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Vault Sword: Difference between revisions

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Line 1: Line 1:
TBD - this should be a blurb explaining what is unique about Vault Swords or something.
==Swords==
{{See also|Weapons}}


==Base==
===Base===
{| class="wikitable"
{| class="wikitable"
! Name !! Description !! Tiers !! Can be Legendary?
! Name !! Description !! Tiers !! Legendary Tiers values
|-
|-
| '''Durability''' || Base durability. ||  
| '''Durability''' || Base durability. ||  
Line 11: Line 12:
* Level 50: 4701–6200
* Level 50: 4701–6200
* Level 70: 6201–8000
* Level 70: 6201–8000
|| No
|| Cannot be legendary.
|-
|-
| '''Soulbound''' || Keeps item on death. ||  
| '''Soulbound''' || Keeps item on death. ||  
* Level 0–100: 20% chance
* Level 0–100: 20% chance
|| No
|| Cannot be legendary.
|-
|-
| '''Living''' || Auto-upgrades to user level. ||  
| '''Living''' || Auto-upgrades to user level. ||  
* Level 0–100: 2% chance
* Level 0–100: 2% chance
|| No
|| Cannot be legendary.
|}
|}
===Implicit===
===Implicit===
{| class="wikitable"
{| class="wikitable"
! Name !! Description !! Tiers !! Can be Legendary?
! Name !! Description !! Tiers !! Legendary Tier Values
|-
|-
| '''Attack Damage''' || Base weapon damage. ||  
| '''Attack Damage''' || Base weapon damage. ||  
Line 39: Line 40:
* Level 95: 28.0–42.0
* Level 95: 28.0–42.0
* Level 100: 28.0–50.0
* Level 100: 28.0–50.0
|| Cannot be legendary.
|-
|-
| '''Attack Speed''' || Swing speed modifier. ||  
| '''Attack Speed''' || Swing speed modifier. ||  
* Level 0: -2.4 to -2.3
* Level 0: -2.4 to -2.3
* Level 50: -2.29 to -2.2
* Level 50: -2.29 to -2.2
|| Cannot be legendary.
|-
|-
| '''Sweeping Hit Damage''' || Bonus to sweeping attacks. ||  
| '''Sweeping Hit Damage''' || Bonus to sweeping attacks. ||  
Line 51: Line 54:
* Level 81: 61%–70%
* Level 81: 61%–70%
* Level 94: 71%–80%
* Level 94: 71%–80%
|| Cannot be legendary.
|-
|}
|}
==Prefixes==
 
===Prefix===
 
{| class="wikitable"
{| class="wikitable"
! Name !! Description !! Tiers !! Can be Legendary?
! Name !! Description !! Tiers !! Legendary Tier Values
|-
|-
| '''Heart Frag Chance''' || Drops heart fragments on hit. ||  
| '''Heart Frag Chance''' || Drops heart fragments on hit. ||  
Line 62: Line 69:
* Level 65: 17%–20%
* Level 65: 17%–20%
* Level 86: 21%–24%
* Level 86: 21%–24%
||
* Level 0: 17%–20%
* Level 30: 21%–24%
* Level 45: 25%–35%
* Level 65: 36%–50%
|-
| '''Attack Damage''' || Flat damage increase. ||
* Level 0: 2.0–6.0
* Level 22: 7.0–12.0
* Level 35: 13.0–18.0
* Level 48: 19.0–27.0
* Level 59: 28.0–35.0
* Level 70: 36.0–42.0
* Level 80: 43.0–48.0
* Level 87: 49.0–55.0
||
* Level 0: 19.0–27.0
* Level 22: 28.0–35.0
* Level 35: 36.0–42.0
* Level 48: 43.0–48.0
* Level 59: 49.0–55.0
* Level 70: 56.0–65.0
* Level 80: 66.0–72.0
|-
| '''Chaining Attack''' || Chains to nearby enemies. ||
* Level 0: 1–2 hits
* Level 40: 3–4 hits
* Level 80: 5–6 hits
||
* Level 0: 5–6 hits
* Level 40: 7–8 hits
* Level 80: 9 hits
|-
|-
| '''Soul Quantity''' || Increases soul shards. ||  
| '''Soul Quantity''' || Increases soul shards. ||  
Line 69: Line 108:
* Level 70: 10%–40%
* Level 70: 10%–40%
* Level 75: 21%–50%
* Level 75: 21%–50%
||
* Level 0: 31%–40%
* Level 28: 41%–50%
* Level 45: 51%–70%
* Level 75: 71%–100%
|-
|-
| '''Champion Damage''' || Bonus vs Champions. ||  
| '''Champion Damage''' || Bonus vs Champions. ||  
Line 75: Line 119:
* Level 62: 21%–25%
* Level 62: 21%–25%
* Level 80: 26%–30%
* Level 80: 26%–30%
||
* Level 0: 21%–25%
* Level 36: 26%–30%
* Level 62: 31%–40%
* Level 80: 41%–50%
|-
|-
| '''Horde Damage''' || Bonus vs Hordes. ||  
| '''Dungeon Damage''' || Bonus in Dungeons. ||  
* Level 0: 5%–16%
* Level 0: 5%–16%
* Level 36: 11%–20%
* Level 36: 11%–20%
* Level 62: 21%–25%
* Level 62: 21%–25%
* Level 80: 26%–30%
* Level 80: 26%–30%
||
* Level 0: 21%–25%
* Level 36: 26%–30%
* Level 62: 31%–40%
* Level 80: 41%–50%
|-
|-
| '''Tank Damage''' || Bonus vs Tanks. ||  
| '''Assassin Damage''' || Bonus vs Assassins. ||  
* Level 0: 5%–16%
* Level 0: 5%–16%
* Level 36: 11%–20%
* Level 36: 11%–20%
* Level 62: 21%–25%
* Level 62: 21%–25%
* Level 80: 26%–30%
* Level 80: 26%–30%
||
* Level 0: 21%–25%
* Level 36: 26%–30%
* Level 62: 31%–40%
* Level 80: 41%–50%
|-
|-
| '''Dueller Damage''' || Bonus vs Duellers. ||  
| '''Horde Damage''' || Bonus vs Hordes. ||  
* Level 0: 5%–16%
* Level 0: 5%–16%
* Level 36: 11%–20%
* Level 36: 11%–20%
* Level 62: 21%–25%
* Level 62: 21%–25%
* Level 80: 26%–30%
* Level 80: 26%–30%
||
* Level 0: 21%–25%
* Level 36: 26%–30%
* Level 62: 31%–40%
* Level 80: 41%–50%
|-
|-
| '''Dungeon Damage''' || Bonus in Dungeons. ||  
| '''Tank Damage''' || Bonus vs Tanks. ||  
* Level 0: 5%–16%
* Level 0: 5%–16%
* Level 36: 11%–20%
* Level 36: 11%–20%
* Level 62: 21%–25%
* Level 62: 21%–25%
* Level 80: 26%–30%
* Level 80: 26%–30%
||
* Level 0: 21%–25%
* Level 36: 26%–30%
* Level 62: 31%–40%
* Level 80: 41%–50%
|-
|-
| '''Assassin Damage''' || Bonus vs Assassins. ||  
| '''Dweller Damage''' || Bonus vs Dwellers. ||  
* Level 0: 5%–16%
* Level 0: 5%–16%
* Level 36: 11%–20%
* Level 36: 11%–20%
* Level 62: 21%–25%
* Level 62: 21%–25%
* Level 80: 26%–30%
* Level 80: 26%–30%
||
* Level 0: 21%–25%
* Level 36: 26%–30%
* Level 62: 31%–40%
* Level 80: 41%–50%
|-
|-
| '''Attack Damage''' || Flat damage increase. ||
* Level 0: 2.0–6.0
* Level 22: 7.0–12.0
* Level 35: 13.0–18.0
* Level 48: 19.0–27.0
* Level 59: 28.0–35.0
* Level 70: 36.0–42.0
* Level 80: 43.0–48.0
* Level 87: 49.0–55.0
|-
| '''Chaining Attack''' || Chains to nearby enemies. ||
* Level 0: 1–2 hits
* Level 40: 3–4 hits
* Level 80: 5–6 hits
|}
|}


==Suffixes==
===Suffix===
 
{| class="wikitable"
{| class="wikitable"
! Name !! Description !! Tiers !! Can be Legendary?
! Name !! Description !! Tiers !! Legendary Tier Values
|-
|-
| '''Durability''' || Increases durability. ||  
| '''Durability''' || Increases item durability. ||  
* Level 0: 500–900
* Level 0: 500–900
* Level 28: 901–1300
* Level 28: 901–1300
Line 132: Line 193:
* Level 67: 1701–2100
* Level 67: 1701–2100
* Level 89: 2101–2500
* Level 89: 2101–2500
|| Cannot be legendary.
|-
| '''Healing Cloud''' || Creates healing cloud on hit. ||
* Level 0: Instant Health I (80 ticks)
* Level 32: Instant Health II (120 ticks)
* Level 64: Instant Health III (160 ticks)
* Level 101: Instant Health IV (200 ticks)
* Level 102: Instant Health V (240 ticks)
||
* Level 0: Instant Health III (160 ticks)
* Level 32: Instant Health IV (200 ticks)
* Level 64: Instant Health V (240 ticks)
|-
| '''Poison Cloud''' || Creates poison cloud on hit. ||
* Level 0: Poison III (120 ticks)
* Level 32: Poison V (160 ticks)
* Level 64: Poison VII (200 ticks)
* Level 101: Poison IX (240 ticks)
* Level 102: Poison XII (300 ticks)
||
* Level 0: Poison VII (200 ticks)
* Level 32: Poison IX (240 ticks)
* Level 64: Poison XII (300 ticks)
|-
| '''Slowness Cloud''' || Creates slowness cloud on hit. ||
* Level 0: Slowness I (120 ticks)
* Level 32: Slowness I (160 ticks)
* Level 64: Slowness I (200 ticks)
* Level 101: Slowness II (240 ticks)
* Level 102: Slowness II (300 ticks)
||
* Level 0: Slowness I (200 ticks)
* Level 32: Slowness II (240 ticks)
* Level 64: Slowness II (300 ticks)
|-
|-
| '''Healing Cloud''' || Spawns healing cloud (2% chance). ||  
| '''Fear Cloud''' || Creates fear cloud on hit. ||
* Level 0: Instant Health
* Level 0: Fear (120 ticks)
* Level 32: +40 duration
* Level 32: Fear (160 ticks)
* Level 64: +80 duration
* Level 64: Fear (200 ticks)
* Level 101: Fear (260 ticks)
* Level 102: Fear (300 ticks)
||  
* Level 0: Fear (200 ticks)
* Level 32: Fear (260 ticks)
* Level 64: Fear (300 ticks)
|-
|-
| '''Poison Cloud''' || Spawns poison cloud (5% chance). ||  
| '''Chilling Cloud''' || Creates chilling cloud on hit. ||
* Level 0: Poison III
* Level 0: Chilled I (120 ticks)
* Level 32: Poison V
* Level 32: Chilled I (160 ticks)
* Level 64: Poison VII
* Level 64: Chilled I (200 ticks)
* Level 101: Chilled II (240 ticks)
* Level 102: Chilled II (300 ticks)
||  
* Level 0: Chilled I (200 ticks)
* Level 32: Chilled II (240 ticks)
* Level 64: Chilled II (300 ticks)
|-
|-
| '''Fear Cloud''' || Spawns fear cloud (5% chance). ||  
| '''Attack Speed''' || Increases attack speed. ||  
* Level 0: 60s repel
* Level 0: 5%–10%
* Level 32: +40 duration
* Level 36: 11%–15%
* Level 64: +80 duration
* Level 65: 16%–20%
* Level 96: 21%–25%
|| Cannot be legendary.
|-
|-
| '''Chilling Cloud''' || Spawns chilling cloud (5% chance). ||  
| '''Attack Range''' || Increases attack range. ||
* Level 0: 140s chilled
* Level 0: 0.1–0.2
* Level 32: +40 duration
* Level 20: 0.21–0.3
* Level 64: +80 duration
* Level 45: 0.31–0.4
* Level 75: 0.41–0.5
||  
* Level 0: 0.31–0.4
* Level 20: 0.41–0.5
* Level 45: 0.51–0.6
* Level 75: 0.61–0.8
|-
|-
| '''Stun Attack Chance''' || Chance to stun. ||  
| '''Stun Chance''' || Chance to stun on hit. ||  
* Level 0: 4%–8%
* Level 0: 4%–8%
* Level 30: 9%–12%
* Level 30: 9%–12%
Line 159: Line 274:
* Level 65: 17%–20%
* Level 65: 17%–20%
* Level 86: 21%–24%
* Level 86: 21%–24%
||
* Level 0: 13%–16%
* Level 30: 17%–20%
* Level 45: 21%–24%
* Level 65: 25%–35%
* Level 86: 36%–50%
|-
|-
| '''Shocking Hit Chance''' || Chance to shock. ||  
| '''Shocking Hit''' || Chance to shock on hit. ||  
* Level 0: 4%–8%
* Level 0: 4%–8%
* Level 30: 9%–12%
* Level 30: 9%–12%
Line 166: Line 287:
* Level 65: 17%–20%
* Level 65: 17%–20%
* Level 86: 21%–24%
* Level 86: 21%–24%
||
* Level 0: 13%–16%
* Level 30: 17%–20%
* Level 45: 21%–24%
* Level 65: 25%–35%
* Level 86: 36%–50%
|-
|-
| '''Attack Speed''' || Increases attack speed. ||  
| '''Lucky Hit''' || Chance for lucky hit. ||  
* Level 0: +5%–10%
* Level 25: 2%–4%
* Level 36: +11%–15%
* Level 40: 5%–6%
* Level 65: +16%–20%
* Level 60: 7%–8%
* Level 96: +21%–25%
* Level 80: 9%–10%
|-
||  
| '''Attack Range''' || Increases attack range. ||  
* Level 25: 7%–8%
* Level 0: +0.1–0.2
* Level 40: 9%–10%
* Level 20: +0.21–0.3
* Level 60: 12%–15%
* Level 45: +0.31–0.4
* Level 80: 16%–20%
* Level 75: +0.41–0.5
|}
|}

Latest revision as of 06:30, 30 June 2025

Swords

See also: Weapons

Base

Name Description Tiers Legendary Tiers values
Durability Base durability.
  • Level 0: 1800–2600
  • Level 8: 2601–3600
  • Level 25: 3601–4700
  • Level 50: 4701–6200
  • Level 70: 6201–8000
Cannot be legendary.
Soulbound Keeps item on death.
  • Level 0–100: 20% chance
Cannot be legendary.
Living Auto-upgrades to user level.
  • Level 0–100: 2% chance
Cannot be legendary.

Implicit

Name Description Tiers Legendary Tier Values
Attack Damage Base weapon damage.
  • Level 0: 8.0–10.0
  • Level 10: 8.0–12.0
  • Level 16: 11.0–14.0
  • Level 25: 11.0–18.0
  • Level 36: 11.0–21.0
  • Level 48: 13.0–24.0
  • Level 58: 16.0–27.0
  • Level 64: 19.0–30.0
  • Level 72: 22.0–33.0
  • Level 83: 25.0–36.0
  • Level 90: 28.0–39.0
  • Level 95: 28.0–42.0
  • Level 100: 28.0–50.0
Cannot be legendary.
Attack Speed Swing speed modifier.
  • Level 0: -2.4 to -2.3
  • Level 50: -2.29 to -2.2
Cannot be legendary.
Sweeping Hit Damage Bonus to sweeping attacks.
  • Level 0: 20%–30%
  • Level 25: 31%–40%
  • Level 49: 41%–50%
  • Level 64: 51%–60%
  • Level 81: 61%–70%
  • Level 94: 71%–80%
Cannot be legendary.

Prefix

Name Description Tiers Legendary Tier Values
Heart Frag Chance Drops heart fragments on hit.
  • Level 0: 4%–8%
  • Level 30: 9%–12%
  • Level 45: 13%–16%
  • Level 65: 17%–20%
  • Level 86: 21%–24%
  • Level 0: 17%–20%
  • Level 30: 21%–24%
  • Level 45: 25%–35%
  • Level 65: 36%–50%
Attack Damage Flat damage increase.
  • Level 0: 2.0–6.0
  • Level 22: 7.0–12.0
  • Level 35: 13.0–18.0
  • Level 48: 19.0–27.0
  • Level 59: 28.0–35.0
  • Level 70: 36.0–42.0
  • Level 80: 43.0–48.0
  • Level 87: 49.0–55.0
  • Level 0: 19.0–27.0
  • Level 22: 28.0–35.0
  • Level 35: 36.0–42.0
  • Level 48: 43.0–48.0
  • Level 59: 49.0–55.0
  • Level 70: 56.0–65.0
  • Level 80: 66.0–72.0
Chaining Attack Chains to nearby enemies.
  • Level 0: 1–2 hits
  • Level 40: 3–4 hits
  • Level 80: 5–6 hits
  • Level 0: 5–6 hits
  • Level 40: 7–8 hits
  • Level 80: 9 hits
Soul Quantity Increases soul shards.
  • Level 0: 10%–20%
  • Level 28: 10%–30%
  • Level 45: 10%–40%
  • Level 70: 10%–40%
  • Level 75: 21%–50%
  • Level 0: 31%–40%
  • Level 28: 41%–50%
  • Level 45: 51%–70%
  • Level 75: 71%–100%
Champion Damage Bonus vs Champions.
  • Level 0: 5%–16%
  • Level 36: 11%–20%
  • Level 62: 21%–25%
  • Level 80: 26%–30%
  • Level 0: 21%–25%
  • Level 36: 26%–30%
  • Level 62: 31%–40%
  • Level 80: 41%–50%
Dungeon Damage Bonus in Dungeons.
  • Level 0: 5%–16%
  • Level 36: 11%–20%
  • Level 62: 21%–25%
  • Level 80: 26%–30%
  • Level 0: 21%–25%
  • Level 36: 26%–30%
  • Level 62: 31%–40%
  • Level 80: 41%–50%
Assassin Damage Bonus vs Assassins.
  • Level 0: 5%–16%
  • Level 36: 11%–20%
  • Level 62: 21%–25%
  • Level 80: 26%–30%
  • Level 0: 21%–25%
  • Level 36: 26%–30%
  • Level 62: 31%–40%
  • Level 80: 41%–50%
Horde Damage Bonus vs Hordes.
  • Level 0: 5%–16%
  • Level 36: 11%–20%
  • Level 62: 21%–25%
  • Level 80: 26%–30%
  • Level 0: 21%–25%
  • Level 36: 26%–30%
  • Level 62: 31%–40%
  • Level 80: 41%–50%
Tank Damage Bonus vs Tanks.
  • Level 0: 5%–16%
  • Level 36: 11%–20%
  • Level 62: 21%–25%
  • Level 80: 26%–30%
  • Level 0: 21%–25%
  • Level 36: 26%–30%
  • Level 62: 31%–40%
  • Level 80: 41%–50%
Dweller Damage Bonus vs Dwellers.
  • Level 0: 5%–16%
  • Level 36: 11%–20%
  • Level 62: 21%–25%
  • Level 80: 26%–30%
  • Level 0: 21%–25%
  • Level 36: 26%–30%
  • Level 62: 31%–40%
  • Level 80: 41%–50%

Suffix

Name Description Tiers Legendary Tier Values
Durability Increases item durability.
  • Level 0: 500–900
  • Level 28: 901–1300
  • Level 46: 1301–1700
  • Level 67: 1701–2100
  • Level 89: 2101–2500
Cannot be legendary.
Healing Cloud Creates healing cloud on hit.
  • Level 0: Instant Health I (80 ticks)
  • Level 32: Instant Health II (120 ticks)
  • Level 64: Instant Health III (160 ticks)
  • Level 101: Instant Health IV (200 ticks)
  • Level 102: Instant Health V (240 ticks)
  • Level 0: Instant Health III (160 ticks)
  • Level 32: Instant Health IV (200 ticks)
  • Level 64: Instant Health V (240 ticks)
Poison Cloud Creates poison cloud on hit.
  • Level 0: Poison III (120 ticks)
  • Level 32: Poison V (160 ticks)
  • Level 64: Poison VII (200 ticks)
  • Level 101: Poison IX (240 ticks)
  • Level 102: Poison XII (300 ticks)
  • Level 0: Poison VII (200 ticks)
  • Level 32: Poison IX (240 ticks)
  • Level 64: Poison XII (300 ticks)
Slowness Cloud Creates slowness cloud on hit.
  • Level 0: Slowness I (120 ticks)
  • Level 32: Slowness I (160 ticks)
  • Level 64: Slowness I (200 ticks)
  • Level 101: Slowness II (240 ticks)
  • Level 102: Slowness II (300 ticks)
  • Level 0: Slowness I (200 ticks)
  • Level 32: Slowness II (240 ticks)
  • Level 64: Slowness II (300 ticks)
Fear Cloud Creates fear cloud on hit.
  • Level 0: Fear (120 ticks)
  • Level 32: Fear (160 ticks)
  • Level 64: Fear (200 ticks)
  • Level 101: Fear (260 ticks)
  • Level 102: Fear (300 ticks)
  • Level 0: Fear (200 ticks)
  • Level 32: Fear (260 ticks)
  • Level 64: Fear (300 ticks)
Chilling Cloud Creates chilling cloud on hit.
  • Level 0: Chilled I (120 ticks)
  • Level 32: Chilled I (160 ticks)
  • Level 64: Chilled I (200 ticks)
  • Level 101: Chilled II (240 ticks)
  • Level 102: Chilled II (300 ticks)
  • Level 0: Chilled I (200 ticks)
  • Level 32: Chilled II (240 ticks)
  • Level 64: Chilled II (300 ticks)
Attack Speed Increases attack speed.
  • Level 0: 5%–10%
  • Level 36: 11%–15%
  • Level 65: 16%–20%
  • Level 96: 21%–25%
Cannot be legendary.
Attack Range Increases attack range.
  • Level 0: 0.1–0.2
  • Level 20: 0.21–0.3
  • Level 45: 0.31–0.4
  • Level 75: 0.41–0.5
  • Level 0: 0.31–0.4
  • Level 20: 0.41–0.5
  • Level 45: 0.51–0.6
  • Level 75: 0.61–0.8
Stun Chance Chance to stun on hit.
  • Level 0: 4%–8%
  • Level 30: 9%–12%
  • Level 45: 13%–16%
  • Level 65: 17%–20%
  • Level 86: 21%–24%
  • Level 0: 13%–16%
  • Level 30: 17%–20%
  • Level 45: 21%–24%
  • Level 65: 25%–35%
  • Level 86: 36%–50%
Shocking Hit Chance to shock on hit.
  • Level 0: 4%–8%
  • Level 30: 9%–12%
  • Level 45: 13%–16%
  • Level 65: 17%–20%
  • Level 86: 21%–24%
  • Level 0: 13%–16%
  • Level 30: 17%–20%
  • Level 45: 21%–24%
  • Level 65: 25%–35%
  • Level 86: 36%–50%
Lucky Hit Chance for lucky hit.
  • Level 25: 2%–4%
  • Level 40: 5%–6%
  • Level 60: 7%–8%
  • Level 80: 9%–10%
  • Level 25: 7%–8%
  • Level 40: 9%–10%
  • Level 60: 12%–15%
  • Level 80: 16%–20%