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==Focus ( | Â | ||
==Focus(gear)== | |||
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{{See also|Weapons}} | {{See also|Weapons}} | ||
===Base Attributes === | ===Base Attributes === | ||
{| class="wikitable" | {| class="wikitable" | ||
! Name !! Description !! Tiers !! | ! Name !! Description !! Tiers !! Legendary Tier Values | ||
|- | |- | ||
| '''Durability''' || Base durability. || Â | | '''Durability''' || Base durability. || Â | ||
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|| Cannot be legendary. | || Cannot be legendary. | ||
|- | |- | ||
| '''Living''' || | | '''Living''' || Living will level your held/worn gear upon leveling up after a completed vault, or from leveling from a Bounty. || Â | ||
* Level 0â100: 2% chance | * Level 0â100: 2% chance | ||
|| Cannot be legendary. | || Cannot be legendary. | ||
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=== Implicits === | === Implicits === | ||
{| class="wikitable" | {| class="wikitable" | ||
! Name !! Description !! Tiers !! | ! Name !! Description !! Tiers !! Legendary Tier Values | ||
|- | |- | ||
| '''Mana''' || Increases maximum mana. || Â | | '''Mana''' || Increases maximum mana. || Â | ||
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* Level 92: 33%â36% | * Level 92: 33%â36% | ||
|} | |} | ||
{{VH3}} |
Latest revision as of 22:55, 14 August 2025
Focus(gear)
See also: Weapons
Base Attributes
Name | Description | Tiers | Legendary Tier Values |
---|---|---|---|
Durability | Base durability. |
|
Cannot be legendary. |
Soulbound | Keeps item on death. |
|
Cannot be legendary. |
Living | Living will level your held/worn gear upon leveling up after a completed vault, or from leveling from a Bounty. |
|
Cannot be legendary. |
Implicits
Name | Description | Tiers | Legendary Tier Values |
---|---|---|---|
Mana | Increases maximum mana. |
|
Cannot be legendary. |
Prefix
Name | Description | Tiers | Legendary Tier Values |
---|---|---|---|
Soul Quantity | Increases soul shards. |
|
|
Random Ability | Random ability level bonus |
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Suffix
Name | Description | Tiers | Legendary Tiers values |
---|---|---|---|
Mana Regen | Increases mana regeneration. |
|
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Healing Effectiveness | Enhances healing. |
|
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Lucky Hit Chance | Chance for lucky hits. |
|
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Trap Disarming | Chance to disarm traps. |
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Durability | Increases durability. |
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Cooldown Reduction | Reduces cooldowns. |
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