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==Swords== | |||
{{See also|Weapons}} | |||
== | ===Base=== | ||
{| class="wikitable" | |||
! Name !! Description !! Tiers !! Legendary Tiers values | |||
|- | |||
| '''Durability''' || Base durability. || | |||
* Level 0: 1800â2600 | |||
* Level 8: 2601â3600 | |||
* Level 25: 3601â4700 | |||
* Level 50: 4701â6200 | |||
* Level 70: 6201â8000 | |||
|| Cannot be legendary. | |||
|- | |||
| '''Soulbound''' || Keeps item on death. || | |||
* Level 0â100: 20% chance | |||
|| Cannot be legendary. | |||
|- | |||
| '''Living''' || Living will level your held/worn gear upon leveling up after a completed vault, or from leveling from a Bounty. || | |||
* Level 0â100: 2% chance | |||
|| Cannot be legendary. | |||
|} | |||
===Implicit=== | |||
{| class="wikitable" | |||
! Name !! Description !! Tiers !! Legendary Tier Values | |||
|- | |||
| '''Attack Damage''' || Base weapon damage. || | |||
* Level 0: 8.0â14.0 | |||
* Level 10: 15.0â16.0 | |||
* Level 16: 17.0â20.0 | |||
* Level 25: 21.0â30.0 | |||
* Level 36: 31.0â42.0 | |||
* Level 48: 43.0â55.0 | |||
* Level 58: 56.0â64.0 | |||
* Level 64: 65.0â76.0 | |||
* Level 72: 77.0â90.0 | |||
* Level 83: 91.0â100.0 | |||
* Level 90: 101.0â108.0 | |||
* Level 95: 109.0â132.0 | |||
* Level 100: 109.0â132.0 | |||
|| Cannot be legendary. | |||
|- | |||
| '''Attack Speed''' || Swing speed modifier. || | |||
* Level 0: -2.4 to -2.3 | |||
* Level 50: -2.29 to -2.2 | |||
|| Cannot be legendary. | |||
|- | |||
| '''Sweeping Hit Damage''' || Bonus to sweeping attacks. || | |||
* Level 0: 20%â30% | |||
* Level 25: 31%â40% | |||
* Level 49: 41%â50% | |||
* Level 64: 51%â60% | |||
* Level 81: 61%â70% | |||
* Level 94: 71%â80% | |||
|| Cannot be legendary. | |||
|- | |||
|} | |||
=== | ===Prefix=== | ||
= | {| class="wikitable" | ||
! Name !! Description !! Tiers !! Legendary Tier Values | |||
|- | |||
| '''Heart Frag Chance''' || Drops heart fragments on hit. || | |||
* Level 0: 4%â8% | |||
* Level 30: 9%â12% | |||
* Level 45: 13%â16% | |||
* Level 65: 17%â20% | |||
* Level 86: 21%â24% | |||
|| | |||
* Level 0: 17%â20% | |||
* Level 30: 21%â24% | |||
* Level 45: 25%â35% | |||
* Level 65: 36%â50% | |||
|- | |||
| '''Lucky Hit''' || Chance for lucky hit. || | |||
* Level 25: 2%â4% | |||
* Level 40: 5%â6% | |||
* Level 60: 7%â8% | |||
* Level 80: 9%â10% | |||
|| | |||
* Level 25: 7%â8% | |||
* Level 40: 9%â10% | |||
* Level 60: 12%â15% | |||
* Level 80: 16%â20% | |||
|- | |||
| '''Chaining Attack''' || Chains to nearby enemies. || | |||
* Level 5: 1â2 | |||
* Level 40: 3â4 | |||
* Level 80: 5â6 | |||
* Level 100: 7â8 | |||
|| | |||
* Level 5: 5â6 | |||
* Level 40: 7â8 | |||
* Level 80: 9â10 | |||
| | |||
| '''Soul Quantity''' || Increases soul shards. || | |||
* Level 0: 10%â20% | |||
* Level 28: 10%â30% | |||
* Level 45: 10%â40% | |||
* Level 70: 10%â40% | |||
* Level 75: 21%â50% | |||
|| | |||
* Level 0: 31%â40% | |||
* Level 28: 41%â50% | |||
* Level 45: 51%â70% | |||
* Level 75: 71%â100% | |||
|- | |||
| '''Champion Damage''' || Bonus vs Champions. || | |||
* Level 0: 5%â16% | |||
* Level 36: 11%â20% | |||
* Level 62: 21%â25% | |||
* Level 80: 26%â30% | |||
|| | |||
* Level 0: 21%â25% | |||
* Level 36: 26%â30% | |||
* Level 62: 31%â40% | |||
* Level 80: 41%â50% | |||
|- | |||
| '''Dungeon Damage''' || Bonus in Dungeons. || | |||
* Level 0: 5%â16% | |||
* Level 36: 11%â20% | |||
* Level 62: 21%â25% | |||
* Level 80: 26%â30% | |||
|| | |||
* Level 0: 21%â25% | |||
* Level 36: 26%â30% | |||
* Level 62: 31%â40% | |||
* Level 80: 41%â50% | |||
|- | |||
| '''Assassin Damage''' || Bonus vs Assassins. || | |||
* Level 0: 5%â16% | |||
* Level 36: 11%â20% | |||
* Level 62: 21%â25% | |||
* Level 80: 26%â30% | |||
|| | |||
* Level 0: 21%â25% | |||
* Level 36: 26%â30% | |||
* Level 62: 31%â40% | |||
* Level 80: 41%â50% | |||
|- | |||
| '''Horde Damage''' || Bonus vs Hordes. || | |||
* Level 0: 5%â16% | |||
* Level 36: 11%â20% | |||
* Level 62: 21%â25% | |||
* Level 80: 26%â30% | |||
|| | |||
* Level 0: 21%â25% | |||
* Level 36: 26%â30% | |||
* Level 62: 31%â40% | |||
* Level 80: 41%â50% | |||
|- | |||
| '''Tank Damage''' || Bonus vs Tanks. || | |||
* Level 0: 5%â16% | |||
* Level 36: 11%â20% | |||
* Level 62: 21%â25% | |||
* Level 80: 26%â30% | |||
|| | |||
* Level 0: 21%â25% | |||
* Level 36: 26%â30% | |||
* Level 62: 31%â40% | |||
* Level 80: 41%â50% | |||
|- | |||
| '''Dweller Damage''' || Bonus vs Dwellers. || | |||
* Level 0: 5%â16% | |||
* Level 36: 11%â20% | |||
* Level 62: 21%â25% | |||
* Level 80: 26%â30% | |||
|| | |||
* Level 0: 21%â25% | |||
* Level 36: 26%â30% | |||
* Level 62: 31%â40% | |||
* Level 80: 41%â50% | |||
|- | |||
|} | |||
=== | ===Suffix=== | ||
= | {| class="wikitable" | ||
! Name !! Description !! Tiers !! Legendary Tier Values | |||
|- | |||
| '''Durability''' || Increases item durability. || | |||
* Level 0: 500â900 | |||
* Level 28: 901â1300 | |||
* Level 46: 1301â1700 | |||
* Level 67: 1701â2100 | |||
* Level 89: 2101â2500 | |||
|| Cannot be legendary. | |||
|- | |||
| '''Healing Cloud''' || Creates healing cloud on hit. || | |||
* Level 0: Instant Health I (80 ticks) | |||
* Level 32: Instant Health II (120 ticks) | |||
* Level 64: Instant Health III (160 ticks) | |||
* Level 101: Instant Health IV (200 ticks) | |||
* Level 102: Instant Health V (240 ticks) | |||
|| | |||
* Level 0: Instant Health III (160 ticks) | |||
* Level 32: Instant Health IV (200 ticks) | |||
* Level 64: Instant Health V (240 ticks) | |||
|- | |||
| '''Poison Cloud''' || Creates poison cloud on hit. || | |||
* Level 0: Poison III (120 ticks) | |||
* Level 32: Poison V (160 ticks) | |||
* Level 64: Poison VII (200 ticks) | |||
* Level 101: Poison IX (240 ticks) | |||
* Level 102: Poison XII (300 ticks) | |||
|| | |||
* Level 0: Poison VII (200 ticks) | |||
* Level 32: Poison IX (240 ticks) | |||
* Level 64: Poison XII (300 ticks) | |||
|- | |||
| '''Slowness Cloud''' || Creates slowness cloud on hit. || | |||
* Level 0: Slowness I (120 ticks) | |||
* Level 32: Slowness I (160 ticks) | |||
* Level 64: Slowness I (200 ticks) | |||
* Level 101: Slowness II (240 ticks) | |||
* Level 102: Slowness II (300 ticks) | |||
|| | |||
* Level 0: Slowness I (200 ticks) | |||
* Level 32: Slowness II (240 ticks) | |||
* Level 64: Slowness II (300 ticks) | |||
|- | |||
| '''Fear Cloud''' || Creates fear cloud on hit. || | |||
* Level 0: Fear (120 ticks) | |||
* Level 32: Fear (160 ticks) | |||
* Level 64: Fear (200 ticks) | |||
* Level 101: Fear (260 ticks) | |||
* Level 102: Fear (300 ticks) | |||
|| | |||
* Level 0: Fear (200 ticks) | |||
* Level 32: Fear (260 ticks) | |||
* Level 64: Fear (300 ticks) | |||
|- | |||
| '''Chilling Cloud''' || Creates chilling cloud on hit. || | |||
* Level 0: Chilled I (120 ticks) | |||
* Level 32: Chilled I (160 ticks) | |||
* Level 64: Chilled I (200 ticks) | |||
* Level 101: Chilled II (240 ticks) | |||
* Level 102: Chilled II (300 ticks) | |||
|| | |||
* Level 0: Chilled I (200 ticks) | |||
* Level 32: Chilled II (240 ticks) | |||
* Level 64: Chilled II (300 ticks) | |||
|- | |||
| '''Attack Speed''' || Increases attack speed. || | |||
* Level 0: 5%â10% | |||
* Level 36: 11%â15% | |||
* Level 65: 16%â20% | |||
* Level 96: 21%â25% | |||
|| Cannot be legendary. | |||
|- | |||
| '''Attack Range''' || Increases attack range. || | |||
* Level 0: 0.1â0.2 | |||
* Level 20: 0.21â0.3 | |||
* Level 45: 0.31â0.4 | |||
* Level 75: 0.41â0.5 | |||
|| | |||
* Level 0: 0.31â0.4 | |||
* Level 20: 0.41â0.5 | |||
* Level 45: 0.51â0.6 | |||
* Level 75: 0.61â0.8 | |||
|- | |||
| '''Attack Damage''' || Flat damage increase. || | |||
* Level 0: 1.0â4.0 | |||
* Level 25: 5.0â8.0 | |||
* Level 50: 9.0â12.0 | |||
* Level 75: 13.0â16.0 | |||
* Level 100: 17.0â20.0 | |||
|| | |||
* Level 0: 9.0â12.0 | |||
* Level 25: 13.0â16.0 | |||
* Level 50: 17.0â20.0 | |||
* Level 75: 21.0â24.0 | |||
* Level 100: 25.0â50.0 | |||
|- | |||
| '''Ability Power''' || Flat ability power increase. || | |||
* Level 0: 1.0â4.0 | |||
* Level 25: 5.0â8.0 | |||
* Level 50: 9.0â12.0 | |||
* Level 75: 13.0â16.0 | |||
* Level 100: 17.0â20.0 | |||
|| | |||
* Level 0: 9.0â12.0 | |||
* Level 25: 13.0â16.0 | |||
* Level 50: 17.0â20.0 | |||
* Level 75: 21.0â24.0 | |||
* Level 100: 25.0â50.0 | |||
|- | |||
| '''Stun Chance''' || Chance to stun on hit. || | |||
* Level 0: 4%â8% | |||
* Level 30: 9%â12% | |||
* Level 45: 13%â16% | |||
* Level 65: 17%â20% | |||
* Level 86: 21%â24% | |||
|| | |||
* Level 0: 13%â16% | |||
* Level 30: 17%â20% | |||
* Level 45: 21%â24% | |||
* Level 65: 25%â35% | |||
* Level 86: 36%â50% | |||
|- | |||
| '''Shocking Hit''' || Chance to shock on hit. || | |||
* Level 0: 4%â8% | |||
* Level 30: 9%â12% | |||
* Level 45: 13%â16% | |||
* Level 65: 17%â20% | |||
* Level 86: 21%â24% | |||
|| | |||
* Level 0: 13%â16% | |||
* Level 30: 17%â20% | |||
* Level 45: 21%â24% | |||
* Level 65: 25%â35% | |||
* Level 86: 36%â50% | |||
|- | |||
|} | |||
{{VH3}} |
Latest revision as of 22:57, 14 August 2025
Swords
See also: Weapons
Base
Name | Description | Tiers | Legendary Tiers values |
---|---|---|---|
Durability | Base durability. |
|
Cannot be legendary. |
Soulbound | Keeps item on death. |
|
Cannot be legendary. |
Living | Living will level your held/worn gear upon leveling up after a completed vault, or from leveling from a Bounty. |
|
Cannot be legendary. |
Implicit
Name | Description | Tiers | Legendary Tier Values |
---|---|---|---|
Attack Damage | Base weapon damage. |
|
Cannot be legendary. |
Attack Speed | Swing speed modifier. |
|
Cannot be legendary. |
Sweeping Hit Damage | Bonus to sweeping attacks. |
|
Cannot be legendary. |
Prefix
Name | Description | Tiers | Legendary Tier Values | |||||
---|---|---|---|---|---|---|---|---|
Heart Frag Chance | Drops heart fragments on hit. |
|
| |||||
Lucky Hit | Chance for lucky hit. |
|
| |||||
Chaining Attack | Chains to nearby enemies. |
|
|
Soul Quantity | Increases soul shards. |
|
| |
Champion Damage | Bonus vs Champions. |
|
| |||||
Dungeon Damage | Bonus in Dungeons. |
|
| |||||
Assassin Damage | Bonus vs Assassins. |
|
| |||||
Horde Damage | Bonus vs Hordes. |
|
| |||||
Tank Damage | Bonus vs Tanks. |
|
| |||||
Dweller Damage | Bonus vs Dwellers. |
|
|
Suffix
Name | Description | Tiers | Legendary Tier Values |
---|---|---|---|
Durability | Increases item durability. |
|
Cannot be legendary. |
Healing Cloud | Creates healing cloud on hit. |
|
|
Poison Cloud | Creates poison cloud on hit. |
|
|
Slowness Cloud | Creates slowness cloud on hit. |
|
|
Fear Cloud | Creates fear cloud on hit. |
|
|
Chilling Cloud | Creates chilling cloud on hit. |
|
|
Attack Speed | Increases attack speed. |
|
Cannot be legendary. |
Attack Range | Increases attack range. |
|
|
Attack Damage | Flat damage increase. |
|
|
Ability Power | Flat ability power increase. |
|
|
Stun Chance | Chance to stun on hit. |
|
|
Shocking Hit | Chance to shock on hit. |
|
|