Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Vault Rooms: Difference between revisions

From Vault Hunters Official Wiki
Carolinet93 (talk | contribs)
Created page with "TBA"
 
Carolinet93 (talk | contribs)
mNo edit summary
 
(2 intermediate revisions by the same user not shown)
Line 1: Line 1:
TBA
Once you passed into a vault you will be presented with a variety of rooms. These are connected via a tunnel you can walk, run or fly through.
 
The room types are:
{| class="wikitable"
|+
!Starter Room
!This is the room you enter and sometimes exit through. When you first load into a vault the timer will not start until you have exited this room
!
!
|-
|Common Rooms
|These are the most common rooms within the vault and have a mixture of ore and chest loot
|
|
|-
|Ore Room
|These room contains only ores.
|
|
|-
|Challenge Room
|These contain a variety of guardian mobs and loot
|
|
|-
|Omega Room
|These are the rarest type of room and contain large amounts of loot without the trouble of any mobs
|
|
|}
Omega and Challenge rooms can be forced onto a crystal using [[Inscriptions]] in the crystal workbench.
{{VH3}}

Latest revision as of 15:58, 15 July 2025

Once you passed into a vault you will be presented with a variety of rooms. These are connected via a tunnel you can walk, run or fly through.

The room types are:

Starter Room This is the room you enter and sometimes exit through. When you first load into a vault the timer will not start until you have exited this room
Common Rooms These are the most common rooms within the vault and have a mixture of ore and chest loot
Ore Room These room contains only ores.
Challenge Room These contain a variety of guardian mobs and loot
Omega Room These are the rarest type of room and contain large amounts of loot without the trouble of any mobs

Omega and Challenge rooms can be forced onto a crystal using Inscriptions in the crystal workbench.