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==Axes== | |||
{{See also|Weapons}} | |||
=== Base Attributes === | |||
{| class="wikitable" | |||
! Name !! Description !! Tiers !! Legendary Tiers values | |||
|- | |||
| '''Durability''' || Base durability. || | |||
* Level 0: 1800–2600 | |||
* Level 8: 2601–3600 | |||
* Level 25: 3601–4700 | |||
* Level 50: 4701–6200 | |||
* Level 70: 6201–8000 | |||
|| Cannot be legendary. | |||
|- | |||
| '''Soulbound''' || Keeps item on death. || | |||
* Level 0–100: 20% chance | |||
||Cannot be legendary. | |||
|- | |||
| '''Living''' || Auto-upgrades to user level. || | |||
* Level 0–100: 2% chance | |||
|- | |||
| '''Double Damage Chance''' || Chance for double damage. || | |||
* Level 0: 20%–40% | |||
* Level 25: 20%–50% | |||
* Level 40: 20%–60% | |||
* Level 50: 20%–70% | |||
* Level 65: 20%–80% | |||
|| Cannot be legendary. | |||
|- | |||
|} | |||
=== Implicits === | |||
{| class="wikitable" | |||
! Name !! Description !! Tiers !! Legendary Tiers Values | |||
|- | |||
| '''Attack Damage''' || Base weapon damage. || | |||
* Level 0: 9.0–12.0 | |||
* Level 10: 13.0–15.0 | |||
* Level 16: 16.0–18.0 | |||
* Level 25: 19.0–21.0 | |||
* Level 36: 22.0–24.0 | |||
* Level 48: 25.0–28.0 | |||
* Level 58: 29.0–32.0 | |||
* Level 64: 33.0–36.0 | |||
* Level 72: 37.0–40.0 | |||
* Level 83: 41.0–44.0 | |||
* Level 90: 45.0–48.0 | |||
* Level 95: 49.0–52.0 | |||
* Level 100: 53.0–60.0 | |||
|| Cannot be legendary. | |||
|- | |||
| '''Attack Speed''' || Swing speed modifier. || | |||
* Level 0: -3.0 to -2.9 | |||
* Level 50: -2.89 to -2.7 | |||
|| Cannot be legendary. | |||
|} | |||
===Prefix=== | |||
{| class="wikitable" | |||
! Name !! Description !! Tiers !! Legendary Tiers Values | |||
|- | |||
| '''Heart Frag Chance''' || Drops heart fragments on hit. || | |||
* Level 0: 4%–8% | |||
* Level 30: 9%–12% | |||
* Level 45: 13%–16% | |||
* Level 65: 17%–20% | |||
* Level 86: 21%–24% | |||
|| | |||
* Level 0: 17%–20% | |||
* Level 30: 21%–24% | |||
* Level 45: 25%–35% | |||
* Level 65: 36%–50% | |||
|- | |||
| '''Soul Quantity''' || Increases soul shards. || | |||
* Level 0: 10%–20% | |||
* Level 28: 10%–30% | |||
* Level 45: 10%–40% | |||
* Level 70: 10%–40% | |||
* Level 75: 21%–50% | |||
|| | |||
* Level 0: 31%–40% | |||
* Level 28: 41%–50% | |||
* Level 45: 51%–70% | |||
* Level 75: 71%–100% | |||
|- | |||
| '''Champion Damage''' || Bonus vs Champions. || | |||
* Level 0: 5%–16% | |||
* Level 36: 11%–20% | |||
* Level 62: 21%–25% | |||
* Level 80: 26%–30% | |||
|| | |||
* Level 0: 21%–25% | |||
* Level 36: 26%–30% | |||
* Level 62: 31%–40% | |||
* Level 80: 41%–50% | |||
|- | |||
| '''Horde Damage''' || Bonus vs Hordes. || | |||
* Level 0: 5%–16% | |||
* Level 36: 11%–20% | |||
* Level 62: 21%–25% | |||
* Level 80: 26%–30% | |||
|| | |||
* Level 0: 21%–25% | |||
* Level 36: 26%–30% | |||
* Level 62: 31%–40% | |||
* Level 80: 41%–50% | |||
|- | |||
| '''Tank Damage''' || Bonus vs Tanks. || | |||
* Level 0: 5%–16% | |||
* Level 36: 11%–20% | |||
* Level 62: 21%–25% | |||
* Level 80: 26%–30% | |||
|| | |||
* Level 0: 21%–25% | |||
* Level 36: 26%–30% | |||
* Level 62: 31%–40% | |||
* Level 80: 41%–50% | |||
|- | |||
| '''Dweller Damage''' || Bonus vs Dwellers. || | |||
* Level 0: 5%–16% | |||
* Level 36: 11%–20% | |||
* Level 62: 21%–25% | |||
* Level 80: 26%–30% | |||
|| | |||
* Level 0: 21%–25% | |||
* Level 36: 26%–30% | |||
* Level 62: 31%–40% | |||
* Level 80: 41%–50% | |||
|- | |||
| '''Dungeon Damage''' || Bonus in Dungeons. || | |||
* Level 0: 5%–16% | |||
* Level 36: 11%–20% | |||
* Level 62: 21%–25% | |||
* Level 80: 26%–30% | |||
|| | |||
* Level 0: 21%–25% | |||
* Level 36: 26%–30% | |||
* Level 62: 31%–40% | |||
* Level 80: 41%–50% | |||
|- | |||
| '''Assassin Damage''' || Bonus vs Assassins. || | |||
* Level 0: 5%–16% | |||
* Level 36: 11%–20% | |||
* Level 62: 21%–25% | |||
* Level 80: 26%–30% | |||
|| | |||
* Level 0: 21%–25% | |||
* Level 36: 26%–30% | |||
* Level 62: 31%–40% | |||
* Level 80: 41%–50% | |||
|- | |||
| '''Attack Damage''' || Flat damage increase. || | |||
* Level 0: 2.0–6.0 | |||
* Level 22: 7.0–12.0 | |||
* Level 35: 13.0–18.0 | |||
* Level 48: 19.0–27.0 | |||
* Level 59: 28.0–35.0 | |||
* Level 70: 36.0–42.0 | |||
* Level 80: 43.0–48.0 | |||
* Level 87: 49.0–55.0 | |||
|| | |||
* Level 0: 19.0–27.0 | |||
* Level 22: 28.0–35.0 | |||
* Level 35: 36.0–42.0 | |||
* Level 48: 43.0–48.0 | |||
* Level 59: 49.0–55.0 | |||
* Level 70: 56.0–65.0 | |||
* Level 80: 66.0–72.0 | |||
|- | |||
| '''Chaining Attack''' || Chains to nearby enemies. || | |||
* Level 0: 1–2 hits | |||
* Level 40: 3–4 hits | |||
* Level 80: 5–6 hits | |||
|| | |||
* Level 0: 5–6 hits | |||
* Level 40: 7–8 hits | |||
* Level 80: 9 hits | |||
|} | |||
===Suffix=== | |||
{| class="wikitable" | |||
! Name !! Description !! Tiers !! Legendary Tier Values | |||
|- | |||
| '''Durability''' || Increases item durability. || | |||
* Level 11: 500–900 | |||
* Level 28: 901–1300 | |||
* Level 46: 1301–1700 | |||
* Level 67: 1701–2100 | |||
* Level 89: 2101–2500 | |||
|| Cannot be legendary | |||
|- | |||
| '''Healing Cloud''' || Creates healing cloud on hit. || | |||
* Level 0: Instant Health I (20 ticks) | |||
* Level 32: Instant Health II (20 ticks) | |||
* Level 64: Instant Health III (20 ticks) | |||
* Level 101: Instant Health IV (20 ticks) | |||
* Level 102: Instant Health V (20 ticks) | |||
|| | |||
* Level 0: Instant Health III (20 ticks) | |||
* Level 32: Instant Health IV (20 ticks) | |||
* Level 64: Instant Health V (20 ticks) | |||
|- | |||
| '''Poison Cloud''' || Creates poison cloud on hit. || | |||
* Level 0: Poison III (60 ticks) | |||
* Level 32: Poison V (60 ticks) | |||
* Level 64: Poison VII (60 ticks) | |||
* Level 101: Poison IX (60 ticks) | |||
* Level 102: Poison XII (60 ticks) | |||
|| | |||
* Level 0: Poison VII (60 ticks) | |||
* Level 32: Poison IX (60 ticks) | |||
* Level 64: Poison XII (60 ticks) | |||
|- | |||
| '''Slowness Cloud''' || Creates slowness cloud on hit. || | |||
* Level 0: Slowness I (140 ticks) | |||
* Level 32: Slowness I (160 ticks) | |||
* Level 64: Slowness I (200 ticks) | |||
* Level 101: Slowness II (240 ticks) | |||
* Level 102: Slowness II (300 ticks) | |||
|| | |||
* Level 0: Slowness I (200 ticks) | |||
* Level 32: Slowness I (240 ticks) | |||
* Level 64: Slowness II (300 ticks) | |||
|- | |||
| '''Fear Cloud''' || Creates fear cloud on hit. || | |||
* Level 0: Fear (60 ticks) | |||
* Level 32: Fear (60 ticks) | |||
* Level 64: Fear (60 ticks) | |||
* Level 101: Fear (120 ticks) | |||
* Level 102: Fear (120 ticks) | |||
|| | |||
* Level 0: Fear (60 ticks) | |||
* Level 32: Fear (60 ticks) | |||
* Level 64: Fear (120 ticks) | |||
* Level 101: Fear (120 ticks) | |||
|- | |||
| '''Chilling Cloud''' || Creates chilling cloud on hit. || | |||
* Level 0: Chilled I (140 ticks) | |||
* Level 32: Chilled I (160 ticks) | |||
* Level 64: Chilled I (200 ticks) | |||
* Level 101: Chilled II (240 ticks) | |||
* Level 102: Chilled II (300 ticks) | |||
|| | |||
* Level 0: Chilled I (200 ticks) | |||
* Level 32: Chilled I (240 ticks) | |||
* Level 64: Chilled II (300 ticks) | |||
|- | |||
| '''Attack Speed''' || Increases attack speed. || | |||
* Level 0: 5%–10% | |||
* Level 36: 11%–15% | |||
* Level 65: 16%–20% | |||
* Level 96: 21%–25% | |||
|| Cannot be legendary. | |||
|- | |||
| '''Attack Range''' || Increases attack range. || | |||
* Level 0: 0.1–0.2 | |||
* Level 20: 0.21–0.3 | |||
* Level 45: 0.31–0.4 | |||
* Level 75: 0.41–0.5 | |||
|| | |||
* Level 0: 0.31–0.4 | |||
* Level 20: 0.41–0.5 | |||
* Level 45: 0.51–0.6 | |||
* Level 75: 0.61–0.8 | |||
|- | |||
| '''Stun Chance''' || Chance to stun on hit. || | |||
* Level 0: 4%–8% | |||
* Level 30: 9%–12% | |||
* Level 45: 13%–16% | |||
* Level 65: 17%–20% | |||
* Level 86: 21%–24% | |||
|| | |||
* Level 0: 13%–16% | |||
* Level 30: 17%–20% | |||
* Level 45: 21%–24% | |||
* Level 65: 25%–35% | |||
* Level 86: 36%–50% | |||
|- | |||
| '''Shocking Hit''' || Chance to shock on hit. || | |||
* Level 0: 4%–8% | |||
* Level 30: 9%–12% | |||
* Level 45: 13%–16% | |||
* Level 65: 17%–20% | |||
* Level 86: 21%–24% | |||
|| | |||
* Level 0: 13%–16% | |||
* Level 30: 17%–20% | |||
* Level 45: 21%–24% | |||
* Level 65: 25%–35% | |||
* Level 86: 36%–50% | |||
|- | |||
| '''Lucky Hit''' || Chance for lucky hit. || | |||
* Level 25: 3%–5% | |||
* Level 40: 6%–7% | |||
* Level 60: 8%–10% | |||
* Level 80: 11%–13% | |||
|| | |||
* Level 25: 8%–10% | |||
* Level 40: 11%–13% | |||
* Level 60: 15%–17% | |||
* Level 80: 18%–24% | |||
|} |
Latest revision as of 10:22, 29 June 2025
Axes
See also: Weapons
Base Attributes
Name | Description | Tiers | Legendary Tiers values |
---|---|---|---|
Durability | Base durability. |
|
Cannot be legendary. |
Soulbound | Keeps item on death. |
|
Cannot be legendary. |
Living | Auto-upgrades to user level. |
| |
Double Damage Chance | Chance for double damage. |
|
Cannot be legendary. |
Implicits
Name | Description | Tiers | Legendary Tiers Values |
---|---|---|---|
Attack Damage | Base weapon damage. |
|
Cannot be legendary. |
Attack Speed | Swing speed modifier. |
|
Cannot be legendary. |
Prefix
Name | Description | Tiers | Legendary Tiers Values |
---|---|---|---|
Heart Frag Chance | Drops heart fragments on hit. |
|
|
Soul Quantity | Increases soul shards. |
|
|
Champion Damage | Bonus vs Champions. |
|
|
Horde Damage | Bonus vs Hordes. |
|
|
Tank Damage | Bonus vs Tanks. |
|
|
Dweller Damage | Bonus vs Dwellers. |
|
|
Dungeon Damage | Bonus in Dungeons. |
|
|
Assassin Damage | Bonus vs Assassins. |
|
|
Attack Damage | Flat damage increase. |
|
|
Chaining Attack | Chains to nearby enemies. |
|
|
Suffix
Name | Description | Tiers | Legendary Tier Values |
---|---|---|---|
Durability | Increases item durability. |
|
Cannot be legendary |
Healing Cloud | Creates healing cloud on hit. |
|
|
Poison Cloud | Creates poison cloud on hit. |
|
|
Slowness Cloud | Creates slowness cloud on hit. |
|
|
Fear Cloud | Creates fear cloud on hit. |
|
|
Chilling Cloud | Creates chilling cloud on hit. |
|
|
Attack Speed | Increases attack speed. |
|
Cannot be legendary. |
Attack Range | Increases attack range. |
|
|
Stun Chance | Chance to stun on hit. |
|
|
Shocking Hit | Chance to shock on hit. |
|
|
Lucky Hit | Chance for lucky hit. |
|
|