<summary type="html">&lt;p&gt;Commacom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Seasonal Themes&#039;&#039;&#039; are limited-time themes that can only appear  as random themes during specific times of the year. They can even have higher chances on specific Days.&lt;br /&gt;
 &lt;br /&gt;
They can include unique cosmetic rewards that are only unlockable in this theme.&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#E67E22;&amp;quot;&amp;gt;Current Seasonal Theme: Spooky (Gloom)&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Gloom Theme&#039;&#039;&#039; celebrates the spooky season with dark, eerie visuals and exclusive cosmetics. This Theme has an increased chance to appear on the 31st of October.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:90%;&amp;quot;&lt;br /&gt;
! &lt;br /&gt;
! Transmog&lt;br /&gt;
! Gear Slot / Type&lt;br /&gt;
! How to Unlock&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;The Screws&#039;&#039;&#039;&lt;br /&gt;
| Helmet&lt;br /&gt;
| ???&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;Jack-o-Belly&#039;&#039;&#039;&lt;br /&gt;
| Chestplate&lt;br /&gt;
| ???&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;Pumpers&#039;&#039;&#039;&lt;br /&gt;
| Boots&lt;br /&gt;
| ???&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;The Raven&#039;&#039;&#039;&lt;br /&gt;
| Axe&lt;br /&gt;
| ???&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;Skeleton Husky&#039;&#039;&#039;&lt;br /&gt;
| Husky Companion&lt;br /&gt;
| ???&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;See also:&#039;&#039;&#039; &lt;br /&gt;
* [[Augment|Themes]] &lt;br /&gt;
* [[Transmogs]] &lt;br /&gt;
* [[Companion Models]]&lt;br /&gt;
&lt;br /&gt;
{{VH3}}&lt;/div&gt;</summary>
		<author><name>Commacom</name></author>
	</entry>
	<entry>
		<id>https://wiki.vaulthunters.gg/index.php?title=Vault_Compass&amp;diff=8930</id>
		<title>Vault Compass</title>
		<link rel="alternate" type="text/html" href="https://wiki.vaulthunters.gg/index.php?title=Vault_Compass&amp;diff=8930"/>
		<updated>2025-10-14T15:38:49Z</updated>

		<summary type="html">&lt;p&gt;Commacom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Vault Compass&#039;&#039;&#039; is a [[Research|Research]] that allows the player to locate specific points of interest within the Vault.  &lt;br /&gt;
By default, it points toward the Vault Exit, but once the player fulfills certain discovery milestones, new target types become available.&lt;br /&gt;
&lt;br /&gt;
Changing the target inside a Vault costs &#039;&#039;10% of the player&#039;s total health&#039;&#039;, just like consuming a [[Vault Fruit|Vault Fruit]].  &lt;br /&gt;
However, targets can be changed freely and without penalty &#039;&#039;&#039;outside&#039;&#039;&#039; of a Vault.&lt;br /&gt;
&lt;br /&gt;
Upon fully discovering a Target the Compass will spin randomly. (Just like a normal Compass in the Nether)&lt;br /&gt;
&lt;br /&gt;
== Unlockable Targets ==&lt;br /&gt;
&lt;br /&gt;
Each new target becomes available after the player fulfills its associated requirement.  &lt;br /&gt;
Once unlocked, the player can switch between them before or during a Vault (at the cost mentioned above).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:70%; text-align:center;&amp;quot;&lt;br /&gt;
! Target Type&lt;br /&gt;
! Requirement to Unlock&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Vault Exit&#039;&#039;&#039;&lt;br /&gt;
| Default&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Unopened Treasure Door&#039;&#039;&#039;&lt;br /&gt;
| Open 10 Treasure Doors&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Companion Egg&#039;&#039;&#039;&lt;br /&gt;
| Find 1 [[Vault Companions|Companion Egg]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Undiscovered Ore Room&#039;&#039;&#039;&lt;br /&gt;
| Discover 500 Ore Rooms (includes Chromatic and Diamond Caves)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Undiscovered Challenge Room&#039;&#039;&#039;&lt;br /&gt;
| Discover 250 Challenge Rooms&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Non-Completed God Altar&#039;&#039;&#039;&lt;br /&gt;
| Complete 25 God Altars&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Objective Pillar&#039;&#039;&#039;&lt;br /&gt;
| Complete 100 Vaults&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Unopened Dungeon Door&#039;&#039;&#039;&lt;br /&gt;
| Open 25 Dungeon Doors&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{VH3}}&lt;/div&gt;</summary>
		<author><name>Commacom</name></author>
	</entry>
	<entry>
		<id>https://wiki.vaulthunters.gg/index.php?title=Seasonal_Themes&amp;diff=8927</id>
		<title>Seasonal Themes</title>
		<link rel="alternate" type="text/html" href="https://wiki.vaulthunters.gg/index.php?title=Seasonal_Themes&amp;diff=8927"/>
		<updated>2025-10-14T15:35:12Z</updated>

		<summary type="html">&lt;p&gt;Commacom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= &amp;lt;span style=&amp;quot;color:#FFA502;&amp;quot;&amp;gt; Seasonal Themes &amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Seasonal Themes&#039;&#039;&#039; are limited-time themes that can only appear  as random themes during specific times of the year. They can even have higher chances on specific Days.&lt;br /&gt;
 &lt;br /&gt;
They can include unique cosmetic rewards that are only unlockable in this theme.&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#E67E22;&amp;quot;&amp;gt;Current Seasonal Theme: Spooky (Gloom)&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Gloom Theme&#039;&#039;&#039; celebrates the spooky season with dark, eerie visuals and exclusive cosmetics. This Theme has an increased chance to appear on the 31st of October.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:90%;&amp;quot;&lt;br /&gt;
! &lt;br /&gt;
! Transmog&lt;br /&gt;
! Gear Slot / Type&lt;br /&gt;
! How to Unlock&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;The Screws&#039;&#039;&#039;&lt;br /&gt;
| Helmet&lt;br /&gt;
| ???&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;Jack-o-Belly&#039;&#039;&#039;&lt;br /&gt;
| Chestplate&lt;br /&gt;
| ???&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;Pumpers&#039;&#039;&#039;&lt;br /&gt;
| Boots&lt;br /&gt;
| ???&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;The Raven&#039;&#039;&#039;&lt;br /&gt;
| Axe&lt;br /&gt;
| ???&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;Skeleton Husky&#039;&#039;&#039;&lt;br /&gt;
| Husky Companion&lt;br /&gt;
| ???&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;See also:&#039;&#039;&#039; &lt;br /&gt;
* [[Augment|Themes]] &lt;br /&gt;
* [[Transmogs]] &lt;br /&gt;
* [[Companion Models]]&lt;br /&gt;
&lt;br /&gt;
{{VH3}}&lt;/div&gt;</summary>
		<author><name>Commacom</name></author>
	</entry>
	<entry>
		<id>https://wiki.vaulthunters.gg/index.php?title=Vault_Compass&amp;diff=8925</id>
		<title>Vault Compass</title>
		<link rel="alternate" type="text/html" href="https://wiki.vaulthunters.gg/index.php?title=Vault_Compass&amp;diff=8925"/>
		<updated>2025-10-14T15:34:37Z</updated>

		<summary type="html">&lt;p&gt;Commacom: added the text for the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= &amp;lt;span style=&amp;quot;color:#FFA502;&amp;quot;&amp;gt;Vault Compass &amp;lt;/span&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Vault Compass&#039;&#039;&#039; is a [[Research|Research]] that allows the player to locate specific points of interest within the Vault.  &lt;br /&gt;
By default, it points toward the Vault Exit, but once the player fulfills certain discovery milestones, new target types become available.&lt;br /&gt;
&lt;br /&gt;
Changing the target inside a Vault costs &#039;&#039;10% of the player&#039;s total health&#039;&#039;, just like consuming a [[Vault Fruit|Vault Fruit]].  &lt;br /&gt;
However, targets can be changed freely and without penalty &#039;&#039;&#039;outside&#039;&#039;&#039; of a Vault.&lt;br /&gt;
&lt;br /&gt;
Upon fully discovering a Target the Compass will spin randomly. (Just like a normal Compass in the Nether)&lt;br /&gt;
&lt;br /&gt;
== Unlockable Targets ==&lt;br /&gt;
&lt;br /&gt;
Each new target becomes available after the player fulfills its associated requirement.  &lt;br /&gt;
Once unlocked, the player can switch between them before or during a Vault (at the cost mentioned above).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:70%; text-align:center;&amp;quot;&lt;br /&gt;
! Target Type&lt;br /&gt;
! Requirement to Unlock&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Vault Exit&#039;&#039;&#039;&lt;br /&gt;
| Default&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Unopened Treasure Door&#039;&#039;&#039;&lt;br /&gt;
| Open 10 Treasure Doors&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Companion Egg&#039;&#039;&#039;&lt;br /&gt;
| Find 1 [[Vault Companions|Companion Egg]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Undiscovered Ore Room&#039;&#039;&#039;&lt;br /&gt;
| Discover 500 Ore Rooms (includes Chromatic and Diamond Caves)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Undiscovered Challenge Room&#039;&#039;&#039;&lt;br /&gt;
| Discover 250 Challenge Rooms&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Non-Completed God Altar&#039;&#039;&#039;&lt;br /&gt;
| Complete 25 God Altars&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Objective Pillar&#039;&#039;&#039;&lt;br /&gt;
| Complete 100 Vaults&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Unopened Dungeon Door&#039;&#039;&#039;&lt;br /&gt;
| Open 25 Dungeon Doors&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{VH3}}&lt;/div&gt;</summary>
		<author><name>Commacom</name></author>
	</entry>
</feed>