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Vault Wands: Difference between revisions

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tbc
==Vault Wands==
== Base Attributes ==
 
 
=== Base Attributes ===
{| class="wikitable"
{| class="wikitable"
! Name !! Description !! Tiers !! Can be Legendary?
! Name !! Description !! Tiers !! Legendary Tiers values
|-
|-
| '''Durability''' || Base durability. ||  
| '''Durability''' || Base durability. ||  
Line 8: Line 10:
* Level 21: 801–1600
* Level 21: 801–1600
* Level 60: 1601–2400
* Level 60: 1601–2400
|| No
|| Cannot be legendary.
|-
|-
| '''Soulbound''' || Keeps item on death. ||  
| '''Soulbound''' || Keeps item on death. ||  
* Level 0–100: 20% chance
* Level 0–100: 20% chance
|| No
|| Cannot be legendary.
|-
|-
| '''Living''' || Auto-upgrades to user level. ||  
| '''Living''' || Auto-upgrades to user level. ||  
* Level 0–100: 2% chance
* Level 0–100: 2% chance
|| No
|| Cannot be legendary.
|}
|}


== Implicits ==
=== Implicits ===
{| class="wikitable"
{| class="wikitable"
! Name !! Description !! Tiers !! Can be Legendary?
! Name !! Description !! Tiers !! Legendary Tier Values
|-
|-
| '''Ability Power''' || Increases spell damage. ||  
| '''Ability Power''' || Increases spell damage. ||  
Line 33: Line 35:
* Level 83: 41.0–45.0
* Level 83: 41.0–45.0
* Level 96: 46.0–50.0
* Level 96: 46.0–50.0
|| Cannot be legendary.
|}
|}


== Prefix ==
=== Prefix ===
{| class="wikitable"
{| class="wikitable"
! Name !! Description !! Tiers !! Can be Legendary?
! Name !! Description !! Tiers !! Legendary Tiers values
|-
|-
| '''Soul Quantity''' || Increases soul shards. ||  
| '''Soul Chance''' || Increases soul chance. ||  
* Level 0: 10%–20%
* Level 0: 10%–20%
* Level 28: 21%–30%
* Level 28: 21%–30%
* Level 45: 31%–40%
* Level 45: 31%–40%
* Level 75: 41%–50%
* Level 75: 41%–50%
||
* Level 0: 31%–40%
* Level 28: 41%–50%
* Level 45: 51%–70%
* Level 75: 71%–100%
|-
|-
| '''Ability Power %''' || Increases ability power. ||  
| '''Ability Power''' || Increases ability power. ||  
* Level 0: 4%–7%
* Level 0: 4%–7%
* Level 42: 8%–11%
* Level 42: 8%–11%
* Level 68: 12%–15%
* Level 68: 12%–15%
* Level 87: 16%–20%
* Level 87: 16%–20%
||
* Level 0: 12%–15%
* Level 42: 16%–20%
* Level 68: 21%–30%
* Level 87: 31%–50%
|-
|-
| '''Random Ability +1''' || Grants +1 to a random ability. ||  
| '''Ability Level''' || Increases random ability level. ||  
* Level 0: +1
* Level 0: +1
||
* Level 0: +2
|}
|}


=== Suffix ===
=== Suffix ===
{| class="wikitable"
{| class="wikitable"
! Name !! Description !! Tiers !! Can be Legendary?
! Name !! Description !! Tiers !! Legendary Tiers values
|-
| '''Healing Cloud''' || Creates healing clouds on hit. ||
* Level 0: Instant Health I (2s)
* Level 32: Instant Health I (3s)
* Level 64: Instant Health I (4s)
||
* Level 0: Instant Health I (4s)
* Level 32: Instant Health I (5s)
* Level 64: Instant Health I (6s)
|-
| '''Poison Cloud''' || Creates poison clouds on hit. ||
* Level 0: Poison IV (3s)
* Level 32: Poison VI (4s)
* Level 64: Poison VIII (5s)
||
* Level 0: Poison VIII (5s)
* Level 32: Poison X (6s)
* Level 64: Poison XIII (7.5s)
|-
| '''Slowness Cloud''' || Creates slowness clouds on hit. ||
* Level 0: Slowness I (7s)
* Level 32: Slowness I (8s)
* Level 64: Slowness I (10s)
||
* Level 0: Slowness I (10s)
* Level 32: Slowness II (12s)
* Level 64: Slowness II (15s)
|-
| '''Fear Cloud''' || Creates fear clouds on hit. ||
* Level 0: Fear (3s)
* Level 32: Fear (4s)
* Level 64: Fear (5s)
||
* Level 0: Fear (5s)
* Level 32: Fear (6s)
* Level 64: Fear (7.5s)
|-
| '''Chilling Cloud''' || Creates chilling clouds on hit. ||
* Level 0: Chilled (7s)
* Level 32: Chilled (8s)
* Level 64: Chilled (10s)
||
* Level 0: Chilled (10s)
* Level 32: Chilled I (12s)
* Level 64: Chilled I (15s)
|-
| '''Area of Effect''' || Increases effect radius. ||
* Level 0: 3%-7%
* Level 40: 8%-11%
* Level 63: 12%-16%
* Level 89: 17%-20%
||
* Level 0: 12%-16%
* Level 40: 17%-20%
* Level 63: 21%-26%
* Level 89: 27%-32%
|-
| '''Cooldown Reduction''' || Reduces ability cooldowns. ||
* Level 0: 5%-7%
* Level 22: 8%-11%
* Level 43: 12%-16%
* Level 70: 17%-21%
* Level 85: 22%-25%
* Level 92: 26%-28%
||
* Level 0: 12%-16%
* Level 22: 17%-21%
* Level 43: 22%-25%
* Level 70: 26%-28%
* Level 85: 29%-32%
* Level 92: 33%-36%
|-
|-
| '''Healing Effectiveness''' || Enhances healing. ||  
| '''Healing Effectiveness''' || Increases healing power. ||  
* Level 0: 5%–10%
* Level 0: 5%-10%
* Level 25: 11%–18%
* Level 25: 11%-18%
* Level 46: 19%–26%
* Level 46: 19%-26%
* Level 66: 27%–32%
* Level 66: 27%-32%
* Level 82: 33%–37%
* Level 82: 33%-37%
* Level 98: 38%–42%
* Level 98: 38%-42%
||
* Level 0: 19%-26%
* Level 25: 27%-32%
* Level 46: 33%-37%
* Level 66: 38%-42%
* Level 82: 43%-55%
* Level 98: 56%-70%
|-
|-
| '''Durability''' || Increases durability. ||  
| '''Durability''' || Increases item durability. ||  
* Level 11: 400–800
* Level 11: 400-800
* Level 28: 801–1600
* Level 28: 801-1600
* Level 46: 1601–2400
* Level 46: 1601-2400
* Level 67: 2401–3200
* Level 67: 2401-3200
* Level 89: 3201–4000
* Level 89: 3201-4000
||
* Level 11: 1601-2400
* Level 28: 2401-3200
* Level 46: 3201-4000
* Level 67: 4001-6000
* Level 89: 6001-8000
|-
|-
| '''Lucky Hit Chance''' || Chance for lucky hits. ||  
| '''Lucky Hit Chance''' || Chance for lucky hits. ||  
* Level 0: 4%–6%
* Level 0: 4%-6%
* Level 50: 7%–8%
* Level 50: 7%-8%
* Level 75: 9%–10%
* Level 75: 9%-10%
||
* Level 0: 9%-10%
* Level 50: 14%-16%
* Level 75: 17%-20%
|-
|-
| '''Effect Duration''' || Extends effect durations. ||  
| '''Effect Duration''' || Increases effect duration. ||  
* Level 20: 3%–5%
* Level 20: 3%-5%
* Level 39: 6%–8%
* Level 39: 6%-8%
* Level 59: 9%–11%
* Level 59: 9%-11%
* Level 70: 12%–14%
* Level 70: 12%-14%
* Level 85: 15%–17%
* Level 85: 15%-17%
* Level 92: 18%–20%
* Level 92: 18%-20%
||
* Level 20: 9%-11%
* Level 39: 12%-14%
* Level 59: 15%-17%
* Level 70: 18%-20%
* Level 85: 21%-30%
* Level 92: 31%-40%
|}
|}

Revision as of 06:19, 30 June 2025

Vault Wands

Base Attributes

Name Description Tiers Legendary Tiers values
Durability Base durability.
  • Level 0: 400–800
  • Level 21: 801–1600
  • Level 60: 1601–2400
Cannot be legendary.
Soulbound Keeps item on death.
  • Level 0–100: 20% chance
Cannot be legendary.
Living Auto-upgrades to user level.
  • Level 0–100: 2% chance
Cannot be legendary.

Implicits

Name Description Tiers Legendary Tier Values
Ability Power Increases spell damage.
  • Level 0: 5.0–10.0
  • Level 11: 11.0–15.0
  • Level 25: 16.0–20.0
  • Level 38: 21.0–25.0
  • Level 50: 26.0–30.0
  • Level 61: 31.0–35.0
  • Level 70: 36.0–40.0
  • Level 83: 41.0–45.0
  • Level 96: 46.0–50.0
Cannot be legendary.

Prefix

Name Description Tiers Legendary Tiers values
Soul Chance Increases soul chance.
  • Level 0: 10%–20%
  • Level 28: 21%–30%
  • Level 45: 31%–40%
  • Level 75: 41%–50%
  • Level 0: 31%–40%
  • Level 28: 41%–50%
  • Level 45: 51%–70%
  • Level 75: 71%–100%
Ability Power Increases ability power.
  • Level 0: 4%–7%
  • Level 42: 8%–11%
  • Level 68: 12%–15%
  • Level 87: 16%–20%
  • Level 0: 12%–15%
  • Level 42: 16%–20%
  • Level 68: 21%–30%
  • Level 87: 31%–50%
Ability Level Increases random ability level.
  • Level 0: +1
  • Level 0: +2

Suffix

Name Description Tiers Legendary Tiers values
Healing Cloud Creates healing clouds on hit.
  • Level 0: Instant Health I (2s)
  • Level 32: Instant Health I (3s)
  • Level 64: Instant Health I (4s)
  • Level 0: Instant Health I (4s)
  • Level 32: Instant Health I (5s)
  • Level 64: Instant Health I (6s)
Poison Cloud Creates poison clouds on hit.
  • Level 0: Poison IV (3s)
  • Level 32: Poison VI (4s)
  • Level 64: Poison VIII (5s)
  • Level 0: Poison VIII (5s)
  • Level 32: Poison X (6s)
  • Level 64: Poison XIII (7.5s)
Slowness Cloud Creates slowness clouds on hit.
  • Level 0: Slowness I (7s)
  • Level 32: Slowness I (8s)
  • Level 64: Slowness I (10s)
  • Level 0: Slowness I (10s)
  • Level 32: Slowness II (12s)
  • Level 64: Slowness II (15s)
Fear Cloud Creates fear clouds on hit.
  • Level 0: Fear (3s)
  • Level 32: Fear (4s)
  • Level 64: Fear (5s)
  • Level 0: Fear (5s)
  • Level 32: Fear (6s)
  • Level 64: Fear (7.5s)
Chilling Cloud Creates chilling clouds on hit.
  • Level 0: Chilled (7s)
  • Level 32: Chilled (8s)
  • Level 64: Chilled (10s)
  • Level 0: Chilled (10s)
  • Level 32: Chilled I (12s)
  • Level 64: Chilled I (15s)
Area of Effect Increases effect radius.
  • Level 0: 3%-7%
  • Level 40: 8%-11%
  • Level 63: 12%-16%
  • Level 89: 17%-20%
  • Level 0: 12%-16%
  • Level 40: 17%-20%
  • Level 63: 21%-26%
  • Level 89: 27%-32%
Cooldown Reduction Reduces ability cooldowns.
  • Level 0: 5%-7%
  • Level 22: 8%-11%
  • Level 43: 12%-16%
  • Level 70: 17%-21%
  • Level 85: 22%-25%
  • Level 92: 26%-28%
  • Level 0: 12%-16%
  • Level 22: 17%-21%
  • Level 43: 22%-25%
  • Level 70: 26%-28%
  • Level 85: 29%-32%
  • Level 92: 33%-36%
Healing Effectiveness Increases healing power.
  • Level 0: 5%-10%
  • Level 25: 11%-18%
  • Level 46: 19%-26%
  • Level 66: 27%-32%
  • Level 82: 33%-37%
  • Level 98: 38%-42%
  • Level 0: 19%-26%
  • Level 25: 27%-32%
  • Level 46: 33%-37%
  • Level 66: 38%-42%
  • Level 82: 43%-55%
  • Level 98: 56%-70%
Durability Increases item durability.
  • Level 11: 400-800
  • Level 28: 801-1600
  • Level 46: 1601-2400
  • Level 67: 2401-3200
  • Level 89: 3201-4000
  • Level 11: 1601-2400
  • Level 28: 2401-3200
  • Level 46: 3201-4000
  • Level 67: 4001-6000
  • Level 89: 6001-8000
Lucky Hit Chance Chance for lucky hits.
  • Level 0: 4%-6%
  • Level 50: 7%-8%
  • Level 75: 9%-10%
  • Level 0: 9%-10%
  • Level 50: 14%-16%
  • Level 75: 17%-20%
Effect Duration Increases effect duration.
  • Level 20: 3%-5%
  • Level 39: 6%-8%
  • Level 59: 9%-11%
  • Level 70: 12%-14%
  • Level 85: 15%-17%
  • Level 92: 18%-20%
  • Level 20: 9%-11%
  • Level 39: 12%-14%
  • Level 59: 15%-17%
  • Level 70: 18%-20%
  • Level 85: 21%-30%
  • Level 92: 31%-40%