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Vault Shields: Difference between revisions

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===Vault Shields===
==Vault Shields==
{{See also|Weapons}}
 
===Base Attribute===
 
{| class="wikitable"
! Name !! Description !! Tiers !! Legendary Tiers values
|-
| '''Durability''' || Base durability. ||
* Level 0–20: 1040–2080
* Level 21–41: 2081–3120
* Level 42–62: 3121–4160
* Level 63–87: 4161–5200
* Level 88+: 5201–6500
|| Cannot be legendary.
|-
| '''Soulbound''' || Keeps item on death. ||
* Level 0–100: 20% chance
|| Cannot be legendary.
|-
| '''Living''' || Auto-upgrades to user level. ||
* Level 0–100: 2% chance
|| Cannot be legendary.
|}
 
===Implicit===
 
{| class="wikitable"
! Name !! Description !! Tiers !! Legendary Tier Values
|-
| '''Block Chance''' || Chance to reduce incoming damage. ||
* Level 0-17: 5%-10%
* Level 18-41: 11%-15%
* Level 42-51: 16%-20%
* Level 52-84: 21%-25%
* Level 85+: 26%-30%
|| Cannot be legendary.
|-
| '''Thorns Damage''' || Flat damage returned when hit. ||
* Level 0-18: 6.0-9.0
* Level 19-35: 10.0-15.0
* Level 36-49: 16.0-22.0
* Level 50-67: 23.0-30.0
* Level 68-89: 31.0-40.0
* Level 90+: 41.0-50.0
|| Cannot be legendary.
|-
|}
 
===Prefix===
 
{| class="wikitable"
! Name !! Description !! Tiers !! Legendary Tier Values
|-
| '''Health''' || Increases maximum health. ||
* Level 0: 2-3
* Level 25: 4
* Level 50: 5
* Level 80: 6
||
* Level 0: 5
* Level 25: 6
* Level 50: 7
* Level 80: 8
|-
| '''Thorns Damage''' || Flat damage returned when hit. ||
* Level 0: 2.0-5.0
* Level 22: 6.0-10.0
* Level 41: 11.0-16.0
* Level 52: 17.0-21.0
* Level 66: 22.0-26.0
* Level 78: 27.0-32.0
* Level 90: 33.0-37.0
* Level 100: 38.0-44.0
||
* Level 0: 17.0-21.0
* Level 22: 22.0-26.0
* Level 41: 27.0-32.0
* Level 52: 33.0-37.0
* Level 66: 38.0-44.0
* Level 78: 45.0-55.0
* Level 90: 56.0-75.0
|-
| '''Resistance''' || Reduces incoming damage. ||
* Level 17: 4%-6%
* Level 36: 7%-9%
* Level 57: 10%-12%
* Level 82: 13%-16%
||
* Level 17: 10%-12%
* Level 36: 13%-16%
* Level 57: 17%-18%
* Level 82: 19%-20%
|-
| '''Soul Quantity''' || Increases quantity of soul shards. ||
* Level 0: 10%-20%
* Level 28: 21%-30%
* Level 45: 31%-40%
* Level 75: 41%-50%
||
* Level 0: 31%-40%
* Level 28: 41%-50%
* Level 45: 51%-70%
* Level 75: 71%-100%
|-
| '''Durability Reduction''' || Reduces durability loss. ||
* Level 0: 5%-10%
* Level 28: 11%-20%
* Level 45: 21%-30%
* Level 75: 31%-40%
* Level 90: 41%-50%
||
* Level 0: 21%-30%
* Level 28: 31%-40%
* Level 45: 41%-50%
* Level 75: 50%-65%
* Level 90: 66%-75%
|}
 
===Suffix===
 
{| class="wikitable"
! Name !! Description !! Tiers !! Legendary Tier Values
|-
| '''Knockback Resistance''' || Reduces knockback taken. ||
* Level 0: 5%-10%
* Level 15: 11%-14%
* Level 32: 15%-19%
* Level 57: 20%-24%
* Level 89: 25%-30%
||
* Level 0: 20%-24%
* Level 15: 25%-30%
* Level 32: 31%-40%
* Level 57: 41%-50%
* Level 89: 51%-60%
|-
| '''Durability''' || Increases item durability. ||
* Level 0: 400-800
* Level 28: 801-1600
* Level 46: 1601-2400
* Level 67: 2401-3200
* Level 89: 3201-4000
|| Cannot be legendary.
|-
| '''Healing Cloud''' || Chance to spawn healing cloud when hit. ||
* Level 0: Healing (80 ticks)
* Level 32: Healing II (120 ticks)
* Level 64: Healing III (160 ticks)
||
* Level 0: Healing III (160 ticks)
* Level 32: Healing IV (200 ticks)
* Level 64: Healing V (240 ticks)
|-
| '''Chilling Cloud''' || Chance to spawn chilling cloud when hit. ||
* Level 0: Chilling (120 ticks)
* Level 32: Chilling II (160 ticks)
* Level 64: Chilling III (200 ticks)
||
* Level 0: Chilling III (200 ticks)
* Level 32: Chilling IV (240 ticks)
* Level 64: Chilling V (300 ticks)
|-
| '''Effect Avoidance''' || Chance to avoid negative effects. ||
* Level 0: 10%-15%
* Level 45: 16%-25%
* Level 56: 26%-35%
* Level 75: 36%-40%
||
* Level 0: 26%-35%
* Level 45: 36%-40%
* Level 56: 41%-50%
* Level 75: 51%-70%
|-
| '''Lucky Hit Chance''' || Chance for bonus effects on hit. ||
* Level 25: 4%-6%
* Level 50: 7%-8%
* Level 75: 9%-10%
||
* Level 25: 9%-10%
* Level 50: 14%-16%
* Level 75: 17%-20%
|}

Latest revision as of 06:35, 30 June 2025

Vault Shields

See also: Weapons

Base Attribute

Name Description Tiers Legendary Tiers values
Durability Base durability.
  • Level 0–20: 1040–2080
  • Level 21–41: 2081–3120
  • Level 42–62: 3121–4160
  • Level 63–87: 4161–5200
  • Level 88+: 5201–6500
Cannot be legendary.
Soulbound Keeps item on death.
  • Level 0–100: 20% chance
Cannot be legendary.
Living Auto-upgrades to user level.
  • Level 0–100: 2% chance
Cannot be legendary.

Implicit

Name Description Tiers Legendary Tier Values
Block Chance Chance to reduce incoming damage.
  • Level 0-17: 5%-10%
  • Level 18-41: 11%-15%
  • Level 42-51: 16%-20%
  • Level 52-84: 21%-25%
  • Level 85+: 26%-30%
Cannot be legendary.
Thorns Damage Flat damage returned when hit.
  • Level 0-18: 6.0-9.0
  • Level 19-35: 10.0-15.0
  • Level 36-49: 16.0-22.0
  • Level 50-67: 23.0-30.0
  • Level 68-89: 31.0-40.0
  • Level 90+: 41.0-50.0
Cannot be legendary.

Prefix

Name Description Tiers Legendary Tier Values
Health Increases maximum health.
  • Level 0: 2-3
  • Level 25: 4
  • Level 50: 5
  • Level 80: 6
  • Level 0: 5
  • Level 25: 6
  • Level 50: 7
  • Level 80: 8
Thorns Damage Flat damage returned when hit.
  • Level 0: 2.0-5.0
  • Level 22: 6.0-10.0
  • Level 41: 11.0-16.0
  • Level 52: 17.0-21.0
  • Level 66: 22.0-26.0
  • Level 78: 27.0-32.0
  • Level 90: 33.0-37.0
  • Level 100: 38.0-44.0
  • Level 0: 17.0-21.0
  • Level 22: 22.0-26.0
  • Level 41: 27.0-32.0
  • Level 52: 33.0-37.0
  • Level 66: 38.0-44.0
  • Level 78: 45.0-55.0
  • Level 90: 56.0-75.0
Resistance Reduces incoming damage.
  • Level 17: 4%-6%
  • Level 36: 7%-9%
  • Level 57: 10%-12%
  • Level 82: 13%-16%
  • Level 17: 10%-12%
  • Level 36: 13%-16%
  • Level 57: 17%-18%
  • Level 82: 19%-20%
Soul Quantity Increases quantity of soul shards.
  • Level 0: 10%-20%
  • Level 28: 21%-30%
  • Level 45: 31%-40%
  • Level 75: 41%-50%
  • Level 0: 31%-40%
  • Level 28: 41%-50%
  • Level 45: 51%-70%
  • Level 75: 71%-100%
Durability Reduction Reduces durability loss.
  • Level 0: 5%-10%
  • Level 28: 11%-20%
  • Level 45: 21%-30%
  • Level 75: 31%-40%
  • Level 90: 41%-50%
  • Level 0: 21%-30%
  • Level 28: 31%-40%
  • Level 45: 41%-50%
  • Level 75: 50%-65%
  • Level 90: 66%-75%

Suffix

Name Description Tiers Legendary Tier Values
Knockback Resistance Reduces knockback taken.
  • Level 0: 5%-10%
  • Level 15: 11%-14%
  • Level 32: 15%-19%
  • Level 57: 20%-24%
  • Level 89: 25%-30%
  • Level 0: 20%-24%
  • Level 15: 25%-30%
  • Level 32: 31%-40%
  • Level 57: 41%-50%
  • Level 89: 51%-60%
Durability Increases item durability.
  • Level 0: 400-800
  • Level 28: 801-1600
  • Level 46: 1601-2400
  • Level 67: 2401-3200
  • Level 89: 3201-4000
Cannot be legendary.
Healing Cloud Chance to spawn healing cloud when hit.
  • Level 0: Healing (80 ticks)
  • Level 32: Healing II (120 ticks)
  • Level 64: Healing III (160 ticks)
  • Level 0: Healing III (160 ticks)
  • Level 32: Healing IV (200 ticks)
  • Level 64: Healing V (240 ticks)
Chilling Cloud Chance to spawn chilling cloud when hit.
  • Level 0: Chilling (120 ticks)
  • Level 32: Chilling II (160 ticks)
  • Level 64: Chilling III (200 ticks)
  • Level 0: Chilling III (200 ticks)
  • Level 32: Chilling IV (240 ticks)
  • Level 64: Chilling V (300 ticks)
Effect Avoidance Chance to avoid negative effects.
  • Level 0: 10%-15%
  • Level 45: 16%-25%
  • Level 56: 26%-35%
  • Level 75: 36%-40%
  • Level 0: 26%-35%
  • Level 45: 36%-40%
  • Level 56: 41%-50%
  • Level 75: 51%-70%
Lucky Hit Chance Chance for bonus effects on hit.
  • Level 25: 4%-6%
  • Level 50: 7%-8%
  • Level 75: 9%-10%
  • Level 25: 9%-10%
  • Level 50: 14%-16%
  • Level 75: 17%-20%