Patch Notes/3.19.0
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Curseforge Release: 23th July 2025
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With this update, we have also released our new official wiki! You can find it here
Highlights
- Prestige
- After reaching level 100 and completing the herald, you unlock access to the Prestige system.
- Prestige levels are infinite and on each level up, you obtain \+1 Prestige Point
- In the Skill Tree, there is a new tab for “Prestige Powers”
- Prestige Powers are permanent unlocks that cost both prestige points, and knowledge points.
- There are 2 types of prestige powers:
- Always Active \- passive powers that are always on
- Activatable \- powers that can be toggled on/off
- An example of activatable are the Elytra Wings, compared to always active such as no gear durability damage.
- Prestige Powers follow a tier system. Higher Powers require lower-tier powers as a prerequisite. For example you must unlock a tier 1 power before you can unlock a tier 2\. To learn more about prestige powers, you can check out our wiki page here
- Royale Vaults
- Requires level 50+, only obtainable through the Royale Rock which you can craft
- Upon entering, you start with an empty inventory, no abilities, no talents, and the number of skill points that match your level.
- Random objective rolls, you must complete it to finish the royale vault
- All picked up loot from chests will go into a “Royale Crate” located in your inventory.
- You are presented with “Tommy”, where you can select one of each presets, blue trinket and red trinkets, and rewards that are presented to you
- The reward will go into your Royale Crate which is
- Find “Royale Loot Crates” inside of the vault, containing gear, new ability and talent scrolls, and tools. One is provided for free in the start room
- If you complete the vault, you receive a royale crate with the rewards that you selected at the start of the vault \- You will also receive a Royale Vault Stone block which you can use to build a portal with
- Companions
- If you play your cards right, and get lucky, you may attract a companion egg at any time, any discovered place, inside a vault
- The companion egg will roll one of two series: Legend, Pet
- The Legend series will roll a random patreon supporter (but can be renamed using a name tag)
- The pets have custom models and animations
- When you roll a companion, it will roll one “temporal modifier” of which the time will scale with the companion level
- You can place your companion inside a companion home block, which will show you its level, hearts, relic slots and particle slots
- A companion can have a maximum of 5 hearts, and a max level of 10
- Levelling up to levels 2, 6, and 9 will unlock Relic Slots
- Relic slots allow you to add “Companion Relic” which adds modifiers to your companions
- Relics can be found in vault chests and treasure sand, only if you have a companion in your head slot
- Levelling up to levels, 1, 4, 8 will unlock Particle Slots
- Particles can also be found in vault chests and treasure sand and will add particle types and colours to the companion
- You can bring companions into your vaults and they will then have a cooldown until it can be used again.
- Once they have used all their lives, the companion will “Retire”, meaning their modifiers can no longer be used. You can however bring them into your vaults
- Comes with a new expertise to lower companion cooldown (We also made the grid 4x4 to fit this in)
- Companions cannot be used in Royale Vaults, Raid Vaults, Herald Vaults or Ascension Vaults
- PvP Vaults
- Rolls a random objective; elixir, bingo, or scavenger. All players share the same requirements.
- PvP is enabled, and all abilities damage players.
- Compatible with Royale using the “Royale PvP” rock
- Up to 8 players can join, once the second person joins a 2 minute timer begins, and the vault locks.
- After 2 minutes are up, no one else can join, and all players are teleported to a random position in the vault.
- First to complete the vault, or the last man standing wins, and everyone else will be kicked without completion.
- When inside a vault party, the health is not visible
- Vault Map discovery is shared, although you cannot see each others positions
- New Abilities (With new cards and gear modifiers)
- Arcane
- Ability Power based hold ability; channel a magical beam that damages mobs.
- Rail
- Ability Power based cast ability that hits a single mob with incredible power. This can trigger on-hit effects.
- Earthquake
- Attack Damage based cast ability; Cause an earthquake dealing attack damage that reduces the farther from the epicenter
- Land Mines
- Attack Damage based cast ability: summon a landmine where you’re standing, which explodes when mobs step on it. Chains with other landmines.
- Lightning Strike
- Ability Power based cast ability: conjure a lightning arrow that strikes any mob it hits with lightning, chaining the lightning to any nearby mobs.
- Ball Lightning
- Ability Power based cast ability: Conjure an orb of lightning that is controlled by your crosshair, zapping every mob in its path
- Chaos Cube
- Attack Damage based cast ability: throws a powerful cube that explodes after a little while, dealing scaled damage in a radius.
- Toxic Vial
- Ability Power based cast ability: throws a toxic, poison-infused vial that shatters into a big poison cloud upon impact
- Mana Barrier
- A specialisation for Mana Shield, it will use mana to cast a cube around you, stopping mobs from entering (and leaving) \- It will not follow you
- Life Tap
- An added specialisation to Implode
- Arcane
- New Talents
- Lighting Finesse
- Gives you a chance to stun mobs hit by Lighting Abilities
- Lighting Mastery
- Increases your minimum damage with a percentage when using Lighting Abilities
- Lighting Finesse
Other Additions
- New Unique in X-Mark
- Called Ann-Mari and has the phoenix modifier
- New Card Deck Textures
- Spectate a Vault
- Using a new block, the “Spectator Terminal”, you can view anyone who is currently in a vault, and click on their name to start spectating the vault\!
- Users can spectate the players camera directly, or freeroam
- Spectating can be stopped by holding the designated keybind, or crouching (SHIFT) if no keybind is set
- New Wooden Omega Room: The Pixel Room
- New Wooden Village Room: Wooden Fort
- “The Locker”
- The spirit extractor now lets you retrieve your body back for no cost. However, you will go into debt. As long as you are in debt, every vault you enter will belong to "The Locker" and you will gain no experience, even in co-op vaults.
- New Gamerules:
- Spectator Mode: The mode to spectate players. OFF, PLAYER, FREEROAM
- Spectate Party Only: For privacy reasons, you can enable this if you want to limit spectating to /party members only.
- Map Sharing: All rooms explored in a vault will be visible on each users’ map\!
- Spirit Locker: Enable or disable the debt feature on spirits.
- Reworked the Ability Screen
- It is now zoomable and panable, along with new categories to easily guide the player to what abilities they should take
- It now also has a new background (Along with the Talent, Research, and Expertise screen)
- Accessibility Options
- Added a “Keyring Contents” option to show how many total keys are inside the keyring as the stack count
- Added a 2nd page to the game rule screen in options.
- New Trinkets
- Aether Spark
- Provides a boost while jumping, allowing temporary flight
- The Dice
- All damage is multiplied by 1% to 300% each time it is dealt
- Aether Spark
- Added Magnet item rendering when in the curios belt slot to show off your transmogs\!
- Added Vault Altar Ingredients, Mystery Eggs, Mod Boxes, Black Market items, and Bounty rewards to JEI.
- Added 6 New Focus Models
- Added Azalea Flower conversion recipes
- Added new blocks
- Driftwood and Stripped Driftwood Wood
- Gem Blocks, stairs, slabs, and walls
- Added new Quests for Coin Pouch, Animal Pen, Max Level, The Herald, Prestige,
Changes & Balance Tweaks
- Guardians Thorns Balance
For a while, guardians in challenge rooms being so strong have made it nearly impossible for the average player to enjoy these rooms. To help balance this, we are making an important change; guardians no longer deal any thorns damage in any challenge room
- Village room spawners are now fizzle spawners
- Axes and Swords Tweaks
- Implicit damage has been massively increased.
- Attack Damage Prefix has been moved to suffix.
- Ability Power can now roll as a suffix
- Lucky hit chance has been moved to prefix
- Lucky Hit Chance now competes with Chaining instead of other on-hit effects
- Base attack speed for Axes has been buffed to be closer to swords
- Players no longer start with the patchouli Vault Hunters Guide Book as its no longer updated
- Vault Map has a lower cost in the Spirit Extractor (Now same as trinkets)
- Completely revamped “anti cheesing” on Champions
Instead of throwing things at you, champions will now teleport to you if you attempt to cheese. However, they will no longer trigger this behavior if you have not recently damaged them, allowing you to run away without fearing death through blocks. This feature only occurs on Hard difficulty and above
- On Hit Talents owned by the player now apply to chained mobs, each mob triggering its own probability
- Moved farmer from an ability to a talent
- Removed pillagers from initial raid and increase vindicators amount
- Moved the done button for editing the minimap position
- Prevented artifacts from being placed onto framed blocks, as this caused bugs
- To spawn the rune boss, you must now shift right click
- Tanks now drop purple mob essence instead of Dwellers
- Each scavenger mob drop item will now show which mob type it comes from
- Updated the sprite swords and axes to new models\!
- Removed the ability for x-mark to spawn a bishop deck before level 50
- The Inventory Hud grid is now centered to the crosshair
- Snapshots for vaults after updating will now store timestamps, which can be used in the improved “/the\vault open\snapshot” command.
- The Inventory Hud now shows “Broken” when vault gear is broken instead of 0%
- Softened the outline of Unidentified Vault Gear textures
- Lightened the No Jewel icon in the Jewel Applicator
- Redesigned cloud Faceted Foci textures
- Antiques will only drop in level 50+ vaults and require the player to have an antique book in their inventory.
Bug Fixes
- Archon & Smite loading cooldown incorrectly
- All abilities now continue to overlevel without a stop in statistics
- Bounty abandon timer not updating until menu reopened
- Different anvil states not being voided from void crucible
- Empower: Slowness affecting chilled mobs
- Frame drops when item is in modifier workbench
- Hatred Totems giving soul shards on spawn
- Infinite healing on rune boss
- Living gear outleveling player due to XP sharing
- Map/UI persistence issues when switching between server and singleplayer
- On Hit Talents not applying to chained mobs
- Permanent Blazing, Frenzy, and Arcana effects
- Player head icons disappearing on map when out of render distance
- Poison Nova triggering chaining
- Rampage buffing poison nova
- Resource cards not giving proper rewards
- Rotten modifier allowing fruit consumption in raids
- Trinkets being used in trial vaults
- Vault Party UI not appearing on re-log
- Void crucible not dropping gold/vault alloy items when broken
- Wands not shift-clicking into off-hand slot
- Potion Display not actually turning off custom effects.
- Quickbind ability menu not saving on restarts
- Quest and skill tree screen not closable with inventory key
- Tubium and bomignite door having swapped item textures
- Plunderers pearl giving xp if you run brazier and get xp modifier
- Removed the ability to put seals on a crystal in an anvil
- Botania flasks no longer usable in vaults
- Added benitoite variations to JEI which are missing
- Breeding of snow foxes continuously giving the chat message
- Javelin sight not showing raw vault chests
- Cooldown on gear triggered when relogging
- Vendoor rooms not counting to omega room on Bingo
- Rampage icon in the effect being the old icon
- Area of effect skill menu description
- Living not respecting the level lock
- Holding display settings for barred trapdoor models.
- Battle Cry and Potions not taking the correct stack count from Elites and Bosses
- Being able to change Keep Inventory in create world menu
- Remove spiders and vindicators from dragon room
- Barrels no longer have a smaller hitbox
- Mine room ores not counting to mining room bounty
- New mushroom has less sporadic chest placement
- Healing salve trinket having wrong value of \+150%
- X Marks remaining closed after a player had died, making their body unobtainable
- Last Stand not showing the resistance increase in player stats
- Shopping Pedestals saying “You do not have enough air”
- Mob effects removed on player respawn
- Empowered Chaotic Focus can improve Cloud effects
- Amplifying Focus can improve Cloud effects
- Nova triggering effects like chaining
- Updated multiple sword models to have correct angles
- Updated Crystallised Blade texture
- Being able to use scrap at 100% proficiency in the forge
- Getting trapped chests with 100% trap disarm
- Spiders jump not being reduced with any modifier that affects their speed (including being frozen)
- Fix ability description for Mana Shield, Retribution, and Shield Bash to have the correct icon for “Cast Ability”
- Fix shield bash not receiving bonus from i.e Rampage
- Fixed a number of rendering issues and crashes.
- Fixed map colour of driftwood and its logs
- Fixed “use item overlay” causing trinkets/void stones/charms not to show stack size in backpacks
- Fixed modifier workbench overflow issue on inventory view
- Fixed dwellers despawning from Trapped Chests
- Fixed raw theme map textures
- Fixed positive XP modifiers working in Brazier vaults on vaults with no or negative XP
- Fixed Battle cry using stacks on thorns
- Fixed bingo tasks changing counts when in co-op
- Fixed shift clicking card decks into Curios
- Fixed Missing Conditions for Evolution and scaling cards
- Crafted Effect Avoidance on shields now applies to suffix slots
- Fixed Vault Map research cost not scaling with its research group
- Jewels obtained from quests are now size 5
- Fixed inaccurate modifier tier on Inferno Reach unique tooltip
- Fixed inaccurate modifier tier on wand tooltip
- Removed sweeping edge as a crafted sword modifier
- Fixed spawners infinitely spawning mobs in challenge rooms
- Fixed Elite Spider spawning in festive themes
- Fixed God altars appearing in vaults before level 40
- Added soul value to capstones, raw chest scrolls, unique crate scroll, and Spicy Hearty Burgers
- Added Ability cards for Shell, Quill, and Porcupine
- Added Attack Speed faceted Focus
- Re-introduced the snow wolf to winter themes
- Fixed Dash, heal, and entropic bind mana use scaling
- Fixed some omega rooms not counting towards bingo
As always, you can report bugs using /bug-report in the Vault Hunters Official Discord\!