Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Patch Notes/3.18.2

From Vault Hunters Official Wiki



<iframe width="560" height="315" src="https://www.youtube.com/embed/8ieAwhPclMc?si=Q196IWP1LyZyF7CX" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>


Highlights

  • The Vault Map
    • A Minimap replacing Xaeroes Minimap inside vaults that shows discovered rooms is unlocked by default
    • A new Vault Map item which requires research to craft. Can be opened to view a full screen map of your discovered rooms, can also be zoomed and panned.
      • If the Vault Map is in a player’s inventory, and they have the research unlocked, they can also keybind (default N) an overlay version of the map, either as a toggle or a hold. This overlay can be modified to have any opacity in the accessibility menu.
    • Map Markers is another new research that can be unlocked. It allows players to craft Map Marker blocks that when placed down inside a vault will mark that position on the map (and mini map). Other players can see these markers. The markers can also be dyed to any colour for individual preferences, or marker preferences.
  • Swords and Axes
 We have tried making Axes and Swords more different to each other, by buffing both of them
    • We added a new implicit roll on Axes called “Double Damage Chance”. This implicit always rolls, and gives any direct on-hit a percentage chance to do double damage. This implicit does not affect AD scaling, as it only counts on direct on-hits, but should make axes a lot more viable as a primary weapon of choice.
    • For Swords, we moved the suffix “Sweeping Hit Damage” to an implicit, guaranteeing that all swords do some sort of sweeping hit damage.
  • Faceted Focus Overhaul
 Faceted Foci, while being great when used correctly, still felt a bit underpowered and lack-luster. We made a few upgrades to address this
    • We gave each faceted focus an individual texture, representing its modifier
    • We recreated how Faceted Focus interact with gear; Instead of rerolling the gear piece entirely and guaranteeing the modifier, the faceted focus now instead adds the individual modifier, as long as there is space in its correct affix slot, and it doesnt have a conflicting modifier rolled already
  • HUD Display Options
 Knowing your gear durability, or, perhaps more importantly, your Trinkets, Charms and Void stone uses remaining is a key element to playing the game efficiently. Previously we relied on a mod called InvHud+ to help render some of these items on screen, however, it didn’t meet all our requirements, and because of that we created our own Hud Display features.  
 It is highly customisable and can be accessed through the Vault Accessibility menu. Players can customise it to fit their preferences
  • Vault Generation Performance Improvements
 We have been very lucky to have the Vault Faster mod used in the pack, developed by ImplementsLegends as an add-on. However, learning that ImplementsLegends was moving on to other projects, and was not able to maintain the add-on, we decided to make our own performance improvements, specifically for generation, inside the Vault mod.  
 The result is an 8 times faster load time, and 80 times faster vault chunk generation!
  • Rune Boss Updates
 The Rune Boss has been received very well by the community, players seem to love the customisation of the loot crate by selecting runes that fits them. We did receive a fantastic suggestion from our champion Duckfromhell to remove the cap on the amount of runes a player can use, and we loved it, so, players can now add an infinite amount of runes to their rune boss creation, it still requires a minimum amount of runes and that value is random per boss and altar. However, be careful because in order to make this balance correctly, all runes now increase the health of the boss by 20%.


Other Additions

  • All Unique Gear now have the living modifier!
  • We added a new Library and a new Mushroom variant thanks to our new amazing builder Kat\!
  • Add Iron Furnace and Modular Routers to Mod Boxes
  • Added 16 new magnet textures, based on rarity\!
  • Added new card deck textures to existing decks
  • Added new command to force sky quests on sky vaults: /thevault quests forceskyvault true
  • Added a new accessibility option for showing the uses left of an item as the stack size (Trinket, Void Stone, God Charm)
  • God Altars now render the task on the altar before the player accepts it. Players who likes the old challenge of not knowing can turn this feature off in accessibility settings
  • New distinctive sounds for Vault Dwellers
  • Added individual textures to choice flasks to make it easier for the player to determine what choice flask they are making
  • Added 4 new wand models


Changes & Balance Tweaks

  • Temporal Modifiers can no longer be used within the Herald fight
  • The colours config in gear/gearrolltype config can now be used to change the colour of gear rarities
  • Updated Vendoor texture to have the coin pouch instead of the champion icon
  • Updated the Scavenger Quest
  • You can now update game rules through the options menu without having cheats enabled
  • Bounty Table tooltip now renders on the left hand side to stop overlapping the bounty
  • Removed Puffium from mined ores end screen stat
  • Added crafting recipe for sticks with driftwood
  • Removed slowness clouds from rolling on gear and removed its faceted focus
  • Renamed Tenos’ Staff \-\> Tenos’ Axe to better describe the item it relates to
  • Removed durability damage from trial chambers vaults
  • Heart Fragments can now only drop inside the vault
  • Add augment tooltip onto the theme hover on the end screen crystal stats
  • Vanilla Immortality now protects vault tools in Raw Vaults (Sky Vaults)
  • Trinkets, Void Stones, and Charms no longer take uses in Raw Vaults (Sky Vaults)
  • Made all vault swords have sharp edges
  • Updated the Rune Pillar model


Bug Fixes

  • Fixed Transmog Table text not highlighting green when enough bronze is present in the coin pouch
  • Fixed resource cards not providing the correct amount of rewards in completion crates
  • Fixed clicking the inventory button in skill altar import screen closing the window
  • Fixed Vault Artisan station can be used to craft a modification workstation when there are items contained within
  • Fixed Porcupine and Quill ability increases rolling on Focus
  • Fixed charmed mobs attacking target dummies and armor stands
  • Fixed items with stored inventories (like artisan stations) being able to be used for crafting
  • Fixed Mentors Brew not reaching level 100 + fixed too much XP being given on other levels
  • Fixed some bounties needing jewels instead of jewel pouches
  • Fixed a visual rendering issue with the vault enchanter
  • Fixed card decks costing nothing in spirit extractor past level 65
  • Fixed (improved) FPS lag in alchemy table
  • Fixed some elites getting ethereal unintentionally
  • Fixed vendor room inscriptions not counting as omega rooms in bingos
  • Fixed knowledge brew not providing the research transmogs
  • Fixed placeholder block message labelling the vault level and vault seed the wrong way round
  • Fixed unique crate showing “Chest” as display name
  • Fixed curio items (e.g magnet) not levelling up with Living
  • Fixed living modifier not working if you dont have any repair slots
  • Fixed some objective placeholder blocks not processing
  • Fixed reputation not capping at 50 per god
  • Fixed pestilence wall unique not rolling modifiers other than entropic bind
  • Fixed healer entity missing translation
  • Fixed the vault kick command on servers
  • Fixed ascension forge quest typo “transmorg”
  • Fixed bingo vaults not registering tasks after relogging
  • Fixed grim shield displaying wrong range of values
  • Fixed ember button showing old texture (Ascension Forge)
  • God charms being able to add random modifiers with 0 uses left.
  • Fixed coin pouch not making pickup noise
  • Added merchant capstone tooltip
  • Fixed herald music
  • Added more leaves types to the vault altar group
  • Fixed Sky Vaults Scavenger quest say that items are marked as rotten
  • Fixed inscription description error where it showed “Raid Room Room”
  • Fixed pylons dropping temporal shards in trial chambers vaults
  • Fixed unique crates dropping loot at player level instead of vault level
  • Fixed some treasure door textures
  • Fixed grammatical error with animal jar “can not” → “cannot”
  • Fixed Blue Jay antique not stacking with other antiques in backpacks
  • Removed mystery boxes (legacy item) from being obtainable through boss crates or bounties
  • Fixed scrolling to zoom on the end screen map
  • Fixed trinkets, void stones, and charms taking uses in the trial chambers
  • Fixed knowledge starts turning into ghost items when used within the vault
  • Fixed theme name too long to fit in the end screen
  • Removed the ability to re-apply the same bottle effect in the alchemy table
  • Fixed random black pixel on angel effect icon
  • Fixed damage particle and infused larimar translation strings
  • Fixed "Found in" tooltip showing empty list
  • Fixed ability to use repair core on void stone and it do nothing
  • Fixed Penguin, Dank, Dark Rhino models/textures
  • Fixed Damage Percentile focus showing ability power percent
  • Fixed Boogieman not scaling with majority of Runes correctly


As always, you can report bugs using /bug-report in the Vault Hunters Official Discord!