Focus (gear): Difference between revisions
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|| Cannot be legendary. | || Cannot be legendary. | ||
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| '''Living''' || | | '''Living''' || Living will level your held/worn gear upon leveling up after a completed vault, or from leveling from a Bounty. || Â | ||
* Level 0â100: 2% chance | * Level 0â100: 2% chance | ||
|| Cannot be legendary. | || Cannot be legendary. | ||
Latest revision as of 22:55, 14 August 2025
Focus(gear)
See also: Weapons
Base Attributes
| Name | Description | Tiers | Legendary Tier Values |
|---|---|---|---|
| Durability | Base durability. |
|
Cannot be legendary. |
| Soulbound | Keeps item on death. |
|
Cannot be legendary. |
| Living | Living will level your held/worn gear upon leveling up after a completed vault, or from leveling from a Bounty. |
|
Cannot be legendary. |
Implicits
| Name | Description | Tiers | Legendary Tier Values |
|---|---|---|---|
| Mana | Increases maximum mana. |
|
Cannot be legendary. |
Prefix
| Name | Description | Tiers | Legendary Tier Values |
|---|---|---|---|
| Soul Quantity | Increases soul shards. |
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| Random Ability | Random ability level bonus |
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Suffix
| Name | Description | Tiers | Legendary Tiers values |
|---|---|---|---|
| Mana Regen | Increases mana regeneration. |
|
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| Healing Effectiveness | Enhances healing. |
|
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| Lucky Hit Chance | Chance for lucky hits. |
|
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| Trap Disarming | Chance to disarm traps. |
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| Durability | Increases durability. |
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| Cooldown Reduction | Reduces cooldowns. |
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