The Herald (Data)
This page contains the raw statistics and mechanics of The Herald, taken from the in-game configuration files.
Unlike the main Herald Fight page, this entry focuses on numerical values, attack multipliers, stage mechanics, and entity attributes.
- Fight consists of multiple stages (generic stances + Vault God phases).
- Each stage has unique attributes such as health, damage scaling, and abilities.
Stage Overview
| Stage |
Health |
Base Attack Damage |
Speed |
Notable Mechanics
|
| Generic 1 |
14,000 |
28 |
0.27 |
Hammersmash, Uppercut, Groundslam, AoE Rage Attack
|
| Wendarr |
30,000 |
β |
β |
12 sparks, radius 40, instant stun if all sparks are broken in time
|
| Generic 2 |
15,000 |
32 |
0.27 |
Same melee set, stronger values
|
| Velara |
β |
β |
β |
5 fixed summon waves, zone-clearing mechanic, mobs despawn between zones
|
| Generic 3 |
16,000 |
36 |
0.27 |
Same melee set, further increased damage
|
| Tenos |
β |
20 (true damage) |
β |
Catalyst waves, chest/inhibitor mechanic, debuffs
|
| Generic 4 |
24,000 |
40 |
0.27 |
Final melee stance before berserk
|
| Idona |
50,000 |
60 |
0.30 |
Blood orbs, berserk scaling, rage attacks
|
Melee Attack Set
Most generic stances share the same melee moveset with scaling multipliers:
| Attack |
Multiplier |
Weight
|
| Hammersmash |
1.5 |
1.0
|
| Uppercut |
1.0 |
2.0
|
| Groundslam |
0.9 |
4.0
|
Idona Melee Modifications
| Attack |
Multiplier |
Weight
|
| Hammersmash |
2.0 |
1.0
|
| Uppercut |
0.8 |
2.0
|
| Groundslam |
0.9 |
2.0
|
Rage Attacks include:
- AoE Close
- Throw (Idona only)
Phase Details
Wendarr (Spark)
- Health: 30,000
- Spark radius: 40
- Maximum sparks: 12
- Minimum sparks: 12
- Damage per spark: 24
- Stun time per spark: 20 ticks
- Spark lifespan: 600 ticks (~30s)
- Breaking all sparks before the timer expires instantly stuns Herald and skips his attack
Velara (Summoning)
Core Mechanics
- Uses 5 fixed summon waves
- Gray zones appear on the floor during each wave
- Players must lure mobs into the zone and kill them inside it
- Completed zones turn green
- When a zone is completed:
- Remaining mobs despawn
- A new zone appears
- The next wave begins shortly after
- After all 5 zones are completed, all mobs despawn and Herald proceeds to the next phase
General Values
- Spawn radius: 40
- Group count: 28β64
- Mob count per spawn: 18β24
- Maximum alive mobs before next spawn: 64
- Zones enabled: true
Zone Radius by Difficulty
| Difficulty |
Zone Radius
|
| Piece of Cake |
9
|
| Easy |
7
|
| Normal |
5
|
| Hard |
4
|
| Impossible |
3
|
| Fragged |
2
|
Zone Progress per Mob Type
| Mob Type |
Progress per Kill
|
| Assassin |
0.03
|
| Horde |
0.02
|
| Fighter |
0.04
|
| Tank |
0.05
|
| Dungeon |
0.05
|
Wave Composition
The 5 fixed waves are themed:
| Wave |
Main Mob Types
|
| Wave 1 |
Horde-style zombies, drowned, husks, piglins, mushrooms, winterwalkers
|
| Wave 2 |
Skeletons, strays, wither skeletons, spiders, pirates, wraiths
|
| Wave 3 |
Vault Fighters with netherite swords
|
| Wave 4 |
Tank-style enemies, horrors, brute enemies, gummy soldiers
|
| Wave 5 |
Dungeon mobs including piglins, vindicators, skeletons, spiders
|
Tenos (Catalyst)
Catalyst Waves
- Wave 1: 3 catalysts
- Wave 2: 4 catalysts
- Wave 3: 7 catalysts
Combat Values
- Projectile damage: 20 true damage
- Explosion damage multiplier: 1.5
- Fangs damage: 32
- Fangs spawn chance: 80%
- Chest spawn chance: 20%
Negative Effects
| Effect |
Duration |
Amplifier |
Chance
|
| Instant Damage |
Instant |
II |
19.05%
|
| Mining Fatigue |
200 ticks |
III |
19.05%
|
| Slow Falling |
400 ticks |
III |
23.81%
|
| Slowness |
200 ticks |
IV |
23.81%
|
| Blindness |
40 ticks |
II |
14.29%
|
Chest Loot Tables
- Ornate β `the_vault:boss_ornate`
- Living β `the_vault:boss_living`
- Wooden β `the_vault:boss_wooden`
- Gilded β `the_vault:boss_gilded`
Idona (Berserk)
- Health: 50,000
- Base attack damage: 60
- Base speed: 0.30
- Maximum speed multiplier: Γ2.8
- Maximum base damage multiplier: Γ3.3
- Blood orb cooldown: 100 ticks (~5s)
- Maximum blood orbs: 12
Rage Attacks
| Attack |
Multiplier |
Weight
|
| Throw |
1.0 |
1.0
|
| AoE Close |
1.1 |
2.0
|
Notes
- Damage multipliers apply on top of base attack damage.
- Generic melee phases steadily scale upward in health and damage.
- Velara and Tenos are primarily mechanic-focused phases rather than direct melee combat.
- Idona is the final berserk stage and has the highest damage scaling in the fight.