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Patch Notes/3.18.0

From Vault Hunters Official Wiki



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Highlights

  • New and Improved Option Screen
    • Accessed through Options → Vault Hunters Options
    • Vault Settings: Change settings and gamerules for your world/server
      • Can also be accessed when creating a new world
    • Accessibility Settings: Customize client-side options
      • Added an option that allows you to disable the vault level hud above your hotbar.
      • Added Treasure Door Names: Shows name of treasure door when within 7 blocks
      • New Option to change the number of hunter particles (Particle Density)
    • Patreon Rewards: For Patreon users to customize display name/color and access other rewards
  • Healthbars and Damage Indicators
    • Healthbars can be customised in the accessibility setting
    • Mob Group icon displays next to the health bar in order to help players understand the mob system
    • By default, health bars & damage indicators are only visible inside vaults, but this can be changed
    • Damage Indicators colours varies based on the damage source (critical hits, chain attacks, abilities etc.), and colours can be altered in the accessibility settings
  • Living Gear & Adaptive Focus
    • Living Modifier
   We wanted to include a new system for gear to automatically level with the player, in order to cut back on some of the “chore-feel” of constantly upgrading your gear, this modifier helps that aim\!
      • Will level up the gear pieces when levelling up after completing a vault
        • The level up is equal to your current level
        • Only applies to gear you're wearing or holding
      • This modifier is extremely rare, and can not be altered by any focus, it can also not occur on crafted gear.
    • Adaptive Focus
   These focuses offer a more deterministic way of keeping gear for longer, with the same aim of lowering the “chore-feel” of upgrading your gear. It also makes finding Legendary pieces early, much stronger.
      • Obtained by scrapping Omega gear pieces, there is a 25% chance when scrapping a non-crafted omega gear piece to get the focus.
      • Used in the Artisan Station, in the Exotic Tab
        • It can be extremely expensive to use, based on the level delta, and the crafting potential on the gear piece.
      • It upgrades the tier of every modifier on the item
      • It takes up one repair slot on use
  • Coin Pouch
    • This soulbound item can store and auto compress all of your vault bronze, silver, gold, platinum
    • This item will auto-pickup any vault coin
    • While having it in your inventory, vault workbenches will read directly from it, allowing you to not insert gold into the specific workstation.
  • Reworked the Vault Statistic screen
    • On the overview tab, you can now see a discovery map, showing all the rooms you entered during the vault
    • Added a “Score” indicator, which is calculated using most different actions you perform inside a vault.
    • New tracking added
      • Vendoors Opened
      • Gold Spent
      • Dungeons Opened (and their rarity)
      • Archives Found
      • Pylons Used & Broken
      • Rooms Discovered (and a breakdown of rarity)
      • Soul Shards Collected
      • Champions Unalived
    • Coin Piles mined now actually reflects the amount of coin piles, rather than the slices of a coin pile.
    • Combat Stats is now broken down by Mob Group, rather than individual mobs.
      • Individual Mobs can still be tracked by holding shift on a mob group
  • New Gear Modifier, Heart Frag Chance
    • When attacking a mob, you have a chance for it to drop a heart fragment which when picked up, will heal you one hit point (scaled with healing efficiency)
    • This modifier can roll as a prefix on swords and axes \- and can also be crafted
  • Vault God Charms Overhaul
 For a while we have wanted to tie the Gods back to their original lore. We also feel that the old God Charm system was a bit too complex, and lacked impact. The new charm system should solve all of these issues, as charms are now exciting, special and potentially super powerful\!
    • Charms can be found in Living Chests and Living Dungeons. It is the rarest item to occur in a Living container, shares rarity with Trinkets.
    • A Charm can roll between Common and Omega
      • The roll determines how many affixes it has (1-4)
    • Each God has a unique set of modifiers, tied to their lore
   Example Idona is focused on combat modifiers
    • The modifiers on charms are unique in that they scale with your current God Reputation, which has a cap of 50 per god (changed from 25\)
    • There is a rare chance to roll a God Charm with a Temporal Modifier. The temporal modifier will activate randomly inside a vault when the charm is used, for the time displayed on the charm (which scales with reputation)
      • Temporal Modifiers by god
        • Idona: Overpower | Soul Fest | Nova Explosion
        • Tenos: Totemic | Loot Goblin | Door Hunter
        • Velara: Ultimate Regen | Charming | Rock Solid
        • Wendarr: Pylon Hunter | Hunterino | Glued


Other Additions

  • Treasure Rooms Buffed
    • Instead of having one treasure pedestal, they generate 3
    • You can only choose one pedestal
  • Added Theme Lore
    • Augments now display more information about the theme
    • Breaks down difficulty and amount of mobs that spawn
    • It also displays what “Perk” it has
  • Added 33 new gear models
    • 24 Shield Models
      • Scrappy: Trash Lid, Bark Shield, The Plank, Cardboard, Small Scrap Shield
      • Common: Tower Shield, Chromatic Buckler, Grizzly, Kitsune
      • Rare: Barbed, Black Star, Paladin, Ornate, Gilded
      • Epic: Druid, Banner, Ladybug, Winter Guard, Energy, Goat
      • Omega: Forcefield, Guardian Angel, Anchor, Vault Crystal
    • Research Models
      • New Create Sword
    • Added 2 new swords
      • New Tenos Sword
      • Added Sculk Sword
    • 4 New Wand
      • Common: Chromatic Crook
      • Rare: Ghostlights Curse
      • Epic: Moon Blight
      • Omega: Orb of Chaos
    • Updated the Platemail, Spiky Platemail,Reinforced Platemail, and Breastplate (previously Mailbox) \- And their dark variations
    • Added new secret sword unlock
    • Added the princess set (Common armour)
  • Added new unique item: Frostguards
    • Leaves a trail of chilled when you walk
    • Can be found in the factory room
  • New Gamerules\!
    • Crystal Recipe Scaling
      • Different from Crystal Mode, this will amplify how fast the recipe itself scales, this is more extreme than crystal mode and can scale even very hard to grind recipes\!
        • Slow, Normal, Fast, Extremely Fast
    • Vault XP Sharing
      • This lets you enable sharing xp with other users running your vault. This can be set to have everyone receive the total average of all combined xp, the highest xp earned by a player, or the lowest xp earned by a user. XP will only be distributed when the last player leaves the vault\! This is off by default.
    • Vault Level Lock
      • Easily change the maximum level a player can currently reach. This will replace the config, however your config and gamerule will sync when updating.
  • Added a Transmogrification and Artifact Weight System
    • Artifacts you have not yet discovered are now more 3x more likely to show up instead of one you already have.
    • Gear Models also have the same logic but are 2x more likely to show up if you haven't already discovered it
  • Added Vault Sound Options \- Allows you to customise the volume of all sounds from the vault mod
  • Added a Soul Shard counter in the black market
  • The objective and theme now show up on your screen when you enter a vault
  • Vault Doll has a 50% chance to drop a Modifier Scroll for each discovery archive you found
    • The scroll have the same modifiers that you found in the vault
  • Augment Items now dye the frame based on the theme series
  • Cleaned up JEI to remove legacy items
  • Added, updated, and reworked some commands for admin use


Balance Updates

  • Reworked mob spawner allocation
    • Information on allocation in specific themes can be found on the lore of the theme augments
    • Dwellers can now spawn from any spawner in vaults, being separated from assassins.
    • Magmatic Piglins no longer spawn as tanks after level 65 in all themes, they now only appear, as assassins, in Nether Vaults at level 100
    • Updated the names of all vault mobs to be clearer and consistent
  • Buffed Blight, increased the duration of the weakness effect to 5-8 seconds (previously 2-5 seconds)
  • Added perks to most theme series
  • Moved trinkets to Gilded chests and buffed their chances
 While this change may take some time to get used to, it certainly balances out the chests a bit better, ensuring exciting “uber” items in each chest container
  • When cursing crystals by over-stacking catalysts, curses now only remove 2½ minutes of the vault
 The old cursed modifier would add void pools, spawn bedrock blocks randomly, add tnt explosions, hex the mobs and lose time for the player
  • Ability Changes
    • Updated Charm to AD instead of AP
   This change will need some more work on the mob AI to feel satisfying, but the direction is correct, to make it an AD Build Support ability
      • It will affect 1 mob per cast and increases speed
      • Higher duration and new cooldown
    • Update Storm Arrow, Smite and Archon to use AP range (min max)
  • Massively reduced health of spiders
  • Removed crit chance and heavily lower dmg of Crabs
  • Updated Mystery Egg recipe to not use vault gold
  • Marked Wutodie as a legacy item and removed from generating in vault
  • The Elite Skeleton Rogue now has walk particles (cloud) when being invisible, allowing players to track and avoid its movement
  • Knowledge brew not saving world data when consuming


Changes

  • Added new sounds to opening dungeon doors, and breaking dungeon barrels
    • Barrels play different sounds based on number of items that drop
  • Added an RGB color picker to the Accessibility screen
    • Usable for both hunter and the new health bar
  • Changed some of the vault generation calculations to potentially save RAM, making the game run smoother.
  • Updated the Kitsune, Grizzly, and Donkey Leggings textures as they were all the same
    • Updated Kitsune Boots item texture to use boots template
    • Updated the Deer Leggings to connect the top
  • Updated all Spawn Eggs to use Minecraft Spring Drop textures
  • Changed the Deck tooltips; they are now sorted by total value
  • Made the Wardrobe default render to solid
  • Made Vault Workstations fully blast resistant


Bug Fixes

  • Fixed Card deck modifiers not generating on card decks
  • Fixed the over-summoning of baby zombies during the Elite Zombie fight
  • Fixed Card Modifiers showing “0” on decks
  • Fixed cards inside decks becoming invisible and the deck resetting upon use
  • Cooldown GUI accessibility menu item using wrong registered name in options file
  • Fixed Inscriptions on Rune Boss rooms causing bedrock filled rooms
  • Fixed chaos themes not applying to Rune Boss rooms
  • Fixed a server crash with 3rd party mods regarding ability regrets and vault currency
  • Fixed bounty asking to discover jewels instead of jewel pouches
  • Fixed tool station quest not giving gems on normal worlds
  • Fixed water replacing void liquid in vaults
  • Fixed Shield Bash never going over 100% damage
  • Fixed mobs spawning under the floor in raids
  • Fixed time pylons crashing games in vaults with no time limit
  • Fixed void stones not working on its last use
  • Fixed soul trading screen not closing with inventory keybind
  • Fixed infinite timer if joining a vault that was marked as completed
  • Fixed Shell: Quill not applying the % damage increase \+ not applying full damage to the initial mob.
  • Fixed Void Liquid working in Herald vaults allowing you to cheese the timer
  • Fixed Dash Bullet not being scaled by attack damage buffs
  • Fixed Crabs not being affected by Taunt: Fear
  • Fixed Chaos Vaults level 80 having overflow of non-wooden chests
  • Fixed Catalyst Fragments not dropping in Ascension Vaults
  • Fixed Dash Warp exploit allowing you to teleport back to a start room at any given moment
  • Fixed Void Crucible themes not displaying when first opening a theme’s blocks
  • Fixed the hitbox of the overgrown tank to be shorter and the same as its model height
  • Fix rune boss not having the correct completion xp
  • Removed random coloured pixels from hardened and ornate chests
  • Fixed dylan VIP armor suit model
  • Fixed treasure room showing jigsaw block in void crucible
  • Added purple terracotta to void crucible misc list
  • Removed incorrect part of the laser bridges description
  • Fixed crafted vault chests not mining correctly (using step breaking)
  • Fixed dolls not working / causes crashes when opened from scavenger or rune boss vaults
  • Fixed Poison Cloud not counting towards mob kills for bounties, objectives, etc.
  • Fixed Hypothermia causing infinite thorns damage if the mob is not killed
  • Card Deck UI should not overlap anymore
  • Fix focus being able to roll lucky hit below level 25
  • Fixed Shadow Cloak and Slimey having incorrect weights for trinkets
  • Give correct amount of xp on bingo completion
  • Fixed Raid Mobs getting ethereal
  • Disabled ability to put tools in artisan forge as they cannot be modified (and if they did it would break the item)
  • Fixed Debagnetizer not being able to be disabled with redstone
  • Fix crabs being too fast
  • Fixed weakened adding CDR instead of removing it
  • Fixed gummy soldier XP amounts
  • Fixed lucky hit able to be crafted and rolled on wands
  • Fixed boss summons able to be champions
  • Fixed some slab and stairs not dropping items
  • Add localised languages to vault game rules
  • Fixed hatred totem adding ability legendary rolling 1 instead of 2
  • Fixed champion room float items obtainable from trial chamber vaults


Disclaimers

  • The Cooldown GUI has been reset to its default state (OFF) as we've fixed a big with it


Note about reporting bugs

As always, you can report bugs using /bug-report in the Vault Hunters Official Discord With this version, if you find a placeholder block in the vault, please shift right click it and paste the information when submitting your bug report.