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==Focus (Gear)== | |||
== Base Attributes == | {{See also|Weapons}} | ||
===Base Attributes === | |||
{| class="wikitable" | {| class="wikitable" | ||
! Name !! Description !! Tiers !! Can be Legendary? | ! Name !! Description !! Tiers !! Can be Legendary? | ||
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* Level 21: 801–1600 | * Level 21: 801–1600 | ||
* Level 60: 1601–2400 | * Level 60: 1601–2400 | ||
|| | || Cannot be legendary. | ||
|- | |- | ||
| '''Soulbound''' || Keeps item on death. || | | '''Soulbound''' || Keeps item on death. || | ||
* Level 0–100: 20% chance | * Level 0–100: 20% chance | ||
|| | || Cannot be legendary. | ||
|- | |- | ||
| '''Living''' || Auto-upgrades to user level. || | | '''Living''' || Auto-upgrades to user level. || | ||
* Level 0–100: 2% chance | * Level 0–100: 2% chance | ||
|| | || Cannot be legendary. | ||
|} | |} | ||
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* Level 70: 71–90 | * Level 70: 71–90 | ||
* Level 96: 91–100 | * Level 96: 91–100 | ||
|| Cannot be legendary. | |||
|} | |} | ||
== Prefix == | == Prefix == | ||
{| class="wikitable" | {| class="wikitable" | ||
! Name !! Description !! Tiers !! | ! Name !! Description !! Tiers !! Legendary Tier Values | ||
|- | |- | ||
| '''Soul Quantity''' || Increases soul shards. || | | '''Soul Quantity''' || Increases soul shards. || | ||
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* Level 45: 31%–40% | * Level 45: 31%–40% | ||
* Level 75: 41%–50% | * Level 75: 41%–50% | ||
|| | |||
* Level 0: 31%–40% | |||
* Level 28: 41%–50% | |||
* Level 45: 51%–70% | |||
* Level 75: 71%–100% | |||
|- | |- | ||
| '''Random Ability | | '''Random Ability''' || Random ability level bonus || | ||
* Level 0: + | * Level 0: +1 level | ||
|| | |||
* Level 0: +2 levels | |||
|} | |} | ||
{| class="wikitable" | {| class="wikitable" | ||
! Name !! Description !! Tiers !! | ! Name !! Description !! Tiers !! Legendary Tiers values | ||
|- | |- | ||
| '''Mana Regen''' || Increases mana regeneration. || | | '''Mana Regen''' || Increases mana regeneration. || | ||
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* Level 81: 71%–80% | * Level 81: 71%–80% | ||
* Level 92: 81%–100% | * Level 92: 81%–100% | ||
|| | |||
* Level 0: 31%–40% | |||
* Level 23: 41%–50% | |||
* Level 34: 51%–60% | |||
* Level 46: 61%–70% | |||
* Level 55: 71%–80% | |||
* Level 67: 81%–100% | |||
* Level 81: 101%–130% | |||
* Level 92: 131%–200% | |||
|- | |- | ||
| '''Healing Effectiveness''' || Enhances healing. || | | '''Healing Effectiveness''' || Enhances healing. || | ||
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* Level 82: 33%–37% | * Level 82: 33%–37% | ||
* Level 98: 38%–42% | * Level 98: 38%–42% | ||
|| | |||
* Level 0: 19%–26% | |||
* Level 25: 27%–32% | |||
* Level 46: 33%–37% | |||
* Level 66: 38%–42% | |||
* Level 82: 43%–55% | |||
* Level 98: 56%–70% | |||
|- | |- | ||
| '''Lucky Hit Chance''' || Chance for lucky hits. || | | '''Lucky Hit Chance''' || Chance for lucky hits. || | ||
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* Level 50: 7%–8% | * Level 50: 7%–8% | ||
* Level 75: 9%–10% | * Level 75: 9%–10% | ||
|| | |||
* Level 25: 9%–10% | |||
* Level 50: 11%–12% | |||
* Level 75: 14%–16% | |||
* Level 101: 17%–20% | |||
|- | |- | ||
| '''Trap Disarming''' || Chance to disarm traps. || | | '''Trap Disarming''' || Chance to disarm traps. || | ||
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* Level 50: 10%–12% | * Level 50: 10%–12% | ||
* Level 80: 13%–15% | * Level 80: 13%–15% | ||
|| | |||
* Level 0: 10%–12% | |||
* Level 36: 13%–15% | |||
* Level 50: 16%–19% | |||
* Level 80: 20%–25% | |||
|- | |- | ||
| '''Durability''' || Increases durability. || | | '''Durability''' || Increases durability. || | ||
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* Level 67: 2401–3200 | * Level 67: 2401–3200 | ||
* Level 89: 3201–4000 | * Level 89: 3201–4000 | ||
|| | |||
* Level 11: 1601–2400 | |||
* Level 28: 2401–3200 | |||
* Level 46: 3201–4000 | |||
* Level 67: 4001–6000 | |||
* Level 89: 6001–8000 | |||
|- | |- | ||
| '''Cooldown Reduction''' || Reduces cooldowns. || | | '''Cooldown Reduction''' || Reduces cooldowns. || | ||
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* Level 85: 22%–25% | * Level 85: 22%–25% | ||
* Level 92: 26%–28% | * Level 92: 26%–28% | ||
|| | |||
* Level 0: 12%–16% | |||
* Level 22: 17%–21% | |||
* Level 43: 22%–25% | |||
* Level 70: 26%–28% | |||
* Level 85: 29%–32% | |||
* Level 92: 33%–36% | |||
|} | |} |
Revision as of 10:49, 29 June 2025
Focus (Gear)
See also: Weapons
Base Attributes
Name | Description | Tiers | Can be Legendary? |
---|---|---|---|
Durability | Base durability. |
|
Cannot be legendary. |
Soulbound | Keeps item on death. |
|
Cannot be legendary. |
Living | Auto-upgrades to user level. |
|
Cannot be legendary. |
Implicits
Name | Description | Tiers | Can be Legendary? |
---|---|---|---|
Mana | Increases maximum mana. |
|
Cannot be legendary. |
Prefix
Name | Description | Tiers | Legendary Tier Values |
---|---|---|---|
Soul Quantity | Increases soul shards. |
|
|
Random Ability | Random ability level bonus |
|
|
Name | Description | Tiers | Legendary Tiers values |
---|---|---|---|
Mana Regen | Increases mana regeneration. |
|
|
Healing Effectiveness | Enhances healing. |
|
|
Lucky Hit Chance | Chance for lucky hits. |
|
|
Trap Disarming | Chance to disarm traps. |
|
|
Durability | Increases durability. |
|
|
Cooldown Reduction | Reduces cooldowns. |
|
|