Challenge Rooms
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Challenge Rooms
Challenge Rooms present unique challenges that differ from Omega Rooms. These rooms feature various gimmicks including combat encounters against Guardians, boss fights, and other objectives that must be completed to earn rewards. They contain various vault chests, Vault Loot, and unique items, with a 7% chance to generate in any vault.
Players can guarantee Challenge Room spawns using specific Inscriptions.
Contents
Challenge Rooms typically contain:
- Ornate Chests
- Gilded Chests
- Living Chests
- Wooden Chests
- Vault Ores
- Vault Loot
- Uniques and rewards
- Special challenge-based objectives
Room Types
| Icon | Room Name | Description | Crafting in an Inscription Table | Spawn Chance (Within Challenge Pool) |
Overall Spawn Chance |
|---|---|---|---|---|---|
| Crystal Caverns | Filled with crystals containing Vault Ores Note: No unique items |
10.64% | 0.74% | ||
| Dragon | Four waves of Goblins spawn from tunnels and attempt to reach the center portal.
There are 7 goblin types with unique drop tables: Uniques, Cards, Gear, Jewels, Fruit, Gold, and Soul Shards. |
4.26% | 0.30% | ||
| Village | Four variants with different chest types: Night (Gilded), Morning (Living), Dawn (Ornate), and Fort (Wooden). Features a hidden labyrinth beneath with a concealed entrance. Note: Contains a unique crate in the labyrinth |
21.28% | 1.49% | ||
| Factory | Contains compressed blocks and buckets hosting rare overworld materials like ancient debris Note: Contains a unique crate |
12.77% | 0.89% | ||
| X-Mark | X-shaped dig site. Digging down triggers mob encounters; defeating all mobs rewards various loot. Note: Unique items float around the room |
21.28% | 1.49% | ||
| Raid Room | Features all pillager mob types. Players click pedestals to choose rewards. Note: Unique items float around the room |
8.51% | 0.60% | ||
| The Laboratory | Elite boss encounter. Players choose between two rewards, then fight the Elite boss by activating the central pedestal. Note: Unique items float around the room |
21.28% | 1.49% | ||
| Memory Room | Once activated 4 sigils will appear on the upper level. These Their shapes and colours should be memorised.
After the timer expires, The correct sigils must be broken. Correct guesses spawn rewards; incorrect guesses spawn Guardians. Note: floating unique items can appear as rewards |
8.51% | 0.60% |