Elixir (objective)
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The Elixir Hunt is a vault objective where players must fill a purple progress bar at the top of the screen by collecting elixir orbs from various actions.
Activation
vault level 0, the Elixir Hunt can be rolled randomly on any **unsealed crystal**.
- It can be specifically set as the objective of a crystal using the Seal of the Sage.
Mechanics
Different looting or killing actions grant points toward the objective. The total points required is randomly rolled within a range that scales with vault level, becoming significantly higher past level 50.
When you perform a qualifying action, a purple elixir orb appears. The **size** of the orb indicates the number of points awarded:
- Small orbs grant the fewest points.
- Medium orbs grant a moderate amount.
- Large (Omega) orbs grant the maximum number of points.
Omega Rolls
The player must actively hunt for **Omega Orbs** (the largest balls) to complete the objective efficiently.
- **Killing a Tank mob always produces an Omega Orb.**
- At least one additional Omega Roll is guaranteed to spawn in every Elixir Hunt.
- **Coins and ores can no longer roll Omega Orbs.** Their maximum orb size has been limited.
Points Sources
| Action | Orb Size Potential |
|---|---|
| Loot Chests (Wooden, Gilded, Ornate, Living) | Small, Medium, **Omega** |
| Kill Mobs (except Tanks) | Small, Medium |
| Kill a Tank mob | **Omega** |
| Loot Coin Piles | Small, Medium |
| Mine Vault Ores | Small, Medium |
| Loot Dungeon Barrels | Small, Medium |
Level Scaling & Balancing
- **Level 50 Adjustment:** The elixir requirement was lowered at this step to avoid a difficulty spike.
- **Level 100 Tier:** A new, higher requirement tier was added to accommodate end-game progression.
- **Probability Changes:** The chances for coin piles and ores to roll high-value orbs were **greatly reduced**.