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Patch Notes/3.15.1

From Vault Hunters Official Wiki


Curseforge Release: August 6th, 2024


IMPORTANT TECHNICAL NOTE

Update 15 Part 1 requires a full server start and restart to enable the new curios slot.


Highlights

  • Added Bingo Vaults
    • This vault objective is to play a game of Bingo and to complete as many lines as possible
    • For each line completed, the completion crate loot improves
    • To complete the vault, find and interact with a grid gateway. You may complete after one line or continue to try to complete more lines.
    • These vaults are recommended for level 50 or above. This objective starts appearing randomly at level 50 or above
    • Task modifiers include:
      • Silently: Don’t harm any mob during the task
      • Flawlessly: Avoid taking any damage
      • Rapidly: Perform the task within a timeframe
      • Primitively: Complete the task without using mana
      • Combo: Multiple smaller tasks to be completed in a sequence within a timeframe
  • Added Cards and Card Decks
    • Cards are mini buffs that can be combined to strengthen your gameplay
    • Cards appear in booster packs after level 50. Booster packs appear in completion crates and in the black market
    • Card decks, either found or crafted, are necessary to use cards. Cards only have an effect if placed inside a Card Deck, and the Card Deck is worn in the specific Curios item slot for them
    • Card types include: Stat, Arcane, Resource, Temporal, and Evolution. Each has a unique set of effects
    • A Card Essence Extractor may be used to recycle unwanted cards. Inserted cards on the left are consumed when a redstone signal is applied to the block. This results in an amount of essence being stored in the block, displayed as a number in the GUI. This essence can be used to upgrade Evolution or Stat type cards to a higher tier, increasing the power of the card


Additions

  • New Ability: Ice Bolt, a projectile attack with no arc, fast speed, and chilling effect. This ability is useful for crowd control in early and end-game scenarios. It features 8 levels with a specialization, Glacial Blast, that causes a chilling explosion
  • New Talents:
    • Blazing: Gain movement speed on mob kills
    • Arcana: Gain mana regen on mob kills
    • Lucky Momentum: Gain lucky hit chance on mob kills
    • Frenzy: Gain attack speed on mob kills
    • Treasure Seeker: Increased item rarity below 20% health
    • Bountiful Harvest: Increased item quantity below 20% health
    • Prime Amplification: Increased AoE above 80% health
    • Purist: Extra damage based on Scrappy armor worn
    • Hunter's Instinct: Chance to trigger ‘hunter senses’ on mob kills


Ability & Talent Changes

  • Hunter ability was changed
    • This ability no longer has specializations
    • Highlights all POIs in a radius, respecting VH Accessibility settings
    • One level: costs 4 points
    • Cooldown: 10 minutes
    • Mana Cost: 75
    • Duration: 20 seconds (subject to change)
    • Radius: 48 blocks
  • Speed Talent was adjusted. It now has a maximum of 2 levels (+10% movement speed each).
  • Masteries were reworked
    • The group is limited to 10 maximum allocated points
    • Mastery changes are as follows:
      • Champion Mastery: Increases damage to champions
      • Dungeon Mastery: Gains resistance to dungeon mobs
      • Horde Mastery: Increases soul chance from horde mobs
      • Assassin Mastery: Increases stun chance against assassin mobs
  • The Summon Eternal Ability was removed from the game temporarily due to ongoing issues with eternals


Other Changes

  • Item changes:
    • New Vault Fruits were added to provide a variety of time options. Juicy Grapes (20s), Ripe Mango (45s), and Wild Star Fruit (90s)
    • Relics were removed from the game. This affects existing completed Relic Sets, they will no longer grant additional time in the vault
    • The Magnetite crafting material was removed. Magnets now cost the same materials as other vault gear
    • Vault Ingots were removed. Vault Alloy is now crafted using Vaulterite Ingots
    • Repair Cores are no longer lootable in Ornate Chests and must be crafted
    • Vault Apples and Hearty Apples were removed
    • Health gear attribute ranges have been significantly lowered (existing items are unaffected)
    • More accurate error descriptions were added on the vault artisan station gear crafting operations as to why a focus cannot be applied
  • Mod and Research changes:
    • Applied Energistics 2 and Refined Storage now cost 2 knowledge points each
    • The Refined Storage Crafting Grid recipe was changed. It now costs 3 pogs, 4 black chromatic iron, an RS grid, and a crafting table
    • Stone Generator from the Iron Generators mod was removed
    • Iron Generator no longer requires purchasing the Iron Generators research to allow for early-game power generation
  • Gear swapping cooldown is expanded to also include any non-mainhand gear slot. Triggering a cooldown on the involved item(s) that prevents gear attributes from applying and limits its elytra functionality
  • Treasure Rooms have their main treasure chest removed in favor of providing one item with more value. Treasure sand inside treasure rooms got its drops increased


Bug Fixes

  • Corrected mobs in the flesh theme
  • Fixed several issues with POIs
  • Removed lingering old items (e.g., relics, empty flasks)
  • Fixed quest-related bugs
  • Removed treasure keys from crates below level 50
  • Properly removed relic drops from vault loot
  • Fixed an issue with returned items from the Crystal Workbench
  • Infuser now removes 1 random negative modifier as intended
  • Prevented over-repairing beyond repair slot limits
  • Fixed issue with Accustomed modifier leveling players to 100 in one vault
  • Fixed title removal bug affecting level and vault status in the tab list
  • Prevented the crafting of treasure keys inside vaults
  • Fixed issues around Copiously granting the incorrect amount of gems or gem ores
  • General improvements to performance around gear and vault generation