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|| Cannot be legendary. | || Cannot be legendary. | ||
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| '''Living''' || | | '''Living''' || Living will level your held/worn gear upon leveling up after a completed vault, or from leveling from a Bounty. || | ||
* Level 0â100: 2% chance | * Level 0â100: 2% chance | ||
|| Cannot be legendary. | || Cannot be legendary. | ||
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* Level 75: 17%-20% | * Level 75: 17%-20% | ||
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{{VH3}} |
Latest revision as of 22:56, 14 August 2025
Vault Shields
See also: Weapons
Base Attribute
Name | Description | Tiers | Legendary Tiers values |
---|---|---|---|
Durability | Base durability. |
|
Cannot be legendary. |
Soulbound | Keeps item on death. |
|
Cannot be legendary. |
Living | Living will level your held/worn gear upon leveling up after a completed vault, or from leveling from a Bounty. |
|
Cannot be legendary. |
Implicit
Name | Description | Tiers | Legendary Tier Values |
---|---|---|---|
Block Chance | Chance to reduce incoming damage. |
|
Cannot be legendary. |
Thorns Damage | Flat damage returned when hit. |
|
Cannot be legendary. |
Prefix
Name | Description | Tiers | Legendary Tier Values |
---|---|---|---|
Health | Increases maximum health. |
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Thorns Damage | Flat damage returned when hit. |
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Resistance | Reduces incoming damage. |
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Soul Quantity | Increases quantity of soul shards. |
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Durability Reduction | Reduces durability loss. |
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Suffix
Name | Description | Tiers | Legendary Tier Values |
---|---|---|---|
Knockback Resistance | Reduces knockback taken. |
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Durability | Increases item durability. |
|
Cannot be legendary. |
Healing Cloud | Chance to spawn healing cloud when hit. |
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Chilling Cloud | Chance to spawn chilling cloud when hit. |
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Effect Avoidance | Chance to avoid negative effects. |
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Lucky Hit Chance | Chance for bonus effects on hit. |
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