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Elixir (objective): Difference between revisions

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[[File:Invicon Elixir Crate.png|thumb]]
[[File:Invicon Elixir Crate.png|thumb]]
The objective is to fill a purple bar at the top of your screen. After level 0 this can be rolled randomly on a crystal that has not been modified with a [[Vault Seals | Seal]].
The '''Elixir Hunt''' is a vault objective where players must fill a purple progress bar at the top of the screen by collecting elixir orbs from various actions.


You can set the objective of a crystal to an Elixir Hunt using the [[Vault Seals|Seal of the Sage]]
== Activation ==
vault level 0, the Elixir Hunt can be rolled randomly on any **unsealed crystal**.
* It can be specifically set as the objective of a crystal using the [[Vault Seals|Seal of the Sage]].


Different looting or killing actions result in points towards the objective goal. The number of points you need is randomly rolled (from * to * ) but gets significantly higher past level 50.  
== Mechanics ==
Different looting or killing actions grant points toward the objective. The total points required is randomly rolled within a range that scales with vault level, becoming significantly higher past level 50.


Purple balls appear when you open a chest, kill a mob or mine an ore. Their size indicates how many points you get for an action.
When you perform a qualifying action, a purple elixir orb appears. The **size** of the orb indicates the number of points awarded:
* Small orbs grant the fewest points.
* Medium orbs grant a moderate amount.
* Large (Omega) orbs grant the maximum number of points.


The player must specifically hunt the omega-roll <span style="color:#800080">(biggest ball)</span> to complete the task easily. [[Mobs| Killing a Tank-Mob]] is always an omega-roll and gives the player the maximum number of points towards the objective. There is at least one additional omega-roll in every elixir hunt.
=== Omega Rolls ===
{| class="wikitable"
The player must actively hunt for **Omega Orbs** (the largest balls) to complete the objective efficiently.
|+These are all the actions you can get points from:
* **Killing a [[Mobs#Tank|Tank]] mob always produces an Omega Orb.**
!'''<big>Looting Actions</big>'''
* At least one additional Omega Roll is guaranteed to spawn in every Elixir Hunt.
!'''<big>Killing Actions</big>'''
* **Coins and ores can no longer roll Omega Orbs.** Their maximum orb size has been limited.
!'''<big>Actions which do not contribute to the objective</big>'''
 
!
== Points Sources ==
{| class="wikitable mw-collapsible"
! Action !! Orb Size Potential
|-
|-
|[[Wooden Chests|Wooden Chests]]
| Loot Chests (Wooden, Gilded, Ornate, Living) || Small, Medium, **Omega**
|Horde Mobs
|Killing Guardians
|
|-
|-
|[[Gilded Chests|Gilded Chests]]
| Kill Mobs (except Tanks) || Small, Medium
|Assasin Mobs
|Opening Treasure doors
|
|-
|-
|[[Ornate Chests|Ornate Chests]]
| Kill a [[Mobs#Tank|Tank]] mob || **Omega**
|Dweller Mobs
|Mining Treasure Sand
|
|-
|-
|[[Living Chests|Living Chests]]
| Loot Coin Piles || Small, Medium
|Tank Mobs
|Killing a miniboss
|
|-
|-
|Coin piles
| Mine Vault Ores || Small, Medium
|
|Opening a Unique Crate
|
|-
|-
|[[Vault Ores|Vault Ores]]
| Loot Dungeon Barrels || Small, Medium
|
|
|
|}
|}
== Level Scaling & Balancing ==
* **Level 50 Adjustment:** The elixir requirement was lowered at this step to avoid a difficulty spike.
* **Level 100 Tier:** A new, higher requirement tier was added to accommodate end-game progression.
* **Probability Changes:** The chances for coin piles and ores to roll high-value orbs were **greatly reduced**.
{{VH3}}

Latest revision as of 09:52, 11 December 2025

The Elixir Hunt is a vault objective where players must fill a purple progress bar at the top of the screen by collecting elixir orbs from various actions.

Activation

vault level 0, the Elixir Hunt can be rolled randomly on any **unsealed crystal**.

  • It can be specifically set as the objective of a crystal using the Seal of the Sage.

Mechanics

Different looting or killing actions grant points toward the objective. The total points required is randomly rolled within a range that scales with vault level, becoming significantly higher past level 50.

When you perform a qualifying action, a purple elixir orb appears. The **size** of the orb indicates the number of points awarded:

  • Small orbs grant the fewest points.
  • Medium orbs grant a moderate amount.
  • Large (Omega) orbs grant the maximum number of points.

Omega Rolls

The player must actively hunt for **Omega Orbs** (the largest balls) to complete the objective efficiently.

  • **Killing a Tank mob always produces an Omega Orb.**
  • At least one additional Omega Roll is guaranteed to spawn in every Elixir Hunt.
  • **Coins and ores can no longer roll Omega Orbs.** Their maximum orb size has been limited.

Points Sources

Action Orb Size Potential
Loot Chests (Wooden, Gilded, Ornate, Living) Small, Medium, **Omega**
Kill Mobs (except Tanks) Small, Medium
Kill a Tank mob **Omega**
Loot Coin Piles Small, Medium
Mine Vault Ores Small, Medium
Loot Dungeon Barrels Small, Medium

Level Scaling & Balancing

  • **Level 50 Adjustment:** The elixir requirement was lowered at this step to avoid a difficulty spike.
  • **Level 100 Tier:** A new, higher requirement tier was added to accommodate end-game progression.
  • **Probability Changes:** The chances for coin piles and ores to roll high-value orbs were **greatly reduced**.