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==Focus(gear)== | |||
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{{See also|Weapons}} | |||
===Base Attributes === | |||
{| class="wikitable" | |||
! Name !! Description !! Tiers !! Legendary Tier Values | |||
|- | |||
| '''Durability''' || Base durability. || | |||
* Level 0: 400â800 | |||
* Level 21: 801â1600 | |||
* Level 60: 1601â2400 | |||
|| Cannot be legendary. | |||
|- | |||
| '''Soulbound''' || Keeps item on death. || | |||
* Level 0â100: 20% chance | |||
|| Cannot be legendary. | |||
|- | |||
| '''Living''' || Living will level your held/worn gear upon leveling up after a completed vault, or from leveling from a Bounty. || | |||
* Level 0â100: 2% chance | |||
|| Cannot be legendary. | |||
|} | |||
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=== Implicits === | |||
{| class="wikitable" | |||
! Name !! Description !! Tiers !! Legendary Tier Values | |||
|- | |||
| '''Mana''' || Increases maximum mana. || | |||
* Level 0: 10â20 | |||
* Level 22: 21â40 | |||
* Level 52: 41â70 | |||
* Level 70: 71â90 | |||
* Level 96: 91â100 | |||
|| Cannot be legendary. | |||
|} | |||
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=== Prefix === | |||
{| class="wikitable" | |||
! Name !! Description !! Tiers !! Legendary Tier Values | |||
|- | |||
| '''Soul Quantity''' || Increases soul shards. || | |||
* Level 0: 10%â20% | |||
* Level 28: 21%â30% | |||
* Level 45: 31%â40% | |||
* Level 75: 41%â50% | |||
|| | |||
* Level 0: 31%â40% | |||
* Level 28: 41%â50% | |||
* Level 45: 51%â70% | |||
* Level 75: 71%â100% | |||
|- | |||
| '''Random Ability''' || Random ability level bonus || | |||
* Level 0: +1 level | |||
|| | |||
* Level 0: +2 levels | |||
|} | |||
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===Suffix=== | |||
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{| class="wikitable" | |||
! Name !! Description !! Tiers !! Legendary Tiers values | |||
|- | |||
| '''Mana Regen''' || Increases mana regeneration. || | |||
* Level 0: 10%â20% | |||
* Level 23: 21%â30% | |||
* Level 34: 31%â40% | |||
* Level 46: 41%â50% | |||
* Level 55: 51%â60% | |||
* Level 67: 61%â70% | |||
* Level 81: 71%â80% | |||
* Level 92: 81%â100% | |||
|| | |||
* Level 0: 31%â40% | |||
* Level 23: 41%â50% | |||
* Level 34: 51%â60% | |||
* Level 46: 61%â70% | |||
* Level 55: 71%â80% | |||
* Level 67: 81%â100% | |||
* Level 81: 101%â130% | |||
* Level 92: 131%â200% | |||
|- | |||
| '''Healing Effectiveness''' || Enhances healing. || | |||
* Level 0: 5%â10% | |||
* Level 25: 11%â18% | |||
* Level 46: 19%â26% | |||
* Level 66: 27%â32% | |||
* Level 82: 33%â37% | |||
* Level 98: 38%â42% | |||
|| | |||
* Level 0: 19%â26% | |||
* Level 25: 27%â32% | |||
* Level 46: 33%â37% | |||
* Level 66: 38%â42% | |||
* Level 82: 43%â55% | |||
* Level 98: 56%â70% | |||
|- | |||
| '''Lucky Hit Chance''' || Chance for lucky hits. || | |||
* Level 25: 4%â6% | |||
* Level 50: 7%â8% | |||
* Level 75: 9%â10% | |||
|| | |||
* Level 25: 9%â10% | |||
* Level 50: 11%â12% | |||
* Level 75: 14%â16% | |||
* Level 101: 17%â20% | |||
|- | |||
| '''Trap Disarming''' || Chance to disarm traps. || | |||
* Level 0: 4%â6% | |||
* Level 36: 7%â9% | |||
* Level 50: 10%â12% | |||
* Level 80: 13%â15% | |||
|| | |||
* Level 0: 10%â12% | |||
* Level 36: 13%â15% | |||
* Level 50: 16%â19% | |||
* Level 80: 20%â25% | |||
|- | |||
| '''Durability''' || Increases durability. || | |||
* Level 11: 400â800 | |||
* Level 28: 801â1600 | |||
* Level 46: 1601â2400 | |||
* Level 67: 2401â3200 | |||
* Level 89: 3201â4000 | |||
|| | |||
* Level 11: 1601â2400 | |||
* Level 28: 2401â3200 | |||
* Level 46: 3201â4000 | |||
* Level 67: 4001â6000 | |||
* Level 89: 6001â8000 | |||
|- | |||
| '''Cooldown Reduction''' || Reduces cooldowns. || | |||
* Level 0: 5%â7% | |||
* Level 22: 8%â11% | |||
* Level 43: 12%â16% | |||
* Level 70: 17%â21% | |||
* Level 85: 22%â25% | |||
* Level 92: 26%â28% | |||
|| | |||
* Level 0: 12%â16% | |||
* Level 22: 17%â21% | |||
* Level 43: 22%â25% | |||
* Level 70: 26%â28% | |||
* Level 85: 29%â32% | |||
* Level 92: 33%â36% | |||
|} | |||
{{VH3}} |
Latest revision as of 22:55, 14 August 2025
Focus(gear)
See also: Weapons
Base Attributes
Name | Description | Tiers | Legendary Tier Values |
---|---|---|---|
Durability | Base durability. |
|
Cannot be legendary. |
Soulbound | Keeps item on death. |
|
Cannot be legendary. |
Living | Living will level your held/worn gear upon leveling up after a completed vault, or from leveling from a Bounty. |
|
Cannot be legendary. |
Implicits
Name | Description | Tiers | Legendary Tier Values |
---|---|---|---|
Mana | Increases maximum mana. |
|
Cannot be legendary. |
Prefix
Name | Description | Tiers | Legendary Tier Values |
---|---|---|---|
Soul Quantity | Increases soul shards. |
|
|
Random Ability | Random ability level bonus |
|
|
Suffix
Name | Description | Tiers | Legendary Tiers values |
---|---|---|---|
Mana Regen | Increases mana regeneration. |
|
|
Healing Effectiveness | Enhances healing. |
|
|
Lucky Hit Chance | Chance for lucky hits. |
|
|
Trap Disarming | Chance to disarm traps. |
|
|
Durability | Increases durability. |
|
|
Cooldown Reduction | Reduces cooldowns. |
|
|