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Abilities: Difference between revisions

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'''Abilities''' in Vault Hunters are actions or powers that can be used in or outside the vault. They can be separated into different kinds of abilities, such as '''[[#Movement Abilities|Movement]]''', '''[[#Combat Abilities|Combat]]''', '''[[#Support Abilities|Support]]''', and '''[[#Utility Abilities|Utility]]'''.
'''Abilities''' in Vault Hunters are actions or powers that can be used in or outside the vault. They can be separated into different kinds of abilities, such as '''[[#Utility Abilities|Utility]]''', '''[[#Offensive Abilities|Offensive]]''', '''[[#Powerup Abilities|Powerup]]''', and '''[[#Ultimate Abilities|Ultimate]]'''.


== Movement Abilities ==
== Utility Abilities ==
{| class="wikitable"
{| class="wikitable"
! Icon !! Name !! Use !! Description !! Lvl Range !! Stats
! Icon !! Name !! Use !! Description !! Lvl Range Β 
|-
|-
| [[File:Invicon_Ghost_Walk.png|50x50px]] || Ghost Walk || Cast || Makes you invisible for a <span style="color:#d86dcb">duration of time</span>. Attacking anything during the Ghost Walk will cancel its effect. || || Β 
| {{PixelatedImage|Invicon_Vein_Miner.png|50px}} || Vein Miner || ● Hold Ability || Allows you to mine multiple <span style="color:#945D38">blocks</span> at once! || 1 - 4
|-
|-
| [[File:Invicon_Spirit_Walk.png|50x50px]] || Spirit Walk || Cast || Makes you invisible for a <span style="color:#d86dcb">duration of time</span>. Attack anything, breaking a block, or opening a container during the <span style="color:#f6c5ac">Spirit Walk</span> will cancel its effect. || ||
| {{PixelatedImage|Invicon_Vein_Miner_Durability.png|50px}} || Finesse Miner || ● Hold Ability || Changes Vein Miner to gain a chance of ignoring taking <span style="color:#dcc4f0">durability damage</span> while using it to mine blocks. However, the amount of<span style="color:#945D38"> blocks mined</span> is lowered. || 1 - 4
|-
|-
| [[File:Invicon_Dash.png|50x50px]] || Dash || Cast || Propels you a <span style="color:#f6c5ac">distance</span> in the direction you are facing! || || Β 
| {{PixelatedImage|Invicon_Vein_Miner_Void.png|50px}} || Void Miner || ● Hold Ability || Changes Vein Miner to void any blocks it mines <span style="color:#ffeb07">inside a vault</span> with the exception of vault ores. However the amount of<span style="color:#945D38"> blocks mined</span> is lowered. || 1 - 4
|-
|-
| [[File:Invicon_Bullet.png|50x50px]] || Bullet || Cast || Turns your dashes into bullets, making you deal a percentage of your <span style="color:#ee0000">physical damage</span> to any mob you hit with your dash. || ||
| {{PixelatedImage|Invicon_Ghost_Walk.png|50px}} || Ghost Walk || ✴ Cast Ability || Makes you invisible for a <span style="color:#7024ac">duration of time</span>. Attacking anything during the Ghost Walk will cancel its effect. || 1 - 2
|-
|-
| [[File:Invicon_Warp.png|50x50px]] || Warp || Cast || Shoot a <span style="color:#92d050">magic arrow</span> that teleports you to its location on impact. If you hit a mob or another player, you swap places with them. || ||
| {{PixelatedImage|Invicon_Ghost_Walk_Spirit_Walk.png|50px}} || Spirit Walk || ✴ Cast Ability || Makes you invisible for a <span style="color:#7024ac">duration of time</span>. Attacking anything, breaking a block, or opening a container during the <span style="color:#FCF5C5">Spirit Walk</span> will cancel its effect. || 1 - 2
|-
|-
| [[File:Invicon_Mega_Jump.png|50x50px]] || Mega Jump || Cast || Gives you the ability to <span style="color:#00b050">mega jump</span> up in the air. || ||
| {{PixelatedImage|Invicon_Heal.png|50px}} || Heal || ✴ Cast Ability || Heals you for an amount of <span style="color:#7DF587">hitpoints</span>. || 1 - 8
|-
|-
| [[File:Invicon_Mega_Dig.png|50x50px]] || Mega Dig || Cast || Changes Mega Jump to a Mega Dig! Instead of launching you up in the air it drills you downwards into blocks, breaking them on the way.<br /><br /><span style="color:#ffc000">Note: This ability does not work in the overworld.</span> || || Β 
| {{PixelatedImage|Invicon_Heal_Group.png|50px}} || Group Heal || ✴ Cast Ability || Changes your Heal to a group heal! Healing yourself and teammates around you for an amount of <span style="color:#7DF587">hitpoints</span>. || 1 - 8
|}
|-
Β 
| {{PixelatedImage|Invicon_Cleanse.png|50px}} || Cleanse || ✴ Cast Ability || Changes Heal to instead Cleanse any negative effect affecting you. || 1 - 8
== Combat Abilities ==
|-
{| class="wikitable"
| {{PixelatedImage|Invicon_Dash.png|50px}} || Dash || ✴ Cast Ability || Propels you a <span style="color:#F2E685">distance</span> in the direction you are facing! || 1 - 8
! Icon !! Name !! Use !! Description !! Lvl Range !! Stats
|-
| {{PixelatedImage|Invicon_Dash_Damage.png|50px}} || Bullet || ✴ Cast Ability || Turns your dashes into bullets, making you deal a percentage of your <span style="color:#C23627">physical damage</span> to any mob you hit with your dash. || 1 - 8
|-
|-
| [[File:Invicon_Nova.png|50x50px]] || Nova || Cast || Deal a percentage of your <span style="color:#d86dcb">ability power</span> in a <span style="color:#c3eab5">radius</span> around yourself. <span style="color:#f6c5ac">Nova’s</span> damage decreases the further away the target is hit in its radius. || ||
| {{PixelatedImage|Invicon_Dash_Warp.png|50px}} || Warp || ✴ Cast Ability || Shoot a <span style="color:#5ae09c">magic arrow</span> that teleports you to its location <span style="color:#FCF5C5">on impact</span>.
If you hit a mob or another player you swap places with them. Β 
| 1 - 8
|-
|-
| [[File:Invicon_Poison_Nova.png|50x50px]] || Poison Nova || Cast || Changes Nova to instead inflict a percentage of your <span style="color:#d86dcb">ability power</span> through <span style="color:#b3e5a1">poison</span>. The damage will be dealt over <span style="color:#7030a0">a period of time</span>. || ||
| {{PixelatedImage|Invicon_Hunter.png|50px}} || Hunter || ✴ Cast Ability || Highlights all<span style="color:#0353d7"> POI's</span> in a <span style="color:#33ff6d">radius</span> for a <span style="color:#7024ac">duration</span> of time.
Β 
POI's include <span style="color:#ffeb07">all chests</span>, <span style="color:#ffeb07">coins</span>, <span style="color:#ffeb07">god altars</span> and <span style="color:#ffeb07">objective points</span>.
| 1
|-
|-
| [[File:Invicon_Hatred_Totem.png|50x50px]] || Hatred Totem || Cast || Creates a totem near you that does a minimal percentage of your <span style="color:#d86dcb">ability power</span> to all mobs in a <span style="color:#c3eab5">radius</span> on a <span style="color:#bf4e14">delay</span>. These hits apply any <span style="color:#f6c5ac">on-hit effect</span>s you may have, with the exception of Lucky Hit. || ||
| {{PixelatedImage|Invicon_Hunter_Wooden.png|50px}} || Hunter: Javelin || ✴ Cast Ability || Shoot a magical <span style="color:#0353d7">Javelin</span> that scans the area on impact in a <span style="color:#33ff6d">radius</span> revealing all <span style="color:#0353d7">chests</span> and <span style="color:#0353d7">mobs</span> for a <span style="color:#7024ac">duration of time</span>.
|| 1
|-
|-
| [[File:Invicon_Javelin.png|50x50px]] || Javelin || Cast || Summon a magical Javelin to hit your foes afar. Deals an amount of <span style="color:#ee0000">damage</span> based on your weapon damage and <span style="color:#bf4e14">knocks mobs away</span> on impact. || ||
| {{PixelatedImage|Invicon_Mega_Jump.png|50px}} || Mega Jump || ✴ Cast Ability || Gives you the ability to <span style="color:#0D7A39">mega jump</span> up in the air. || 1 - 5
|-
|-
| [[File:Invicon_Piercing_Javelin.png|50x50px]] || Piercing Javelin || Cast || Summon a magical Javelin to hit your foes afar. Deals an amount of <span style="color:#ee0000">damage</span> based on your weapon damage and <span style="color:#153d63">pierces an amount of mobs</span> on impact. || || Β 
| {{PixelatedImage|Invicon_Mega_Jump_Break_Down.png|50px}} || Mega Dig || ✴ Cast Ability || Changes Mega Jump to a Mega Dig! Instead of launching you up in the air it drills you downwards in to blocks, breaking them on the way.  
Β 
<span style="color:#ffeb07">This ability does not work in the overworld.</span> Β 
| 1 - 5
|-
|-
| [[File:Invicon_Scatter_Javelin.png|50x50px]] || Scatter Javelin || Cast || Summon a magical Javelin to hit your foes afar. Deals an amount of <span style="color:#ee0000">damage</span> based on your weapon damage and <span style="color:#bf4e14">scatters an amount</span> of javelins on impact <span style="color:#153d63">bouncing several times</span>. || ||
| {{PixelatedImage|Invicon_Mana_Shield.png|50px}} || Mana Shield || ✴ Cast Ability || Grants a <span style="color:#8EEDD9">protective barrier</span> for a <span style="color:#7024ac">limited time</span>, absorbing all incoming damage until the shield is depleted, or the time runs out. || 1 - 8
|-
|-
| [[File:Invicon_Smite.png|50x50px]] || Smite || Toggle || While active, <span style="color:#f6c5ac">Smite</span> will <span style="color:#bf4e14">periodically</span> strike a mob within <span style="color:#b3e5a1">range</span> dealing a random percentage of your <span style="color:#d86dcb">ability power</span>, and transferring any on-hit modifiers to the target. || || Β 
| {{PixelatedImage|Invicon_Mana_Barrier.png|50px}} || Mana Barrier || ✴ Cast Ability || Summon a magical <span style="color:#8EEDD9">Mana Cube</span> around you for a <span style="color:#7024ac">duration of time</span>. Mobs can not pass through these <span style="color:#8EEDD9">blocks</span> but you can! || 1 - 8
|-
|-
| [[File:Invicon_Archon.png|50x50px]] || Archon || Toggle || While active, <span style="color:#f6c5ac">Smite Archon</span> will turn you into a spark. Making any mob you physically touch get bolted for a random percentage of your <span style="color:#d86dcb">ability power</span>. || ||
| {{PixelatedImage|Invicon_Taunt.png|50px}} || Taunt || ✴ Cast Ability || Taunts mobs around you in a <span style="color:#33ff6d">radius</span>, angering them towards you, and making them <span style="color:#FF00CB">vulnerable</span> for a <span style="color:#7024ac">duration of time</span>.
Β 
Each <span style="color:#FF00CB">level of Vulnerability</span> increases damage taken to that mob by <span style="color:#FF00CB">10%</span>.
| 1 - 8
|-
|-
| [[File:Invicon_HeroΒ΄s_Landing.png|50x50px]] || HeroΒ΄s Landing || Cast || Reduces <span style="color:#ee0000">fall damage</span> when landing while <span style="color:#7030a0">active</span> dealing damage based on <span style="color:#d86dcb">ability power</span> to nearby mobs in a radius. The radius is increased with your fall distance. || || Β 
| {{PixelatedImage|Invicon_Taunt_Repel.png|50px}} || Fear || ✴ Cast Ability || Instead of taunting mobs around you, they are now feared by you in a <span style="color:#33ff6d">radius</span>. A feared mob will get <span style="color:#F2E685">pushed away</span> and refuse to attack you for a <span style="color:#7024ac">duration of time</span>. || 1 - 8
|-
|-
| [[File:Invicon_Storm_Arrow.png|50x50px]] || Storm Arrow || Cast || Shoot an arrow that creates a storm above upon impact. Deals a random amount of <span style="color:#d86dcb">damage</span> based on your <span style="color:#d86dcb">ability power</span>. The storm cloud stays for a <span style="color:#7030a0">duration</span> and will <span style="color:#7030a0">strike</span> every so often. || || Β 
| {{PixelatedImage|Invicon_Taunt_Charm.png|50px}} || Charm || ✴ Cast Ability || Charms a <span style="color:#cd009b">random mob</span> within a <span style="color:#33ff6d">radius</span> around you to fight for you. Charmed mobs deal a <span style="color:#C23627">percentage of your attack damage</span> as damage to their targets and can trigger <span style="color:#FCF5C5">on-hit effects. </span> Charmed mobs also have<span style="color:#f6cd0e"> increased speed</span>. || 1 - 8
|}
Β 
== Offensive Abilities ==
{| class="wikitable"
! Icon !! Name !! Use !! Description !! Lvl Range
|-
|-
| [[File:Invicon_Fireball.png|50x50px]] || Fireball || Cast || Summon a magical Fireball to hit your foes afar. Deals an amount of <span style="color:#d86dcb">damage</span> based of your <span style="color:#d86dcb">ability power</span>. || ||
| {{PixelatedImage|Invicon_Nova.png|50px}} || Nova || ✴ Cast Ability || Deal a percentage of your <span style="color:#FF00CB">ability power </span>in a <span style="color:#33ff6d">radius</span> around yourself.
<span style="color:#FCF5C5">Nova's </span>damage decreases the further away the target is hit in its radius.
| 1 - 8
|-
|-
| [[File:Invicon_Fire_Volley.png|50x50px]] || Fire Volley || Cast || Summon a magical bouncing Fireball that scorches mobs in its path and deals an amount of damage based on your <span style="color:#d86dcb">ability power</span>. After a <span style="color:#7030a0">duration</span> of time, it explodes in a <span style="color:#b3e5a1">radius</span> dealing its full damage. || ||
| {{PixelatedImage|Invicon_Nova_Speed.png|50px}} || Frost Nova || ✴ Cast Ability || Changes Nova to freeze mobs around you in a <span style="color:#33ff6d">radius</span>. The mobs will stay frozen for a <span style="color:#7024ac">duration of time</span>, and then get <span style="color:#d1d0ae">Hypothermia</span>, causing them to be permanently <span style="color:#2FE1FA">chilled</span> and take damage every 3 seconds. || 1 - 8
|-
|-
| [[File:Invicon_Fireshot.png|50x50px]] || Fireshot || Cast || Summon a small magical fireshot to hit mobs from afar. Deals an amount of damage based of your <span style="color:#d86dcb">ability power</span>, and transfers any <span style="color:#f6c5ac">on-hit effects</span> from you. || ||
| {{PixelatedImage|Invicon_Nova_Dot.png|50px}} || Poison Nova || ✴ Cast Ability || Changes Nova to instead inflict a percentage of your <span style="color:#FF00CB">ability power </span>through <span style="color:#6fe95a">poison</span>. The damage will be dealt over a <span style="color:#7024ac">period of time</span>. || 1 - 8
|-
|-
| [[File:Invicon_Implode.png|50x50px]] || Implode || Cast || Drains all of your mana dealing damage equal to a <span style="color:#ee0000">percentage</span> of the mana drained to all enemies in a <span style="color:#b3e5a1">radius</span>. || ||
| {{PixelatedImage|Invicon_Fireball.png|50px}} || Fireball || ✴ Cast Ability || Summon a magical Fireball to hit your foes afar.
Β 
Deals an amount of <span style="color:#FF00CB">damage </span>based of your ability power.
| 1 - 8
|-
|-
| [[File:Invicon_Shield_Bash.png|50x50px]] || Shield Bash || Cast || Bash mobs with your shield, dealing <span style="color:#bf4e14">Thorns Damage</span> in front of you in a <span style="color:#b3e5a1">line</span>. || ||
| {{PixelatedImage|Invicon_Fireball_Volley.png|50px}} || Fireball Volley || ✴ Cast Ability || Summon a magical bouncing Fireball that <span style="color:#FF00CB">scorches </span>mobs in its path and deals an amount of <span style="color:#FF00CB">damage </span>based of your ability power.
After a <span style="color:#7024ac">duration</span> of time, it explodes in a <span style="color:#33ff6d">radius</span> dealing its full damage.<span style="color:#1e1e1e">
| 1 - 8
|-
|-
| [[File:Invicon_Retribution.png|50x50px]] || Retribution || Cast || Gives you a powerful aura of vengeance. When activated any incoming damage from mobs will build up <span style="color:#0b769f">Retribution Stacks</span> and when the aura <span style="color:#7030a0">expires</span> it will unleash a powerful blast in a spherical <span style="color:#b3e5a1">radius</span>, dealing <span style="color:#bf4e14">Thorns Damage per stack</span> accumulated, to all mobs around you. || ||
| {{PixelatedImage|Invicon_Fireball_Fireshot.png|50px}} || Fireshot || ✴ Cast Ability || Summon a small magical fireshot to hit mobs from afar.
|}


== Support Abilities ==
Deals an amount of <span style="color:#FF00CB">damage </span>based of your <span style="color:#FF00CB">ability power</span>, and transfers any <span style="color:#FCF5C5">on-hit effects </span>from you. Β 
Directly enhancing teammates' capabilities or providing direct protection. Β 
| 1 - 8
{| class="wikitable"
! Icon !! Name !! Use !! Description !! Lvl Range !! Stats
|-
|-
| [[File:Invicon_Frost_Nova.png|50x50px]] || Frost Nova || Cast || Changes Nova to freeze mobs around you in a <span style="color:#b3e5a1">radius</span>. The mobs will stay frozen for a <span style="color:#7030a0">duration</span> of time, and then get <span style="color:#f6c5ac">Hypothermia</span>, causing them to be permanently <span style="color:#0b769f">chilled</span> and take damage every 3 seconds. || ||
| {{PixelatedImage|Invicon_Javelin.png|50px}} || Javelin || ✴ Cast Ability || Summon a magical Javelin to hit your foes afar.
Β 
Deals an amount of <span style="color:#C23627">damage </span>based of your weapon damage and <span style="color:#FFB00F">knocks mobs away </span>on impact. Β 
| 1 - 2
|-
|-
| [[File:Invicon_Rampage.png|50x50px]] || Rampage || Toggle || Puts you in a state of rampage, giving you an additional <span style="color:#ee0000">physical damage</span> increase while active. || ||
| {{PixelatedImage|Invicon_Javelin_Piercing.png|50px}} || Piercing Javelin || ✴ Cast Ability || Summon a magical Javelin to hit your foes afar.
Β 
Deals an amount of <span style="color:#C23627">damage </span>based of your weapon damage and <span style="color:#4020b8">pierces an amount of mobs </span>on impact. Β 
| 1 - 2
|-
|-
| [[File:Invicon_Vampiric.png|50x50px]] || Vampiric || Toggle || Changes rampage to give you <span style="color:#ee0000">life leech</span> instead of increasing your damage while rampaging. || ||
| {{PixelatedImage|Invicon_Javelin_Scatter.png|50px}} || Scatter Javelin || ✴ Cast Ability || Summon a magical Javelin to hit your foes afar.
Β 
Deals an amount of <span style="color:#C23627">damage </span>based of your weapon damage and <span style="color:#deb308">scatters an amount of javelins </span>on impact <span style="color:#085ede">bouncing several times. Β 
| 1 - 2
|-
|-
| [[File:Invicon_Chaining.png|50x50px]] || Chaining || Toggle || Changes rampage to give your attacks a <span style="color:#ee0000">chaining effect</span>, hitting multiple mobs beyond the first, instead of increasing your damage while rampaging. || ||
| {{PixelatedImage|Invicon_Stonefall.png|50px}} || Stonefall || ✴ Cast Ability || Reduces <span style="color:#C23627">fall damage</span> when landing while <span style="color:#7024ac">active</span><span style="color:#33ff6d"> knocking back</span> mobs in a radius. || 1 - 8
|-
|-
| [[File:Invicon_Shell.png|50x50px]] || Shell || Toggle || While active, <span style="color:#f6c5ac">Shell</span> will give you hardened skin, giving you a <span style="color:#ffc000">chance to stun mobs</span> when getting hit. || ||
| {{PixelatedImage|Invicon_Stonefall_Snow.png|50px}} || Hero´s Landing || ✴ Cast Ability || Reduces <span style="color:#C23627">fall damage</span> when landing while <span style="color:#7024ac">active </span>dealing damage based off <span style="color:#FF00CB">ability power</span> to nearby mobs in a radius.
The radius is increased with your fall distance.
| 1 - 8
|-
|-
| [[File:Invicon_Porcupine.png|50x50px]] || Porcupine || Toggle || While active, <span style="color:#f6c5ac">Porcupine</span> will increase your <span style="color:#bf4e14">Thorns Damage</span>. || ||
| {{PixelatedImage|Invicon_Stonefall_Cold.png|50px}} || Coldsnap || ✴ Cast Ability || Reduces <span style="color:#C23627">fall damage</span> when landing while <span style="color:#7024ac">active.</span>
<span style="color:#2FE1FA">Chilling</span> and creating <span style="color:#2FE1FA">glacial prisons </span>to mobs in a radius.
The radius is affected by fall distance.
| 1 - 8
|-
|-
| [[File:Invicon_Quill.png|50x50px]] || Quill || Toggle || While active, Quill will increase your <span style="color:#bf4e14">Thorns Damage</span> and <span style="color:#ee0000">chain your thorns</span> to hit additional targets. || ||
| {{PixelatedImage|Invicon_Ice_Bolt.png|50px}} || Ice Bolt || ✴ Cast Ability || Summon a small Ice Bolt, dealing no damage but <span style="color:#2FE1FA">chilling</span> mobs hit for a <span style="color:#7024ac">duration of time</span>. || 1 - 8
|-
|-
| [[File:Invicon_Wrath_Totem.png|50x50px]] || Wrath Totem || Cast || Creates a totem near you that increases <span style="color:#ee0000">physical damage</span> of all players in a <span style="color:#b3e5a1">radius</span>. || ||
| {{PixelatedImage|Invicon_Ice_Blast.png|50px}} || Glacial Blast || ✴ Cast Ability || Summon a large Glacial Blast, that on impact explodes, <span style="color:#2FE1FA">chills</span> and potentially <span style="color:#2FE1FA">glacial imprisons</span> mobs in its <span style="color:#33ff6d">radius</span>, for a <span style="color:#7024ac">duration</span> of time. || 1 - 8
|-
|-
| [[File:Invicon_Ice_Armor.png|50x50px]] || Ice Armor || Toggle || Encase yourself in a barrier of frost, <span style="color:#0b769f">chilling</span> any mob that hits you for a <span style="color:#7030a0">duration</span> of time while active. || ||
| {{PixelatedImage|Invicon_Implode.png|50px}} || Implode || ✴ Cast Ability || Drains all of your mana dealing damage equal to a <span style="color:#C23627">percentage</span> of the mana drained to all enemies in a <span style="color:#33ff6d">radius</span>. || 1 - 8
|-
|-
| [[File:Invicon_Entropic_Bind.png|50x50px]] || Entropic Bind || Toggle || Gives you an aura of entropy <span style="color:#f6c5ac">slowing down</span> mobs in a radius around you while active. || ||
| {{PixelatedImage|Invicon_Life_Tap.png|50px}} || Life Tap || ✴ Cast Ability || Drain 80% of your <span style="color:#14ff02">remaining health</span> to deal a <span style="color:#C23627">percentage of your attack damage</span> to all mobs in a <span style="color:#33ff6d">radius</span> around you, for each half heart drained this way. || 1 - 8
|-
|-
| [[File:Invicon_Taunt.png|50x50px]] || Taunt || Cast || Taunts mobs around you in a <span style="color:#b3e5a1">radius</span>, angering them towards you, and making them <span style="color:#d86dcb">vulnerable</span> for a <span style="color:#7030a0">duration</span> of time. Each <span style="color:#d86dcb">level of Vulnerability</span> increases damage taken to that mob by <span style="color:#d86dcb">10 %</span>. || ||
| {{PixelatedImage|Invicon_Retribution.png|50px}} || Shield Bash || ✴ Cast Ability || Bash mobs with your shield, dealing <span style="color:#c55757">Thorns Damage</span> in front of you in a <span style="color:#33ff6d">line</span>. || 1 - 8
|-
|-
| [[File:Invicon_Fear.png|50x50px]] || Fear || Cast || Instead of taunting mobs around you, they are now feared by you in a <span style="color:#b3e5a1">radius</span>. A feared mob will get <span style="color:#f6c5ac">pushed away</span> and refuse to attack you for a <span style="color:#7030a0">duration</span> of time. || ||
| {{PixelatedImage|Invicon_Shield_Bash_Retribution.png|50px}} || Retribution || ✴ Cast Ability || Gives you a powerful aura of vengeance. When activated any incoming damage from mobs will build up <span style="color:#0353d7">Retribution Stacks</span>, and when the aura <span style="color:#7024ac">expires</span> it will unleash a powerful blast in a spherical <span style="color:#33ff6d">radius</span>, dealing <span style="color:#c55757">Thorns Damage per stack</span> accumulated, to all mobs around you. || 1 - 8
|-
|-
| [[File:Invicon_Charm.png|50x50px]] || Charm || Cast || Charms a <span style="color:#d86dcb">random mob</span> within a <span style="color:#b3e5a1">radius</span> around you to fight for you. Charmed mobs deal a <span style="color:#ee0000">percentage of your attack damage</span> as damage to their targets and can trigger <span style="color:#f6c5ac">on-hit effects</span>. Charmed mobs also haveΒ  <span style="color:#f6c5ac">increased speed</span>. || ||
| {{PixelatedImage|Invicon_Arcane.png|50px}} || Arcane || ● Hold Ability || Channel a magical beam to melt mobs quickly by dealing a percentage of your <span style="color:#FF00CB">ability power</span> every half second in its <span style="color:#F2E685">distance</span>.
Β 
Arcane drains the <span style="color:#0353d7">mana cost</span> each second while being channeled.
| 1 - 8
|-
|-
| [[File:Invicon_Coldsnap.png|50x50px]] || Coldsnap || Cast || Reduces <span style="color:#ee0000">fall damage</span> when landing while <span style="color:#7030a0">active</span>. <span style="color:#0b769f">Chilling</span> and creating <span style="color:#0b769f">glacial prisons</span> to mobs in a radius. The radius is affected by fall distance. || ||
| {{PixelatedImage|Invicon_Arcane_Rail.png|50px}} || Arcane: Rail || ● Hold Ability || Summon a magical Arcane Rail to hit a single mob with incredible power, dealing a percentage of your <span style="color:#FF00CB">ability power</span> in damage, and triggering on-hit effects like <span style="color:#FCF5C5">Clouds</span> and <span style="color:#5c5db6">Chaining</span>. || 1 - 8
|-
|-
| [[File:Invicon_Battle_Cry.png|50x50px]] || Battle Cry || Cast || Drain the essence of mobs around you gathering <span style="color:#84e290">Battle Cry stacks</span> and release an <span style="color:#c00000">amount</span> of stacks, giving you <span style="color:#ee0000">bonus attack damage</span> on your next direct on-hit attack. The stacks will fizzle after a <span style="color:#7030a0">duration</span> of time if not used. || ||
| {{PixelatedImage|Invicon_Earthquake.png|50px}} || Earthquake || ✴ Cast Ability || Call forth a massive blast where you stand, dealing damage based on your <span style="color:#C23627">attack damage</span> and <span style="color:#FFB00F">knocking back</span> any hostile mobs in a <span style="color:#33ff6d">radius</span> after a <span style="color:#7024ac">delay of time.</span>
<span style="color:#7024ac">The Damage dealt decreases the further away from the center the mobs are hit.</span>
Β 
Earthquake also has a chance to destroy blocks in its path.
| 1 - 8
|-
|-
| [[File:Invicon_Spectral_Cry.png|50x50px]] || Spectral Cry || Cast || Drain the essence of mobs around you, gathering <span style="color:#84e290">Battle Cry stacks</span> and release an <span style="color:#c00000">amount</span> of stacks, adding <span style="color:#d86dcb">ability power</span> as damage, on your next direct on-hit attack. The stacks will fizzle after a <span style="color:#7030a0">duration</span> of time if not used. || ||
| {{PixelatedImage|Invicon_Landmine.png|50px}} || Landmine || ✴ Cast Ability || Summon a <span style="color:#FCF5C5">Landmine</span> where you are standing, which explodes in a <span style="color:#33ff6d">radius</span> dealing damage based on your <span style="color:#C23627">Attack Damage</span>, and <span style="color:#FFB00F">knocking back</span> any hostiles if stepped on by any mob.
Β 
Landmines can also trigger themselves by exploding in each other's radius.
| 1 - 8
|-
|-
| [[File:Invicon_Lucky_Cry.png|50x50px]] || Lucky Cry || Cast || Drains the essence of mobs around you, gathering <span style="color:#84e290">Battle Cry stacks</span> and releases an <span style="color:#c00000">amount</span> of stacks, giving you <span style="color:#84e290">bonus Lucky Hit chance</span> on your next direct on-hit attack. The stacks will fizzle after a <span style="color:#7030a0">duration</span> of time if not used. || ||
| {{PixelatedImage|Invicon_Lightning_Strike.png|50px}} || Lightning Strike || ✴ Cast Ability || Conjure a lightning arrow that calls a <span style="color:#FCF5C5">lightning strike</span> on impact, dealing <span style="color:#ffeb07">lightning damage</span> based on your <span style="color:#FF00CB">Ability Power</span> and spreads to mobs in a <span style="color:#0D7A39">range</span> around the impact. || 1 - 8
|-
|-
| [[File:Invicon_Blizzard_Arrow.png|50x50px]] || Blizzard Arrow || Cast || Shoot an arrow that creates an ice storm above upon impact. Each ice shard will freeze mobs on hit for a <span style="color:#7030a0">duration</span>. Also has a <span style="color:#ffc000">chance</span> to frostbite the mobs for a <span style="color:#7030a0">duration</span> every so often. || ||
| {{PixelatedImage|Invicon_Ball_Lightning.png|50px}} || Ball Lightning || ✴ Cast Ability || Summons a powerful <span style="color:#FCF5C5">Ball of Lightning</span> that travels slowly, following your crosshair and zaps every mob it hits with <span style="color:#ffeb07">Lightning Damage</span> based on your <span style="color:#FF00CB">Ability Power</span>. || 1 - 8
|-
|-
| [[File:Invicon_Ice_Bolt.png|50x50px]] || Ice Bolt || Cast || Summon a small Ice Bolt, dealing no damage but <span style="color:#0b769f">chilling</span> mobs hit for a <span style="color:#7030a0">duration</span> of time. || ||
| {{PixelatedImage|Invicon_Chaos_Cube.png|50px}} || Chaos Cube || ✴ Cast Ability || Throw a mysterious, powerful <span style="color:#0353d7">Chaos Cube</span> that explodes after a little while, dealing <span style="color:#C23627">Attack Damage</span> scaled damage in a <span style="color:#33ff6d">radius</span>. || 1 - 8
|-
|-
| [[File:Invicon_Glacial_Blast.png|50x50px]] || Glacial Blast || Cast || Summon a large Glacial Blast, that on impact explodes, <span style="color:#0b769f">chills</span> and potentially <span style="color:#0b769f">glacial imprisons</span> mobs in its <span style="color:#b3e5a1">radius</span>, for a <span style="color:#7030a0">duration</span> of time. || ||
| {{PixelatedImage|Invicon_Toxic_Grenade.png|50px}} || Toxic Vial || ✴ Cast Ability || Throw a <span style="color:#6fe95a">Toxic</span>, <span style="color:#6fe95a">poison</span>-infused, vial that when it shatters explodes into a <span style="color:#6fe95a">poison cloud</span>, dealing <span style="color:$ability_power">Ability Power</span> scaled damage in a <span style="color:#33ff6d">radius</span> over a certain <span style="color:#7024ac">amount of time</span>. || 1 - 8
|}
|}


== Utility Abilities ==
Β 
Providing broader benefits that enhance gameplay, often not directly combat-related. Β 
== Powerup Abilities ==
Directly enhancing teammates' capabilities or providing direct protection. Β 
{| class="wikitable"
{| class="wikitable"
! Icon !! Name !! Use !! Description !! Lvl range !! Stats
! Icon !! Name !! Use !! Description !! Lvl Range
|-
| {{PixelatedImage|Invicon_Battle_Cry.png|50px}} || Battle Cry || ✴ Cast Ability || Drain the essence of mobs around you, gathering <span style="color:#36ffa7">Battle Cry stacks </span>and release an <span style="color:#6b1c00">amount </span>of stacks, giving you <span style="color:#C23627">bonus attack damage </span>on your next direct on-hit attack.
The stacks will fizzle after a <span style="color:#7024ac">duration of time </span>if not used.
| 1 - 4
|-
| {{PixelatedImage|Invicon_Battle_Cry_Spectral_Strike.png|50px}} || Spectral Cry || ✴ Cast Ability || Drain the essence of mobs around you, gathering <span style="color:#36ffa7">Battle Cry stacks </span>and release an <span style="color:#6b1c00">amount </span>of stacks, adding <span style="color:$abilityPowerPerStack">ability power </span>as damage, on your next direct on-hit attack.
The stacks will fizzle after a <span style="color:#7024ac">duration of time </span>if not used.
| 1 - 4
|-
| {{PixelatedImage|Invicon_Battle_Cry_Lucky_Strike.png|50px}} || Lucky Cry || ✴ Cast Ability || Drain the essence of mobs around you, gathering <span style="color:#36ffa7">Battle Cry stacks </span>and release an <span style="color:#6b1c00">amount </span>of stacks, giving you <span style="color:#6DF5A3">bonus Lucky Hit chance </span>on your next direct on-hit attack.
The stacks will fizzle after a <span style="color:#7024ac">duration of time </span>if not used.
| 1 - 4
|-
| {{PixelatedImage|Invicon_Smite.png|50px}} || Smite || ◐ Toggle Ability || While active, <span style="color:#FCF5C5">Smite</span> will <span style="color:#A86225"> periodically </span> strike a mob within <span style="color:#33ff6d"> range </span> dealing a random percentage of your <span style="color:#FF00CB">ability power</span>, and transfering any on-hit modifiers to the target. || 1 - 8
|-
|-
| [[File:Invicon_Vein_Miner.png|50x50px]] || Vein Miner || Hold || Allows you to mine multiple <span style="color:#80340d">blocks</span> at once! || || Β 
| {{PixelatedImage|Invicon_Smite_Archon.png|50px}} || Archon || ◐ Toggle Ability || While active, <span style="color:#FCF5C5">Smite Archon</span> will turn you in to a spark. Making any mob you physically touch get bolted for a random percentage of your <span style="color:#FF00CB">ability power</span>.Β  || 1 - 8
|-
|-
| [[File:Invicon_Finesse_Miner.png|50x50px]] || Finesse Miner || Hold || Changes Vein Miner to gain a chance of ignoring taking <span style="color:#d86dcb">durability damage</span> while using it to mine blocks. However, the number of <span style="color:#80340d">blocks mined</span> is lowered. || ||
| {{PixelatedImage|Invicon_Empower.png|50px}} || Empower || ◐ Toggle Ability || Gives you an aura of <span style="color:#f6cd0e">movement speed</span>. Affecting you and other players within <span style="color:#33ff6d">range</span> while active. || 1 - 8
|-
|-
| [[File:Invicon_Void_Miner.png|50x50px]] || Void Miner || Hold || Changes Vein Miner to void any blocks it mines <span style="color:#ffc000">inside a vault</span> with the exception of vault ores. However, the amount of <span style="color:#80340d">blocks mined</span> is lowered. || ||
| {{PixelatedImage|Invicon_Empower_Ice_Armour.png|50px}} || Ice Armor || ◐ Toggle Ability || Encase yourself in a barrier of frost, <span style="color:#2FE1FA">chilling</span> any mob that hits you for a <span style="color:#7024ac">duration of time</span> while active. || 1 - 8
|-
|-
| [[File:Invicon_Rejuvenation_Totem.png|50x50px]] || Rejuvenation Totem || Cast || Creates a totem near you that <span style="color:#3a7c22">heals</span> all players in a <span style="color:#b3e5a1">radius</span> per second. || ||
| {{PixelatedImage|Invicon_Empower_Entropy.png|50px}} || Entropic Bind || ◐ Toggle Ability || Gives you an aura of entropy <span style="color:#d1d0ae">slowing down</span> mobs in a <span style="color:#33ff6d">radius</span> around you while active. || 1 - 8
|-
|-
| [[File:Invicon_Heal.png|50x50px]] || Heal || Cast || Heals you for an amount of <span style="color:#3a7c22">hitpoints</span>. || ||
| {{PixelatedImage|Invicon_Totem.png|50px}} || Rejuvenation Totem || ✴ Cast Ability || Creates a totem near you that <span style="color:#7DF587">heals</span> all players in a <span style="color:#33ff6d">radius</span> per second. || 1 - 8
|-
|-
| [[File:Invicon_Spirit_Totem.png|50x50px]] || Spirit Totem || Cast || Creates a totem near you that regenerates <span style="color:#4c94d8">mana</span> of all players in a <span style="color:#b3e5a1">radius</span>. || ||
| {{PixelatedImage|Invicon_Totem_Mob_Damage.png|50px}} || Hatred Totem || ✴ Cast Ability || Creates a totem near you that does a minimal percentage of your <span style="color:#FF00CB">ability power</span> to all mobs in a <span style="color:#33ff6d">radius</span> on a <span style="color:#8C4916">delay</span>. These hits applies any on-hit effects you may have, with the exception of Lucky Hit. || 1 - 8
|-
|-
| [[File:Invicon_Group_Heal.png|50x50px]] || Group Heal || Cast || Changes your Heal to a group heal! Healing yourself and teammates in a <span style="color:#b3e5a1">radius</span> around you for an amount of <span style="color:#3a7c22">hitpoints</span>. || ||
| {{PixelatedImage|Invicon_Totem_Mana_Regen.png|50px}} || Spirit Totem || ✴ Cast Ability || Creates a totem near you that <span style="color:#7DF587">heals</span> all players in a <span style="color:#33ff6d">radius</span> per second. || 1 - 8
|-
|-
| [[File:Invicon_Cleanse.png|50x50px]] || Cleanse || Cast || Changes Heal to instead Cleanse any negative effect affecting you. || ||
| {{PixelatedImage|Invicon_Totem_Player_Damage.png|50px}} || Wrath Totem || ✴ Cast Ability || Creates a totem near you that increases <span style="color:#C23627">physical damage</span> of all players in a <span style="color:#33ff6d">radius</span>. || 1 - 8
|-
|-
| [[File:Invicon_Empower.png|50x50px]] || Empower || Toggle || Gives you an aura of <span style="color:#ffc000">movement speed</span>. Affecting you and other players within range while active. || || Β 
| {{PixelatedImage|Invicon_Shell.png|50px}} || Shell || ◐ Toggle Ability || While active, <span style="color:#FCF5C5">Shell</span> will give you hardened skin, giving you a <span style="color:#ffeb07"> chance to stun mobs</span> when getting hit. || 1 - 8
|-
|-
| [[File:Invicon_Hunter.png|50x50px]] || Hunter || Cast || Highlights all <span style="color:#002060">POI’s</span> in a <span style="color:#b3e5a1">radius</span> for a <span style="color:#7030a0">duration</span> of time. <span style="color:#002060">POI’s</span> include <span style="color:#ffc000">all chests</span>, <span style="color:#ffc000">coins</span>, <span style="color:#ffc000">god altars</span> and <span style="color:#ffc000">objective points</span>. || ||
| {{PixelatedImage|Invicon_Shell_Porcupine.png|50px}} || Porcupine || ◐ Toggle Ability || While active, <span style="color:#FCF5C5">Porcupine</span> will increase your<span style="color:#C23627"> Thorns Damage</span>. || 1 - 8
|-
|-
| [[File:Invicon_Hunter_Javelin.png|50x50px]] || Hunter: Javelin || Cast || Shoot a magical <span style="color:#002060">Javelin</span> that’s scans the area on impact in a radius revealing all <span style="color:#002060">chests</span> and <span style="color:#002060">mobs</span> for a <span style="color:#7030a0">duration</span> of time. || || Β 
| {{PixelatedImage|Invicon_Shell_Quill.png|50px}} || Quill || ◐ Toggle Ability || While active, <span style="color:#FCF5C5">Quill</span> will increase your<span style="color:#C23627"> Thorns Damage</span> and<span style="color:#cc3639"> chain your thorns </span>to hit additional targets. || 1 - 8
|-
| {{PixelatedImage|Invicon_Rampage.png|50px}} || Rampage || ◐ Toggle Ability || Puts you in a state of rampage, giving you an additional <span style="color:#C23627">physical damage</span> increase while active. || 1 - 4
|-
| {{PixelatedImage|Invicon_Rampage_Leech.png|50px}} || Vampiric || ◐ Toggle Ability || Changes rampage to give you <span style="color:#cf0000">life leech</span> instead of increasing your damage while rampaging. || 1 - 4
|-
| {{PixelatedImage|Invicon_Rampage_Chain.png|50px}} || Chaining || ◐ Toggle Ability || Changes rampage to give your attacks a <span style="color:#cc3639">chaining effect</span>, hitting multiple mobs beyond the first, instead of increasing your damage while rampaging. || 1 - 4
|}
Β 
== Ultimate Abilities ==
Providing broader benefits that enhance gameplay, often not directly combat-related.
{| class="wikitable"
! Icon !! Name !! Use !! Description !! Lvl range
|-
|-
| [[File:Invicon_Stonefall.png|50x50px]] || Stonefall || Cast || Reduces <span style="color:#d86dcb">fall damage</span> when landing while <span style="color:#7030a0">active</span> <span style="color:#b3e5a1">knocking back</span> mobs in a radius. || ||
| {{PixelatedImage|Invicon_Thunderstorm.png|50px}} || Storm Arrow || ✴ Cast Ability || Shoot an arrow that creates a storm above upon impact
Β 
Deals a random amount of <span style="color:#FF00CB">damage </span>based of your ability power. The storm cloud stays for a <span style="color:#7024ac">duration</span> and will <span style="color:#7024ac">strike</span> every so often.
| 1 - 8
|-
|-
| [[File:Invicon_Mana_Shield.png|50x50px]] || Mana Shield || Cast || Grants a <span style="color:#83caeb">protective barrier</span> for a <span style="color:#7030a0">limited time</span> absorbing all incoming damage until the shield is depleted or the time runs out. || ||
| {{PixelatedImage|Invicon_Blizzard_Arrow.png|50px}} || Blizzard Arrow || ✴ Cast Ability || Shoot an arrow that creates an ice storm above upon impact
Β 
Each ice shard will freeze mobs on hit for a <span style="color:#7024ac">duration.</span> Also has a <span style="color:#ffeb07">chance</span> to frostbite the mob for a <span style="color:#7024ac">duration</span> every so often.
| 1 - 8
|}
|}
{{VH3}}

Latest revision as of 09:32, 3 August 2025

Abilities in Vault Hunters are actions or powers that can be used in or outside the vault. They can be separated into different kinds of abilities, such as Utility, Offensive, Powerup, and Ultimate.

Utility Abilities

Icon Name Use Description Lvl Range
Vein Miner ● Hold Ability Allows you to mine multiple blocks at once! 1 - 4
Finesse Miner ● Hold Ability Changes Vein Miner to gain a chance of ignoring taking durability damage while using it to mine blocks. However, the amount of blocks mined is lowered. 1 - 4
Void Miner ● Hold Ability Changes Vein Miner to void any blocks it mines inside a vault with the exception of vault ores. However the amount of blocks mined is lowered. 1 - 4
Ghost Walk ✴ Cast Ability Makes you invisible for a duration of time. Attacking anything during the Ghost Walk will cancel its effect. 1 - 2
Spirit Walk ✴ Cast Ability Makes you invisible for a duration of time. Attacking anything, breaking a block, or opening a container during the Spirit Walk will cancel its effect. 1 - 2
Heal ✴ Cast Ability Heals you for an amount of hitpoints. 1 - 8
Group Heal ✴ Cast Ability Changes your Heal to a group heal! Healing yourself and teammates around you for an amount of hitpoints. 1 - 8
Cleanse ✴ Cast Ability Changes Heal to instead Cleanse any negative effect affecting you. 1 - 8
Dash ✴ Cast Ability Propels you a distance in the direction you are facing! 1 - 8
Bullet ✴ Cast Ability Turns your dashes into bullets, making you deal a percentage of your physical damage to any mob you hit with your dash. 1 - 8
Warp ✴ Cast Ability Shoot a magic arrow that teleports you to its location on impact.

If you hit a mob or another player you swap places with them.

1 - 8
Hunter ✴ Cast Ability Highlights all POI's in a radius for a duration of time.

POI's include all chests, coins, god altars and objective points.

1
Hunter: Javelin ✴ Cast Ability Shoot a magical Javelin that scans the area on impact in a radius revealing all chests and mobs for a duration of time. 1
Mega Jump ✴ Cast Ability Gives you the ability to mega jump up in the air. 1 - 5
Mega Dig ✴ Cast Ability Changes Mega Jump to a Mega Dig! Instead of launching you up in the air it drills you downwards in to blocks, breaking them on the way.

This ability does not work in the overworld.

1 - 5
Mana Shield ✴ Cast Ability Grants a protective barrier for a limited time, absorbing all incoming damage until the shield is depleted, or the time runs out. 1 - 8
Mana Barrier ✴ Cast Ability Summon a magical Mana Cube around you for a duration of time. Mobs can not pass through these blocks but you can! 1 - 8
Taunt ✴ Cast Ability Taunts mobs around you in a radius, angering them towards you, and making them vulnerable for a duration of time.

Each level of Vulnerability increases damage taken to that mob by 10%.

1 - 8
Fear ✴ Cast Ability Instead of taunting mobs around you, they are now feared by you in a radius. A feared mob will get pushed away and refuse to attack you for a duration of time. 1 - 8
Charm ✴ Cast Ability Charms a random mob within a radius around you to fight for you. Charmed mobs deal a percentage of your attack damage as damage to their targets and can trigger on-hit effects. Charmed mobs also have increased speed. 1 - 8

Offensive Abilities

Icon Name Use Description Lvl Range
Nova ✴ Cast Ability Deal a percentage of your ability power in a radius around yourself.

Nova's damage decreases the further away the target is hit in its radius.

1 - 8
Frost Nova ✴ Cast Ability Changes Nova to freeze mobs around you in a radius. The mobs will stay frozen for a duration of time, and then get Hypothermia, causing them to be permanently chilled and take damage every 3 seconds. 1 - 8
Poison Nova ✴ Cast Ability Changes Nova to instead inflict a percentage of your ability power through poison. The damage will be dealt over a period of time. 1 - 8
Fireball ✴ Cast Ability Summon a magical Fireball to hit your foes afar.

Deals an amount of damage based of your ability power.

1 - 8
Fireball Volley ✴ Cast Ability Summon a magical bouncing Fireball that scorches mobs in its path and deals an amount of damage based of your ability power.

After a duration of time, it explodes in a radius dealing its full damage.

1 - 8
Fireshot ✴ Cast Ability Summon a small magical fireshot to hit mobs from afar.

Deals an amount of damage based of your ability power, and transfers any on-hit effects from you.

1 - 8
Javelin ✴ Cast Ability Summon a magical Javelin to hit your foes afar.

Deals an amount of damage based of your weapon damage and knocks mobs away on impact.

1 - 2
Piercing Javelin ✴ Cast Ability Summon a magical Javelin to hit your foes afar.

Deals an amount of damage based of your weapon damage and pierces an amount of mobs on impact.

1 - 2
Scatter Javelin ✴ Cast Ability Summon a magical Javelin to hit your foes afar.

Deals an amount of damage based of your weapon damage and scatters an amount of javelins on impact bouncing several times.

1 - 2
Stonefall ✴ Cast Ability Reduces fall damage when landing while active knocking back mobs in a radius. 1 - 8
Hero´s Landing ✴ Cast Ability Reduces fall damage when landing while active dealing damage based off ability power to nearby mobs in a radius.

The radius is increased with your fall distance.

1 - 8
Coldsnap ✴ Cast Ability Reduces fall damage when landing while active.

Chilling and creating glacial prisons to mobs in a radius. The radius is affected by fall distance.

1 - 8
Ice Bolt ✴ Cast Ability Summon a small Ice Bolt, dealing no damage but chilling mobs hit for a duration of time. 1 - 8
Glacial Blast ✴ Cast Ability Summon a large Glacial Blast, that on impact explodes, chills and potentially glacial imprisons mobs in its radius, for a duration of time. 1 - 8
Implode ✴ Cast Ability Drains all of your mana dealing damage equal to a percentage of the mana drained to all enemies in a radius. 1 - 8
Life Tap ✴ Cast Ability Drain 80% of your remaining health to deal a percentage of your attack damage to all mobs in a radius around you, for each half heart drained this way. 1 - 8
Shield Bash ✴ Cast Ability Bash mobs with your shield, dealing Thorns Damage in front of you in a line. 1 - 8
Retribution ✴ Cast Ability Gives you a powerful aura of vengeance. When activated any incoming damage from mobs will build up Retribution Stacks, and when the aura expires it will unleash a powerful blast in a spherical radius, dealing Thorns Damage per stack accumulated, to all mobs around you. 1 - 8
Arcane ● Hold Ability Channel a magical beam to melt mobs quickly by dealing a percentage of your ability power every half second in its distance.

Arcane drains the mana cost each second while being channeled.

1 - 8
Arcane: Rail ● Hold Ability Summon a magical Arcane Rail to hit a single mob with incredible power, dealing a percentage of your ability power in damage, and triggering on-hit effects like Clouds and Chaining. 1 - 8
Earthquake ✴ Cast Ability Call forth a massive blast where you stand, dealing damage based on your attack damage and knocking back any hostile mobs in a radius after a delay of time.

The Damage dealt decreases the further away from the center the mobs are hit.

Earthquake also has a chance to destroy blocks in its path.

1 - 8
Landmine ✴ Cast Ability Summon a Landmine where you are standing, which explodes in a radius dealing damage based on your Attack Damage, and knocking back any hostiles if stepped on by any mob.

Landmines can also trigger themselves by exploding in each other's radius.

1 - 8
Lightning Strike ✴ Cast Ability Conjure a lightning arrow that calls a lightning strike on impact, dealing lightning damage based on your Ability Power and spreads to mobs in a range around the impact. 1 - 8
Ball Lightning ✴ Cast Ability Summons a powerful Ball of Lightning that travels slowly, following your crosshair and zaps every mob it hits with Lightning Damage based on your Ability Power. 1 - 8
Chaos Cube ✴ Cast Ability Throw a mysterious, powerful Chaos Cube that explodes after a little while, dealing Attack Damage scaled damage in a radius. 1 - 8
Toxic Vial ✴ Cast Ability Throw a Toxic, poison-infused, vial that when it shatters explodes into a poison cloud, dealing Ability Power scaled damage in a radius over a certain amount of time. 1 - 8


Powerup Abilities

Directly enhancing teammates' capabilities or providing direct protection.

Icon Name Use Description Lvl Range
Battle Cry ✴ Cast Ability Drain the essence of mobs around you, gathering Battle Cry stacks and release an amount of stacks, giving you bonus attack damage on your next direct on-hit attack.

The stacks will fizzle after a duration of time if not used.

1 - 4
Spectral Cry ✴ Cast Ability Drain the essence of mobs around you, gathering Battle Cry stacks and release an amount of stacks, adding ability power as damage, on your next direct on-hit attack.

The stacks will fizzle after a duration of time if not used.

1 - 4
Lucky Cry ✴ Cast Ability Drain the essence of mobs around you, gathering Battle Cry stacks and release an amount of stacks, giving you bonus Lucky Hit chance on your next direct on-hit attack.

The stacks will fizzle after a duration of time if not used.

1 - 4
Smite ◐ Toggle Ability While active, Smite will periodically strike a mob within range dealing a random percentage of your ability power, and transfering any on-hit modifiers to the target. 1 - 8
Archon ◐ Toggle Ability While active, Smite Archon will turn you in to a spark. Making any mob you physically touch get bolted for a random percentage of your ability power. 1 - 8
Empower ◐ Toggle Ability Gives you an aura of movement speed. Affecting you and other players within range while active. 1 - 8
Ice Armor ◐ Toggle Ability Encase yourself in a barrier of frost, chilling any mob that hits you for a duration of time while active. 1 - 8
Entropic Bind ◐ Toggle Ability Gives you an aura of entropy slowing down mobs in a radius around you while active. 1 - 8
Rejuvenation Totem ✴ Cast Ability Creates a totem near you that heals all players in a radius per second. 1 - 8
Hatred Totem ✴ Cast Ability Creates a totem near you that does a minimal percentage of your ability power to all mobs in a radius on a delay. These hits applies any on-hit effects you may have, with the exception of Lucky Hit. 1 - 8
Spirit Totem ✴ Cast Ability Creates a totem near you that heals all players in a radius per second. 1 - 8
Wrath Totem ✴ Cast Ability Creates a totem near you that increases physical damage of all players in a radius. 1 - 8
Shell ◐ Toggle Ability While active, Shell will give you hardened skin, giving you a chance to stun mobs when getting hit. 1 - 8
Porcupine ◐ Toggle Ability While active, Porcupine will increase your Thorns Damage. 1 - 8
Quill ◐ Toggle Ability While active, Quill will increase your Thorns Damage and chain your thorns to hit additional targets. 1 - 8
Rampage ◐ Toggle Ability Puts you in a state of rampage, giving you an additional physical damage increase while active. 1 - 4
Vampiric ◐ Toggle Ability Changes rampage to give you life leech instead of increasing your damage while rampaging. 1 - 4
Chaining ◐ Toggle Ability Changes rampage to give your attacks a chaining effect, hitting multiple mobs beyond the first, instead of increasing your damage while rampaging. 1 - 4

Ultimate Abilities

Providing broader benefits that enhance gameplay, often not directly combat-related.

Icon Name Use Description Lvl range
Storm Arrow ✴ Cast Ability Shoot an arrow that creates a storm above upon impact

Deals a random amount of damage based of your ability power. The storm cloud stays for a duration and will strike every so often.

1 - 8
Blizzard Arrow ✴ Cast Ability Shoot an arrow that creates an ice storm above upon impact

Each ice shard will freeze mobs on hit for a duration. Also has a chance to frostbite the mob for a duration every so often.

1 - 8