Patch Notes/3.11.3
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Curseforge Release: September 3 2023
Rework: Potions
We want to make potions more intuitive and more useful for more people. In this update we have completely rewritten and rethought them from the ground up, in order to meet that goal
Base Changes
- We now have 3 recharge types: Pacifist’s Vial (time based) | Goblin’s Vial (chest loot based) | Slaughter’s Vial (kill mobs based)
- Recharge targets scale with vault level instead of potion
- Potions can now be used in the overworld (but can only be recharged inside vaults)
Modifier Changes
- All potions now have 1 modifier slot, instead of it scaling in amount
- The additional modifier slot scales with the type of base potion, this affects things like duration of effect, or power of effect
- The modifiers was completely rewritten to be more impactful when drinking your potion
- Many modifiers are now unlocked by default and can be applied at any level
Visuals
- We changed the look of the Alchemy Table to fit our other workbenches, and added an animation when infusing a potion
- The potions now lose a charge visibly
- The potions “band” represent what type of potion it is
- The potion will animate when it refills a charge
- The potion’s colour is determined based on its modifier
Additions
- New talent: Intelligence, adds passive Ability Power to match Strength
- 5 New Themes was added: Spring, Summer, Autumn, Winter, Chaos
- Chaos Theme augment is craftable using any other 3 augments
- New Armour Set: Fox Armour
- Equipping an off-hand now takes time, the item only becomes active after 20 seconds. This will incentivise using one off-hand during a vault run, while still allowing “hot swapping” inside a vault
- Champion Patreons now have a new Champion Sword Transmog unlocked!
- Added several new wand transmogs
- Added a new Pylon to recharge potions
- Added Hydrovoid modifier to jewels! This prefix will make your tool able to break liquids and completely void them, very useful for clearing large bodies of water in the overworld, or clearing smaller bodies of Void Liquid inside a vault
Other Changes
- Specilalised abilities were renamed to better reflect that it is a separate ability.
- Chaos Vaults have got a bit of love
- Chaos Vaults now have a random theme for every tunnel and room, this also affects ore spawning weights
- Chaos Vaults now have every POI scrambled, which means that a classic “Gilded POI” can now be an Ornate POI, or Wooden POI, or both
- Modifier Pool Updated
- Can no longer roll bonus chests
- Wild modifier chance lowered by 50%
- Cascading modifiers increased by 100%
- Removed Talent Alchemist
- Prudent Talent got 4 more levels and the effect split up on 8 skill points instead of 4
- The Vault Clock now starts when the played leaves the start room
- Champions range attack damage was lowered by 50%
- Vaulterite Ingot recipe changed to better allow players to use them for crafting new gear
- Gear crafting recipe was reduced, we removed the Netherite Ingots and Diamonds, and added Netherite Scrap instead, to make crafting more viable throughout the playthrough
- Arcade Armour transmog set now has the face visible in the helmet
- Changed the texture of chipped vault rock
Bug Fixes
- Fixed a bug affecting Spirits not spawning properly inside vaults
- Fixed a bug that allowed Spirits to become champions
- Fixed a bug where durability damage got reduced the more damaged a gear piece was