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== Vault Mobs == | |||
[[File:Ranged X-mark Red Guardian.png|thumb]] | [[File:Ranged X-mark Red Guardian.png|thumb]] | ||
Are hostile entities that spawn exclusively within Vaults. They are a core component of the ''Vault Hunters'' modpack, designed to challenge players through increasingly dangerous encounters that scale with their progression. | |||
Unlike standard Minecraft mobs, Vault Mobs have: | |||
* '''Hordes''' | * Unique statistics and resistances | ||
* Specialized behaviors | |||
* Increased threat levels based on vault difficulty | |||
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Defeating Vault Mobs grants players '''Soul Shards''', a rare currency used to purchase exclusive items from the [[Black Market|'''Black Market Table''']]. | |||
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=== Mob Categories === | |||
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Vault Mobs are divided into several distinct categories, each with its own characteristics and combat style: | |||
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; '''Hordes''' | |||
: Appear in large groups with low health and damage. Meant to overwhelm rather than outlast. | |||
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; '''Dwellers''' | |||
: Spawn in smaller numbers but deal high damage. They often emerge from trapped chests. | |||
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; '''Assassins''' | |||
: Balanced health with very high melee damage. Designed to quickly eliminate players caught off guard. | |||
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; '''Tanks''' | |||
: Feature high health pools and often have special mechanics such as self-healing, area effects, or retaliatory abilities. | |||
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; '''Champions''' | |||
: Deal significant damage and are capable of applying buffs to nearby mobs or debuffs to players, making encounters more dangerous and in addition onΒ <span style="color:#ffc000">Hard Vault Difficulty+</span> Champions can teleport to you once they are unable to reach you. | |||
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; '''Guardians''' | |||
: Elite protectors found within Challenge Rooms, defending valuable resources or objectives. | |||
'''Note: They no longer deal thorns damage.''' | |||
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; '''Elites''' | |||
: Exceptionally powerful mobs with unique mechanics, guarding top-tier loot and presenting major combat challenges. | |||
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Format this better keep image the same | |||
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{{VH3}} |
Latest revision as of 02:18, 8 August 2025
Vault Mobs

Are hostile entities that spawn exclusively within Vaults. They are a core component of the Vault Hunters modpack, designed to challenge players through increasingly dangerous encounters that scale with their progression.
Unlike standard Minecraft mobs, Vault Mobs have:
- Unique statistics and resistances
- Specialized behaviors
- Increased threat levels based on vault difficulty
Defeating Vault Mobs grants players Soul Shards, a rare currency used to purchase exclusive items from the Black Market Table.
Mob Categories
Vault Mobs are divided into several distinct categories, each with its own characteristics and combat style:
- Hordes
- Appear in large groups with low health and damage. Meant to overwhelm rather than outlast.
- Dwellers
- Spawn in smaller numbers but deal high damage. They often emerge from trapped chests.
- Assassins
- Balanced health with very high melee damage. Designed to quickly eliminate players caught off guard.
- Tanks
- Feature high health pools and often have special mechanics such as self-healing, area effects, or retaliatory abilities.
- Champions
- Deal significant damage and are capable of applying buffs to nearby mobs or debuffs to players, making encounters more dangerous and in addition on Hard Vault Difficulty+ Champions can teleport to you once they are unable to reach you.
- Guardians
- Elite protectors found within Challenge Rooms, defending valuable resources or objectives.
Note: They no longer deal thorns damage.
- Elites
- Exceptionally powerful mobs with unique mechanics, guarding top-tier loot and presenting major combat challenges.
Format this better keep image the same