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[[File:Invicon Raw Crystal.gif|thumb]]
[[File:Invicon Raw Crystal.gif|thumb]]
Skyvaults is a unique variation of the Vault Hunters modpack. I will function in the same way as the regular vault hunters pack however you will be way up in the sky similar to Skyblocks.
== Sky Vaults ==
Skyvaults is a unique world type in the Vault Hunters inspired by the Vanilla Skyblock. To allow for the collection of [[Vault Altar]]  Ressources the player can enter '''Raw Vaults'''.


Due to the requitement to feed the altar a special vault has been introduced called a Raw Vault. These are free to obtain via a budding crystal block that will grow them on the side.
=== Creating the Sky Vaults World ===
In the world creation screen the World Type can be changed like in Vanilla with the added Sky Vaults Type. Switching to that will create the Sky Vaults World.  


These will scale in difficulty up to level 30 and can be used to gather vanilla resources.
=== Raw Vaults ===
Raw Vaults are a special type of Vault designed for Sky Vaults progression. 
Instead of being crafted, they naturally grow on the side of a '''Budding Crystal Block''', allowing the player to obtain them for free. 
Raw Vaults scale in difficulty up to level 30 and serve as the main method of gathering basic resources when playing Sky Vaults.
 
=== Ressource Gathering ===
While in Raw Vaults the player can encounter diffrent types of rooms, each specialized to a group of ressources. These include, but are not limited to:
* '''Standard Rooms''': providing POIs with Hardened, Flesh and Enigma Chests (Lott Tables can be found below)
* '''Farms''': these have four spawn locations for diffrent types of growable plants and a cave system with vanilla ores and vault stone below.
* '''Mines''': Here the player can find vanilla ores, stone variations (andersite, granite, usw ...) and Vault Stone. Similar to the Farm rooms lower side this one has way higher spawn chances for the ores.
 
=== Hardened Chests ===
Each Hardened Chest rolls '''8–11''' times. Probabilities below are per roll.
 
{| class="wikitable sortable"
! Item !! Amount !! Chance per roll
|-
| Torch || ×1–3 || 16.47%
|-
| Coal || ×1 || 10.86%
|-
| Scaffolding || ×1–2 || 8.24%
|-
| Sandy Rocks || ×1–3 || 8.24%
|-
| Living Rock || ×1–4 || 8.24%
|-
| Chromatic Iron Nugget || ×1 || 7.62%
|-
| Wooden Chunk || ×1–3 || 6.67%
|-
| Book || ×1 || 5.15%
|-
| Birch Sapling || ×1 || 4.12%
|-
| Oak Sapling || ×1 || 4.12%
|-
| Bottle o' Enchanting || ×1–2 || 4.00%
|-
| Diamond Nugget || ×1 || 4.00%
|-
| Bread || ×1 || 3.09%
|-
| Soot || ×1 || 2.06%
|-
| Acacia Sapling || ×1 || 2.06%
|-
| Raw Chromatic Iron || ×1 || 1.92%
|-
| Jungle Sapling || ×1 || 1.03%
|-
| Dark Oak Sapling || ×1 || 1.03%
|-
| Spruce Sapling || ×1 || 1.03%
|-
| '''Hardened Chest Scroll''' || ×1 || '''0.08%'''
|}
 
=== Flesh Chests ===
Each Flesh Chest rolls '''7–8''' times. Probabilities below are per roll.
 
{| class="wikitable sortable"
! Item !! Amount !! Chance per roll
|-
| Rotten Flesh || ×1–3 || 10.77%
|-
| Bone || ×1–2 || 10.77%
|-
| Rotten Meat || ×1–2 || 10.77%
|-
| String || ×1–3 || 10.77%
|-
| Porkchop || ×1 || 5.38%
|-
| Beef || ×1 || 5.38%
|-
| Mutton || ×1 || 5.38%
|-
| Chicken || ×1 || 5.38%
|-
| Rabbit || ×1 || 5.38%
|-
| Slimeball || ×1–2 || 4.00%
|-
| Spider Eye || ×1 || 4.00%
|-
| Leather || ×1 || 4.00%
|-
| Rabbit Hide || ×1 || 4.00%
|-
| Gunpowder || ×1 || 4.00%
|-
| Blaze Rod || ×1 || 2.11%
|-
| Ender Pearl || ×1 || 2.11%
|-
| Mystery Egg || ×1 || 1.92%
|-
| Honey Bottle || ×1 || 1.68%
|-
| Shulker Shell || ×1 || 1.26%
|-
| Ghast Tear || ×1 || 0.84%
|-
| '''Flesh Chest Scroll''' || ×1 || '''0.08%'''
|}
 
 
=== Enigma Chests ===
Each Enigma Chest rolls '''6–9''' times. Probabilities below are per roll.
 
{| class="wikitable sortable"
! Item !! Amount !! Chance per roll
|-
| Netherite Ingot || ×1 || 20.42%
|-
| Emerald || ×16–64 || 29.17%
|-
| Easy Villagers: Villager (item) || ×1 || 20.42%
|-
| Sculk Sensor || ×1 || 20.00%
|-
| Nether Star || ×1 || 2.00%
|-
| Trident || ×1 || 2.00%
|-
| Budding Amethyst || ×1 || 2.00%
|-
| Sophisticated Backpacks: Backpack || ×1 || 2.00%
|-
| Elytra || ×1 || 0.65%
|-
| Crystal Budding || ×1 || 0.65%
|-
| Quark: Pickarang || ×1 || 0.65%
|-
| '''Enigma Chest Scroll''' || ×1 || '''0.06%'''
|}


Some special rooms can be found inside the vault such as Crystal Coves. Emerald caves and Farms.
{{VH3}}
{{VH3}}
'''Setting Up Sky Vaults'''
# Open the server.properties file.,
# Find the ''level-type'' setting and change it to: <code>level-type=the_vault:sky_vaults</code>,
# Delete the Terralith mod from your mods folder.,
# Delete the world folder to remove the current world.,
# Start the server to generate a fresh Sky Vaults world.

Latest revision as of 20:25, 18 September 2025

Sky Vaults

Skyvaults is a unique world type in the Vault Hunters inspired by the Vanilla Skyblock. To allow for the collection of Vault Altar Ressources the player can enter Raw Vaults.

Creating the Sky Vaults World

In the world creation screen the World Type can be changed like in Vanilla with the added Sky Vaults Type. Switching to that will create the Sky Vaults World.

Raw Vaults

Raw Vaults are a special type of Vault designed for Sky Vaults progression. Instead of being crafted, they naturally grow on the side of a Budding Crystal Block, allowing the player to obtain them for free. Raw Vaults scale in difficulty up to level 30 and serve as the main method of gathering basic resources when playing Sky Vaults.

Ressource Gathering

While in Raw Vaults the player can encounter diffrent types of rooms, each specialized to a group of ressources. These include, but are not limited to:

  • Standard Rooms: providing POIs with Hardened, Flesh and Enigma Chests (Lott Tables can be found below)
  • Farms: these have four spawn locations for diffrent types of growable plants and a cave system with vanilla ores and vault stone below.
  • Mines: Here the player can find vanilla ores, stone variations (andersite, granite, usw ...) and Vault Stone. Similar to the Farm rooms lower side this one has way higher spawn chances for the ores.

Hardened Chests

Each Hardened Chest rolls 8–11 times. Probabilities below are per roll.

Item Amount Chance per roll
Torch ×1–3 16.47%
Coal ×1 10.86%
Scaffolding ×1–2 8.24%
Sandy Rocks ×1–3 8.24%
Living Rock ×1–4 8.24%
Chromatic Iron Nugget ×1 7.62%
Wooden Chunk ×1–3 6.67%
Book ×1 5.15%
Birch Sapling ×1 4.12%
Oak Sapling ×1 4.12%
Bottle o' Enchanting ×1–2 4.00%
Diamond Nugget ×1 4.00%
Bread ×1 3.09%
Soot ×1 2.06%
Acacia Sapling ×1 2.06%
Raw Chromatic Iron ×1 1.92%
Jungle Sapling ×1 1.03%
Dark Oak Sapling ×1 1.03%
Spruce Sapling ×1 1.03%
Hardened Chest Scroll ×1 0.08%

Flesh Chests

Each Flesh Chest rolls 7–8 times. Probabilities below are per roll.

Item Amount Chance per roll
Rotten Flesh ×1–3 10.77%
Bone ×1–2 10.77%
Rotten Meat ×1–2 10.77%
String ×1–3 10.77%
Porkchop ×1 5.38%
Beef ×1 5.38%
Mutton ×1 5.38%
Chicken ×1 5.38%
Rabbit ×1 5.38%
Slimeball ×1–2 4.00%
Spider Eye ×1 4.00%
Leather ×1 4.00%
Rabbit Hide ×1 4.00%
Gunpowder ×1 4.00%
Blaze Rod ×1 2.11%
Ender Pearl ×1 2.11%
Mystery Egg ×1 1.92%
Honey Bottle ×1 1.68%
Shulker Shell ×1 1.26%
Ghast Tear ×1 0.84%
Flesh Chest Scroll ×1 0.08%


Enigma Chests

Each Enigma Chest rolls 6–9 times. Probabilities below are per roll.

Item Amount Chance per roll
Netherite Ingot ×1 20.42%
Emerald ×16–64 29.17%
Easy Villagers: Villager (item) ×1 20.42%
Sculk Sensor ×1 20.00%
Nether Star ×1 2.00%
Trident ×1 2.00%
Budding Amethyst ×1 2.00%
Sophisticated Backpacks: Backpack ×1 2.00%
Elytra ×1 0.65%
Crystal Budding ×1 0.65%
Quark: Pickarang ×1 0.65%
Enigma Chest Scroll ×1 0.06%