Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Armour and Weapon Modifications

From Vault Hunters Official Wiki

Armour

See also: Armour

Base Attributes

Name Description Tiers
Durability Base durability of the item.
  • Level 0–20: 520–1040
  • Level 21–41: 1041–1560
  • Level 42–50: 1561–2200
  • Level 51–58: 2201–3380
  • Level 59–64: 3381–4420
  • Level 65–72: 4421–5200
  • Level 73–79: 5201–6500
  • Level 80–89: 6501–7800
  • Level 90+: 7801–10000
Soulbound Keeps the item upon death in the vault.
  • Level 0+: 20% chance
Living Living will level your held/worn gear upon leveling up after a completed vault, or from leveling from a Bounty.
  • Level 0+: 2% chance

Implicits

Name Description Tiers
Armor Reduces incoming damage.
  • Level 0: 3–5
  • Level 14: 6–7
  • Level 27: 8–10
  • Level 40: 11–13
  • Level 52: 14–16
  • Level 65: 17–20
  • Level 74: 17–23
  • Level 86: 17–27
  • Level 97: 17–30
Lucky Hit Chance Chance to proc Lucky effects.
  • Level 25: 2%–4%
  • Level 40: 5%–6%
Ability Power Increases ability damage.
  • Level 0: 2.0–6.0
  • Level 12: 7.0–12.0
  • Level 20: 13.0–16.0
  • Level 34: 17.0–20.0
  • Level 47: 21.0–24.0
  • Level 62: 25.0–28.0
  • Level 71: 29.0–33.0
  • Level 80: 34.0–38.0
  • Level 86: 39.0–44.0
Critical Hit Resistance Reduces crit damage taken.
  • Level 20: 5%–15%
  • Level 40: 16%–24%
  • Level 65: 25%–30%
  • Level 79: 31%–40%
Mana Increases maximum mana.
  • Level 20: 20–30
  • Level 40: 31–40
  • Level 70: 41–50
  • Level 95: 51–60
Block Chance Chance to block damage.
  • Level 20: 4%–8%
  • Level 70: 9%–12%
Movement Speed Increases movement speed.
  • Level 20: 2%–6%
  • Level 40: 7%–10%
  • Level 65: 11%–14%
  • Level 85: 15%–20%

Prefix

Name Description Tiers
Armor Adds bonus armor.
  • Level 0: 1–2
  • Level 16: 3–4
  • Level 38: 5–6
  • Level 62: 7–8
  • Level 88: 9–10
Health Adds bonus health.
  • Level 0: 2–3
  • Level 25: 4
  • Level 50: 5
  • Level 65: 6
ManaΒ % Increase Increases total mana byΒ %.
  • Level 41: 10%–20%
  • Level 64: 21%–30%
  • Level 80: 31%–40%
  • Level 96: 41%–50%
Resistance Reduces damage taken.
  • Level 17: 4%–6%
  • Level 36: 7%–9%
  • Level 57: 10%–12%
  • Level 82: 13%–16%
Damage Increase Increases all outgoing damage.
  • Level 6: 5%–9%
  • Level 21: 10%–14%
  • Level 44: 15%–21%
  • Level 73: 22%–28%
  • Level 90: 29%–35%
Ability PowerΒ % Increases ability damage.
  • Level 20: 4%–7%
  • Level 42: 8%–11%
  • Level 68: 12%–15%
  • Level 87: 16%–20%
Knockback Resistance Reduces knockback.
  • Level 0: 5%–10%
  • Level 15: 11%–14%
  • Level 32: 15%–19%
  • Level 57: 20%–24%
  • Level 89: 25%–30%
Effect Avoidance Chance to avoid negative effects.
  • Level 0: 10%–15%
  • Level 45: 16%–25%
  • Level 56: 26%–35%
  • Level 75: 36%–40%
Random Ability Adds a random ability.
  • Level 25: +1-2

Suffix

Name Description Tiers
Durability Increases item durability.
  • Level 0: 400–800
  • Level 21: 801–1700
  • Level 42: 1601–2600
  • Level 51: 2401–4000
  • Level 65: 3201–7000
  • Level 90: 4001–9000
Cooldown Reduction Reduces ability cooldowns.
  • Level 20: 3%–5%
  • Level 39: 6%–8%
  • Level 59: 9%–11%
  • Level 70: 12%–14%
  • Level 85: 15%–17%
  • Level 92: 18%–20%
Effect Duration Extends effect durations.
  • Level 20: 3%–5%
  • Level 39: 6%–8%
  • Level 59: 9%–11%
  • Level 70: 12%–14%
  • Level 85: 15%–17%
  • Level 92: 18%–20%
Item Quantity Increases loot quantity.
  • Level 0: 3%–5%
  • Level 22: 6%–8%
  • Level 45: 9%–11%
  • Level 72: 12%–13%
  • Level 93: 14%–15%
Item Rarity Boosts loot rarity.
  • Level 0: 5%–8%
  • Level 25: 9%–13%
  • Level 51: 14%–19%
  • Level 78: 20%–25%
  • Level 95: 26%–30%
Trap Disarming Chance to disarm traps.
  • Level 10: 5%–8%
  • Level 21: 9%–12%
  • Level 35: 13%–16%
  • Level 50: 17%–20%
Healing Effectiveness Enhances healing.
  • Level 12: 5%–10%
  • Level 25: 11%–18%
  • Level 46: 19%–26%
  • Level 66: 27%–32%
  • Level 82: 33%–37%
  • Level 98: 38%–42%
Mana Regen Increases mana regeneration.
  • Level 0: 0.1–0.2
  • Level 23: 0.21–0.3
  • Level 34: 0.31–0.4
  • Level 46: 0.41–0.5
  • Level 55: 0.51–0.6
  • Level 67: 0.61–0.7
  • Level 81: 0.71–0.8
  • Level 92: 0.81–1.0
Soul Quantity Increases soul shards.
  • Level 22: 10%–20%
  • Level 44: 21%–30%
  • Level 66: 31%–40%
  • Level 87: 41%–50%
Area of Effect Increases ability/effect radius.
  • Level 0: 3%–7%
  • Level 40: 3%–11%
  • Level 63: 8%–16%
  • Level 89: 8%–20%

Swords

See also: Weapons

Base Attributes

Name Description Tiers Legendary Tiers values
Durability Base durability.
  • Level 0: 1800–2600
  • Level 8: 2601–3600
  • Level 25: 3601–4700
  • Level 50: 4701–6200
  • Level 70: 6201–8000
Cannot be legendary.
Soulbound Keeps item on death.
  • Level 0–100: 20% chance
Cannot be legendary.
Living Living will level your held/worn gear upon leveling up after a completed vault, or from leveling from a Bounty.
  • Level 0–100: 2% chance
Cannot be legendary.

Implicit

Name Description Tiers Legendary Tier Values
Attack Damage Base weapon damage.
  • Level 0: 8.0–14.0
  • Level 10: 15.0–16.0
  • Level 16: 17.0–20.0
  • Level 25: 21.0–30.0
  • Level 36: 31.0–42.0
  • Level 48: 43.0–55.0
  • Level 58: 56.0–64.0
  • Level 64: 65.0–76.0
  • Level 72: 77.0–90.0
  • Level 83: 91.0–100.0
  • Level 90: 101.0–108.0
  • Level 95: 109.0–132.0
  • Level 100: 109.0–132.0
Cannot be legendary.
Attack Speed Swing speed modifier.
  • Level 0: -2.4 to -2.3
  • Level 50: -2.29 to -2.2
Cannot be legendary.
Sweeping Hit Damage Bonus to sweeping attacks.
  • Level 0: 20%–30%
  • Level 25: 31%–40%
  • Level 49: 41%–50%
  • Level 64: 51%–60%
  • Level 81: 61%–70%
  • Level 94: 71%–80%
Cannot be legendary.

Prefix

Name Description Tiers Legendary Tier Values
Heart Frag Chance Drops heart fragments on hit.
  • Level 0: 4%–8%
  • Level 30: 9%–12%
  • Level 45: 13%–16%
  • Level 65: 17%–20%
  • Level 86: 21%–24%
  • Level 0: 17%–20%
  • Level 30: 21%–24%
  • Level 45: 25%–35%
  • Level 65: 36%–50%
Lucky Hit Chance for lucky hit.
  • Level 25: 2%–4%
  • Level 40: 5%–6%
  • Level 60: 7%–8%
  • Level 80: 9%–10%
  • Level 25: 7%–8%
  • Level 40: 9%–10%
  • Level 60: 12%–15%
  • Level 80: 16%–20%
Chaining Attack Chains to nearby enemies.
  • Level 5: 1–2
  • Level 40: 3–4
  • Level 80: 5–6
  • Level 100: 7–8
  • Level 5: 5–6
  • Level 40: 7–8
  • Level 80: 9–10
Soul Quantity Increases soul shards.
  • Level 0: 10%–20%
  • Level 28: 10%–30%
  • Level 45: 10%–40%
  • Level 70: 10%–40%
  • Level 75: 21%–50%
  • Level 0: 31%–40%
  • Level 28: 41%–50%
  • Level 45: 51%–70%
  • Level 75: 71%–100%
Champion Damage Bonus vs Champions.
  • Level 0: 5%–16%
  • Level 36: 11%–20%
  • Level 62: 21%–25%
  • Level 80: 26%–30%
  • Level 0: 21%–25%
  • Level 36: 26%–30%
  • Level 62: 31%–40%
  • Level 80: 41%–50%
Dungeon Damage Bonus in Dungeons.
  • Level 0: 5%–16%
  • Level 36: 11%–20%
  • Level 62: 21%–25%
  • Level 80: 26%–30%
  • Level 0: 21%–25%
  • Level 36: 26%–30%
  • Level 62: 31%–40%
  • Level 80: 41%–50%
Assassin Damage Bonus vs Assassins.
  • Level 0: 5%–16%
  • Level 36: 11%–20%
  • Level 62: 21%–25%
  • Level 80: 26%–30%
  • Level 0: 21%–25%
  • Level 36: 26%–30%
  • Level 62: 31%–40%
  • Level 80: 41%–50%
Horde Damage Bonus vs Hordes.
  • Level 0: 5%–16%
  • Level 36: 11%–20%
  • Level 62: 21%–25%
  • Level 80: 26%–30%
  • Level 0: 21%–25%
  • Level 36: 26%–30%
  • Level 62: 31%–40%
  • Level 80: 41%–50%
Tank Damage Bonus vs Tanks.
  • Level 0: 5%–16%
  • Level 36: 11%–20%
  • Level 62: 21%–25%
  • Level 80: 26%–30%
  • Level 0: 21%–25%
  • Level 36: 26%–30%
  • Level 62: 31%–40%
  • Level 80: 41%–50%
Dweller Damage Bonus vs Dwellers.
  • Level 0: 5%–16%
  • Level 36: 11%–20%
  • Level 62: 21%–25%
  • Level 80: 26%–30%
  • Level 0: 21%–25%
  • Level 36: 26%–30%
  • Level 62: 31%–40%
  • Level 80: 41%–50%

Suffix

Name Description Tiers Legendary Tier Values
Durability Increases item durability.
  • Level 0: 500–900
  • Level 28: 901–1300
  • Level 46: 1301–1700
  • Level 67: 1701–2100
  • Level 89: 2101–2500
Cannot be legendary.
Healing Cloud Creates healing cloud on hit.
  • Level 0: Instant Health I (80 ticks)
  • Level 32: Instant Health II (120 ticks)
  • Level 64: Instant Health III (160 ticks)
  • Level 101: Instant Health IV (200 ticks)
  • Level 102: Instant Health V (240 ticks)
  • Level 0: Instant Health III (160 ticks)
  • Level 32: Instant Health IV (200 ticks)
  • Level 64: Instant Health V (240 ticks)
Poison Cloud Creates poison cloud on hit.
  • Level 0: Poison III (120 ticks)
  • Level 32: Poison V (160 ticks)
  • Level 64: Poison VII (200 ticks)
  • Level 101: Poison IX (240 ticks)
  • Level 102: Poison XII (300 ticks)
  • Level 0: Poison VII (200 ticks)
  • Level 32: Poison IX (240 ticks)
  • Level 64: Poison XII (300 ticks)
Slowness Cloud Creates slowness cloud on hit.
  • Level 0: Slowness I (120 ticks)
  • Level 32: Slowness I (160 ticks)
  • Level 64: Slowness I (200 ticks)
  • Level 101: Slowness II (240 ticks)
  • Level 102: Slowness II (300 ticks)
  • Level 0: Slowness I (200 ticks)
  • Level 32: Slowness II (240 ticks)
  • Level 64: Slowness II (300 ticks)
Fear Cloud Creates fear cloud on hit.
  • Level 0: Fear (120 ticks)
  • Level 32: Fear (160 ticks)
  • Level 64: Fear (200 ticks)
  • Level 101: Fear (260 ticks)
  • Level 102: Fear (300 ticks)
  • Level 0: Fear (200 ticks)
  • Level 32: Fear (260 ticks)
  • Level 64: Fear (300 ticks)
Chilling Cloud Creates chilling cloud on hit.
  • Level 0: Chilled I (120 ticks)
  • Level 32: Chilled I (160 ticks)
  • Level 64: Chilled I (200 ticks)
  • Level 101: Chilled II (240 ticks)
  • Level 102: Chilled II (300 ticks)
  • Level 0: Chilled I (200 ticks)
  • Level 32: Chilled II (240 ticks)
  • Level 64: Chilled II (300 ticks)
Attack Speed Increases attack speed.
  • Level 0: 5%–10%
  • Level 36: 11%–15%
  • Level 65: 16%–20%
  • Level 96: 21%–25%
Cannot be legendary.
Attack Range Increases attack range.
  • Level 0: 0.1–0.2
  • Level 20: 0.21–0.3
  • Level 45: 0.31–0.4
  • Level 75: 0.41–0.5
  • Level 0: 0.31–0.4
  • Level 20: 0.41–0.5
  • Level 45: 0.51–0.6
  • Level 75: 0.61–0.8
Attack Damage Flat damage increase.
  • Level 0: 1.0–4.0
  • Level 25: 5.0–8.0
  • Level 50: 9.0–12.0
  • Level 75: 13.0–16.0
  • Level 100: 17.0–20.0
  • Level 0: 9.0–12.0
  • Level 25: 13.0–16.0
  • Level 50: 17.0–20.0
  • Level 75: 21.0–24.0
  • Level 100: 25.0–50.0
Ability Power Flat ability power increase.
  • Level 0: 1.0–4.0
  • Level 25: 5.0–8.0
  • Level 50: 9.0–12.0
  • Level 75: 13.0–16.0
  • Level 100: 17.0–20.0
  • Level 0: 9.0–12.0
  • Level 25: 13.0–16.0
  • Level 50: 17.0–20.0
  • Level 75: 21.0–24.0
  • Level 100: 25.0–50.0
Stun Chance Chance to stun on hit.
  • Level 0: 4%–8%
  • Level 30: 9%–12%
  • Level 45: 13%–16%
  • Level 65: 17%–20%
  • Level 86: 21%–24%
  • Level 0: 13%–16%
  • Level 30: 17%–20%
  • Level 45: 21%–24%
  • Level 65: 25%–35%
  • Level 86: 36%–50%
Shocking Hit Chance to shock on hit.
  • Level 0: 4%–8%
  • Level 30: 9%–12%
  • Level 45: 13%–16%
  • Level 65: 17%–20%
  • Level 86: 21%–24%
  • Level 0: 13%–16%
  • Level 30: 17%–20%
  • Level 45: 21%–24%
  • Level 65: 25%–35%
  • Level 86: 36%–50%

Axes

See also: Weapons

Base Attributes

Name Description Tiers Legendary Tiers values
Durability Base durability.
  • Level 0: 1800–2600
  • Level 8: 2601–3600
  • Level 25: 3601–4700
  • Level 50: 4701–6200
  • Level 70: 6201–8000
Cannot be legendary.
Soulbound Keeps item on death.
  • Level 0–100: 20% chance
Cannot be legendary.
Living Living will level your held/worn gear upon leveling up after a completed vault, or from leveling from a Bounty.
  • Level 0–100: 2% chance
Double Damage Chance Chance for double damage.
  • Level 0: 20%–40%
  • Level 25: 20%–50%
  • Level 40: 20%–60%
  • Level 50: 20%–70%
  • Level 65: 20%–80%
Cannot be legendary.

Implicits

Name Description Tiers Legendary Tiers Values
Attack Damage Base weapon damage.
  • Level 0: 8.0–14.0
  • Level 10: 15.0–16.0
  • Level 16: 17.0–20.0
  • Level 25: 21.0–30.0
  • Level 36: 31.0–42.0
  • Level 48: 43.0–55.0
  • Level 58: 56.0–64.0
  • Level 64: 65.0–76.0
  • Level 72: 77.0–90.0
  • Level 83: 91.0–100.0
  • Level 90: 101.0–108.0
  • Level 95: 109.0–132.0
  • Level 100: 109.0–132.0
Cannot be legendary.
Attack Speed Swing speed modifier.
  • Level 0: -3.0 to -2.9
  • Level 50: -2.89 to -2.7
Cannot be legendary.

Prefix

Name Description Tiers Legendary Tiers Values
Heart Frag Chance Drops heart fragments on hit.
  • Level 0: 4%–8%
  • Level 30: 9%–12%
  • Level 45: 13%–16%
  • Level 65: 17%–20%
  • Level 86: 21%–24%
  • Level 0: 17%–20%
  • Level 30: 21%–24%
  • Level 45: 25%–35%
  • Level 65: 36%–50%
Lucky Hit Chance for lucky hit.
  • Level 25: 3%–5%
  • Level 40: 6%–7%
  • Level 60: 8%–10%
  • Level 80: 11%–13%
  • Level 25: 8%–10%
  • Level 40: 11%–13%
  • Level 60: 15%–17%
  • Level 80: 18%–24%
Soul Quantity Increases soul shards.
  • Level 0: 10%–20%
  • Level 28: 10%–30%
  • Level 45: 10%–40%
  • Level 70: 10%–40%
  • Level 75: 21%–50%
  • Level 0: 31%–40%
  • Level 28: 41%–50%
  • Level 45: 51%–70%
  • Level 75: 71%–100%
Champion Damage Bonus vs Champions.
  • Level 0: 5%–16%
  • Level 36: 11%–20%
  • Level 62: 21%–25%
  • Level 80: 26%–30%
  • Level 0: 21%–25%
  • Level 36: 26%–30%
  • Level 62: 31%–40%
  • Level 80: 41%–50%
Horde Damage Bonus vs Hordes.
  • Level 0: 5%–16%
  • Level 36: 11%–20%
  • Level 62: 21%–25%
  • Level 80: 26%–30%
  • Level 0: 21%–25%
  • Level 36: 26%–30%
  • Level 62: 31%–40%
  • Level 80: 41%–50%
Tank Damage Bonus vs Tanks.
  • Level 0: 5%–16%
  • Level 36: 11%–20%
  • Level 62: 21%–25%
  • Level 80: 26%–30%
  • Level 0: 21%–25%
  • Level 36: 26%–30%
  • Level 62: 31%–40%
  • Level 80: 41%–50%
Dweller Damage Bonus vs Dwellers.
  • Level 0: 5%–16%
  • Level 36: 11%–20%
  • Level 62: 21%–25%
  • Level 80: 26%–30%
  • Level 0: 21%–25%
  • Level 36: 26%–30%
  • Level 62: 31%–40%
  • Level 80: 41%–50%
Dungeon Damage Bonus in Dungeons.
  • Level 0: 5%–16%
  • Level 36: 11%–20%
  • Level 62: 21%–25%
  • Level 80: 26%–30%
  • Level 0: 21%–25%
  • Level 36: 26%–30%
  • Level 62: 31%–40%
  • Level 80: 41%–50%
Assassin Damage Bonus vs Assassins.
  • Level 0: 5%–16%
  • Level 36: 11%–20%
  • Level 62: 21%–25%
  • Level 80: 26%–30%
  • Level 0: 21%–25%
  • Level 36: 26%–30%
  • Level 62: 31%–40%
  • Level 80: 41%–50%
Chaining Attack Chains to nearby enemies.
  • Level 5: 1–2
  • Level 40: 3–4
  • Level 80: 5–6
  • Level 100: 7–8
  • Level 5: 5–6
  • Level 40: 7–8
  • Level 80: 9–10

Suffix

Name Description Tiers Legendary Tier Values
Durability Increases item durability.
  • Level 11: 500–900
  • Level 28: 901–1300
  • Level 46: 1301–1700
  • Level 67: 1701–2100
  • Level 89: 2101–2500
Cannot be legendary
Healing Cloud Creates healing cloud on hit.
  • Level 0: Instant Health I (20 ticks)
  • Level 32: Instant Health II (20 ticks)
  • Level 64: Instant Health III (20 ticks)
  • Level 101: Instant Health IV (20 ticks)
  • Level 102: Instant Health V (20 ticks)
  • Level 0: Instant Health III (20 ticks)
  • Level 32: Instant Health IV (20 ticks)
  • Level 64: Instant Health V (20 ticks)
Poison Cloud Creates poison cloud on hit.
  • Level 0: Poison III (60 ticks)
  • Level 32: Poison V (60 ticks)
  • Level 64: Poison VII (60 ticks)
  • Level 101: Poison IX (60 ticks)
  • Level 102: Poison XII (60 ticks)
  • Level 0: Poison VII (60 ticks)
  • Level 32: Poison IX (60 ticks)
  • Level 64: Poison XII (60 ticks)
Slowness Cloud Creates slowness cloud on hit.
  • Level 0: Slowness I (140 ticks)
  • Level 32: Slowness I (160 ticks)
  • Level 64: Slowness I (200 ticks)
  • Level 101: Slowness II (240 ticks)
  • Level 102: Slowness II (300 ticks)
  • Level 0: Slowness I (200 ticks)
  • Level 32: Slowness I (240 ticks)
  • Level 64: Slowness II (300 ticks)
Fear Cloud Creates fear cloud on hit.
  • Level 0: Fear (60 ticks)
  • Level 32: Fear (60 ticks)
  • Level 64: Fear (60 ticks)
  • Level 101: Fear (120 ticks)
  • Level 102: Fear (120 ticks)
  • Level 0: Fear (60 ticks)
  • Level 32: Fear (60 ticks)
  • Level 64: Fear (120 ticks)
  • Level 101: Fear (120 ticks)
Chilling Cloud Creates chilling cloud on hit.
  • Level 0: Chilled I (140 ticks)
  • Level 32: Chilled I (160 ticks)
  • Level 64: Chilled I (200 ticks)
  • Level 101: Chilled II (240 ticks)
  • Level 102: Chilled II (300 ticks)
  • Level 0: Chilled I (200 ticks)
  • Level 32: Chilled I (240 ticks)
  • Level 64: Chilled II (300 ticks)
Attack Speed Increases attack speed.
  • Level 0: 5%–10%
  • Level 36: 11%–15%
  • Level 65: 16%–20%
  • Level 96: 21%–25%
Cannot be legendary.
Attack Range Increases attack range.
  • Level 0: 0.1–0.2
  • Level 20: 0.21–0.3
  • Level 45: 0.31–0.4
  • Level 75: 0.41–0.5
  • Level 0: 0.31–0.4
  • Level 20: 0.41–0.5
  • Level 45: 0.51–0.6
  • Level 75: 0.61–0.8
Attack Damage Flat damage increase.
  • Level 0: 1.0–4.0
  • Level 25: 5.0–8.0
  • Level 50: 9.0–12.0
  • Level 75: 13.0–16.0
  • Level 100: 17.0–20.0
  • Level 0: 9.0–12.0
  • Level 25: 13.0–16.0
  • Level 50: 17.0–20.0
  • Level 75: 21.0–24.0
  • Level 100: 25.0–50.0
Ability Power Flat ability power increase.
  • Level 0: 1.0–4.0
  • Level 25: 5.0–8.0
  • Level 50: 9.0–12.0
  • Level 75: 13.0–16.0
  • Level 100: 17.0–20.0
  • Level 0: 9.0–12.0
  • Level 25: 13.0–16.0
  • Level 50: 17.0–20.0
  • Level 75: 21.0–24.0
  • Level 100: 25.0–50.0
Stun Chance Chance to stun on hit.
  • Level 0: 4%–8%
  • Level 30: 9%–12%
  • Level 45: 13%–16%
  • Level 65: 17%–20%
  • Level 86: 21%–24%
  • Level 0: 13%–16%
  • Level 30: 17%–20%
  • Level 45: 21%–24%
  • Level 65: 25%–35%
  • Level 86: 36%–50%
Shocking Hit Chance to shock on hit.
  • Level 0: 4%–8%
  • Level 30: 9%–12%
  • Level 45: 13%–16%
  • Level 65: 17%–20%
  • Level 86: 21%–24%
  • Level 0: 13%–16%
  • Level 30: 17%–20%
  • Level 45: 21%–24%
  • Level 65: 25%–35%
  • Level 86: 36%–50%

Wands

See also: Weapons

Base Attributes

Name Description Tiers Legendary Tiers values
Durability Base durability.
  • Level 0: 400–800
  • Level 21: 801–1600
  • Level 60: 1601–2400
Cannot be legendary.
Soulbound Keeps item on death.
  • Level 0–100: 20% chance
Cannot be legendary.
Living Living will level your held/worn gear upon leveling up after a completed vault, or from leveling from a Bounty.
  • Level 0–100: 2% chance
Cannot be legendary.

Implicits

Name Description Tiers Legendary Tier Values
Ability Power Increases spell damage.
  • Level 0: 5.0–10.0
  • Level 11: 11.0–15.0
  • Level 25: 16.0–20.0
  • Level 38: 21.0–25.0
  • Level 50: 26.0–30.0
  • Level 61: 31.0–35.0
  • Level 70: 36.0–40.0
  • Level 83: 41.0–45.0
  • Level 96: 46.0–50.0
Cannot be legendary.

Prefix

Name Description Tiers Legendary Tiers values
Soul Quantity Increases soul drops.
  • Level 0: 10%–20%
  • Level 28: 21%–30%
  • Level 45: 31%–40%
  • Level 75: 41%–50%
  • Level 0: 31%–40%
  • Level 28: 41%–50%
  • Level 45: 51%–70%
  • Level 75: 71%–100%
Ability Power Increases ability power.
  • Level 0: 4%–7%
  • Level 42: 8%–11%
  • Level 68: 12%–15%
  • Level 87: 16%–20%
  • Level 0: 12%–15%
  • Level 42: 16%–20%
  • Level 68: 21%–30%
  • Level 87: 31%–50%
Ability Level Increases random ability level.
  • Level 0: +1
  • Level 0: +2

Suffix

Name Description Tiers Legendary Tiers values
Healing Cloud Creates healing clouds on hit.
  • Level 0: Instant Health I (2s)
  • Level 32: Instant Health I (3s)
  • Level 64: Instant Health I (4s)
  • Level 0: Instant Health I (4s)
  • Level 32: Instant Health I (5s)
  • Level 64: Instant Health I (6s)
Poison Cloud Creates poison clouds on hit.
  • Level 0: Poison IV (3s)
  • Level 32: Poison VI (4s)
  • Level 64: Poison VIII (5s)
  • Level 0: Poison VIII (5s)
  • Level 32: Poison X (6s)
  • Level 64: Poison XIII (7.5s)
Slowness Cloud Creates slowness clouds on hit.
  • Level 0: Slowness I (7s)
  • Level 32: Slowness I (8s)
  • Level 64: Slowness I (10s)
  • Level 0: Slowness I (10s)
  • Level 32: Slowness II (12s)
  • Level 64: Slowness II (15s)
Fear Cloud Creates fear clouds on hit.
  • Level 0: Fear (3s)
  • Level 32: Fear (4s)
  • Level 64: Fear (5s)
  • Level 0: Fear (5s)
  • Level 32: Fear (6s)
  • Level 64: Fear (7.5s)
Chilling Cloud Creates chilling clouds on hit.
  • Level 0: Chilled (7s)
  • Level 32: Chilled (8s)
  • Level 64: Chilled (10s)
  • Level 0: Chilled (10s)
  • Level 32: Chilled I (12s)
  • Level 64: Chilled I (15s)
Area of Effect Increases effect radius.
  • Level 0: 3%-7%
  • Level 40: 8%-11%
  • Level 63: 12%-16%
  • Level 89: 17%-20%
  • Level 0: 12%-16%
  • Level 40: 17%-20%
  • Level 63: 21%-26%
  • Level 89: 27%-32%
Cooldown Reduction Reduces ability cooldowns.
  • Level 0: 5%-7%
  • Level 22: 8%-11%
  • Level 43: 12%-16%
  • Level 70: 17%-21%
  • Level 85: 22%-25%
  • Level 92: 26%-28%
  • Level 0: 12%-16%
  • Level 22: 17%-21%
  • Level 43: 22%-25%
  • Level 70: 26%-28%
  • Level 85: 29%-32%
  • Level 92: 33%-36%
Healing Effectiveness Increases healing power.
  • Level 0: 5%-10%
  • Level 25: 11%-18%
  • Level 46: 19%-26%
  • Level 66: 27%-32%
  • Level 82: 33%-37%
  • Level 98: 38%-42%
  • Level 0: 19%-26%
  • Level 25: 27%-32%
  • Level 46: 33%-37%
  • Level 66: 38%-42%
  • Level 82: 43%-55%
  • Level 98: 56%-70%
Durability Increases item durability.
  • Level 11: 400-800
  • Level 28: 801-1600
  • Level 46: 1601-2400
  • Level 67: 2401-3200
  • Level 89: 3201-4000
  • Level 11: 1601-2400
  • Level 28: 2401-3200
  • Level 46: 3201-4000
  • Level 67: 4001-6000
  • Level 89: 6001-8000
Lucky Hit Chance Chance for lucky hits.
  • Level 0: 4%-6%
  • Level 50: 7%-8%
  • Level 75: 9%-10%
  • Level 0: 9%-10%
  • Level 50: 14%-16%
  • Level 75: 17%-20%
Effect Duration Increases effect duration.
  • Level 20: 3%-5%
  • Level 39: 6%-8%
  • Level 59: 9%-11%
  • Level 70: 12%-14%
  • Level 85: 15%-17%
  • Level 92: 18%-20%
  • Level 20: 9%-11%
  • Level 39: 12%-14%
  • Level 59: 15%-17%
  • Level 70: 18%-20%
  • Level 85: 21%-30%
  • Level 92: 31%-40%

Focus (Book)

See also: Weapons

Base Attributes

Name Description Tiers
Durability Base durability.
  • Level 0: 400–800
  • Level 21: 801–1600
  • Level 60: 1601–2400
Soulbound Keeps item on death.
  • Level 0–100: 20% chance
Living Living will level your held/worn gear upon leveling up after a completed vault, or from leveling from a Bounty.
  • Level 0–100: 2% chance

Implicits

Name Description Tiers
Mana Increases maximum mana.
  • Level 0: 10–20
  • Level 22: 21–40
  • Level 52: 41–70
  • Level 70: 71–90
  • Level 96: 91–100

Prefix

Name Description Tiers
Soul Quantity Increases soul shards.
  • Level 0: 10%–20%
  • Level 28: 21%–30%
  • Level 45: 31%–40%
  • Level 75: 41%–50%
Random Ability +1 Grants +1 to a random ability.
  • Level 0: +1

Suffix

Name Description Tiers
Mana Regen Increases mana regeneration.
  • Level 0: 10%–20%
  • Level 23: 21%–30%
  • Level 34: 31%–40%
  • Level 46: 41%–50%
  • Level 55: 51%–60%
  • Level 67: 61%–70%
  • Level 81: 71%–80%
  • Level 92: 81%–100%
Healing Effectiveness Enhances healing.
  • Level 0: 5%–10%
  • Level 25: 11%–18%
  • Level 46: 19%–26%
  • Level 66: 27%–32%
  • Level 82: 33%–37%
  • Level 98: 38%–42%
Lucky Hit Chance Chance for lucky hits.
  • Level 25: 4%–6%
  • Level 50: 7%–8%
  • Level 75: 9%–10%
Trap Disarming Chance to disarm traps.
  • Level 0: 4%–6%
  • Level 36: 7%–9%
  • Level 50: 10%–12%
  • Level 80: 13%–15%
Durability Increases durability.
  • Level 11: 400–800
  • Level 28: 801–1600
  • Level 46: 1601–2400
  • Level 67: 2401–3200
  • Level 89: 3201–4000
Cooldown Reduction Reduces cooldowns.
  • Level 0: 5%–7%
  • Level 22: 8%–11%
  • Level 43: 12%–16%
  • Level 70: 17%–21%
  • Level 85: 22%–25%
  • Level 92: 26%–28%