Magnet: Difference between revisions
From Vault Hunters Official Wiki
More actions
Carolinet93 (talk | contribs) mNo edit summary |
m added the new rarities Β |
||
| (One intermediate revision by one other user not shown) | |||
| Line 1: | Line 1: | ||
'''Magnets''' Found in [[Gilded Chests| Gilded Chests]] essential item to the vault pulling items to the players to make looting easier while providing stats when worn. | '''Magnets''' Found in [[Gilded Chests| Gilded Chests]] essential item to the vault pulling items to the players to make looting easier while providing stats when worn. | ||
The Magnet can be toggled between three settings: | |||
* Off = the Magnet will not collect items. | |||
* Void + Pickup = the Magnet will void all Blocks the Vaults are made up of. (Except if exceptions are added in the [[Void Crucible]].) | |||
* Pickup Only = the Magnet will pickup all items. | |||
== Base Attributes == | == Base Attributes == | ||
| Line 14: | Line 19: | ||
|| Cannot be legendary. | || Cannot be legendary. | ||
|- | |- | ||
| '''Living''' || | | '''Living''' || Living will level your held/worn gear upon leveling up after a completed vault, or from leveling from a Bounty. || Β | ||
* Level 0β100: 2% chanceΒ Β | * Level 0β100: 2% chanceΒ Β | ||
|| Cannot be legendary. | || Cannot be legendary. | ||
| Line 111: | Line 116: | ||
|- | |- | ||
| '''Item Quantity''' || Increases loot quantity. || Β | | '''Item Quantity''' || Increases loot quantity. || Β | ||
* Level | * Level 0β49: 1%β20%Β Β | ||
* Level | * Level 50-84: 21%β40%Β Β | ||
* Level | * Level 85+: 41%β60%Β Β | ||
|| | |||
* Lvl 0β49: 41%β60% Β | |||
|| Β | * Lvl 50β84: 61%β70% Β | ||
* | * Lvl 85+: 71%β90% | ||
* | |||
* | |||
|- | |- | ||
| '''Item Rarity''' || Boosts loot rarity. || Β | | '''Item Rarity''' || Boosts loot rarity. || Β | ||
* Level | * Level 0β49: 5%β30%Β Β | ||
* Level | * Level 50-84: 31%β50%Β Β | ||
* Level 51 | * Level 85+: 51%β70%Β Β | ||
|| | |||
* Lvl 0β50: 51%β70% | |||
|| Β | * Lvl 51β84: 71%β90% Β | ||
* | * Lvl 85+: 91%β125% | ||
* | |||
* | |||
|- | |- | ||
| '''Copiously''' || Chance for extra ore drops. || Β | | '''Copiously''' || Chance for extra ore drops. || Β | ||
* Level | * Level 0β20: 1%β5%Β Β | ||
* Level | * Level 21β45: 6%β10%Β Β | ||
* Level | * Level 46β71: 11%β15%Β Β | ||
* Level | * Level 72β92: 16%β20%Β Β | ||
* Level | * Level 93β100: 21%β25%Β Β | ||
| | |||
* | * Lvl 0β20: 11%β15% | ||
* | * Lvl 21β45: 16%β20% Β | ||
* | * Lvl 46β71: 21%β25% | ||
* | * Lvl 72β92: 26%β30% | ||
* | * Lvl 93β100: 31%β40% Β | ||
|- | |- | ||
| '''Soul Chance''' || Chance to gain soul shards. || Β | | '''Soul Chance''' || Chance to gain soul shards. || Β | ||
* Level | * Level 0β65: 5%β20%Β Β | ||
* Level | * Level 25β99: 21%β40%Β Β | ||
* Level | * Level 50+: 41%β60%Β Β | ||
* Level | * Level 75+: 61%β80%Β Β | ||
| | * Level 100+: 81%β100%Β | ||
* | | | ||
* | * Lvl 0β20: 41%β60% | ||
* | * Lvl 21β45: 61%β80% | ||
* | * Lvl 46β71: 81%β100% Β | ||
* Lvl 72β92: 101%β125% | |||
* Lvl 93β100: 126%β200% | |||
|- | |- | ||
| '''Trap Disarming''' || Chance to disarm trapped chests. || Β | | '''Trap Disarming''' || Chance to disarm trapped chests. || Β | ||
* Level | * Level 0β49: 5%β20%Β Β | ||
* Level 21: | * Level 25+: 21%β25%Β | ||
* Level | * Level 50+: 26%β50%Β Β | ||
* Level | * Level 75+: 51%β75%Β Β | ||
| | * Level 100+: 76%β100%Β Β | ||
* | | | ||
* | * Lvl 0β20: 26%β50% | ||
* | * Lvl 21β45: 51%β75% | ||
* | * Lvl 46β71: 76%β100% | ||
* Lvl 72β92: 101%β125% | |||
* Lvl 93β100: 126%β200% | |||
|} | |} | ||
{{VH3}} | {{VH3}} | ||
Latest revision as of 16:09, 14 October 2025
Magnets Found in Gilded Chests essential item to the vault pulling items to the players to make looting easier while providing stats when worn.
The Magnet can be toggled between three settings:
- Off = the Magnet will not collect items.
- Void + Pickup = the Magnet will void all Blocks the Vaults are made up of. (Except if exceptions are added in the Void Crucible.)
- Pickup Only = the Magnet will pickup all items.
Base Attributes
| Name | Description | Tiers | Legendary Tier Values |
|---|---|---|---|
| Durability | Base durability of the magnet. |
|
Cannot be legendary. |
| Soulbound | Keeps item upon death in the vault. |
|
Cannot be legendary. |
| Living | Living will level your held/worn gear upon leveling up after a completed vault, or from leveling from a Bounty. |
|
Cannot be legendary. |
Implicits
| Name | Description | Tiers | Legendary Tier Values |
|---|---|---|---|
| Pickup Range | Increases item pickup range. |
|
Cannot be legendary. |
| Pull Speed | Increases item attraction speed. |
|
Cannot be legendary. |
Prefix
| Name | Description | Tiers | Legendary Tier Values |
|---|---|---|---|
| Mining Speed | Increases block breaking speed. |
|
|
| Range | Adds extra pickup radius. |
|
|
| Velocity | Increases pull speed of items. |
|
|
| Reach | Adds interaction distance. |
|
|
| Durability | Adds extra durability to magnet. |
|
|
Suffix
| Name | Description | Tiers | Legendary Tier Values |
|---|---|---|---|
| Item Quantity | Increases loot quantity. |
|
|
| Item Rarity | Boosts loot rarity. |
|
|
| Copiously | Chance for extra ore drops. |
|
|
| Soul Chance | Chance to gain soul shards. |
|
|
| Trap Disarming | Chance to disarm trapped chests. |
|
|