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=== Base Attributes === | |||
{| class="wikitable" | |||
! Name !! Description !! Tiers !! Can be Legendary? | |||
|- | |||
| '''Durability''' || Base durability. || | |||
* Level 0: 1800–2600 | |||
* Level 8: 2601–3600 | |||
* Level 25: 3601–4700 | |||
* Level 50: 4701–6200 | |||
* Level 70: 6201–8000 | |||
|| No | |||
|- | |||
| '''Soulbound''' || Keeps item on death. || | |||
* Level 0–100: 20% chance | |||
|| No | |||
|- | |||
| '''Living''' || Auto-upgrades to user level. || | |||
* Level 0–100: 2% chance | |||
|| No | |||
|- | |||
| '''Double Damage Chance''' || Chance for double damage. || | |||
* Level 0: 20%–40% | |||
* Level 25: 20%–50% | |||
* Level 40: 20%–60% | |||
* Level 50: 20%–70% | |||
* Level 65: 20%–80% | |||
|| No | |||
|} | |||
=== Implicits === | |||
{| class="wikitable" | |||
! Name !! Description !! Tiers !! Can be Legendary? | |||
|- | |||
| '''Attack Damage''' || Base weapon damage. || | |||
* Level 0: 9.0–12.0 | |||
* Level 10: 13.0–15.0 | |||
* Level 16: 16.0–18.0 | |||
* Level 25: 19.0–21.0 | |||
* Level 36: 22.0–24.0 | |||
* Level 48: 25.0–28.0 | |||
* Level 58: 29.0–32.0 | |||
* Level 64: 33.0–36.0 | |||
* Level 72: 37.0–40.0 | |||
* Level 83: 41.0–44.0 | |||
* Level 90: 45.0–48.0 | |||
* Level 95: 49.0–52.0 | |||
* Level 100: 53.0–60.0 | |||
|- | |||
| '''Attack Speed''' || Swing speed modifier. || | |||
* Level 0: -3.0 to -2.9 | |||
* Level 50: -2.89 to -2.7 | |||
|} | |||
=== Prefix === | |||
{| class="wikitable" | |||
! Name !! Description !! Tiers !! Can be Legendary? | |||
|- | |||
| '''Heart Frag Chance''' || Drops heart fragments on hit. || | |||
* Level 0: 4%–8% | |||
* Level 30: 9%–12% | |||
* Level 45: 13%–16% | |||
* Level 65: 17%–20% | |||
* Level 86: 21%–24% | |||
|- | |||
| '''Soul Quantity''' || Increases soul shards. || | |||
* Level 0: 10%–20% | |||
* Level 28: 10%–30% | |||
* Level 45: 10%–40% | |||
* Level 70: 10%–40% | |||
* Level 75: 21%–50% | |||
|- | |||
| '''Champion Damage''' || Bonus vs Champions. || | |||
* Level 0: 5%–16% | |||
* Level 36: 11%–20% | |||
* Level 62: 21%–25% | |||
* Level 80: 26%–30% | |||
|- | |||
| '''Horde Damage''' || Bonus vs Hordes. || | |||
* Level 0: 5%–16% | |||
* Level 36: 11%–20% | |||
* Level 62: 21%–25% | |||
* Level 80: 26%–30% | |||
|- | |||
| '''Tank Damage''' || Bonus vs Tanks. || | |||
* Level 0: 5%–16% | |||
* Level 36: 11%–20% | |||
* Level 62: 21%–25% | |||
* Level 80: 26%–30% | |||
|- | |||
| '''Dueller Damage''' || Bonus vs Duellers. || | |||
* Level 0: 5%–16% | |||
* Level 36: 11%–20% | |||
* Level 62: 21%–25% | |||
* Level 80: 26%–30% | |||
|- | |||
| '''Dungeon Damage''' || Bonus in Dungeons. || | |||
* Level 0: 5%–16% | |||
* Level 36: 11%–20% | |||
* Level 62: 21%–25% | |||
* Level 80: 26%–30% | |||
|- | |||
| '''Assassin Damage''' || Bonus vs Assassins. || | |||
* Level 0: 5%–16% | |||
* Level 36: 11%–20% | |||
* Level 62: 21%–25% | |||
* Level 80: 26%–30% | |||
|- | |||
| '''Attack Damage''' || Flat damage increase. || | |||
* Level 0: 2.0–6.0 | |||
* Level 22: 7.0–12.0 | |||
* Level 35: 13.0–18.0 | |||
* Level 48: 19.0–27.0 | |||
* Level 59: 28.0–35.0 | |||
* Level 70: 36.0–42.0 | |||
* Level 80: 43.0–48.0 | |||
* Level 87: 49.0–55.0 | |||
|- | |||
| '''Chaining Attack''' || Chains to nearby enemies. || | |||
* Level 0: 1–2 hits | |||
* Level 40: 3–4 hits | |||
* Level 80: 5–6 hits | |||
|} | |||
=== Suffix === | |||
{| class="wikitable" | |||
! Name !! Description !! Tiers !! Can be Legendary? | |||
|- | |||
| '''Durability''' || Increases durability. || | |||
* Level 11: 500–900 | |||
* Level 28: 901–1300 | |||
* Level 46: 1301–1700 | |||
* Level 67: 1701–2100 | |||
* Level 89: 2101–2500 | |||
|- | |||
| '''Healing Cloud''' || Spawns healing cloud (2% chance). || | |||
* Level 0: 80 ticks | |||
* Level 32: 120 ticks | |||
* Level 64: 160 ticks (+1 radius) | |||
|- | |||
| '''Poison Cloud''' || Spawns poison cloud (5% chance). || | |||
* Level 0: Poison III | |||
* Level 32: Poison V | |||
* Level 64: Poison VII | |||
|- | |||
| '''Fear Cloud''' || Spawns fear cloud (5% chance). || | |||
* Level 0: 120 ticks | |||
* Level 32: 160 ticks | |||
* Level 64: 200 ticks | |||
|- | |||
| '''Chilling Cloud''' || Spawns chilling cloud (5% chance). || | |||
* Level 0: 140s chilled | |||
* Level 32: +40 duration | |||
* Level 64: +80 duration | |||
|- | |||
| '''Stun Attack Chance''' || Chance to stun. || | |||
* Level 0: 4%–8% | |||
* Level 30: 9%–12% | |||
* Level 45: 13%–16% | |||
* Level 65: 17%–20% | |||
* Level 86: 21%–24% | |||
|- | |||
| '''Shocking Hit Chance''' || Chance to shock. || | |||
* Level 0: 4%–8% | |||
* Level 30: 9%–12% | |||
* Level 45: 13%–16% | |||
* Level 65: 17%–20% | |||
* Level 86: 21%–24% | |||
|- | |||
| '''Attack Speed''' || Increases attack speed. || | |||
* Level 0: +5%–10% | |||
* Level 36: +11%–15% | |||
* Level 65: +16%–20% | |||
* Level 96: +21%–25% | |||
|- | |||
| '''Attack Range''' || Increases attack range. || | |||
* Level 0: +0.1–0.2 | |||
* Level 20: +0.21–0.3 | |||
* Level 45: +0.31–0.4 | |||
* Level 75: +0.41–0.5 | |||
|- | |||
| '''Lucky Hit Chance''' || Chance for lucky hits. || | |||
* Level 25: 3%–5% | |||
* Level 40: 6%–7% | |||
* Level 60: 8%–10% | |||
* Level 80: 11%–13% | |||
|} |
Revision as of 08:57, 29 June 2025
tbc
Base Attributes
Name | Description | Tiers | Can be Legendary? |
---|---|---|---|
Durability | Base durability. |
|
No |
Soulbound | Keeps item on death. |
|
No |
Living | Auto-upgrades to user level. |
|
No |
Double Damage Chance | Chance for double damage. |
|
No |
Implicits
Name | Description | Tiers | Can be Legendary? |
---|---|---|---|
Attack Damage | Base weapon damage. |
| |
Attack Speed | Swing speed modifier. |
|
Prefix
Name | Description | Tiers | Can be Legendary? |
---|---|---|---|
Heart Frag Chance | Drops heart fragments on hit. |
| |
Soul Quantity | Increases soul shards. |
| |
Champion Damage | Bonus vs Champions. |
| |
Horde Damage | Bonus vs Hordes. |
| |
Tank Damage | Bonus vs Tanks. |
| |
Dueller Damage | Bonus vs Duellers. |
| |
Dungeon Damage | Bonus in Dungeons. |
| |
Assassin Damage | Bonus vs Assassins. |
| |
Attack Damage | Flat damage increase. |
| |
Chaining Attack | Chains to nearby enemies. |
|
Suffix
Name | Description | Tiers | Can be Legendary? |
---|---|---|---|
Durability | Increases durability. |
| |
Healing Cloud | Spawns healing cloud (2% chance). |
| |
Poison Cloud | Spawns poison cloud (5% chance). |
| |
Fear Cloud | Spawns fear cloud (5% chance). |
| |
Chilling Cloud | Spawns chilling cloud (5% chance). |
| |
Stun Attack Chance | Chance to stun. |
| |
Shocking Hit Chance | Chance to shock. |
| |
Attack Speed | Increases attack speed. |
| |
Attack Range | Increases attack range. |
| |
Lucky Hit Chance | Chance for lucky hits. |
|