Patch Notes/3.15.1
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Curseforge Release: August 6th, 2024
IMPORTANT TECHNICAL NOTE
Update 15 Part 1 requires a full server start and restart to enable the new curios slot.
Highlights
- Added Bingo Vaults
- This vault objective is to play a game of Bingo and to complete as many lines as possible
- For each line completed, the completion crate loot improves
- To complete the vault, find and interact with a grid gateway. You may complete after one line or continue to try to complete more lines.
- These vaults are recommended for level 50 or above. This objective starts appearing randomly at level 50 or above
- Task modifiers include:
- Silently: Don’t harm any mob during the task
- Flawlessly: Avoid taking any damage
- Rapidly: Perform the task within a timeframe
- Primitively: Complete the task without using mana
- Combo: Multiple smaller tasks to be completed in a sequence within a timeframe
- Added Cards and Card Decks
- Cards are mini buffs that can be combined to strengthen your gameplay
- Cards appear in booster packs after level 50. Booster packs appear in completion crates and in the black market
- Card decks, either found or crafted, are necessary to use cards. Cards only have an effect if placed inside a Card Deck, and the Card Deck is worn in the specific Curios item slot for them
- Card types include: Stat, Arcane, Resource, Temporal, and Evolution. Each has a unique set of effects
- A Card Essence Extractor may be used to recycle unwanted cards. Inserted cards on the left are consumed when a redstone signal is applied to the block. This results in an amount of essence being stored in the block, displayed as a number in the GUI. This essence can be used to upgrade Evolution or Stat type cards to a higher tier, increasing the power of the card
Additions
- New Ability: Ice Bolt, a projectile attack with no arc, fast speed, and chilling effect. This ability is useful for crowd control in early and end-game scenarios. It features 8 levels with a specialization, Glacial Blast, that causes a chilling explosion
- New Talents:
- Blazing: Gain movement speed on mob kills
- Arcana: Gain mana regen on mob kills
- Lucky Momentum: Gain lucky hit chance on mob kills
- Frenzy: Gain attack speed on mob kills
- Treasure Seeker: Increased item rarity below 20% health
- Bountiful Harvest: Increased item quantity below 20% health
- Prime Amplification: Increased AoE above 80% health
- Purist: Extra damage based on Scrappy armor worn
- Hunter's Instinct: Chance to trigger ‘hunter senses’ on mob kills
Ability & Talent Changes
- Hunter ability was changed
- This ability no longer has specializations
- Highlights all POIs in a radius, respecting VH Accessibility settings
- One level: costs 4 points
- Cooldown: 10 minutes
- Mana Cost: 75
- Duration: 20 seconds (subject to change)
- Radius: 48 blocks
- Speed Talent was adjusted. It now has a maximum of 2 levels (+10% movement speed each).
- Masteries were reworked
- The group is limited to 10 maximum allocated points
- Mastery changes are as follows:
- Champion Mastery: Increases damage to champions
- Dungeon Mastery: Gains resistance to dungeon mobs
- Horde Mastery: Increases soul chance from horde mobs
- Assassin Mastery: Increases stun chance against assassin mobs
- The Summon Eternal Ability was removed from the game temporarily due to ongoing issues with eternals
Other Changes
- Item changes:
- New Vault Fruits were added to provide a variety of time options. Juicy Grapes (20s), Ripe Mango (45s), and Wild Star Fruit (90s)
- Relics were removed from the game. This affects existing completed Relic Sets, they will no longer grant additional time in the vault
- The Magnetite crafting material was removed. Magnets now cost the same materials as other vault gear
- Vault Ingots were removed. Vault Alloy is now crafted using Vaulterite Ingots
- Repair Cores are no longer lootable in Ornate Chests and must be crafted
- Vault Apples and Hearty Apples were removed
- Health gear attribute ranges have been significantly lowered (existing items are unaffected)
- More accurate error descriptions were added on the vault artisan station gear crafting operations as to why a focus cannot be applied
- Mod and Research changes:
- Applied Energistics 2 and Refined Storage now cost 2 knowledge points each
- The Refined Storage Crafting Grid recipe was changed. It now costs 3 pogs, 4 black chromatic iron, an RS grid, and a crafting table
- Stone Generator from the Iron Generators mod was removed
- Iron Generator no longer requires purchasing the Iron Generators research to allow for early-game power generation
- Gear swapping cooldown is expanded to also include any non-mainhand gear slot. Triggering a cooldown on the involved item(s) that prevents gear attributes from applying and limits its elytra functionality
- Treasure Rooms have their main treasure chest removed in favor of providing one item with more value. Treasure sand inside treasure rooms got its drops increased
Bug Fixes
- Corrected mobs in the flesh theme
- Fixed several issues with POIs
- Removed lingering old items (e.g., relics, empty flasks)
- Fixed quest-related bugs
- Removed treasure keys from crates below level 50
- Properly removed relic drops from vault loot
- Fixed an issue with returned items from the Crystal Workbench
- Infuser now removes 1 random negative modifier as intended
- Prevented over-repairing beyond repair slot limits
- Fixed issue with Accustomed modifier leveling players to 100 in one vault
- Fixed title removal bug affecting level and vault status in the tab list
- Prevented the crafting of treasure keys inside vaults
- Fixed issues around Copiously granting the incorrect amount of gems or gem ores
- General improvements to performance around gear and vault generation