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Vault Decks: Difference between revisions

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* '''Lesser Cores''': Crafted at [[Deck Station]]
* '''Lesser Cores''': Crafted at [[Deck Station]]
* '''Normal Cores''': Found in various locations (see drop pools below)
* '''Normal Cores''': Found in various locations (see drop pools below)
* '''Greater Cores''': Found in Greed Vaults


=== Drop Pools ===
=== Drop Pools ===

Revision as of 16:52, 13 December 2025

Decks are collectible items in Vault Hunters unlocked at level 50 that hold Cards and come in various shapes and slot counts. They can be enchanted with modifiers using sockets combining them in anvil.

Deck Station is a new station to craft lesser version of cores and its used to craft decks and now decks have a purple slot that only fit arcane cards.

Deck Cores

Deck Cores are special items that can be added to deck sockets to provide various buffs and modifiers. Each core comes in three tiers: Lesser, Normal, and Greater.

Drop Locations

  • Lesser Cores: Crafted at Deck Station
  • Normal Cores: Found in various locations (see drop pools below)

Drop Pools

Location Available Cores Drop Chance
Default Pool Equilibrium, Harvest, Fortune, Bounty, Shiny, Steadfast, Crimson, Azure, Viridian, Golden, Empyreal 9.09% each
Treasure Sand Equilibrium, Harvest, Pure 37.5%, 50%, 12.5%
Champions Fortune, Shiny, Empyreal 50%, 12.5%, 37.5%
Colour Cores Crimson, Azure, Viridian, Golden 25% each
Dungeon Boss Steadfast 100%
Completion Crate Bounty 100%

Core Types

Icon Name Tier Effect Notes


Azure Core
  • Lesser
  • Normal
  • Greater
All Blue cards will be X% more efficient
  • Lesser: 5%
  • Normal: 10-40%
  • Greater: Coming soon!

Bounty Core
  • Lesser
  • Normal
+X Crate Tier when completing a vault with at least X Resource Card(s)
  • Lesser: +1 Tier (12 Cards)
  • Normal: +2-4 Tiers (8-16 Cards)


Crimson Core
  • Lesser
  • Normal
  • Greater
All Red cards will be X% more efficient
  • Lesser: 5%
  • Normal: 10-40%
  • Greater: Coming soon!

Empyreal Core
  • Lesser
  • Normal
All cards in X slots will be X% more efficient
  • Lesser: 80% (1 slot)
  • Normal: 100% (2-5 slots)

Equilibrium Core
  • Lesser
  • Normal
  • Greater
+X% Stat card efficiency per unique deck colour
  • Lesser: 8%
  • Normal: 15-30%
  • Greater: Coming soon!

Fortune Core
  • Lesser
  • Normal
  • Greater
+X% chance for Resource cards to double rewards
  • Lesser: 3%
  • Normal: 5-15%
  • Greater: Coming soon!

Golden Core
  • Lesser
  • Normal
  • Greater
All Yellow cards will be X% more efficient
  • Lesser: 5%
  • Normal: 10-40%
  • Greater: Coming soon!

Harvest Core
  • Lesser
  • Normal
  • Greater
-X% Resource card requirements
  • Lesser: 5%
  • Normal: 10-30%
  • Greater: Coming soon!

Pure Core
  • Lesser
  • Normal
  • Greater
+X% efficiency for non-foil cards
  • Lesser: 1%
  • Normal: 2-5%
  • Greater: Coming soon!

Shiny Core
  • Lesser
  • Normal
  • Greater
All Foil cards will be X% more efficient
  • Lesser: 30%
  • Normal: 50-150%
  • Greater: Coming soon!

Steadfast Core
  • Lesser
  • Normal
  • Greater
All Stat cards will be X% more efficient
  • Lesser: 30%
  • Normal: 60-120%
  • Greater: Coming soon!

Viridian Core
  • Lesser
  • Normal
  • Greater
All Green cards will be X% more efficient
  • Lesser: 5%
  • Normal: 10-40%
  • Greater: Coming soon!

Socket Types

Modifier Effect
Azure All Blue cards will be X% more efficient
Bounty +X Crate Tier when completing a vault with at least X Resource Card(s)
Crimson All Red cards will be X% more efficient
Viridian All Green cards will be X% more efficient
Empyreal All cards in X slots will be X% more efficient
Equilibrium +X% Stat card efficiency per unique deck colour
Fortune +X% chance for Resource cards to double rewards
Golden All Yellow cards will be X% more efficient
Harvest -X% Resource card requirements
Shiny All Foil cards will be X% more efficient
Steadfast All Stat cards will be X% more efficient

Deck Types

Icon Name Requirement Essence Sockets Normal Slot Arcane Slot Layout
Starter Deck - 0 1 10 1
Large Deck - 1 1 14 0
Double Deck - 1 1 12 1
Merchant's Deck Gold spent in Vendoors, target β‰₯ 500 2 3 21 3
Extended Deck Complete a Vault extending the timer at least 10.5 minutes, extended β‰₯ 7 2 3 20 1
The Gilded Deck Gilded Chests Looted, target β‰₯ 3000 3 2 22 4
The Ornate Deck Ornate Chests Looted, target β‰₯ 3000 3 2 21 2
The Living Deck Living Chests Looted, target β‰₯ 3000 3 2 24 2
The Anvil Deck Repaired items inside a Vault, repair_core β‰₯ 25 3 3 24 0
The Treasure Deck Treasure Sand Looted, target β‰₯ 2500 4 2 27 1
The Shadow Deck Complete a Vault killing less than 100 mobs + finish_vault 3 2 22 1
The Relic Deck Loot Gilded Chests, uniform target 20–50 4 3 24 0
The Runic Deck Defeat a Rune Boss using at least 25 runes 3 2 23 2
The Bishop Deck Complete 15 X‑Mark Rooms 3 3 25 0
The Belt Deck Loot Gilded Chests, uniform target 20–50 3 3 22 0
The Mystery Deck Gamble with the Black Market 50 times 5 2 27 1
Idona's Deck Reach Idona Reputation 50 3 1 20 6
The Velara Deck Reach Velara Reputation 50 3 2 29 0
The Wendarr Deck Reach Wendarr Reputation 50 3 2 22 2
The Tenos Deck Reach Tenos Reputation 50 3 3 20 2
The Cake Deck Complete a Vault eating at least 50 cakes 3 2 23 3
The Pillager Deck Complete 15 Raid Rooms 3 2 22 2
The Arcane Deck - 3 3 2 9
The Skull Deck Complete a Vault killing at least 5,000 mobs + finish_vault 3 3 24 0
The Mutant Deck Kill 15 Elites 3 3 21 3
The Puzzle Deck Complete 15 Puzzle Rooms 3 2 25 0
The Villager Deck Free up Villager, target β‰₯ 10 3 3 23 2
The Champion Deck Champions Killed, target β‰₯ 100 2 3 24 0