Icon |
Name |
Use |
Description |
Lvl Range
|
 |
Frost Nova |
Cast |
Changes Nova to freeze mobs around you in a radius. The mobs will stay frozen for a duration of time, and then get Hypothermia, causing them to be permanently chilled and take damage every 3 seconds. |
1 - 8
|
 |
Rampage |
Toggle |
Puts you in a state of rampage, giving you an additional physical damage increase while active. |
1 - 4
|
 |
Vampiric |
Toggle |
Changes rampage to give you life leech instead of increasing your damage while rampaging. |
1 - 4
|
 |
Chaining |
Toggle |
Changes rampage to give your attacks a chaining effect, hitting multiple mobs beyond the first, instead of increasing your damage while rampaging. |
1 - 4
|
 |
Shell |
Toggle |
While active, Shell will give you hardened skin, giving you a chance to stun mobs when getting hit. |
1 - 8
|
 |
Porcupine |
Toggle |
While active, Porcupine will increase your Thorns Damage. |
1 - 8
|
 |
Quill |
Toggle |
While active, Quill will increase your Thorns Damage and chain your thorns to hit additional targets. |
1 - 8
|
 |
Wrath Totem |
Cast |
Creates a totem near you that increases physical damage of all players in a radius. |
1 - 8
|
 |
Ice Armor |
Toggle |
Encase yourself in a barrier of frost, chilling any mob that hits you for a duration of time while active. |
1 - 8
|
 |
Entropic Bind |
Toggle |
Gives you an aura of entropy slowing down mobs in a radius around you while active. |
1 - 8
|
 |
Taunt |
Cast |
Taunts mobs around you in a radius, angering them towards you, and making them vulnerable for a duration of time. Each level of Vulnerability increases damage taken to that mob by 10 %. |
1 - 8
|
 |
Fear |
Cast |
Instead of taunting mobs around you, they are now feared by you in a radius. A feared mob will get pushed away and refuse to attack you for a duration of time. |
1 - 8
|
 |
Charm |
Cast |
Charms a random mob within a radius around you to fight for you. Charmed mobs deal a percentage of your attack damage as damage to their targets and can trigger on-hit effects. Charmed mobs also have increased speed. |
1 - 8
|
 |
Coldsnap |
Cast |
Reduces fall damage when landing while active. Chilling and creating glacial prisons to mobs in a radius. The radius is affected by fall distance. |
1 - 8
|
 |
Battle Cry |
Cast |
Drain the essence of mobs around you gathering Battle Cry stacks and release an amount of stacks, giving you bonus attack damage on your next direct on-hit attack. The stacks will fizzle after a duration of time if not used. |
1 - 4
|
 |
Spectral Cry |
Cast |
Drain the essence of mobs around you, gathering Battle Cry stacks and release an amount of stacks, adding ability power as damage, on your next direct on-hit attack. The stacks will fizzle after a duration of time if not used. |
1 - 4
|
 |
Lucky Cry |
Cast |
Drains the essence of mobs around you, gathering Battle Cry stacks and releases an amount of stacks, giving you bonus Lucky Hit chance on your next direct on-hit attack. The stacks will fizzle after a duration of time if not used. |
1 - 4
|
 |
Blizzard Arrow |
Cast |
Shoot an arrow that creates an ice storm above upon impact. Each ice shard will freeze mobs on hit for a duration. Also has a chance to frostbite the mobs for a duration every so often. |
1 - 8
|
 |
Ice Bolt |
Cast |
Summon a small Ice Bolt, dealing no damage but chilling mobs hit for a duration of time. |
1 - 8
|
 |
Glacial Blast |
Cast |
Summon a large Glacial Blast, that on impact explodes, chills and potentially glacial imprisons mobs in its radius, for a duration of time. |
1 - 8
|