Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Patch Notes/3.10.0

From Vault Hunters Official Wiki


2023-05-28


Note from the team

Update 9 contained tremendous changes to Vaults. We currently feel very content with the way Vaults are playing out. With Update 10, we have mostly focused on fixing some rather impactful bugs that came with both Update 8 and Update 9. We also have a couple of new and very exciting features, some of which have been requested for a long time! Although it was previously communicated that Update 10 would be focusing on the Eternal overhaul, we decided against it for now. It is a massive task, and our team has become significantly smaller for the time being. We hope to be able to focus on Eternals soon.


Jewels

We acknowledge that Jewels are not quite as engaging as we would want them to be. Despite the system being very enjoyable as it is, a lot of Perfect Jewels get smelted, because they’re not quite that perfect. We have therefore introduced a new and very exciting system: Jewel cutting.


Jewel Cutting Station The Jewel Cutting Station is a new workstation, which can be used to cut the Size of Jewels. Every cut to the jewel has a 50% chance of succeeding, lowering the Size value randomly between 1 and 10. If a cut fails, the Jewel becomes a lower tier. Lowering the tier of a Jewel also removes a random modifier. If a Chipped Jewel fails, it breaks and the player gets back a Gemstone and a random amount of Wutodie Gems. With the new cutting mechanic, we have changed the outcome of scrapping a Jewel in the Vault Recycler. It now mostly returns Silver Scrap, there is a small chance of a Gemstone, but no chance for Wutodie Gems.


Jewel Applicator We also recognise that applying Jewels to Vault Tools currently requires a lot of manual effort in calculating its capacity. On top of Jewels becoming more interesting to work around with, they are now also easier and more intuitive to apply to a Vault Tool! The Jewel Applicator has been introduced as a new workstation. A Vault Tool can be put into the station to alter it. After putting multiple Jewels into the Jewel Applicator, it displays what the Vault Tool would turn into. It can then be combined with the selected Jewels to achieve the result.


Treasure Chests

The new Jewel Cutting Station already passively buffs the value of Treasure Chests. In addition, we heavily buffed the loot pool by increasing the chance of rare items, as well as adding “Bonus” Vault Catalysts to the loot pool. Treasure Chests are the only way to retrieve these Vault Catalysts, and they will always come with a Wild modifier as their negative.


Vault Altar Automation

A big part of Vault Hunters revolves around the Vault Altar. We’ve seen various efforts at the automation of the process of completing a Vault Altar, which have been nothing short of amazing. However, we want to ease this by introducing our very own way of automating the Vault Altar.


Altar Conduit The Altar Conduit is a new block that can be used to achieve full automation. By right-clicking a Controller of either Refined Storage or Applied Energistics, the Altar Conduit gets connected to it. It can then be placed on top of the Vault Altar, which will automatically complete the Altar with the requested materials provided by the storage system. The Altar Conduit requires power (FE) to run. For both digital storage mods, 250 FE/t is used by the Altar Conduit in the system. This is transferred digitally, as long as the Altar Conduit is connected to the storage system. Upgrades can be applied to the Altar Conduit. These can increase the speed or the stack size at which items are transferred, or even instantly teleport them. Additionally, the Altar Conduit has a blacklist that can filter up to 9 items. These items will not be taken from the storage system by the Altar Conduit.


Research With a feature this powerful in place, we feel as if it's only right to gate it behind its own Research. Under the QoL category, Altar Automation is now found as a new Research. To unlock this, either Refined Storage or Applied Energistics require to be researched already. At the cost of 32 Knowledge Points, it can be unlocked to be able to craft and utilise the Altar Conduit.


Ability Rebalances

Update 9 featured a bunch of new abilities, as well as a lot of reworks. We’ve made slight changes to some abilities to improve the overall balance.


Smite

Smite (Default)

  • Reduced the Mana cost per second
  • Added a Mana cost per bolt

Archon

  • Reduced the Mana cost per second

Thunderstorm

  • Strongly reduced the cooldown
  • Increased the Mana cost per second
  • Removed the Mana cost per bolt
  • Increased the damage dealt


Stonefall

Stonefall (Default)

  • Reduced the duration


Expertises

Two new expertises have been added to compete with the existing ones.


Jeweler (New) Jeweler is a new Expertise that grants an additional chance at succeeding to cut a Jewel. It has 3 levels, with the chance ranging from 8% to 24%.


Marketer (New) Marketer is a new Expertise that reduces the time it takes for the Black Market to restock. It has 2 levels, with the reduced time ranging from 60 minutes to 90 minutes.


Other Changes


  • All active Bounties are shown concisely in the Bounty quick view, while holding the keybind, with the default keybind now being TAB
  • Brightened the catacombs of Village Rooms
  • Updated some descriptions of Skills
  • Rebalanced Smite, Stonefall and Taunt Abilities
  • Made Scavenger items rotten and stackable outside of Vaults
  • Changed crafted modifiers for Vault Gear to be more consistent. Crafted modifiers can only be as high as the second-highest randomly rolled tier of that modifier. All - modifiers, except for Immunities, are now craftable on Vault Gear
  • Increased several legendary modifier values for Vault Gear
  • Added a maximum level to some Jewel modifier tiers
  • Increased the capacity for Echoing Tools (350 → 400) and Prismatic Tools (400 → 600). Previously crafted tools will update to the correct capacity
  • Added new Quests for the Jewel Cutting Station and Jewel Applicator, with backwards compatibility
  • Updated the descriptions in the statistics menu
  • Added various armour models
  • Added loot beams to Key Pieces, Blank Keys and all Key variants
  • Added a command to reset Expertises for one or more players
  • Moved the Vault Potion Effects accessibility setting to the Vault Hunters accessibility settings
  • Updated various recipes for mods


Bug Fixes


  • Fixed Spiders hitting through blocks
  • Fixed shift-clicking in Anvils not progressing quests
  • Fixed Sky Stone not being mineable in Sky Vaults
  • Fixed Modifier Workbench not requiring a Pickaxe to be mined
  • Fixed some incorrect costs for the Vault Enchanter
  • Fixed a rendering issue with the Wardrobe
  • Fixed the command for resetting skills causing crashes
  • Fixed the Skill Altar not removing skill logic when loading a skill build
  • Fixed Skills heavily increasing the server load
  • Fixed various crashed related to the Javelin Ability
  • Fixed Hunter and Javelin Ability’s particles not rendering from further than 32 blocks away
  • Fixed Eternals being summonable in the overworld
  • Fixed Eternal auras being incorrectly configured
  • Fixed custom particle colors for Hunter Ability not working correctly
  • Fixed the Angel Block working interdimensionally, which was rather impressive
  • Fixed incorrect values in the Nucleus and Toxic Reaction Talent descriptions
  • Fixed the Hypothermia effect not triggering the Frostbite Talent
  • Fixed Experienced Expertise not working in Vaults
  • Fixed Fortunate Expertise counting Ores twice, and occasionally granting more loot than intended
  • Fixed Fortunate Expertise breaking logic also applying when a tool without Fortune is used to break a block
  • Fixed Simple Storage Network not increasing group cost
  • Fixed description for Junk Management being outdated
  • Fixed Potions of Healing appearing in Raw Vaults
  • Fixed incorrect soul value for Cheese Burger Feast
  • Fixed Flutter Spawn Egg not being usable in the reroll recipe for Mystery Eggs
  • Fixed some unobtainable items appearing in Mod Boxes
  • Fixed Lead Ingots from Mekanism not dropping from Mod Boxes
  • Fixed some incorrect values of modifiers of Vault Gear
  • Fixed outdated values of crafted modifiers of Vault Gear
  • Fixed Carapace and Elvish Air Trinket giving more effect immunities than intended
  • Fixed Night Vision Goggles Trinket not being able to detect Coin Piles
  • Fixed Vault Potion modifiers not syncing correctly on client relog
  • Fixed Vault Potions being removed upon taking a durability penalty in Vaults
  • Fixed Chaos Catalyst still being applicable when the Vault Crystal can’t roll random modifiers
  • Fixed the Vault Potion Effects accessibility setting not applying correctly
  • Fixed some Vault Gems not being in the pickup notifier whitelist