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Vault Axes: Difference between revisions

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Line 12: Line 12:
* Level 50: 4701–6200
* Level 50: 4701–6200
* Level 70: 6201–8000
* Level 70: 6201–8000
||
| Cannot be legendary.
|-
|-
| '''Soulbound''' || Keeps item on death. ||  
| '''Soulbound''' || Keeps item on death. ||  
* Level 0–100: 20% chance
* Level 0–100: 20% chance
||
| Cannot be legendary.
|-
|-
| '''Living''' || Auto-upgrades to user level. ||  
| '''Living''' || Auto-upgrades to user level. ||  
Line 25: Line 29:
* Level 50: 20%–70%
* Level 50: 20%–70%
* Level 65: 20%–80%
* Level 65: 20%–80%
||
| Cannot be legendary.
|-
|}
|}


Line 45: Line 52:
* Level 95: 49.0–52.0
* Level 95: 49.0–52.0
* Level 100: 53.0–60.0
* Level 100: 53.0–60.0
||
| Cannot be legendary.
|-
|-
| '''Attack Speed''' || Swing speed modifier. ||  
| '''Attack Speed''' || Swing speed modifier. ||  
* Level 0: -3.0 to -2.9
* Level 0: -3.0 to -2.9
* Level 50: -2.89 to -2.7
* Level 50: -2.89 to -2.7
||
| Cannot be legendary.
|}
|}



Revision as of 10:20, 29 June 2025

Axes

See also: Weapons

Base Attributes

Name Description Tiers Legendary Tiers values
Durability Base durability.
  • Level 0: 1800–2600
  • Level 8: 2601–3600
  • Level 25: 3601–4700
  • Level 50: 4701–6200
  • Level 70: 6201–8000
Cannot be legendary.
Soulbound Keeps item on death.
  • Level 0–100: 20% chance
Cannot be legendary.
Living Auto-upgrades to user level.
  • Level 0–100: 2% chance
Double Damage Chance Chance for double damage.
  • Level 0: 20%–40%
  • Level 25: 20%–50%
  • Level 40: 20%–60%
  • Level 50: 20%–70%
  • Level 65: 20%–80%
Cannot be legendary.

Implicits

Name Description Tiers Legendary Tiers Values
Attack Damage Base weapon damage.
  • Level 0: 9.0–12.0
  • Level 10: 13.0–15.0
  • Level 16: 16.0–18.0
  • Level 25: 19.0–21.0
  • Level 36: 22.0–24.0
  • Level 48: 25.0–28.0
  • Level 58: 29.0–32.0
  • Level 64: 33.0–36.0
  • Level 72: 37.0–40.0
  • Level 83: 41.0–44.0
  • Level 90: 45.0–48.0
  • Level 95: 49.0–52.0
  • Level 100: 53.0–60.0
Cannot be legendary.
Attack Speed Swing speed modifier.
  • Level 0: -3.0 to -2.9
  • Level 50: -2.89 to -2.7
Cannot be legendary.
Name Description Tiers Legendary Tiers Values
Heart Frag Chance Drops heart fragments on hit.
  • Level 0: 4%–8%
  • Level 30: 9%–12%
  • Level 45: 13%–16%
  • Level 65: 17%–20%
  • Level 86: 21%–24%
  • Level 0: 17%–20%
  • Level 30: 21%–24%
  • Level 45: 25%–35%
  • Level 65: 36%–50%
Soul Quantity Increases soul shards.
  • Level 0: 10%–20%
  • Level 28: 10%–30%
  • Level 45: 10%–40%
  • Level 70: 10%–40%
  • Level 75: 21%–50%
  • Level 0: 31%–40%
  • Level 28: 41%–50%
  • Level 45: 51%–70%
  • Level 75: 71%–100%
Champion Damage Bonus vs Champions.
  • Level 0: 5%–16%
  • Level 36: 11%–20%
  • Level 62: 21%–25%
  • Level 80: 26%–30%
  • Level 0: 21%–25%
  • Level 36: 26%–30%
  • Level 62: 31%–40%
  • Level 80: 41%–50%
Horde Damage Bonus vs Hordes.
  • Level 0: 5%–16%
  • Level 36: 11%–20%
  • Level 62: 21%–25%
  • Level 80: 26%–30%
  • Level 0: 21%–25%
  • Level 36: 26%–30%
  • Level 62: 31%–40%
  • Level 80: 41%–50%
Tank Damage Bonus vs Tanks.
  • Level 0: 5%–16%
  • Level 36: 11%–20%
  • Level 62: 21%–25%
  • Level 80: 26%–30%
  • Level 0: 21%–25%
  • Level 36: 26%–30%
  • Level 62: 31%–40%
  • Level 80: 41%–50%
Dweller Damage Bonus vs Dwellers.
  • Level 0: 5%–16%
  • Level 36: 11%–20%
  • Level 62: 21%–25%
  • Level 80: 26%–30%
  • Level 0: 21%–25%
  • Level 36: 26%–30%
  • Level 62: 31%–40%
  • Level 80: 41%–50%
Dungeon Damage Bonus in Dungeons.
  • Level 0: 5%–16%
  • Level 36: 11%–20%
  • Level 62: 21%–25%
  • Level 80: 26%–30%
  • Level 0: 21%–25%
  • Level 36: 26%–30%
  • Level 62: 31%–40%
  • Level 80: 41%–50%
Assassin Damage Bonus vs Assassins.
  • Level 0: 5%–16%
  • Level 36: 11%–20%
  • Level 62: 21%–25%
  • Level 80: 26%–30%
  • Level 0: 21%–25%
  • Level 36: 26%–30%
  • Level 62: 31%–40%
  • Level 80: 41%–50%
Attack Damage Flat damage increase.
  • Level 0: 2.0–6.0
  • Level 22: 7.0–12.0
  • Level 35: 13.0–18.0
  • Level 48: 19.0–27.0
  • Level 59: 28.0–35.0
  • Level 70: 36.0–42.0
  • Level 80: 43.0–48.0
  • Level 87: 49.0–55.0
  • Level 0: 19.0–27.0
  • Level 22: 28.0–35.0
  • Level 35: 36.0–42.0
  • Level 48: 43.0–48.0
  • Level 59: 49.0–55.0
  • Level 70: 56.0–65.0
  • Level 80: 66.0–72.0
Chaining Attack Chains to nearby enemies.
  • Level 0: 1–2 hits
  • Level 40: 3–4 hits
  • Level 80: 5–6 hits
  • Level 0: 5–6 hits
  • Level 40: 7–8 hits
  • Level 80: 9 hits
Name Description Tiers Legendary Tier Values
Durability Increases item durability.
  • Level 11: 500–900
  • Level 28: 901–1300
  • Level 46: 1301–1700
  • Level 67: 1701–2100
  • Level 89: 2101–2500
Cannot be legendary
Healing Cloud Creates healing cloud on hit.
  • Level 0: Instant Health I (20 ticks)
  • Level 32: Instant Health II (20 ticks)
  • Level 64: Instant Health III (20 ticks)
  • Level 101: Instant Health IV (20 ticks)
  • Level 102: Instant Health V (20 ticks)
  • Level 0: Instant Health III (20 ticks)
  • Level 32: Instant Health IV (20 ticks)
  • Level 64: Instant Health V (20 ticks)
Poison Cloud Creates poison cloud on hit.
  • Level 0: Poison III (60 ticks)
  • Level 32: Poison V (60 ticks)
  • Level 64: Poison VII (60 ticks)
  • Level 101: Poison IX (60 ticks)
  • Level 102: Poison XII (60 ticks)
  • Level 0: Poison VII (60 ticks)
  • Level 32: Poison IX (60 ticks)
  • Level 64: Poison XII (60 ticks)
Slowness Cloud Creates slowness cloud on hit.
  • Level 0: Slowness I (140 ticks)
  • Level 32: Slowness I (160 ticks)
  • Level 64: Slowness I (200 ticks)
  • Level 101: Slowness II (240 ticks)
  • Level 102: Slowness II (300 ticks)
  • Level 0: Slowness I (200 ticks)
  • Level 32: Slowness I (240 ticks)
  • Level 64: Slowness II (300 ticks)
Fear Cloud Creates fear cloud on hit.
  • Level 0: Fear (60 ticks)
  • Level 32: Fear (60 ticks)
  • Level 64: Fear (60 ticks)
  • Level 101: Fear (120 ticks)
  • Level 102: Fear (120 ticks)
  • Level 0: Fear (60 ticks)
  • Level 32: Fear (60 ticks)
  • Level 64: Fear (120 ticks)
  • Level 101: Fear (120 ticks)
Chilling Cloud Creates chilling cloud on hit.
  • Level 0: Chilled I (140 ticks)
  • Level 32: Chilled I (160 ticks)
  • Level 64: Chilled I (200 ticks)
  • Level 101: Chilled II (240 ticks)
  • Level 102: Chilled II (300 ticks)
  • Level 0: Chilled I (200 ticks)
  • Level 32: Chilled I (240 ticks)
  • Level 64: Chilled II (300 ticks)
Attack Speed Increases attack speed.
  • Level 0: 5%–10%
  • Level 36: 11%–15%
  • Level 65: 16%–20%
  • Level 96: 21%–25%
Cannot be legendary.
Attack Range Increases attack range.
  • Level 0: 0.1–0.2
  • Level 20: 0.21–0.3
  • Level 45: 0.31–0.4
  • Level 75: 0.41–0.5
  • Level 0: 0.31–0.4
  • Level 20: 0.41–0.5
  • Level 45: 0.51–0.6
  • Level 75: 0.61–0.8
Stun Chance Chance to stun on hit.
  • Level 0: 4%–8%
  • Level 30: 9%–12%
  • Level 45: 13%–16%
  • Level 65: 17%–20%
  • Level 86: 21%–24%
  • Level 0: 13%–16%
  • Level 30: 17%–20%
  • Level 45: 21%–24%
  • Level 65: 25%–35%
  • Level 86: 36%–50%
Shocking Hit Chance to shock on hit.
  • Level 0: 4%–8%
  • Level 30: 9%–12%
  • Level 45: 13%–16%
  • Level 65: 17%–20%
  • Level 86: 21%–24%
  • Level 0: 13%–16%
  • Level 30: 17%–20%
  • Level 45: 21%–24%
  • Level 65: 25%–35%
  • Level 86: 36%–50%
Lucky Hit Chance for lucky hit.
  • Level 25: 3%–5%
  • Level 40: 6%–7%
  • Level 60: 8%–10%
  • Level 80: 11%–13%
  • Level 25: 8%–10%
  • Level 40: 11%–13%
  • Level 60: 15%–17%
  • Level 80: 18%–24%