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Vault Sword

From Vault Hunters Official Wiki
Revision as of 10:34, 29 June 2025 by Satanmarks (talk | contribs)

Swords

See also: Weapons

Base

Name Description Tiers Legendary Tiers values
Durability Base durability.
  • Level 0: 1800–2600
  • Level 8: 2601–3600
  • Level 25: 3601–4700
  • Level 50: 4701–6200
  • Level 70: 6201–8000
Cannot be legendary.
Soulbound Keeps item on death.
  • Level 0–100: 20% chance
Cannot be legendary.
Living Auto-upgrades to user level.
  • Level 0–100: 2% chance
Cannot be legendary.

Implicit

Name Description Tiers Can be Legendary?
Attack Damage Base weapon damage.
  • Level 0: 8.0–10.0
  • Level 10: 8.0–12.0
  • Level 16: 11.0–14.0
  • Level 25: 11.0–18.0
  • Level 36: 11.0–21.0
  • Level 48: 13.0–24.0
  • Level 58: 16.0–27.0
  • Level 64: 19.0–30.0
  • Level 72: 22.0–33.0
  • Level 83: 25.0–36.0
  • Level 90: 28.0–39.0
  • Level 95: 28.0–42.0
  • Level 100: 28.0–50.0
Cannot be legendary.
Attack Speed Swing speed modifier.
  • Level 0: -2.4 to -2.3
  • Level 50: -2.29 to -2.2
Cannot be legendary.
Sweeping Hit Damage Bonus to sweeping attacks.
  • Level 0: 20%–30%
  • Level 25: 31%–40%
  • Level 49: 41%–50%
  • Level 64: 51%–60%
  • Level 81: 61%–70%
  • Level 94: 71%–80%
Cannot be legendary.
Name Description Tiers Legendary Tier Values
Heart Frag Chance Drops heart fragments on hit.
  • Level 0: 4%–8%
  • Level 30: 9%–12%
  • Level 45: 13%–16%
  • Level 65: 17%–20%
  • Level 86: 21%–24%
  • Level 0: 17%–20%
  • Level 30: 21%–24%
  • Level 45: 25%–35%
  • Level 65: 36%–50%
Attack Damage Flat damage increase.
  • Level 0: 2.0–6.0
  • Level 22: 7.0–12.0
  • Level 35: 13.0–18.0
  • Level 48: 19.0–27.0
  • Level 59: 28.0–35.0
  • Level 70: 36.0–42.0
  • Level 80: 43.0–48.0
  • Level 87: 49.0–55.0
  • Level 0: 19.0–27.0
  • Level 22: 28.0–35.0
  • Level 35: 36.0–42.0
  • Level 48: 43.0–48.0
  • Level 59: 49.0–55.0
  • Level 70: 56.0–65.0
  • Level 80: 66.0–72.0
Chaining Attack Chains to nearby enemies.
  • Level 0: 1–2 hits
  • Level 40: 3–4 hits
  • Level 80: 5–6 hits
  • Level 0: 5–6 hits
  • Level 40: 7–8 hits
  • Level 80: 9 hits
Soul Quantity Increases soul shards.
  • Level 0: 10%–20%
  • Level 28: 10%–30%
  • Level 45: 10%–40%
  • Level 70: 10%–40%
  • Level 75: 21%–50%
  • Level 0: 31%–40%
  • Level 28: 41%–50%
  • Level 45: 51%–70%
  • Level 75: 71%–100%
Champion Damage Bonus vs Champions.
  • Level 0: 5%–16%
  • Level 36: 11%–20%
  • Level 62: 21%–25%
  • Level 80: 26%–30%
  • Level 0: 21%–25%
  • Level 36: 26%–30%
  • Level 62: 31%–40%
  • Level 80: 41%–50%
Dungeon Damage Bonus in Dungeons.
  • Level 0: 5%–16%
  • Level 36: 11%–20%
  • Level 62: 21%–25%
  • Level 80: 26%–30%
  • Level 0: 21%–25%
  • Level 36: 26%–30%
  • Level 62: 31%–40%
  • Level 80: 41%–50%
Assassin Damage Bonus vs Assassins.
  • Level 0: 5%–16%
  • Level 36: 11%–20%
  • Level 62: 21%–25%
  • Level 80: 26%–30%
  • Level 0: 21%–25%
  • Level 36: 26%–30%
  • Level 62: 31%–40%
  • Level 80: 41%–50%
Horde Damage Bonus vs Hordes.
  • Level 0: 5%–16%
  • Level 36: 11%–20%
  • Level 62: 21%–25%
  • Level 80: 26%–30%
  • Level 0: 21%–25%
  • Level 36: 26%–30%
  • Level 62: 31%–40%
  • Level 80: 41%–50%
Tank Damage Bonus vs Tanks.
  • Level 0: 5%–16%
  • Level 36: 11%–20%
  • Level 62: 21%–25%
  • Level 80: 26%–30%
  • Level 0: 21%–25%
  • Level 36: 26%–30%
  • Level 62: 31%–40%
  • Level 80: 41%–50%
Dweller Damage Bonus vs Dwellers.
  • Level 0: 5%–16%
  • Level 36: 11%–20%
  • Level 62: 21%–25%
  • Level 80: 26%–30%
  • Level 0: 21%–25%
  • Level 36: 26%–30%
  • Level 62: 31%–40%
  • Level 80: 41%–50%
Name Description Tiers Legendary Tier Values
Durability Increases item durability.
  • Level 0: 500–900
  • Level 28: 901–1300
  • Level 46: 1301–1700
  • Level 67: 1701–2100
  • Level 89: 2101–2500
Cannot be legendary.
Healing Cloud Creates healing cloud on hit.
  • Level 0: Instant Health I (80 ticks)
  • Level 32: Instant Health II (120 ticks)
  • Level 64: Instant Health III (160 ticks)
  • Level 101: Instant Health IV (200 ticks)
  • Level 102: Instant Health V (240 ticks)
  • Level 0: Instant Health III (160 ticks)
  • Level 32: Instant Health IV (200 ticks)
  • Level 64: Instant Health V (240 ticks)
Poison Cloud Creates poison cloud on hit.
  • Level 0: Poison III (120 ticks)
  • Level 32: Poison V (160 ticks)
  • Level 64: Poison VII (200 ticks)
  • Level 101: Poison IX (240 ticks)
  • Level 102: Poison XII (300 ticks)
  • Level 0: Poison VII (200 ticks)
  • Level 32: Poison IX (240 ticks)
  • Level 64: Poison XII (300 ticks)
Slowness Cloud Creates slowness cloud on hit.
  • Level 0: Slowness I (120 ticks)
  • Level 32: Slowness I (160 ticks)
  • Level 64: Slowness I (200 ticks)
  • Level 101: Slowness II (240 ticks)
  • Level 102: Slowness II (300 ticks)
  • Level 0: Slowness I (200 ticks)
  • Level 32: Slowness II (240 ticks)
  • Level 64: Slowness II (300 ticks)
Fear Cloud Creates fear cloud on hit.
  • Level 0: Fear (120 ticks)
  • Level 32: Fear (160 ticks)
  • Level 64: Fear (200 ticks)
  • Level 101: Fear (260 ticks)
  • Level 102: Fear (300 ticks)
  • Level 0: Fear (200 ticks)
  • Level 32: Fear (260 ticks)
  • Level 64: Fear (300 ticks)
Chilling Cloud Creates chilling cloud on hit.
  • Level 0: Chilled I (120 ticks)
  • Level 32: Chilled I (160 ticks)
  • Level 64: Chilled I (200 ticks)
  • Level 101: Chilled II (240 ticks)
  • Level 102: Chilled II (300 ticks)
  • Level 0: Chilled I (200 ticks)
  • Level 32: Chilled II (240 ticks)
  • Level 64: Chilled II (300 ticks)
Attack Speed Increases attack speed.
  • Level 0: 5%–10%
  • Level 36: 11%–15%
  • Level 65: 16%–20%
  • Level 96: 21%–25%
Cannot be legendary.
Attack Range Increases attack range.
  • Level 0: 0.1–0.2
  • Level 20: 0.21–0.3
  • Level 45: 0.31–0.4
  • Level 75: 0.41–0.5
  • Level 0: 0.31–0.4
  • Level 20: 0.41–0.5
  • Level 45: 0.51–0.6
  • Level 75: 0.61–0.8
Stun Chance Chance to stun on hit.
  • Level 0: 4%–8%
  • Level 30: 9%–12%
  • Level 45: 13%–16%
  • Level 65: 17%–20%
  • Level 86: 21%–24%
  • Level 0: 13%–16%
  • Level 30: 17%–20%
  • Level 45: 21%–24%
  • Level 65: 25%–35%
  • Level 86: 36%–50%
Shocking Hit Chance to shock on hit.
  • Level 0: 4%–8%
  • Level 30: 9%–12%
  • Level 45: 13%–16%
  • Level 65: 17%–20%
  • Level 86: 21%–24%
  • Level 0: 13%–16%
  • Level 30: 17%–20%
  • Level 45: 21%–24%
  • Level 65: 25%–35%
  • Level 86: 36%–50%
Lucky Hit Chance for lucky hit.
  • Level 25: 2%–4%
  • Level 40: 5%–6%
  • Level 60: 7%–8%
  • Level 80: 9%–10%
  • Level 25: 7%–8%
  • Level 40: 9%–10%
  • Level 60: 12%–15%
  • Level 80: 16%–20%