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==Swords== | |||
{{See also|Weapons}} | |||
==Base== | ===Base=== | ||
{| class="wikitable" | {| class="wikitable" | ||
! Name !! Description !! Tiers !! | ! Name !! Description !! Tiers !! Legendary Tiers values | ||
|- | |- | ||
| '''Durability''' || Base durability. || | | '''Durability''' || Base durability. || | ||
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* Level 50: 4701–6200 | * Level 50: 4701–6200 | ||
* Level 70: 6201–8000 | * Level 70: 6201–8000 | ||
|| | || Cannot be legendary. | ||
|- | |- | ||
| '''Soulbound''' || Keeps item on death. || | | '''Soulbound''' || Keeps item on death. || | ||
* Level 0–100: 20% chance | * Level 0–100: 20% chance | ||
|| | || Cannot be legendary. | ||
|- | |- | ||
| '''Living''' || Auto-upgrades to user level. || | | '''Living''' || Auto-upgrades to user level. || | ||
* Level 0–100: 2% chance | * Level 0–100: 2% chance | ||
|| | || Cannot be legendary. | ||
|} | |} | ||
===Implicit=== | ===Implicit=== | ||
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* Level 95: 28.0–42.0 | * Level 95: 28.0–42.0 | ||
* Level 100: 28.0–50.0 | * Level 100: 28.0–50.0 | ||
|| Cannot be legendary. | |||
|- | |- | ||
| '''Attack Speed''' || Swing speed modifier. || | | '''Attack Speed''' || Swing speed modifier. || | ||
* Level 0: -2.4 to -2.3 | * Level 0: -2.4 to -2.3 | ||
* Level 50: -2.29 to -2.2 | * Level 50: -2.29 to -2.2 | ||
|| Cannot be legendary. | |||
|- | |- | ||
| '''Sweeping Hit Damage''' || Bonus to sweeping attacks. || | | '''Sweeping Hit Damage''' || Bonus to sweeping attacks. || | ||
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* Level 81: 61%–70% | * Level 81: 61%–70% | ||
* Level 94: 71%–80% | * Level 94: 71%–80% | ||
|| Cannot be legendary. | |||
|- | |||
|} | |} | ||
{| class="wikitable" | {| class="wikitable" | ||
! Name !! Description !! Tiers !! | ! Name !! Description !! Tiers !! Legendary Tier Values | ||
|- | |- | ||
| '''Heart Frag Chance''' || Drops heart fragments on hit. || | | '''Heart Frag Chance''' || Drops heart fragments on hit. || | ||
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* Level 65: 17%–20% | * Level 65: 17%–20% | ||
* Level 86: 21%–24% | * Level 86: 21%–24% | ||
|| | |||
* Level 0: 17%–20% | |||
* Level 30: 21%–24% | |||
* Level 45: 25%–35% | |||
* Level 65: 36%–50% | |||
|- | |||
| '''Attack Damage''' || Flat damage increase. || | |||
* Level 0: 2.0–6.0 | |||
* Level 22: 7.0–12.0 | |||
* Level 35: 13.0–18.0 | |||
* Level 48: 19.0–27.0 | |||
* Level 59: 28.0–35.0 | |||
* Level 70: 36.0–42.0 | |||
* Level 80: 43.0–48.0 | |||
* Level 87: 49.0–55.0 | |||
|| | |||
* Level 0: 19.0–27.0 | |||
* Level 22: 28.0–35.0 | |||
* Level 35: 36.0–42.0 | |||
* Level 48: 43.0–48.0 | |||
* Level 59: 49.0–55.0 | |||
* Level 70: 56.0–65.0 | |||
* Level 80: 66.0–72.0 | |||
|- | |||
| '''Chaining Attack''' || Chains to nearby enemies. || | |||
* Level 0: 1–2 hits | |||
* Level 40: 3–4 hits | |||
* Level 80: 5–6 hits | |||
|| | |||
* Level 0: 5–6 hits | |||
* Level 40: 7–8 hits | |||
* Level 80: 9 hits | |||
|- | |- | ||
| '''Soul Quantity''' || Increases soul shards. || | | '''Soul Quantity''' || Increases soul shards. || | ||
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* Level 70: 10%–40% | * Level 70: 10%–40% | ||
* Level 75: 21%–50% | * Level 75: 21%–50% | ||
|| | |||
* Level 0: 31%–40% | |||
* Level 28: 41%–50% | |||
* Level 45: 51%–70% | |||
* Level 75: 71%–100% | |||
|- | |- | ||
| '''Champion Damage''' || Bonus vs Champions. || | | '''Champion Damage''' || Bonus vs Champions. || | ||
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* Level 62: 21%–25% | * Level 62: 21%–25% | ||
* Level 80: 26%–30% | * Level 80: 26%–30% | ||
|| | |||
* Level 0: 21%–25% | |||
* Level 36: 26%–30% | |||
* Level 62: 31%–40% | |||
* Level 80: 41%–50% | |||
|- | |- | ||
| ''' | | '''Dungeon Damage''' || Bonus in Dungeons. || | ||
* Level 0: 5%–16% | * Level 0: 5%–16% | ||
* Level 36: 11%–20% | * Level 36: 11%–20% | ||
* Level 62: 21%–25% | * Level 62: 21%–25% | ||
* Level 80: 26%–30% | * Level 80: 26%–30% | ||
|| | |||
* Level 0: 21%–25% | |||
* Level 36: 26%–30% | |||
* Level 62: 31%–40% | |||
* Level 80: 41%–50% | |||
|- | |- | ||
| ''' | | '''Assassin Damage''' || Bonus vs Assassins. || | ||
* Level 0: 5%–16% | * Level 0: 5%–16% | ||
* Level 36: 11%–20% | * Level 36: 11%–20% | ||
* Level 62: 21%–25% | * Level 62: 21%–25% | ||
* Level 80: 26%–30% | * Level 80: 26%–30% | ||
|| | |||
* Level 0: 21%–25% | |||
* Level 36: 26%–30% | |||
* Level 62: 31%–40% | |||
* Level 80: 41%–50% | |||
|- | |- | ||
| ''' | | '''Horde Damage''' || Bonus vs Hordes. || | ||
* Level 0: 5%–16% | * Level 0: 5%–16% | ||
* Level 36: 11%–20% | * Level 36: 11%–20% | ||
* Level 62: 21%–25% | * Level 62: 21%–25% | ||
* Level 80: 26%–30% | * Level 80: 26%–30% | ||
|| | |||
* Level 0: 21%–25% | |||
* Level 36: 26%–30% | |||
* Level 62: 31%–40% | |||
* Level 80: 41%–50% | |||
|- | |- | ||
| ''' | | '''Tank Damage''' || Bonus vs Tanks. || | ||
* Level 0: 5%–16% | * Level 0: 5%–16% | ||
* Level 36: 11%–20% | * Level 36: 11%–20% | ||
* Level 62: 21%–25% | * Level 62: 21%–25% | ||
* Level 80: 26%–30% | * Level 80: 26%–30% | ||
|| | |||
* Level 0: 21%–25% | |||
* Level 36: 26%–30% | |||
* Level 62: 31%–40% | |||
* Level 80: 41%–50% | |||
|- | |- | ||
| ''' | | '''Dweller Damage''' || Bonus vs Dwellers. || | ||
* Level 0: 5%–16% | * Level 0: 5%–16% | ||
* Level 36: 11%–20% | * Level 36: 11%–20% | ||
* Level 62: 21%–25% | * Level 62: 21%–25% | ||
* Level 80: 26%–30% | * Level 80: 26%–30% | ||
|| | |||
* Level 0: 21%–25% | |||
* Level 36: 26%–30% | |||
* Level 62: 31%–40% | |||
* Level 80: 41%–50% | |||
|- | |- | ||
|} | |} | ||
{| class="wikitable" | {| class="wikitable" | ||
! Name !! Description !! Tiers !! | ! Name !! Description !! Tiers !! Legendary Tier Values | ||
|- | |- | ||
| '''Durability''' || Increases durability. || | | '''Durability''' || Increases item durability. || | ||
* Level 0: 500–900 | * Level 0: 500–900 | ||
* Level 28: 901–1300 | * Level 28: 901–1300 | ||
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* Level 89: 2101–2500 | * Level 89: 2101–2500 | ||
|- | |- | ||
| '''Healing Cloud''' || | | '''Healing Cloud''' || Creates healing cloud on hit. || | ||
* Level 0: Instant Health | * Level 0: Instant Health I (80 ticks) | ||
* Level 32: | * Level 32: Instant Health II (120 ticks) | ||
* Level 64: | * Level 64: Instant Health III (160 ticks) | ||
* Level 101: Instant Health IV (200 ticks) | |||
* Level 102: Instant Health V (240 ticks) | |||
|| | |||
* Level 0: Instant Health III (160 ticks) | |||
* Level 32: Instant Health IV (200 ticks) | |||
* Level 64: Instant Health V (240 ticks) | |||
|- | |||
| '''Poison Cloud''' || Creates poison cloud on hit. || | |||
* Level 0: Poison III (120 ticks) | |||
* Level 32: Poison V (160 ticks) | |||
* Level 64: Poison VII (200 ticks) | |||
* Level 101: Poison IX (240 ticks) | |||
* Level 102: Poison XII (300 ticks) | |||
|| | |||
* Level 0: Poison VII (200 ticks) | |||
* Level 32: Poison IX (240 ticks) | |||
* Level 64: Poison XII (300 ticks) | |||
|- | |||
| '''Slowness Cloud''' || Creates slowness cloud on hit. || | |||
* Level 0: Slowness I (120 ticks) | |||
* Level 32: Slowness I (160 ticks) | |||
* Level 64: Slowness I (200 ticks) | |||
* Level 101: Slowness II (240 ticks) | |||
* Level 102: Slowness II (300 ticks) | |||
|| | |||
* Level 0: Slowness I (200 ticks) | |||
* Level 32: Slowness II (240 ticks) | |||
* Level 64: Slowness II (300 ticks) | |||
|- | |||
| '''Fear Cloud''' || Creates fear cloud on hit. || | |||
* Level 0: Fear (120 ticks) | |||
* Level 32: Fear (160 ticks) | |||
* Level 64: Fear (200 ticks) | |||
* Level 101: Fear (260 ticks) | |||
* Level 102: Fear (300 ticks) | |||
|| | |||
* Level 0: Fear (200 ticks) | |||
* Level 32: Fear (260 ticks) | |||
* Level 64: Fear (300 ticks) | |||
|- | |- | ||
| ''' | | '''Chilling Cloud''' || Creates chilling cloud on hit. || | ||
* Level 0: | * Level 0: Chilled I (120 ticks) | ||
* Level 32: | * Level 32: Chilled I (160 ticks) | ||
* Level 64: | * Level 64: Chilled I (200 ticks) | ||
* Level 101: Chilled II (240 ticks) | |||
* Level 102: Chilled II (300 ticks) | |||
|| | |||
* Level 0: Chilled I (200 ticks) | |||
* Level 32: Chilled II (240 ticks) | |||
* Level 64: Chilled II (300 ticks) | |||
|- | |- | ||
| ''' | | '''Attack Speed''' || Increases attack speed. || | ||
* Level 0: | * Level 0: 5%–10% | ||
* Level | * Level 36: 11%–15% | ||
* Level | * Level 65: 16%–20% | ||
* Level 96: 21%–25% | |||
|- | |- | ||
| ''' | | '''Attack Range''' || Increases attack range. || | ||
* Level 0: | * Level 0: 0.1–0.2 | ||
* Level | * Level 20: 0.21–0.3 | ||
* Level | * Level 45: 0.31–0.4 | ||
* Level 75: 0.41–0.5 | |||
|| | |||
* Level 0: 0.31–0.4 | |||
* Level 20: 0.41–0.5 | |||
* Level 45: 0.51–0.6 | |||
* Level 75: 0.61–0.8 | |||
|- | |- | ||
| '''Stun | | '''Stun Chance''' || Chance to stun on hit. || | ||
* Level 0: 4%–8% | * Level 0: 4%–8% | ||
* Level 30: 9%–12% | * Level 30: 9%–12% | ||
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* Level 65: 17%–20% | * Level 65: 17%–20% | ||
* Level 86: 21%–24% | * Level 86: 21%–24% | ||
|| | |||
* Level 0: 13%–16% | |||
* Level 30: 17%–20% | |||
* Level 45: 21%–24% | |||
* Level 65: 25%–35% | |||
* Level 86: 36%–50% | |||
|- | |- | ||
| '''Shocking Hit | | '''Shocking Hit''' || Chance to shock on hit. || | ||
* Level 0: 4%–8% | * Level 0: 4%–8% | ||
* Level 30: 9%–12% | * Level 30: 9%–12% | ||
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* Level 65: 17%–20% | * Level 65: 17%–20% | ||
* Level 86: 21%–24% | * Level 86: 21%–24% | ||
|| | |||
* Level 0: 13%–16% | |||
* Level 30: 17%–20% | |||
* Level 45: 21%–24% | |||
* Level 65: 25%–35% | |||
* Level 86: 36%–50% | |||
|- | |- | ||
| ''' | | '''Lucky Hit''' || Chance for lucky hit. || | ||
* Level | * Level 25: 2%–4% | ||
* Level | * Level 40: 5%–6% | ||
* Level | * Level 60: 7%–8% | ||
* Level | * Level 80: 9%–10% | ||
|| | |||
* Level 25: 7%–8% | |||
* Level | * Level 40: 9%–10% | ||
* Level | * Level 60: 12%–15% | ||
* Level | * Level 80: 16%–20% | ||
* Level | |||
|} | |} |
Revision as of 10:33, 29 June 2025
Swords
See also: Weapons
Base
Name | Description | Tiers | Legendary Tiers values |
---|---|---|---|
Durability | Base durability. |
|
Cannot be legendary. |
Soulbound | Keeps item on death. |
|
Cannot be legendary. |
Living | Auto-upgrades to user level. |
|
Cannot be legendary. |
Implicit
Name | Description | Tiers | Can be Legendary? |
---|---|---|---|
Attack Damage | Base weapon damage. |
|
Cannot be legendary. |
Attack Speed | Swing speed modifier. |
|
Cannot be legendary. |
Sweeping Hit Damage | Bonus to sweeping attacks. |
|
Cannot be legendary. |
Name | Description | Tiers | Legendary Tier Values |
---|---|---|---|
Heart Frag Chance | Drops heart fragments on hit. |
|
|
Attack Damage | Flat damage increase. |
|
|
Chaining Attack | Chains to nearby enemies. |
|
|
Soul Quantity | Increases soul shards. |
|
|
Champion Damage | Bonus vs Champions. |
|
|
Dungeon Damage | Bonus in Dungeons. |
|
|
Assassin Damage | Bonus vs Assassins. |
|
|
Horde Damage | Bonus vs Hordes. |
|
|
Tank Damage | Bonus vs Tanks. |
|
|
Dweller Damage | Bonus vs Dwellers. |
|
|
Name | Description | Tiers | Legendary Tier Values |
---|---|---|---|
Durability | Increases item durability. |
| |
Healing Cloud | Creates healing cloud on hit. |
|
|
Poison Cloud | Creates poison cloud on hit. |
|
|
Slowness Cloud | Creates slowness cloud on hit. |
|
|
Fear Cloud | Creates fear cloud on hit. |
|
|
Chilling Cloud | Creates chilling cloud on hit. |
|
|
Attack Speed | Increases attack speed. |
| |
Attack Range | Increases attack range. |
|
|
Stun Chance | Chance to stun on hit. |
|
|
Shocking Hit | Chance to shock on hit. |
|
|
Lucky Hit | Chance for lucky hit. |
|
|