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Focus (gear): Difference between revisions

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tbc
{{See also|Weapons}}
== Base Attributes ==
===Base Attributes ===
{| class="wikitable"
{| class="wikitable"
! Name !! Description !! Tiers !! Can be Legendary?
! Name !! Description !! Tiers !! Legendary Tier Values
|-
|-
| '''Durability''' || Base durability. ||  
| '''Durability''' || Base durability. ||  
Line 8: Line 8:
* Level 21: 801–1600
* Level 21: 801–1600
* Level 60: 1601–2400
* Level 60: 1601–2400
|| No
|| Cannot be legendary.
|-
|-
| '''Soulbound''' || Keeps item on death. ||  
| '''Soulbound''' || Keeps item on death. ||  
* Level 0–100: 20% chance
* Level 0–100: 20% chance
|| No
|| Cannot be legendary.
|-
|-
| '''Living''' || Auto-upgrades to user level. ||  
| '''Living''' || Auto-upgrades to user level. ||  
* Level 0–100: 2% chance
* Level 0–100: 2% chance
|| No
|| Cannot be legendary.
|}
|}


== Implicits ==
=== Implicits ===
{| class="wikitable"
{| class="wikitable"
! Name !! Description !! Tiers !! Can be Legendary?
! Name !! Description !! Tiers !! Legendary Tier Values
|-
|-
| '''Mana''' || Increases maximum mana. ||  
| '''Mana''' || Increases maximum mana. ||  
Line 29: Line 29:
* Level 70: 71–90
* Level 70: 71–90
* Level 96: 91–100
* Level 96: 91–100
|| Cannot be legendary.
|}
|}


== Prefix ==
=== Prefix ===
{| class="wikitable"
{| class="wikitable"
! Name !! Description !! Tiers !! Can be Legendary?
! Name !! Description !! Tiers !! Legendary Tier Values
|-
|-
| '''Soul Quantity''' || Increases soul shards. ||  
| '''Soul Quantity''' || Increases soul shards. ||  
Line 40: Line 41:
* Level 45: 31%–40%
* Level 45: 31%–40%
* Level 75: 41%–50%
* Level 75: 41%–50%
||
* Level 0: 31%–40%
* Level 28: 41%–50%
* Level 45: 51%–70%
* Level 75: 71%–100%
|-
|-
| '''Random Ability +1''' || Grants +1 to a random ability. ||  
| '''Random Ability''' || Random ability level bonus ||
* Level 0: +1
* Level 0: +1 level
||  
* Level 0: +2 levels
|}
|}


== Suffix ==
===Suffix===
 
{| class="wikitable"
{| class="wikitable"
! Name !! Description !! Tiers !! Can be Legendary?
! Name !! Description !! Tiers !! Legendary Tiers values
|-
|-
| '''Mana Regen''' || Increases mana regeneration. ||  
| '''Mana Regen''' || Increases mana regeneration. ||  
Line 58: Line 67:
* Level 81: 71%–80%
* Level 81: 71%–80%
* Level 92: 81%–100%
* Level 92: 81%–100%
||
* Level 0: 31%–40%
* Level 23: 41%–50%
* Level 34: 51%–60%
* Level 46: 61%–70%
* Level 55: 71%–80%
* Level 67: 81%–100%
* Level 81: 101%–130%
* Level 92: 131%–200%
|-
|-
| '''Healing Effectiveness''' || Enhances healing. ||  
| '''Healing Effectiveness''' || Enhances healing. ||  
Line 66: Line 84:
* Level 82: 33%–37%
* Level 82: 33%–37%
* Level 98: 38%–42%
* Level 98: 38%–42%
||
* Level 0: 19%–26%
* Level 25: 27%–32%
* Level 46: 33%–37%
* Level 66: 38%–42%
* Level 82: 43%–55%
* Level 98: 56%–70%
|-
|-
| '''Lucky Hit Chance''' || Chance for lucky hits. ||  
| '''Lucky Hit Chance''' || Chance for lucky hits. ||  
Line 71: Line 96:
* Level 50: 7%–8%
* Level 50: 7%–8%
* Level 75: 9%–10%
* Level 75: 9%–10%
||
* Level 25: 9%–10%
* Level 50: 11%–12%
* Level 75: 14%–16%
* Level 101: 17%–20%
|-
|-
| '''Trap Disarming''' || Chance to disarm traps. ||  
| '''Trap Disarming''' || Chance to disarm traps. ||  
Line 77: Line 107:
* Level 50: 10%–12%
* Level 50: 10%–12%
* Level 80: 13%–15%
* Level 80: 13%–15%
||
* Level 0: 10%–12%
* Level 36: 13%–15%
* Level 50: 16%–19%
* Level 80: 20%–25%
|-
|-
| '''Durability''' || Increases durability. ||  
| '''Durability''' || Increases durability. ||  
Line 84: Line 119:
* Level 67: 2401–3200
* Level 67: 2401–3200
* Level 89: 3201–4000
* Level 89: 3201–4000
||
* Level 11: 1601–2400
* Level 28: 2401–3200
* Level 46: 3201–4000
* Level 67: 4001–6000
* Level 89: 6001–8000
|-
|-
| '''Cooldown Reduction''' || Reduces cooldowns. ||  
| '''Cooldown Reduction''' || Reduces cooldowns. ||  
Line 92: Line 133:
* Level 85: 22%–25%
* Level 85: 22%–25%
* Level 92: 26%–28%
* Level 92: 26%–28%
||
* Level 0: 12%–16%
* Level 22: 17%–21%
* Level 43: 22%–25%
* Level 70: 26%–28%
* Level 85: 29%–32%
* Level 92: 33%–36%
|}
|}

Revision as of 06:17, 30 June 2025

See also: Weapons

Base Attributes

Name Description Tiers Legendary Tier Values
Durability Base durability.
  • Level 0: 400–800
  • Level 21: 801–1600
  • Level 60: 1601–2400
Cannot be legendary.
Soulbound Keeps item on death.
  • Level 0–100: 20% chance
Cannot be legendary.
Living Auto-upgrades to user level.
  • Level 0–100: 2% chance
Cannot be legendary.

Implicits

Name Description Tiers Legendary Tier Values
Mana Increases maximum mana.
  • Level 0: 10–20
  • Level 22: 21–40
  • Level 52: 41–70
  • Level 70: 71–90
  • Level 96: 91–100
Cannot be legendary.

Prefix

Name Description Tiers Legendary Tier Values
Soul Quantity Increases soul shards.
  • Level 0: 10%–20%
  • Level 28: 21%–30%
  • Level 45: 31%–40%
  • Level 75: 41%–50%
  • Level 0: 31%–40%
  • Level 28: 41%–50%
  • Level 45: 51%–70%
  • Level 75: 71%–100%
Random Ability Random ability level bonus
  • Level 0: +1 level
  • Level 0: +2 levels

Suffix

Name Description Tiers Legendary Tiers values
Mana Regen Increases mana regeneration.
  • Level 0: 10%–20%
  • Level 23: 21%–30%
  • Level 34: 31%–40%
  • Level 46: 41%–50%
  • Level 55: 51%–60%
  • Level 67: 61%–70%
  • Level 81: 71%–80%
  • Level 92: 81%–100%
  • Level 0: 31%–40%
  • Level 23: 41%–50%
  • Level 34: 51%–60%
  • Level 46: 61%–70%
  • Level 55: 71%–80%
  • Level 67: 81%–100%
  • Level 81: 101%–130%
  • Level 92: 131%–200%
Healing Effectiveness Enhances healing.
  • Level 0: 5%–10%
  • Level 25: 11%–18%
  • Level 46: 19%–26%
  • Level 66: 27%–32%
  • Level 82: 33%–37%
  • Level 98: 38%–42%
  • Level 0: 19%–26%
  • Level 25: 27%–32%
  • Level 46: 33%–37%
  • Level 66: 38%–42%
  • Level 82: 43%–55%
  • Level 98: 56%–70%
Lucky Hit Chance Chance for lucky hits.
  • Level 25: 4%–6%
  • Level 50: 7%–8%
  • Level 75: 9%–10%
  • Level 25: 9%–10%
  • Level 50: 11%–12%
  • Level 75: 14%–16%
  • Level 101: 17%–20%
Trap Disarming Chance to disarm traps.
  • Level 0: 4%–6%
  • Level 36: 7%–9%
  • Level 50: 10%–12%
  • Level 80: 13%–15%
  • Level 0: 10%–12%
  • Level 36: 13%–15%
  • Level 50: 16%–19%
  • Level 80: 20%–25%
Durability Increases durability.
  • Level 11: 400–800
  • Level 28: 801–1600
  • Level 46: 1601–2400
  • Level 67: 2401–3200
  • Level 89: 3201–4000
  • Level 11: 1601–2400
  • Level 28: 2401–3200
  • Level 46: 3201–4000
  • Level 67: 4001–6000
  • Level 89: 6001–8000
Cooldown Reduction Reduces cooldowns.
  • Level 0: 5%–7%
  • Level 22: 8%–11%
  • Level 43: 12%–16%
  • Level 70: 17%–21%
  • Level 85: 22%–25%
  • Level 92: 26%–28%
  • Level 0: 12%–16%
  • Level 22: 17%–21%
  • Level 43: 22%–25%
  • Level 70: 26%–28%
  • Level 85: 29%–32%
  • Level 92: 33%–36%