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Vault Axes: Difference between revisions

From Vault Hunters Official Wiki
Carolinet93 (talk | contribs)
Created page with "tbc"
 
Xabbes (talk | contribs)
Copied data from Armor and Weapon Modifications
Line 1: Line 1:
tbc
tbc
=== Base Attributes ===
{| class="wikitable"
! Name !! Description !! Tiers !! Can be Legendary?
|-
| '''Durability''' || Base durability. ||
* Level 0: 1800–2600
* Level 8: 2601–3600
* Level 25: 3601–4700
* Level 50: 4701–6200
* Level 70: 6201–8000
|| No
|-
| '''Soulbound''' || Keeps item on death. ||
* Level 0–100: 20% chance
|| No
|-
| '''Living''' || Auto-upgrades to user level. ||
* Level 0–100: 2% chance
|| No
|-
| '''Double Damage Chance''' || Chance for double damage. ||
* Level 0: 20%–40%
* Level 25: 20%–50%
* Level 40: 20%–60%
* Level 50: 20%–70%
* Level 65: 20%–80%
|| No
|}
=== Implicits ===
{| class="wikitable"
! Name !! Description !! Tiers !! Can be Legendary?
|-
| '''Attack Damage''' || Base weapon damage. ||
* Level 0: 9.0–12.0
* Level 10: 13.0–15.0
* Level 16: 16.0–18.0
* Level 25: 19.0–21.0
* Level 36: 22.0–24.0
* Level 48: 25.0–28.0
* Level 58: 29.0–32.0
* Level 64: 33.0–36.0
* Level 72: 37.0–40.0
* Level 83: 41.0–44.0
* Level 90: 45.0–48.0
* Level 95: 49.0–52.0
* Level 100: 53.0–60.0
|-
| '''Attack Speed''' || Swing speed modifier. ||
* Level 0: -3.0 to -2.9
* Level 50: -2.89 to -2.7
|}
=== Prefix ===
{| class="wikitable"
! Name !! Description !! Tiers !! Can be Legendary?
|-
| '''Heart Frag Chance''' || Drops heart fragments on hit. ||
* Level 0: 4%–8%
* Level 30: 9%–12%
* Level 45: 13%–16%
* Level 65: 17%–20%
* Level 86: 21%–24%
|-
| '''Soul Quantity''' || Increases soul shards. ||
* Level 0: 10%–20%
* Level 28: 10%–30%
* Level 45: 10%–40%
* Level 70: 10%–40%
* Level 75: 21%–50%
|-
| '''Champion Damage''' || Bonus vs Champions. ||
* Level 0: 5%–16%
* Level 36: 11%–20%
* Level 62: 21%–25%
* Level 80: 26%–30%
|-
| '''Horde Damage''' || Bonus vs Hordes. ||
* Level 0: 5%–16%
* Level 36: 11%–20%
* Level 62: 21%–25%
* Level 80: 26%–30%
|-
| '''Tank Damage''' || Bonus vs Tanks. ||
* Level 0: 5%–16%
* Level 36: 11%–20%
* Level 62: 21%–25%
* Level 80: 26%–30%
|-
| '''Dueller Damage''' || Bonus vs Duellers. ||
* Level 0: 5%–16%
* Level 36: 11%–20%
* Level 62: 21%–25%
* Level 80: 26%–30%
|-
| '''Dungeon Damage''' || Bonus in Dungeons. ||
* Level 0: 5%–16%
* Level 36: 11%–20%
* Level 62: 21%–25%
* Level 80: 26%–30%
|-
| '''Assassin Damage''' || Bonus vs Assassins. ||
* Level 0: 5%–16%
* Level 36: 11%–20%
* Level 62: 21%–25%
* Level 80: 26%–30%
|-
| '''Attack Damage''' || Flat damage increase. ||
* Level 0: 2.0–6.0
* Level 22: 7.0–12.0
* Level 35: 13.0–18.0
* Level 48: 19.0–27.0
* Level 59: 28.0–35.0
* Level 70: 36.0–42.0
* Level 80: 43.0–48.0
* Level 87: 49.0–55.0
|-
| '''Chaining Attack''' || Chains to nearby enemies. ||
* Level 0: 1–2 hits
* Level 40: 3–4 hits
* Level 80: 5–6 hits
|}
=== Suffix ===
{| class="wikitable"
! Name !! Description !! Tiers !! Can be Legendary?
|-
| '''Durability''' || Increases durability. ||
* Level 11: 500–900
* Level 28: 901–1300
* Level 46: 1301–1700
* Level 67: 1701–2100
* Level 89: 2101–2500
|-
| '''Healing Cloud''' || Spawns healing cloud (2% chance). ||
* Level 0: 80 ticks
* Level 32: 120 ticks
* Level 64: 160 ticks (+1 radius)
|-
| '''Poison Cloud''' || Spawns poison cloud (5% chance). ||
* Level 0: Poison III
* Level 32: Poison V
* Level 64: Poison VII
|-
| '''Fear Cloud''' || Spawns fear cloud (5% chance). ||
* Level 0: 120 ticks
* Level 32: 160 ticks
* Level 64: 200 ticks
|-
| '''Chilling Cloud''' || Spawns chilling cloud (5% chance). ||
* Level 0: 140s chilled
* Level 32: +40 duration
* Level 64: +80 duration
|-
| '''Stun Attack Chance''' || Chance to stun. ||
* Level 0: 4%–8%
* Level 30: 9%–12%
* Level 45: 13%–16%
* Level 65: 17%–20%
* Level 86: 21%–24%
|-
| '''Shocking Hit Chance''' || Chance to shock. ||
* Level 0: 4%–8%
* Level 30: 9%–12%
* Level 45: 13%–16%
* Level 65: 17%–20%
* Level 86: 21%–24%
|-
| '''Attack Speed''' || Increases attack speed. ||
* Level 0: +5%–10%
* Level 36: +11%–15%
* Level 65: +16%–20%
* Level 96: +21%–25%
|-
| '''Attack Range''' || Increases attack range. ||
* Level 0: +0.1–0.2
* Level 20: +0.21–0.3
* Level 45: +0.31–0.4
* Level 75: +0.41–0.5
|-
| '''Lucky Hit Chance''' || Chance for lucky hits. ||
* Level 25: 3%–5%
* Level 40: 6%–7%
* Level 60: 8%–10%
* Level 80: 11%–13%
|}

Revision as of 08:57, 29 June 2025

tbc

Base Attributes

Name Description Tiers Can be Legendary?
Durability Base durability.
  • Level 0: 1800–2600
  • Level 8: 2601–3600
  • Level 25: 3601–4700
  • Level 50: 4701–6200
  • Level 70: 6201–8000
No
Soulbound Keeps item on death.
  • Level 0–100: 20% chance
No
Living Auto-upgrades to user level.
  • Level 0–100: 2% chance
No
Double Damage Chance Chance for double damage.
  • Level 0: 20%–40%
  • Level 25: 20%–50%
  • Level 40: 20%–60%
  • Level 50: 20%–70%
  • Level 65: 20%–80%
No

Implicits

Name Description Tiers Can be Legendary?
Attack Damage Base weapon damage.
  • Level 0: 9.0–12.0
  • Level 10: 13.0–15.0
  • Level 16: 16.0–18.0
  • Level 25: 19.0–21.0
  • Level 36: 22.0–24.0
  • Level 48: 25.0–28.0
  • Level 58: 29.0–32.0
  • Level 64: 33.0–36.0
  • Level 72: 37.0–40.0
  • Level 83: 41.0–44.0
  • Level 90: 45.0–48.0
  • Level 95: 49.0–52.0
  • Level 100: 53.0–60.0
Attack Speed Swing speed modifier.
  • Level 0: -3.0 to -2.9
  • Level 50: -2.89 to -2.7

Prefix

Name Description Tiers Can be Legendary?
Heart Frag Chance Drops heart fragments on hit.
  • Level 0: 4%–8%
  • Level 30: 9%–12%
  • Level 45: 13%–16%
  • Level 65: 17%–20%
  • Level 86: 21%–24%
Soul Quantity Increases soul shards.
  • Level 0: 10%–20%
  • Level 28: 10%–30%
  • Level 45: 10%–40%
  • Level 70: 10%–40%
  • Level 75: 21%–50%
Champion Damage Bonus vs Champions.
  • Level 0: 5%–16%
  • Level 36: 11%–20%
  • Level 62: 21%–25%
  • Level 80: 26%–30%
Horde Damage Bonus vs Hordes.
  • Level 0: 5%–16%
  • Level 36: 11%–20%
  • Level 62: 21%–25%
  • Level 80: 26%–30%
Tank Damage Bonus vs Tanks.
  • Level 0: 5%–16%
  • Level 36: 11%–20%
  • Level 62: 21%–25%
  • Level 80: 26%–30%
Dueller Damage Bonus vs Duellers.
  • Level 0: 5%–16%
  • Level 36: 11%–20%
  • Level 62: 21%–25%
  • Level 80: 26%–30%
Dungeon Damage Bonus in Dungeons.
  • Level 0: 5%–16%
  • Level 36: 11%–20%
  • Level 62: 21%–25%
  • Level 80: 26%–30%
Assassin Damage Bonus vs Assassins.
  • Level 0: 5%–16%
  • Level 36: 11%–20%
  • Level 62: 21%–25%
  • Level 80: 26%–30%
Attack Damage Flat damage increase.
  • Level 0: 2.0–6.0
  • Level 22: 7.0–12.0
  • Level 35: 13.0–18.0
  • Level 48: 19.0–27.0
  • Level 59: 28.0–35.0
  • Level 70: 36.0–42.0
  • Level 80: 43.0–48.0
  • Level 87: 49.0–55.0
Chaining Attack Chains to nearby enemies.
  • Level 0: 1–2 hits
  • Level 40: 3–4 hits
  • Level 80: 5–6 hits

Suffix

Name Description Tiers Can be Legendary?
Durability Increases durability.
  • Level 11: 500–900
  • Level 28: 901–1300
  • Level 46: 1301–1700
  • Level 67: 1701–2100
  • Level 89: 2101–2500
Healing Cloud Spawns healing cloud (2% chance).
  • Level 0: 80 ticks
  • Level 32: 120 ticks
  • Level 64: 160 ticks (+1 radius)
Poison Cloud Spawns poison cloud (5% chance).
  • Level 0: Poison III
  • Level 32: Poison V
  • Level 64: Poison VII
Fear Cloud Spawns fear cloud (5% chance).
  • Level 0: 120 ticks
  • Level 32: 160 ticks
  • Level 64: 200 ticks
Chilling Cloud Spawns chilling cloud (5% chance).
  • Level 0: 140s chilled
  • Level 32: +40 duration
  • Level 64: +80 duration
Stun Attack Chance Chance to stun.
  • Level 0: 4%–8%
  • Level 30: 9%–12%
  • Level 45: 13%–16%
  • Level 65: 17%–20%
  • Level 86: 21%–24%
Shocking Hit Chance Chance to shock.
  • Level 0: 4%–8%
  • Level 30: 9%–12%
  • Level 45: 13%–16%
  • Level 65: 17%–20%
  • Level 86: 21%–24%
Attack Speed Increases attack speed.
  • Level 0: +5%–10%
  • Level 36: +11%–15%
  • Level 65: +16%–20%
  • Level 96: +21%–25%
Attack Range Increases attack range.
  • Level 0: +0.1–0.2
  • Level 20: +0.21–0.3
  • Level 45: +0.31–0.4
  • Level 75: +0.41–0.5
Lucky Hit Chance Chance for lucky hits.
  • Level 25: 3%–5%
  • Level 40: 6%–7%
  • Level 60: 8%–10%
  • Level 80: 11%–13%