Name |
Description |
Tiers |
Legendary Tier Values
|
Knockback Resistance |
Reduces knockback taken. |
- Level 0: 5%-10%
- Level 15: 11%-14%
- Level 32: 15%-19%
- Level 57: 20%-24%
- Level 89: 25%-30%
|
- Level 0: 20%-24%
- Level 15: 25%-30%
- Level 32: 31%-40%
- Level 57: 41%-50%
- Level 89: 51%-60%
|
Durability |
Increases item durability. |
- Level 0: 400-800
- Level 28: 801-1600
- Level 46: 1601-2400
- Level 67: 2401-3200
- Level 89: 3201-4000
|
Cannot be legendary.
|
Healing Cloud |
Chance to spawn healing cloud when hit. |
- Level 0: Healing (80 ticks)
- Level 32: Healing II (120 ticks)
- Level 64: Healing III (160 ticks)
|
- Level 0: Healing III (160 ticks)
- Level 32: Healing IV (200 ticks)
- Level 64: Healing V (240 ticks)
|
Chilling Cloud |
Chance to spawn chilling cloud when hit. |
- Level 0: Chilling (120 ticks)
- Level 32: Chilling II (160 ticks)
- Level 64: Chilling III (200 ticks)
|
- Level 0: Chilling III (200 ticks)
- Level 32: Chilling IV (240 ticks)
- Level 64: Chilling V (300 ticks)
|
Effect Avoidance |
Chance to avoid negative effects. |
- Level 0: 10%-15%
- Level 45: 16%-25%
- Level 56: 26%-35%
- Level 75: 36%-40%
|
- Level 0: 26%-35%
- Level 45: 36%-40%
- Level 56: 41%-50%
- Level 75: 51%-70%
|
Lucky Hit Chance |
Chance for bonus effects on hit. |
- Level 25: 4%-6%
- Level 50: 7%-8%
- Level 75: 9%-10%
|
- Level 25: 9%-10%
- Level 50: 14%-16%
- Level 75: 17%-20%
|