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* Level 50: 4701–6200 | * Level 50: 4701–6200 | ||
* Level 70: 6201–8000 | * Level 70: 6201–8000 | ||
|| Cannot be legendary. | |||
|- | |- | ||
| '''Soulbound''' || Keeps item on death. || | | '''Soulbound''' || Keeps item on death. || | ||
* Level 0–100: 20% chance | * Level 0–100: 20% chance | ||
||Cannot be legendary. | |||
|- | |- | ||
| '''Living''' || Auto-upgrades to user level. || | | '''Living''' || Auto-upgrades to user level. || | ||
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* Level 50: 20%–70% | * Level 50: 20%–70% | ||
* Level 65: 20%–80% | * Level 65: 20%–80% | ||
|| Cannot be legendary. | |||
|- | |||
|} | |} | ||
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* Level 95: 49.0–52.0 | * Level 95: 49.0–52.0 | ||
* Level 100: 53.0–60.0 | * Level 100: 53.0–60.0 | ||
|| Cannot be legendary. | |||
|- | |- | ||
| '''Attack Speed''' || Swing speed modifier. || | | '''Attack Speed''' || Swing speed modifier. || | ||
* Level 0: -3.0 to -2.9 | * Level 0: -3.0 to -2.9 | ||
* Level 50: -2.89 to -2.7 | * Level 50: -2.89 to -2.7 | ||
|| Cannot be legendary. | |||
|} | |} | ||
===Prefix=== | |||
{| class="wikitable" | {| class="wikitable" | ||
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* Level 80: 9 hits | * Level 80: 9 hits | ||
|} | |} | ||
===Suffix=== | |||
{| class="wikitable" | {| class="wikitable" |
Latest revision as of 10:22, 29 June 2025
Axes
See also: Weapons
Base Attributes
Name | Description | Tiers | Legendary Tiers values |
---|---|---|---|
Durability | Base durability. |
|
Cannot be legendary. |
Soulbound | Keeps item on death. |
|
Cannot be legendary. |
Living | Auto-upgrades to user level. |
| |
Double Damage Chance | Chance for double damage. |
|
Cannot be legendary. |
Implicits
Name | Description | Tiers | Legendary Tiers Values |
---|---|---|---|
Attack Damage | Base weapon damage. |
|
Cannot be legendary. |
Attack Speed | Swing speed modifier. |
|
Cannot be legendary. |
Prefix
Name | Description | Tiers | Legendary Tiers Values |
---|---|---|---|
Heart Frag Chance | Drops heart fragments on hit. |
|
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Soul Quantity | Increases soul shards. |
|
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Champion Damage | Bonus vs Champions. |
|
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Horde Damage | Bonus vs Hordes. |
|
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Tank Damage | Bonus vs Tanks. |
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Dweller Damage | Bonus vs Dwellers. |
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Dungeon Damage | Bonus in Dungeons. |
|
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Assassin Damage | Bonus vs Assassins. |
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Attack Damage | Flat damage increase. |
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Chaining Attack | Chains to nearby enemies. |
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Suffix
Name | Description | Tiers | Legendary Tier Values |
---|---|---|---|
Durability | Increases item durability. |
|
Cannot be legendary |
Healing Cloud | Creates healing cloud on hit. |
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Poison Cloud | Creates poison cloud on hit. |
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Slowness Cloud | Creates slowness cloud on hit. |
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Fear Cloud | Creates fear cloud on hit. |
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Chilling Cloud | Creates chilling cloud on hit. |
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Attack Speed | Increases attack speed. |
|
Cannot be legendary. |
Attack Range | Increases attack range. |
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Stun Chance | Chance to stun on hit. |
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Shocking Hit | Chance to shock on hit. |
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Lucky Hit | Chance for lucky hit. |
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