Patch Notes/3.12.0
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Curseforge Release: November 8th 2023
Important Technical Note
Update 12 features Forge Server configuration changes, which means that the first time you launch your world or server, you will have to relog/restart in order for Forge to have a chance of updating the server configs correctly, this is normal and will not cause any issues after the restart.
Highlights
- Added the Herald Vault
- This vault contains the Herald, which can be seen as the final boss of Vault Hunters. This fight takes the player through the different stages of Vault Hunters, and should be seen as a “raid fight”. It also scales in multiplayer!
- Overhauled God Altars
- The player is now tasked with a timed challenge! (scales with difficulty)
- Completing the challenge always grants one of two favours from the specific god
- Failing the challenge curses the vault!
- Overhauled God Favours, Reputation and purpose
- Reputation is now gained instantly when completing a god altar if the player has enough affinity and gets lucky (50% affinity = 50% chance for a reputation point)
- Several reputation points can be gained in one vault
- Max reputation is now 25 total, which means that the player can have 25 points of reputation spread across the 4 gods. Getting a 26th reputation point will remove a reputation point randomly from another god
- The god transmogs gets unlocked permanently when hitting 25 reputation with any given god
- The purpose of reputation has to do with the Divine Paradox, instead of the favours, the favours are now always “max” rolled
- Added Divine Paradox Vault
- A vault where the player can build rooms themselves, and visit it daily to run it! (re-opens every 20 hours)
- Has extensive new quests to explain how
- Rooms can be built permanently by having enough reputation and spending gold!
- A vault where the player can build rooms themselves, and visit it daily to run it! (re-opens every 20 hours)
Other Additions
- Added Charms
- New Accessory item, can not be equipped or changed inside a vault, rolls affinity to a god, and takes a use when completing a god altar
- Added Focus
- New off hand that replaces the old Idols. Designed to be a utility off hand, focusing on sustainability, magic resistance and mana
- Can roll utility abilities +, for example Dash and Heal
- Added Ancient Copper Grates & Buttons (inspired by vanilla’s 1.21 update)
- Added Ancient Copper Golems
- They can be summoned by combining an ancient copper block, an ancient copper grate and an ancient copper button
- Naming them makes them proud…
- They decay over time, eventually dying, after going through all the copper stages
- Added Plunderer’s Pearl
- This catalyst item can be attached to a vault crystal to add the Plunderer modifier, which nullifies any experience, and increases the item quantity by 10% and ore yield by 20%
- Added Living Rock Planter
- A decorative item to plant things on
- Added a bunch of new quests & refined some older ones!
- Added the Artifact Tome
- Added Small Sweets Block, which can be placed and eaten from
- Added in-world cup cakes (placeable vault sweets)
- Added Gilded Candelbra
- Added a gamerule “questExpertMode” (default false) which unlocks all quests at once and removes the progression based quests. When enabled in a world it can not be reverted in that world
Changes
- Jewels
> We heard the community (ML) and we agree; there was too much “feels bad” working with jewels. Because of that we have made some significant changes, not just removing the “feels bad” but also making it more accessible to work with jewels and to make tools better faster.
- Jewel Size changed to 10-35 (from 10-90)
- Jewel Cutting Station no longer randomly cuts the jewel, but instead cuts the jewel in grade (Perfect>Flawless>Flawed>Chipped>Gemstone)
- Jewel Cutting is now 1-4 instead (from 1-10)
- Slightly increased the jewel grade rarity
- Jeweler Expertise changed to guarantee 1-3 cuts before downgrading the jewel, instead of relying on random chance
- When interacting with an Alchemy Station or Modifier Workbench the player now gets 3 choices, instead of just one random
- Removed Idols from the game
> With moving the affinities to the charms, we felt like it was weird to have an off-hand tied to the gods, and wanted to replace idols, and their features, with Foci instead, to stay true to the lore and accessibility.
- Removed the base affinity % of 5%, instead players now have 0% affinity until modified by a charm or expertise.
- Moved utility ability+ to Focus from Wand
- Treasure rooms now spawn from level 50
- Dungeons no longer appear before level 20
- God Altars appear from level 40
- Reworked some of the common rooms to have more loot and poi’s
Balance Updates
- Scatter Javelin got a slight mana increase and slight damage decrease
- Smite had its radius decreased, and now scales with ability level (previously static)
- Artifacts drop rate was changed
- 0% during Beginner’s Grace (0-19) (lowered)
- 5% between lvl 20-49 (same)
- 20% from 50+ (up 15%)
- Divine expertise was changed to give 10-20-30% affinity instead of 15-30-45%
- Artisan expertise got an extra level
- Increased the experience gain by 100%
- Increased loot gain by 30%
- Increased lvl 50+ burgers experience gain by 120-200%
- Improved items sold in the Vendor Room
Bug Fixes
- Fixed a bug where Hydrovoid didn’t work with Fortune tools
- Fixed a bug that auto-repaired tools when vein mining while breaking
- Fixed the Wolf armour circlets so that they sit correctly on the player’s head
- Fixed mob & chest potions recharging globally
- Fixed some broken POI’s not appearing