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|| Cannot be legendary. | || Cannot be legendary. | ||
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| '''Living''' || | | '''Living''' || Living will level your held/worn gear upon leveling up after a completed vault, or from leveling from a Bounty. || Â | ||
* Level 0â100: 2% chance | * Level 0â100: 2% chance | ||
|| Cannot be legendary. | || Cannot be legendary. |
Latest revision as of 22:55, 14 August 2025
Focus(gear)
See also: Weapons
Base Attributes
Name | Description | Tiers | Legendary Tier Values |
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Durability | Base durability. |
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Cannot be legendary. |
Soulbound | Keeps item on death. |
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Cannot be legendary. |
Living | Living will level your held/worn gear upon leveling up after a completed vault, or from leveling from a Bounty. |
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Cannot be legendary. |
Implicits
Name | Description | Tiers | Legendary Tier Values |
---|---|---|---|
Mana | Increases maximum mana. |
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Cannot be legendary. |
Prefix
Name | Description | Tiers | Legendary Tier Values |
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Soul Quantity | Increases soul shards. |
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Random Ability | Random ability level bonus |
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Suffix
Name | Description | Tiers | Legendary Tiers values |
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Mana Regen | Increases mana regeneration. |
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Healing Effectiveness | Enhances healing. |
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Lucky Hit Chance | Chance for lucky hits. |
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Trap Disarming | Chance to disarm traps. |
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Durability | Increases durability. |
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Cooldown Reduction | Reduces cooldowns. |
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