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Focus (gear): Difference between revisions

From Vault Hunters Official Wiki
m Mnooseman moved page Vault Focus (Gear) to Focus (gear): changed title to reflect in-game name
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==Focus (Gear)==
{{See also|Weapons}}
{{See also|Weapons}}
===Base Attributes ===
===Base Attributes ===

Revision as of 02:55, 30 June 2025

See also: Weapons

Base Attributes

Name Description Tiers Can be Legendary?
Durability Base durability.
  • Level 0: 400–800
  • Level 21: 801–1600
  • Level 60: 1601–2400
Cannot be legendary.
Soulbound Keeps item on death.
  • Level 0–100: 20% chance
Cannot be legendary.
Living Auto-upgrades to user level.
  • Level 0–100: 2% chance
Cannot be legendary.

Implicits

Name Description Tiers Can be Legendary?
Mana Increases maximum mana.
  • Level 0: 10–20
  • Level 22: 21–40
  • Level 52: 41–70
  • Level 70: 71–90
  • Level 96: 91–100
Cannot be legendary.

Prefix

Name Description Tiers Legendary Tier Values
Soul Quantity Increases soul shards.
  • Level 0: 10%–20%
  • Level 28: 21%–30%
  • Level 45: 31%–40%
  • Level 75: 41%–50%
  • Level 0: 31%–40%
  • Level 28: 41%–50%
  • Level 45: 51%–70%
  • Level 75: 71%–100%
Random Ability Random ability level bonus
  • Level 0: +1 level
  • Level 0: +2 levels

Suffix

Name Description Tiers Legendary Tiers values
Mana Regen Increases mana regeneration.
  • Level 0: 10%–20%
  • Level 23: 21%–30%
  • Level 34: 31%–40%
  • Level 46: 41%–50%
  • Level 55: 51%–60%
  • Level 67: 61%–70%
  • Level 81: 71%–80%
  • Level 92: 81%–100%
  • Level 0: 31%–40%
  • Level 23: 41%–50%
  • Level 34: 51%–60%
  • Level 46: 61%–70%
  • Level 55: 71%–80%
  • Level 67: 81%–100%
  • Level 81: 101%–130%
  • Level 92: 131%–200%
Healing Effectiveness Enhances healing.
  • Level 0: 5%–10%
  • Level 25: 11%–18%
  • Level 46: 19%–26%
  • Level 66: 27%–32%
  • Level 82: 33%–37%
  • Level 98: 38%–42%
  • Level 0: 19%–26%
  • Level 25: 27%–32%
  • Level 46: 33%–37%
  • Level 66: 38%–42%
  • Level 82: 43%–55%
  • Level 98: 56%–70%
Lucky Hit Chance Chance for lucky hits.
  • Level 25: 4%–6%
  • Level 50: 7%–8%
  • Level 75: 9%–10%
  • Level 25: 9%–10%
  • Level 50: 11%–12%
  • Level 75: 14%–16%
  • Level 101: 17%–20%
Trap Disarming Chance to disarm traps.
  • Level 0: 4%–6%
  • Level 36: 7%–9%
  • Level 50: 10%–12%
  • Level 80: 13%–15%
  • Level 0: 10%–12%
  • Level 36: 13%–15%
  • Level 50: 16%–19%
  • Level 80: 20%–25%
Durability Increases durability.
  • Level 11: 400–800
  • Level 28: 801–1600
  • Level 46: 1601–2400
  • Level 67: 2401–3200
  • Level 89: 3201–4000
  • Level 11: 1601–2400
  • Level 28: 2401–3200
  • Level 46: 3201–4000
  • Level 67: 4001–6000
  • Level 89: 6001–8000
Cooldown Reduction Reduces cooldowns.
  • Level 0: 5%–7%
  • Level 22: 8%–11%
  • Level 43: 12%–16%
  • Level 70: 17%–21%
  • Level 85: 22%–25%
  • Level 92: 26%–28%
  • Level 0: 12%–16%
  • Level 22: 17%–21%
  • Level 43: 22%–25%
  • Level 70: 26%–28%
  • Level 85: 29%–32%
  • Level 92: 33%–36%