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Vault Companions: Difference between revisions

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== Companion Egg Hunt ==
== Companion Egg Hunt ==
[[File:Invicon_Pet_Egg.png|thumb]]
=== How It Works ===
The Egg Hunt event can occur once per vault run. The sequence is:
# '''25% Chance''': Each vault run has a 1 in 4 chance of activating the egg hunt.
# '''Random Time''': If chosen, the game picks a random moment between '''5 minutes after the start''' and the '''last 5 minutes''' of the vault.
# '''XP Requirement''': At that time, the game checks whether the player has collected the required XP. If yes, the egg appears.


=== Event Trigger ===
If the check is failed, the game continues to monitor the XP until the requirement is met.
[[File:Invicon_Pet_Egg.png|thumb]]
 
* '''Chance''': 25% chance to occur in any vault run (1 in 4)
'''Restrictions:''' This event does not occur in:
* '''Timing''': Randomly triggers between 5 minutes and the last 5 minutes of the vault
* [[Royale (objective)|Royale Vaults]]
* '''Requirement''': Activates after collecting a randomly determined amount of XP
* Greed Vaults
* '''Restrictions''': Does '''not''' occur in:
* [[Herald Vault|Herald Vaults]]
** [[Royale (objective)|Royale Vaults]]
* [[Ascention Vaults|Ascension Vaults]]
** Greed Vaults
* [[PVP Royale|PvP Vaults]]
** [[Herald Vault|Herald Vaults]]
* Raid Vaults
** [[Ascention Vaults|Ascension Vaults]]
 
** [[PVP Royale | PvP Vaults]]
''Note: your companion will also not work in these vaults.''
** Raid Vaults
 
=== XP Requirement ===


=== XP Reward Factors ===
The XP you need is based on three parts:
The companion's XP reward is affected by:


'''Base Value'''
==== Base Value ====
* Determined by vault level (base = vault level × 1000)
* '''Vault Level × 1000'''


'''Modifiers'''
==== Modifiers ====
* '''[[Catalysts|Crystal Modifiers]] and Companion Modifiers''' (not braziers):
* '''[[Catalysts|Crystal Modifiers]] and Companion Modifiers''' (not braziers): each increases the XP required by 20%
** Each good modifier increases reward by 20%
* '''[[Inscriptions|Inscriptions]]''': each increases the XP required by 10%
* '''[[Inscriptions|Inscriptions]]''':
* '''Random Bonus''': adds 0–25% XP
** Each inscription increases reward by 10%
* '''Random Bonus''':
** Adds 0-25% additional XP


'''Difficulty Multipliers'''
==== Difficulty Multipliers ====
{| class="wikitable"
{| class="wikitable"
! Difficulty !! Multiplier
! Difficulty !! Multiplier
Line 44: Line 49:
| Fragged || 2.0×
| Fragged || 2.0×
|}
|}
==== Pity System ====
If the player did not find a companion egg in previous vaults, the XP requirement is gradually reduced, making it easier to find one in later runs.
== How to look after a Companion ==


=== Hatching Companion Eggs ===
=== Hatching Companion Eggs ===
Craft a Companion Incubator, insert the egg, and wait until the timer finishes.
Craft a '''Companion Incubator''', insert the egg, and wait until the timer finishes.


=== Companion Incubator===
=== Companion Incubator===
{{Crafting table
{{Crafting table
|A1= Polished Vault Stone |B1=Pog |C1=  Polished Vault Stone|
|A1= Polished Vault Stone |B1=POG |C1=  Polished Vault Stone|
|A2= Glass|B2= Echo Pog |C2= Glass  
|A2= Glass|B2= Echo POG |C2= Glass  
|A3= Polished Vault Stone |B3= Polished Vault Stone |C3= Polished Vault Stone
|A3= Polished Vault Stone |B3= Polished Vault Stone |C3= Polished Vault Stone
|Output= Companion Incubator
|Output= Companion Incubator
}}
}}
Once a companion hatches, place it in a block called '''Companion Home'''. You can then right-click the companion to add relics and particles.
Once a Companion hatches, place it in a block called '''Companion Home'''. You can then right-click the Companion to add relics and particles.


=== Companion Home ===
=== Companion Home ===
Line 63: Line 73:
|Output= Companion Home
|Output= Companion Home
}}
}}
Once a companion hatches, place it in a block called '''Companion Home'''. You can then right-click the companion to add relics and particles.


=== Healing ===
=== Healing ===
Craft a Companion Snack, then sneak + right-click your pet in the home block to heal one heart.
Craft a Companion Snack, then sneak + right-click your pet in the home block to heal one heart. Additionally on the levels 4, 7, 9 and 10 the Companion gains an extra life. With the max therefore being five hearts. These hearts can not be healed any other way.
 
=== Companion Snack ===
{{Crafting table
|A1= Echo Gem |B1= Echo Gem |C1= Echo Gem
|A2= Echo Gem |B2= Companion Relic |C2= Echo Gem
|A3= Echo Gem |B3= Vault Sweets |C3= Echo Gem
|Output= Companion Snack
}}


* Note: Retired companions cannot be healed.
* Note: Retired companions cannot be healed.


=== Companion Leveling and Cooldown ===
=== Companion Leveling, Cooldown and Temporal Modifiers ===
Companions level up based on XP earned at the end of the vault. After leveling up, they enter cooldown.
Companions level up based on XP earned at the end of the vault. After leveling up, they enter cooldown. The duration of the Temporal Modifier scales with the level as well.


{| class="wikitable"
{| class="wikitable"
! Level !! XP Required !! Cooldown
! Level !! XP Required !! Cooldown !! Temporal Modifier Duration (s)
|-
|-
| 1 || 0 || 20-60 min
| 1 || 0 || 20–60 min || 60
|-
|-
| 2 || 10,000 || 24-72 min
| 2 || 10,000 || 24–72 min || 90
|-
|-
| 3 || 25,000 || 28-84 min
| 3 || 25,000 || 28–84 min || 120
|-
|-
| 4 || 50,000 || 32-96 min
| 4 || 50,000 || 32–96 min || 150
|-
|-
| 5 || 125,000 || 36-108 min
| 5 || 125,000 || 36–108 min || 180
|-
|-
| 6 || 250,000 || 40-120 min
| 6 || 250,000 || 40–120 min || 240
|-
|-
| 7 || 500,000 || 44-132 min
| 7 || 500,000 || 44–132 min || 300
|-
|-
| 8 || 1,000,000 || 48-144 min
| 8 || 1,000,000 || 48–144 min || 360
|-
|-
| 9 || 3,000,000 || 52-156 min
| 9 || 3,000,000 || 52–156 min || 480
|-
|-
| 10 || 6,000,000 || 56-168 min
| 10 || 6,000,000 || 56–168 min || 600
|}
|}
== Companion Modifiers and Relics ==


=== Temporal Modifiers ===
=== Temporal Modifiers ===
Each companion has one random Temporal Modifier that cannot be changed. Duration increases by 1 minute per level.
Each Companion has one random Temporal Modifier that cannot be changed.
The duration scales with companion level (as seen above).


{| class="wikitable"
{| class="wikitable"
Line 105: Line 125:
| {{PixelatedImage|Overpower.png|40px}} || Overpower || All mobs spawn with 1 HP
| {{PixelatedImage|Overpower.png|40px}} || Overpower || All mobs spawn with 1 HP
|-
|-
| {{PixelatedImage|Champion Domain.png|40px}} || Champions Domain || 50% increased champion spawn rate
| {{PixelatedImage|Champion Domain.png|40px}} || Champions Domain || 50% increased Champion spawn rate
|-
|-
| {{PixelatedImage|Loot Goblin.png|40px}} || Loot Goblin || Doubles loot and triples rarity
| {{PixelatedImage|Loot Goblin.png|40px}} || Loot Goblin || Doubles all loot and triples its rarity
|-
|-
| {{PixelatedImage|Door Hunter.png|40px}} || Door Hunter || Reveals all doors within the vault
| {{PixelatedImage|Door Hunter.png|40px}} || Door Hunter || Reveals all doors within the Vault
|-
|-
| {{PixelatedImage|Ultimate Regeneration.png|40px}} || Ultimate Regen || +3 Regeneration & 500% mana regen
| {{PixelatedImage|Ultimate Regeneration.png|40px}} || Ultimate Regen || +3 Regeneration & 500% Mana Regeneration
|-
|-
| {{PixelatedImage|Kill Hunter.png|40px}} || Hunterino || Mobs may cast hunter on death
| {{PixelatedImage|Kill Hunter.png|40px}} || Hunterino || Mobs may cast Hunter on death
|-
|-
| {{PixelatedImage|Nova Explosion.png|40px}} || Nova Explosion || Mobs may cast a nova variation on death
| {{PixelatedImage|Nova Explosion.png|40px}} || Nova Explosion || Mobs may cast a Nova variation on death
|-
|-
| {{PixelatedImage|Bronze_Nuke.png|40px}} || Coin Explosion || Mobs drop bronze or silver on death
| {{PixelatedImage|Bronze_Nuke.png|40px}} || Coin Explosion || Mobs drop Bronze or Silver on death
|-
|-
| {{PixelatedImage|Rock Solid.png|40px}} || Rock Solid || 50% Resistance and 100% Knockback Resistance
| {{PixelatedImage|Rock Solid.png|40px}} || Rock Solid || 50% Resistance and 100% Knockback Resistance
|-
|-
| {{PixelatedImage|Totemic.png|40px}} || Totemic || Mobs may spawn a random totem on death
| {{PixelatedImage|Totemic.png|40px}} || Totemic || Mobs may spawn a random Totem on death
|-
|-
| {{PixelatedImage|Pylon Hunter.png|40px}} || Pylon Hunter || All pylons highlighted in vault
| {{PixelatedImage|Pylon Hunter.png|40px}} || Pylon Hunter || All Pylons highlighted in vault
|-
|-
| {{PixelatedImage|Charming.png|40px}} || Charming || Killing a mob casts charm around it
| {{PixelatedImage|Charming.png|40px}} || Charming || Killing a mob casts Charm around it
|-
|-
| {{PixelatedImage|Glued Mobs.png|40px}} || Glued Mobs || -90% movement speed on mobs
| {{PixelatedImage|Glued Mobs.png|40px}} || Glued Mobs || -90% Movement Speed on mobs
|-
|-
| {{PixelatedImage|Soul Fest.png|40px}} || Soul Fest || +1000% Soul Shard drops
| {{PixelatedImage|Soul Fest.png|40px}} || Soul Fest || +1000% Soul Shard drops
Line 144: Line 164:
| [[Catalysts|Wooden]] + Companion Challenge || Wooden Bonus + Companion Challenge
| [[Catalysts|Wooden]] + Companion Challenge || Wooden Bonus + Companion Challenge
|-
|-
| [[Catalysts|Orante]] + Companion Challenge || Ornate Bonus + Companion Challenge
| [[Catalysts|Ornate]] + Companion Challenge || Ornate Bonus + Companion Challenge
|-
|-
| [[Catalysts|Gilded]] + Companion Challenge || Gilded Bonus + Companion Challenge
| [[Catalysts|Gilded]] + Companion Challenge || Gilded Bonus + Companion Challenge
Line 154: Line 174:
| colspan="2" | Random (Companion Modifiers ×2) + Companion Challenge
| colspan="2" | Random (Companion Modifiers ×2) + Companion Challenge
|}
|}
{{VH3}}

Latest revision as of 14:57, 27 September 2025

Companion Egg Hunt

How It Works

The Egg Hunt event can occur once per vault run. The sequence is:

  1. 25% Chance: Each vault run has a 1 in 4 chance of activating the egg hunt.
  2. Random Time: If chosen, the game picks a random moment between 5 minutes after the start and the last 5 minutes of the vault.
  3. XP Requirement: At that time, the game checks whether the player has collected the required XP. If yes, the egg appears.

If the check is failed, the game continues to monitor the XP until the requirement is met.

Restrictions: This event does not occur in:

Note: your companion will also not work in these vaults.

XP Requirement

The XP you need is based on three parts:

Base Value

  • Vault Level × 1000

Modifiers

  • Crystal Modifiers and Companion Modifiers (not braziers): each increases the XP required by 20%
  • Inscriptions: each increases the XP required by 10%
  • Random Bonus: adds 0–25% XP

Difficulty Multipliers

Difficulty Multiplier
Piece of Cake 0.2×
Easy 0.5×
Normal 1.0×
Hard 1.25×
Impossible 1.5×
Fragged 2.0×

Pity System

If the player did not find a companion egg in previous vaults, the XP requirement is gradually reduced, making it easier to find one in later runs.

How to look after a Companion

Hatching Companion Eggs

Craft a Companion Incubator, insert the egg, and wait until the timer finishes.

Companion Incubator

Inventory sprite for Polished Vault Stone linking to Polished Vault StoneInventory sprite for POG linking to POGInventory sprite for Polished Vault Stone linking to Polished Vault StoneInventory sprite for Glass linking to GlassInventory sprite for Echo POG linking to Echo POGInventory sprite for Glass linking to GlassInventory sprite for Polished Vault Stone linking to Polished Vault StoneInventory sprite for Polished Vault Stone linking to Polished Vault StoneInventory sprite for Polished Vault Stone linking to Polished Vault Stone
Inventory sprite for Companion Incubator linking to Companion Incubator

Once a Companion hatches, place it in a block called Companion Home. You can then right-click the Companion to add relics and particles.

Companion Home

Inventory sprite for Ashium Gem linking to Ashium GemInventory sprite for Bomignite Gem linking to Bomignite GemInventory sprite for Gorginite Gem linking to Gorginite GemInventory sprite for Iskallium Gem linking to Iskallium GemInventory sprite for Petzanite Gem linking to Petzanite GemInventory sprite for Sparkletine Gem linking to Sparkletine GemInventory sprite for Tubium Gem linking to Tubium GemInventory sprite for Upaline Gem linking to Upaline GemInventory sprite for Xeenium Gem linking to Xeenium GemInventory sprite for Ashium Gem linking to Ashium GemInventory sprite for Bomignite Gem linking to Bomignite GemInventory sprite for Gorginite Gem linking to Gorginite GemInventory sprite for Iskallium Gem linking to Iskallium GemInventory sprite for Petzanite Gem linking to Petzanite GemInventory sprite for Sparkletine Gem linking to Sparkletine GemInventory sprite for Tubium Gem linking to Tubium GemInventory sprite for Upaline Gem linking to Upaline GemInventory sprite for Xeenium Gem linking to Xeenium GemInventory sprite for Polished Vault Stone linking to Polished Vault StoneInventory sprite for Polished Vault Stone linking to Polished Vault StoneInventory sprite for Polished Vault Stone linking to Polished Vault Stone
Inventory sprite for Companion Home linking to Companion Home


Healing

Craft a Companion Snack, then sneak + right-click your pet in the home block to heal one heart. Additionally on the levels 4, 7, 9 and 10 the Companion gains an extra life. With the max therefore being five hearts. These hearts can not be healed any other way.

Companion Snack

Inventory sprite for Echo Gem linking to Echo GemInventory sprite for Echo Gem linking to Echo GemInventory sprite for Echo Gem linking to Echo GemInventory sprite for Echo Gem linking to Echo GemInventory sprite for Companion Relic linking to Companion RelicInventory sprite for Echo Gem linking to Echo GemInventory sprite for Echo Gem linking to Echo GemInventory sprite for Vault Sweets linking to Vault SweetsInventory sprite for Echo Gem linking to Echo Gem
Inventory sprite for Companion Snack linking to Companion Snack


  • Note: Retired companions cannot be healed.

Companion Leveling, Cooldown and Temporal Modifiers

Companions level up based on XP earned at the end of the vault. After leveling up, they enter cooldown. The duration of the Temporal Modifier scales with the level as well.

Level XP Required Cooldown Temporal Modifier Duration (s)
1 0 20–60 min 60
2 10,000 24–72 min 90
3 25,000 28–84 min 120
4 50,000 32–96 min 150
5 125,000 36–108 min 180
6 250,000 40–120 min 240
7 500,000 44–132 min 300
8 1,000,000 48–144 min 360
9 3,000,000 52–156 min 480
10 6,000,000 56–168 min 600

Companion Modifiers and Relics

Temporal Modifiers

Each Companion has one random Temporal Modifier that cannot be changed. The duration scales with companion level (as seen above).

Icon Name Effect
Overpower All mobs spawn with 1 HP
Champions Domain 50% increased Champion spawn rate
Loot Goblin Doubles all loot and triples its rarity
Door Hunter Reveals all doors within the Vault
Ultimate Regen +3 Regeneration & 500% Mana Regeneration
Hunterino Mobs may cast Hunter on death
Nova Explosion Mobs may cast a Nova variation on death
Coin Explosion Mobs drop Bronze or Silver on death
Rock Solid 50% Resistance and 100% Knockback Resistance
Totemic Mobs may spawn a random Totem on death
Pylon Hunter All Pylons highlighted in vault
Charming Killing a mob casts Charm around it
Glued Mobs -90% Movement Speed on mobs
Soul Fest +1000% Soul Shard drops
Lunar Mobs will levitate

Companion Relics

Rarely found in Vault Chests and Dungeon Crates, Item rarity increases their spawn chance.

Modifier Bonus Variant
Wealthy + Companion Challenge Wealthy Bonus + Companion Challenge
Wooden + Companion Challenge Wooden Bonus + Companion Challenge
Ornate + Companion Challenge Ornate Bonus + Companion Challenge
Gilded + Companion Challenge Gilded Bonus + Companion Challenge
Living + Companion Challenge Living Bonus + Companion Challenge
Plentiful + Companion Challenge
Random (Companion Modifiers ×2) + Companion Challenge