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Vault Axes: Difference between revisions

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tbc
==Axes==
{{See also|Weapons}}
 
=== Base Attributes ===
=== Base Attributes ===
{| class="wikitable"
{| class="wikitable"
Line 63: Line 65:
* Level 65: 17%–20%
* Level 65: 17%–20%
* Level 86: 21%–24%
* Level 86: 21%–24%
||
* Level 0: 17%–20%
* Level 30: 21%–24%
* Level 45: 25%–35%
* Level 65: 36%–50%
|-
|-
| '''Soul Quantity''' || Increases soul shards. ||  
| '''Soul Quantity''' || Increases soul shards. ||  

Revision as of 10:12, 29 June 2025

Axes

See also: Weapons

Base Attributes

Name Description Tiers Can be Legendary?
Durability Base durability.
  • Level 0: 1800–2600
  • Level 8: 2601–3600
  • Level 25: 3601–4700
  • Level 50: 4701–6200
  • Level 70: 6201–8000
No
Soulbound Keeps item on death.
  • Level 0–100: 20% chance
No
Living Auto-upgrades to user level.
  • Level 0–100: 2% chance
No
Double Damage Chance Chance for double damage.
  • Level 0: 20%–40%
  • Level 25: 20%–50%
  • Level 40: 20%–60%
  • Level 50: 20%–70%
  • Level 65: 20%–80%
No

Implicits

Name Description Tiers Can be Legendary?
Attack Damage Base weapon damage.
  • Level 0: 9.0–12.0
  • Level 10: 13.0–15.0
  • Level 16: 16.0–18.0
  • Level 25: 19.0–21.0
  • Level 36: 22.0–24.0
  • Level 48: 25.0–28.0
  • Level 58: 29.0–32.0
  • Level 64: 33.0–36.0
  • Level 72: 37.0–40.0
  • Level 83: 41.0–44.0
  • Level 90: 45.0–48.0
  • Level 95: 49.0–52.0
  • Level 100: 53.0–60.0
Attack Speed Swing speed modifier.
  • Level 0: -3.0 to -2.9
  • Level 50: -2.89 to -2.7

Prefix

Name Description Tiers Can be Legendary?
Heart Frag Chance Drops heart fragments on hit.
  • Level 0: 4%–8%
  • Level 30: 9%–12%
  • Level 45: 13%–16%
  • Level 65: 17%–20%
  • Level 86: 21%–24%
  • Level 0: 17%–20%
  • Level 30: 21%–24%
  • Level 45: 25%–35%
  • Level 65: 36%–50%
Soul Quantity Increases soul shards.
  • Level 0: 10%–20%
  • Level 28: 10%–30%
  • Level 45: 10%–40%
  • Level 70: 10%–40%
  • Level 75: 21%–50%
Champion Damage Bonus vs Champions.
  • Level 0: 5%–16%
  • Level 36: 11%–20%
  • Level 62: 21%–25%
  • Level 80: 26%–30%
Horde Damage Bonus vs Hordes.
  • Level 0: 5%–16%
  • Level 36: 11%–20%
  • Level 62: 21%–25%
  • Level 80: 26%–30%
Tank Damage Bonus vs Tanks.
  • Level 0: 5%–16%
  • Level 36: 11%–20%
  • Level 62: 21%–25%
  • Level 80: 26%–30%
Dueller Damage Bonus vs Duellers.
  • Level 0: 5%–16%
  • Level 36: 11%–20%
  • Level 62: 21%–25%
  • Level 80: 26%–30%
Dungeon Damage Bonus in Dungeons.
  • Level 0: 5%–16%
  • Level 36: 11%–20%
  • Level 62: 21%–25%
  • Level 80: 26%–30%
Assassin Damage Bonus vs Assassins.
  • Level 0: 5%–16%
  • Level 36: 11%–20%
  • Level 62: 21%–25%
  • Level 80: 26%–30%
Attack Damage Flat damage increase.
  • Level 0: 2.0–6.0
  • Level 22: 7.0–12.0
  • Level 35: 13.0–18.0
  • Level 48: 19.0–27.0
  • Level 59: 28.0–35.0
  • Level 70: 36.0–42.0
  • Level 80: 43.0–48.0
  • Level 87: 49.0–55.0
Chaining Attack Chains to nearby enemies.
  • Level 0: 1–2 hits
  • Level 40: 3–4 hits
  • Level 80: 5–6 hits

Suffix

Name Description Tiers Can be Legendary?
Durability Increases durability.
  • Level 11: 500–900
  • Level 28: 901–1300
  • Level 46: 1301–1700
  • Level 67: 1701–2100
  • Level 89: 2101–2500
Healing Cloud Spawns healing cloud (2% chance).
  • Level 0: 80 ticks
  • Level 32: 120 ticks
  • Level 64: 160 ticks (+1 radius)
Poison Cloud Spawns poison cloud (5% chance).
  • Level 0: Poison III
  • Level 32: Poison V
  • Level 64: Poison VII
Fear Cloud Spawns fear cloud (5% chance).
  • Level 0: 120 ticks
  • Level 32: 160 ticks
  • Level 64: 200 ticks
Chilling Cloud Spawns chilling cloud (5% chance).
  • Level 0: 140s chilled
  • Level 32: +40 duration
  • Level 64: +80 duration
Stun Attack Chance Chance to stun.
  • Level 0: 4%–8%
  • Level 30: 9%–12%
  • Level 45: 13%–16%
  • Level 65: 17%–20%
  • Level 86: 21%–24%
Shocking Hit Chance Chance to shock.
  • Level 0: 4%–8%
  • Level 30: 9%–12%
  • Level 45: 13%–16%
  • Level 65: 17%–20%
  • Level 86: 21%–24%
Attack Speed Increases attack speed.
  • Level 0: +5%–10%
  • Level 36: +11%–15%
  • Level 65: +16%–20%
  • Level 96: +21%–25%
Attack Range Increases attack range.
  • Level 0: +0.1–0.2
  • Level 20: +0.21–0.3
  • Level 45: +0.31–0.4
  • Level 75: +0.41–0.5
Lucky Hit Chance Chance for lucky hits.
  • Level 25: 3%–5%
  • Level 40: 6%–7%
  • Level 60: 8%–10%
  • Level 80: 11%–13%