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=== Base Attributes === | === Base Attributes === | ||
{| class="wikitable" | {| class="wikitable" | ||
! Name !! Description !! Tiers !! | ! Name !! Description !! Tiers !! Legendary Tiers values | ||
|- | |- | ||
| '''Durability''' || Base durability. || | | '''Durability''' || Base durability. || | ||
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| '''Soulbound''' || Keeps item on death. || | | '''Soulbound''' || Keeps item on death. || | ||
* Level 0–100: 20% chance | * Level 0–100: 20% chance | ||
|- | |- | ||
| '''Living''' || Auto-upgrades to user level. || | | '''Living''' || Auto-upgrades to user level. || | ||
* Level 0–100: 2% chance | * Level 0–100: 2% chance | ||
|- | |- | ||
| '''Double Damage Chance''' || Chance for double damage. || | | '''Double Damage Chance''' || Chance for double damage. || | ||
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* Level 50: 20%–70% | * Level 50: 20%–70% | ||
* Level 65: 20%–80% | * Level 65: 20%–80% | ||
|} | |} | ||
=== Implicits === | === Implicits === | ||
{| class="wikitable" | {| class="wikitable" | ||
! Name !! Description !! Tiers !! | ! Name !! Description !! Tiers !! Legendary Tiers Values | ||
|- | |- | ||
| '''Attack Damage''' || Base weapon damage. || | | '''Attack Damage''' || Base weapon damage. || | ||
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* Level 67: 1701–2100 | * Level 67: 1701–2100 | ||
* Level 89: 2101–2500 | * Level 89: 2101–2500 | ||
|| | || Cannot be legendary | ||
|- | |- | ||
| '''Healing Cloud''' || Creates healing cloud on hit. || | | '''Healing Cloud''' || Creates healing cloud on hit. || | ||
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* Level 65: 16%–20% | * Level 65: 16%–20% | ||
* Level 96: 21%–25% | * Level 96: 21%–25% | ||
|| | || Cannot be legendary. | ||
|- | |- | ||
| '''Attack Range''' || Increases attack range. || | | '''Attack Range''' || Increases attack range. || |
Revision as of 10:18, 29 June 2025
Axes
See also: Weapons
Base Attributes
Name | Description | Tiers | Legendary Tiers values |
---|---|---|---|
Durability | Base durability. |
|
No |
Soulbound | Keeps item on death. |
| |
Living | Auto-upgrades to user level. |
| |
Double Damage Chance | Chance for double damage. |
|
Implicits
Name | Description | Tiers | Legendary Tiers Values |
---|---|---|---|
Attack Damage | Base weapon damage. |
| |
Attack Speed | Swing speed modifier. |
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Name | Description | Tiers | Legendary Tiers Values |
---|---|---|---|
Heart Frag Chance | Drops heart fragments on hit. |
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|
Soul Quantity | Increases soul shards. |
|
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Champion Damage | Bonus vs Champions. |
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Horde Damage | Bonus vs Hordes. |
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Tank Damage | Bonus vs Tanks. |
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Dweller Damage | Bonus vs Dwellers. |
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Dungeon Damage | Bonus in Dungeons. |
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Assassin Damage | Bonus vs Assassins. |
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Attack Damage | Flat damage increase. |
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Chaining Attack | Chains to nearby enemies. |
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Name | Description | Tiers | Legendary Tier Values |
---|---|---|---|
Durability | Increases item durability. |
|
Cannot be legendary |
Healing Cloud | Creates healing cloud on hit. |
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Poison Cloud | Creates poison cloud on hit. |
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Slowness Cloud | Creates slowness cloud on hit. |
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Fear Cloud | Creates fear cloud on hit. |
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Chilling Cloud | Creates chilling cloud on hit. |
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Attack Speed | Increases attack speed. |
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Cannot be legendary. |
Attack Range | Increases attack range. |
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Stun Chance | Chance to stun on hit. |
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Shocking Hit | Chance to shock on hit. |
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Lucky Hit | Chance for lucky hit. |
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