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[[File:Ranged X-mark Red Guardian.png|thumb]]
== Vault Mobs ==
'''Vault Mobs''' are hostile entities that spawn exclusively within Vaults. They are a core component of the ''Vault Hunters'' mod, designed to challenge players through increasingly dangerous encounters that scale with progression. Unlike standard Minecraft mobs, Vault Mobs possess unique statistics, resistances, and behaviours, making them a central element of Vault gameplay.
[[File:Ranged X-mark Red Guardian.png|thumb|center|'''Red Guardian''' — A powerful Vault Guardian found in Challenge Rooms.]]


When fighting and killing Vault Mobs, players will receive '''Soul Shards''', which can be used to purchase items from the [[Black Market|'''Black Market Table'''.]]
'''Vault Mobs''' are hostile entities that spawn exclusively within Vaults. They are a core component of the ''Vault Hunters'' modpack, designed to challenge players through increasingly dangerous encounters that scale with their progression.


=== Mob Types: ===
Unlike standard Minecraft mobs, Vault Mobs have:
 
* Unique statistics and resistances
* Specialized behaviors
* Increased threat levels based on vault difficulty
 
Defeating Vault Mobs grants players '''Soul Shards''', a rare currency used to purchase exclusive items from the [[Black Market|'''Black Market Table''']].
 
=== Mob Categories ===
 
Vault Mobs are divided into several distinct categories, each with its own characteristics and combat style:
 
; '''Hordes'''
: Appear in large groups with low health and damage. Meant to overwhelm rather than outlast.
 
; '''Dwellers'''
: Spawn in smaller numbers but deal high damage. They often emerge from trapped chests.
 
; '''Assassins'''
: Balanced health with very high melee damage. Designed to quickly eliminate players caught off guard.
 
; '''Tanks'''
: Feature high health pools and often have special mechanics such as self-healing, area effects, or retaliatory abilities.
 
; '''Champions'''
: Deal significant damage and are capable of applying buffs to nearby mobs or debuffs to players, making encounters more dangerous.
 
; '''Guardians'''
: Elite protectors found within Challenge Rooms, defending valuable resources or objectives.
 
; '''Elites'''
: Exceptionally powerful mobs with unique mechanics, guarding top-tier loot and presenting major combat challenges.
 
---
 
Let me know if you'd like a table format, icons next to each type, or collapsible sections for each mob type!


* '''Hordes''' – Spawn in large numbers, with low health and damage.
* '''Dwellers''' – Appear in smaller numbers but deal high damage. They can also spawn from trapped chests.
* '''Assassins''' – Have moderate health but inflict high damage to players.
* '''Tanks''' – Possess high health and unique mechanics that may affect the player when hit, when in range, or allow the mob to heal.
* '''Champions''' – Deal high damage and can either buff themselves and nearby mobs or debuff the player.
* '''Guardians''' – Found in Challenge Rooms, guarding valuable resources.
* '''Elites''' – Highly challenging mobs with unique mechanics, guarding exclusive rewards.
{{VH3}}
{{VH3}}

Revision as of 02:10, 8 August 2025

Vault Mobs

Red Guardian — A powerful Vault Guardian found in Challenge Rooms.

Vault Mobs are hostile entities that spawn exclusively within Vaults. They are a core component of the Vault Hunters modpack, designed to challenge players through increasingly dangerous encounters that scale with their progression.

Unlike standard Minecraft mobs, Vault Mobs have:

  • Unique statistics and resistances
  • Specialized behaviors
  • Increased threat levels based on vault difficulty

Defeating Vault Mobs grants players Soul Shards, a rare currency used to purchase exclusive items from the Black Market Table.

Mob Categories

Vault Mobs are divided into several distinct categories, each with its own characteristics and combat style:

Hordes
Appear in large groups with low health and damage. Meant to overwhelm rather than outlast.
Dwellers
Spawn in smaller numbers but deal high damage. They often emerge from trapped chests.
Assassins
Balanced health with very high melee damage. Designed to quickly eliminate players caught off guard.
Tanks
Feature high health pools and often have special mechanics such as self-healing, area effects, or retaliatory abilities.
Champions
Deal significant damage and are capable of applying buffs to nearby mobs or debuffs to players, making encounters more dangerous.
Guardians
Elite protectors found within Challenge Rooms, defending valuable resources or objectives.
Elites
Exceptionally powerful mobs with unique mechanics, guarding top-tier loot and presenting major combat challenges.

---

Let me know if you'd like a table format, icons next to each type, or collapsible sections for each mob type!