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==Vault Shields== | |||
{{See also|Weapons}} | |||
===Base Attribute=== | |||
{| class="wikitable" | |||
! Name !! Description !! Tiers !! Legendary Tiers values | |||
|- | |||
| '''Durability''' || Base durability. || | |||
* Level 0–20: 1040–2080 | |||
* Level 21–41: 2081–3120 | |||
* Level 42–62: 3121–4160 | |||
* Level 63–87: 4161–5200 | |||
* Level 88+: 5201–6500 | |||
|| Cannot be legendary. | |||
|- | |||
| '''Soulbound''' || Keeps item on death. || | |||
* Level 0–100: 20% chance | |||
|| Cannot be legendary. | |||
|- | |||
| '''Living''' || Auto-upgrades to user level. || | |||
* Level 0–100: 2% chance | |||
|| Cannot be legendary. | |||
|} | |||
===Implicit=== | |||
{| class="wikitable" | |||
! Name !! Description !! Tiers !! Legendary Tier Values | |||
|- | |||
| '''Block Chance''' || Chance to reduce incoming damage. || | |||
* Level 0-17: 5%-10% | |||
* Level 18-41: 11%-15% | |||
* Level 42-51: 16%-20% | |||
* Level 52-84: 21%-25% | |||
* Level 85+: 26%-30% | |||
|| Cannot be legendary. | |||
|- | |||
| '''Thorns Damage''' || Flat damage returned when hit. || | |||
* Level 0-18: 6.0-9.0 | |||
* Level 19-35: 10.0-15.0 | |||
* Level 36-49: 16.0-22.0 | |||
* Level 50-67: 23.0-30.0 | |||
* Level 68-89: 31.0-40.0 | |||
* Level 90+: 41.0-50.0 | |||
|| Cannot be legendary. | |||
|- | |||
|} | |||
===Prefix=== | |||
{| class="wikitable" | |||
! Name !! Description !! Tiers !! Legendary Tier Values | |||
|- | |||
| '''Health''' || Increases maximum health. || | |||
* Level 0: 2-3 | |||
* Level 25: 4 | |||
* Level 50: 5 | |||
* Level 80: 6 | |||
|| | |||
* Level 0: 5 | |||
* Level 25: 6 | |||
* Level 50: 7 | |||
* Level 80: 8 | |||
|- | |||
| '''Thorns Damage''' || Flat damage returned when hit. || | |||
* Level 0: 2.0-5.0 | |||
* Level 22: 6.0-10.0 | |||
* Level 41: 11.0-16.0 | |||
* Level 52: 17.0-21.0 | |||
* Level 66: 22.0-26.0 | |||
* Level 78: 27.0-32.0 | |||
* Level 90: 33.0-37.0 | |||
* Level 100: 38.0-44.0 | |||
|| | |||
* Level 0: 17.0-21.0 | |||
* Level 22: 22.0-26.0 | |||
* Level 41: 27.0-32.0 | |||
* Level 52: 33.0-37.0 | |||
* Level 66: 38.0-44.0 | |||
* Level 78: 45.0-55.0 | |||
* Level 90: 56.0-75.0 | |||
|- | |||
| '''Resistance''' || Reduces incoming damage. || | |||
* Level 17: 4%-6% | |||
* Level 36: 7%-9% | |||
* Level 57: 10%-12% | |||
* Level 82: 13%-16% | |||
|| | |||
* Level 17: 10%-12% | |||
* Level 36: 13%-16% | |||
* Level 57: 17%-18% | |||
* Level 82: 19%-20% | |||
|- | |||
| '''Soul Quantity''' || Increases quantity of soul shards. || | |||
* Level 0: 10%-20% | |||
* Level 28: 21%-30% | |||
* Level 45: 31%-40% | |||
* Level 75: 41%-50% | |||
|| | |||
* Level 0: 31%-40% | |||
* Level 28: 41%-50% | |||
* Level 45: 51%-70% | |||
* Level 75: 71%-100% | |||
|- | |||
| '''Durability Reduction''' || Reduces durability loss. || | |||
* Level 0: 5%-10% | |||
* Level 28: 11%-20% | |||
* Level 45: 21%-30% | |||
* Level 75: 31%-40% | |||
* Level 90: 41%-50% | |||
|| | |||
* Level 0: 21%-30% | |||
* Level 28: 31%-40% | |||
* Level 45: 41%-50% | |||
* Level 75: 50%-65% | |||
* Level 90: 66%-75% | |||
|} | |||
===Suffix=== | |||
{| class="wikitable" | |||
! Name !! Description !! Tiers !! Legendary Tier Values | |||
|- | |||
| '''Knockback Resistance''' || Reduces knockback taken. || | |||
* Level 0: 5%-10% | |||
* Level 15: 11%-14% | |||
* Level 32: 15%-19% | |||
* Level 57: 20%-24% | |||
* Level 89: 25%-30% | |||
|| | |||
* Level 0: 20%-24% | |||
* Level 15: 25%-30% | |||
* Level 32: 31%-40% | |||
* Level 57: 41%-50% | |||
* Level 89: 51%-60% | |||
|- | |||
| '''Durability''' || Increases item durability. || | |||
* Level 0: 400-800 | |||
* Level 28: 801-1600 | |||
* Level 46: 1601-2400 | |||
* Level 67: 2401-3200 | |||
* Level 89: 3201-4000 | |||
|| Cannot be legendary. | |||
|- | |||
| '''Healing Cloud''' || Chance to spawn healing cloud when hit. || | |||
* Level 0: Healing (80 ticks) | |||
* Level 32: Healing II (120 ticks) | |||
* Level 64: Healing III (160 ticks) | |||
|| | |||
* Level 0: Healing III (160 ticks) | |||
* Level 32: Healing IV (200 ticks) | |||
* Level 64: Healing V (240 ticks) | |||
|- | |||
| '''Chilling Cloud''' || Chance to spawn chilling cloud when hit. || | |||
* Level 0: Chilling (120 ticks) | |||
* Level 32: Chilling II (160 ticks) | |||
* Level 64: Chilling III (200 ticks) | |||
|| | |||
* Level 0: Chilling III (200 ticks) | |||
* Level 32: Chilling IV (240 ticks) | |||
* Level 64: Chilling V (300 ticks) | |||
|- | |||
| '''Effect Avoidance''' || Chance to avoid negative effects. || | |||
* Level 0: 10%-15% | |||
* Level 45: 16%-25% | |||
* Level 56: 26%-35% | |||
* Level 75: 36%-40% | |||
|| | |||
* Level 0: 26%-35% | |||
* Level 45: 36%-40% | |||
* Level 56: 41%-50% | |||
* Level 75: 51%-70% | |||
|- | |||
| '''Lucky Hit Chance''' || Chance for bonus effects on hit. || | |||
* Level 25: 4%-6% | |||
* Level 50: 7%-8% | |||
* Level 75: 9%-10% | |||
|| | |||
* Level 25: 9%-10% | |||
* Level 50: 14%-16% | |||
* Level 75: 17%-20% | |||
|} |
Latest revision as of 06:35, 30 June 2025
Vault Shields
See also: Weapons
Base Attribute
Name | Description | Tiers | Legendary Tiers values |
---|---|---|---|
Durability | Base durability. |
|
Cannot be legendary. |
Soulbound | Keeps item on death. |
|
Cannot be legendary. |
Living | Auto-upgrades to user level. |
|
Cannot be legendary. |
Implicit
Name | Description | Tiers | Legendary Tier Values |
---|---|---|---|
Block Chance | Chance to reduce incoming damage. |
|
Cannot be legendary. |
Thorns Damage | Flat damage returned when hit. |
|
Cannot be legendary. |
Prefix
Name | Description | Tiers | Legendary Tier Values |
---|---|---|---|
Health | Increases maximum health. |
|
|
Thorns Damage | Flat damage returned when hit. |
|
|
Resistance | Reduces incoming damage. |
|
|
Soul Quantity | Increases quantity of soul shards. |
|
|
Durability Reduction | Reduces durability loss. |
|
|
Suffix
Name | Description | Tiers | Legendary Tier Values |
---|---|---|---|
Knockback Resistance | Reduces knockback taken. |
|
|
Durability | Increases item durability. |
|
Cannot be legendary. |
Healing Cloud | Chance to spawn healing cloud when hit. |
|
|
Chilling Cloud | Chance to spawn chilling cloud when hit. |
|
|
Effect Avoidance | Chance to avoid negative effects. |
|
|
Lucky Hit Chance | Chance for bonus effects on hit. |
|
|