Name |
Description |
Tiers |
Legendary Tier Values
|
Durability |
Increases item durability. |
- Level 0: 500–900
- Level 28: 901–1300
- Level 46: 1301–1700
- Level 67: 1701–2100
- Level 89: 2101–2500
|
Healing Cloud |
Creates healing cloud on hit. |
- Level 0: Instant Health I (80 ticks)
- Level 32: Instant Health II (120 ticks)
- Level 64: Instant Health III (160 ticks)
- Level 101: Instant Health IV (200 ticks)
- Level 102: Instant Health V (240 ticks)
|
- Level 0: Instant Health III (160 ticks)
- Level 32: Instant Health IV (200 ticks)
- Level 64: Instant Health V (240 ticks)
|
Poison Cloud |
Creates poison cloud on hit. |
- Level 0: Poison III (120 ticks)
- Level 32: Poison V (160 ticks)
- Level 64: Poison VII (200 ticks)
- Level 101: Poison IX (240 ticks)
- Level 102: Poison XII (300 ticks)
|
- Level 0: Poison VII (200 ticks)
- Level 32: Poison IX (240 ticks)
- Level 64: Poison XII (300 ticks)
|
Slowness Cloud |
Creates slowness cloud on hit. |
- Level 0: Slowness I (120 ticks)
- Level 32: Slowness I (160 ticks)
- Level 64: Slowness I (200 ticks)
- Level 101: Slowness II (240 ticks)
- Level 102: Slowness II (300 ticks)
|
- Level 0: Slowness I (200 ticks)
- Level 32: Slowness II (240 ticks)
- Level 64: Slowness II (300 ticks)
|
Fear Cloud |
Creates fear cloud on hit. |
- Level 0: Fear (120 ticks)
- Level 32: Fear (160 ticks)
- Level 64: Fear (200 ticks)
- Level 101: Fear (260 ticks)
- Level 102: Fear (300 ticks)
|
- Level 0: Fear (200 ticks)
- Level 32: Fear (260 ticks)
- Level 64: Fear (300 ticks)
|
Chilling Cloud |
Creates chilling cloud on hit. |
- Level 0: Chilled I (120 ticks)
- Level 32: Chilled I (160 ticks)
- Level 64: Chilled I (200 ticks)
- Level 101: Chilled II (240 ticks)
- Level 102: Chilled II (300 ticks)
|
- Level 0: Chilled I (200 ticks)
- Level 32: Chilled II (240 ticks)
- Level 64: Chilled II (300 ticks)
|
Attack Speed |
Increases attack speed. |
- Level 0: 5%–10%
- Level 36: 11%–15%
- Level 65: 16%–20%
- Level 96: 21%–25%
|
Attack Range |
Increases attack range. |
- Level 0: 0.1–0.2
- Level 20: 0.21–0.3
- Level 45: 0.31–0.4
- Level 75: 0.41–0.5
|
- Level 0: 0.31–0.4
- Level 20: 0.41–0.5
- Level 45: 0.51–0.6
- Level 75: 0.61–0.8
|
Stun Chance |
Chance to stun on hit. |
- Level 0: 4%–8%
- Level 30: 9%–12%
- Level 45: 13%–16%
- Level 65: 17%–20%
- Level 86: 21%–24%
|
- Level 0: 13%–16%
- Level 30: 17%–20%
- Level 45: 21%–24%
- Level 65: 25%–35%
- Level 86: 36%–50%
|
Shocking Hit |
Chance to shock on hit. |
- Level 0: 4%–8%
- Level 30: 9%–12%
- Level 45: 13%–16%
- Level 65: 17%–20%
- Level 86: 21%–24%
|
- Level 0: 13%–16%
- Level 30: 17%–20%
- Level 45: 21%–24%
- Level 65: 25%–35%
- Level 86: 36%–50%
|
Lucky Hit |
Chance for lucky hit. |
- Level 25: 2%–4%
- Level 40: 5%–6%
- Level 60: 7%–8%
- Level 80: 9%–10%
|
- Level 25: 7%–8%
- Level 40: 9%–10%
- Level 60: 12%–15%
- Level 80: 16%–20%
|