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Patch Notes/3.21.0

From Vault Hunters Official Wiki


Please note, these patch notes are as accurate as they can be, but will be missing features and especially bug fixes. If you find something that is not listed, feel free to send us a message in the Vault Hunters Discord (https://discord.gg/vaulthunters)

Highlights


Greed


It is finally here, our take on a dungeon crawler's proper "End", an "Endless Mode". It is not for everyone, but those of us who enjoys an infinite scaling mechanic with unique rewards, new things to discover and infinite difficulty climb will be enjoyers of our Greed Implementation


  • We have added a new tab to the skill tree. This tab serves as the home for how you greed. You can see your current greed tier statistics, and the next tier’s.
  • There is also a button, called “Take Trials”. This will take you to the Greed Trial arena; A new boss fight where you will ultimately unalive. The longer that you survive in this vault, the more greed coins you will receive. Once unalived, you will “greed” to the next tier.
  • After completing the Herald, you unlock access to Greed Trials
  • Each time you die in a Greed Trial, you increase your Greed Tier
  • Progressing a tier allows you to unlock Greed Nodes which provide powerful upgrades and progression paths
  • Each Greed Tier increases overall difficulty and scaling
  • Higher tiers push your build further with stronger enemies and tougher encounters
  • At Tier 1+, special Greed Assassins can appear when killing mobs
    • Killing them rewards Greed Coins and Reputation
  • Greed Coins are the primary currency of the Greed system
  • Coins can be earned through:
    • Surviving longer in Greed Trials
    • Killing Greed Assassins
    • Using the Greed Cauldron
  • The Greed Cauldron allows you to exchange vault materials for Greed Coins
    • It will request specific materials
    • Completing requests rewards coins


Mr Greedy

  • Upon reaching Greed Tier 1, you will receive a Greed Anchor
  • Placing the anchor will summon Mr Greedy
  • Mr Greedy acts as the central hub for Greed progression:
    • Shop
      • Sells Greed-related items using Greed Coins
    • Quests
      • Vault-based challenges that reward Reputation
      • Reputation is used to unlock further Greed progression
    • Challenge Crystals
      • Optional vault challenges which when completed will reward
      • Completing them is optional, but highly rewarding
  • Mr Greedy is essential for progressing through Greed tiers and unlocking its full potential


Personal Vaults

With the removal of the Paradox Vaults, Personal Vaults replace them

  • Using the new “Personal Vault Builder” block, you can unlock up to a 9x9 grid and place Super Inscriptions to add rooms
    • The grid consists of 4 rings. The first ring is unlocked by default. The other 3 rings can be unlocked by reaching Greed Tier 4, 8 and 12 respectively.
    • Super Inscriptions can be used to add rooms to your vault
      • Rooms come with time boosts to extend the duration of your vault
    • Super Catalysts can be used to add special modifiers to your vault
    • Similar to Paradox, these vaults can be run every 20 hours, but allows freedom of room positioning at any given moment.


Treasure rooms

  • Added the Treasure Chest back\!
    • This block replaces treasure sand spawning in the room, and places
  • We have also updated the model for the Treasure Pedestal, it will now spawn a maximum of 4 in the room, with 1 guaranteed.
  • In each corner of the room, you can now also find Cardboard Boxes which contain booster packs\!
  • Additionally coin piles spawn in the room, with the higher stacks only giving gold and platinum (compared to other stacks giving bronze, silver and gold)


Augment Station

  • We have finally added it\! A way to craft augments\!
  • As you complete a vault in a theme series, you will discover the ability to craft an augment in the Augment Station
  • This block requires you to have the new research “Augment Station”.


Unique Safe

  • Want to display your favourite uniques? When rolling your uniques, you will discover the ability to equip them within the Unique Safe.
  • This block is like an ender chest, when selecting the items to display, it will display these on the player above the block


Vault Royale

Royale has completely been reworked. The objective has changed to rebuild the Royale Crown and fight the Skeleton King in the end.

  • The Crown is no longer available as a reward
  • You now collect Crown Fragments
    • Chests can either be empty or spawn up to 4 Crown Fragments
    • Ores also drop Crown Fragments
  • The starter box will now always contain
    • A weapon (always scrappy)
    • A full set of scrappy armor
    • A paxel
    • Hearty Apples
    • Food
    • Blocks
  • You can now break blocks in a Royale Vault and get the items into your inventory
  • Submit the Crown Fragments into the submission block (a pile of skulls)
  • After you have completed the requested amount of Crown Fragments, you can continue to loot, gear up and boost the Reward Multiplier by submitting more Crown Fragments and by killing mobs that are marked with yellow flames
  • Once you are done, you click the pile of skulls and it summons you to fight the Skeleton King
  • If you successfully defeat the Skeleton King, you get the rewards you picked in the beginning in a crate, multiplied by the multiplier.


New Vault Rooms

  • Temple room
    • This new room spawns with 4 proxies in either corner. You can select as many, or as little as you want (Min 1).
    • Once selected, you activate the controller and it will spawn guardians. Once killed, your chest rewards will spawn!
  • Wild West Room
    • Welcome to the Wild West Draw. When starting, you select your reward. After this, a 5 second countdown will start until Billy spawns. He will try to shoot you, and has a very fast draw speed.
    • You need to try and hit him, without him hitting you. Once hit, you can choose to either double your reward and continue, or forfeit and loot. If double, you can repeat this process for 5 rounds and continue to double your loot!


Vault Objectives

  • Added the Collector vault!
    • In this vault, you will get a bingo board which requires you to find scavenger items. This vault works the same way as Bingo.
  • Shuffle Vaults
    • The shuffle objective is available for Bingo and Collector Vaults
    • Upon completion of a row, it shuffles the not completed tasks to a completely new task
    • Any progress in a task you have already started is voided
    • Any tasks you have completed will remain completed
  • Chaos Vaults
    • Changed objective: you will be presented with a completely random task that you have to complete in a certain time limit
      • You will not know the next task
    • If you fail the task, you will not fail the vault
      • You will lose all progress in the task and move on to the next task
    • If you complete a task, you will be teleported back to the start room
    • The vault is completed after you have finished an unknown amount of tasks


Companions

  • Added a Companion Terrarium
    • A mini world for up to four companions to roam around in
    • They will walk, sleep and dance inside the Terrarium
    • The Terrarium can have multiple themes, you can select whatever theme you think your companion will love
  • You can now release companions
    • A released companion can have a 50% chance to drop a companion capstone
    • Resting companions can also be released
    • Releasing a companion does not give its trails or modifiers back, you can still buy them back before releasing.
  • Added 8 new variations
    • Racoon
    • Rat
    • Red Panda
    • Red Dragon
    • Pig
    • Peacock
    • Grizzly Bear
    • Seal


Overworld Inscriptions / Architects Crucible

The architects crucible is implemented to support each player with their own play style. It helps you focus on the parts you enjoy while playing the game. If you are good at making farms but lack the building skills to build a base, the Architects Crucible has the solution for you\!

  • The Architects Crucible offers a variation of ready to build bases and decor items
    • Includes community builds. Huge thanks to everyone who has submitted a build\! They are all fantastic.
  • There are no costs except the costs for the Overworld Inscriptions
  • More inscriptions will be added at a later point as we continue to filter through the public submissions!


Ascension changes / Customization table

The ascension forge has been overlooked for a long time and the title system has now been reworked to the Customization Table.

  • Added the Customization Table where you can set your
    • Prefix Title
    • Suffix Title
    • Emblems
    • Trails
  • You can add or remove titles, emblems and trails and any time
  • You can customize any prefix, suffix and emblem by changing its color
  • Titles can be unlocked by default, have a discovery by level or greed challenge, or are Patreon exclusive


Blocks

  • Added an “Ability Suppressor” block
    • This block will prevent abilities from being used in its vicinity: Vein Miner, all offensive abilities, and some powerup abilities that do damage.
    • When an ability is blocked, you will receive a notification above your hot bar
  • All “de-” blocks are now renamed to “block suppressor”, (demagnitizer is now the Magnet Suppressor)
  • Redesigned the Transmogrification Table
    • For undiscovered models they now show their name and clues on Shift
    • Added Discovered Model date


Vault Hunter Settings

The settings menu has been revamped and given a new UI design for better navigation.


  • Added tabs to replace the existing category system.
    • This allows quickly moving between screens with permanent tabs on the edge of the UI rather than trying to navigate through a dozen different screens.
    • Applies to Game Rules, Accessibility, and Pickup Notifier settings.
  • New Settings
    • “Color Blind Mode”
      • Supports Deuteranopia, Protanopia, Tritanopia
      • Changes colors for all gear, and displays rarity types for all gear, scavenger items, and shop pedestals
    • “Early Timer Warning”: The vault timer noise will play for 3 seconds when the timer reaches the configured setting.
  • New Inventory HUD Modules
    • Objectives
      • You are now able to set individual positions and scales for each objective
      • There is also a new “simplified” view for the Scavenger objective along with a “Show Origin” flag to show the icon of where the item comes from
    • Vault XP Tracker
      • Allows you to see how much xp you have gained in your current vault from various sources
      • Shows live updates for all actions that give xp, with useful information
  • Other changes
    • Added detailed tooltips to all existing settings and gamerules
    • “Keyring Contents” has been moved into “Item Uses Overlay”
    • “Show Rarity Names” is now included in all color blind modes.
    • “Objective Scale” moved to a new HUD module.
    • “Companion Name” removed as you can no longer nametag companions.
    • “Hide Vault Bar Level” moved to the Vault Bar HUD settings.
    • “Show Point Messages” moved to the Vault Points Module
  • We have also now updated and fixed all default positions for the HUD elements.


Balance Updates

  • Shield Bash: Complete rebuild
    • Uses block chance mechanic (defensive aspect)
    • Dashes player forward with increased mobility
    • Larger hit radius for increased range
    • Enhanced sound effects
  • Shocking Affix Rebalanced
    • Proccing shocking turns the target into a bullet that deals AD damage to any other mob it touches
    • Knockback increased to 4x (previously 1x)
  • Raid Rooms
    • Mobs are now spawning in a radius around the centre on the ground floor instead of anywhere
    • Illagers on the top layer will be able to move and track the player
    • Illagers will no longer fall to their death
    • Room layout more player friendly
      • Added ladders to every tower so you don’t need dash
      • Lowered the railings for easier walkaround
      • Bells on the ground floor in every direction
    • New proxy: Double everything
      • Doubles all loot
      • Doubles all mobs
      • Doubles all modifiers
    • Gives a warning upon start that AoE bonuses are removed (Challenge Curse Active)


Additions and Changes

  • New Gamerules
    • “vaultDollAI” (default true): When set to false, vault dolls will no longer run away, and will be immune to damage.
    • “vaultPreloadTemplates” (default false): Only touch if you know what you’re doing. Preloads all templates on server start, which removes lag spikes, but increases ram usage.
  • Added the vault level sync feature. You can create "teams" of which all vault levels will be shared with. You can access this with /thevault levelsync
  • The Angel block has had its range increased. You can now also right click it to view its radius in-game
  • Vault Dolls can now deposit items directly into containers when placed on top, display a live item count and despawn at zero, be picked up by their owner while crouching, and have their AI toggled via a gamerule.
  • Command System
    • Redesigned and restructured the command system
      • vault_level renamed to progression
      • gear_debug moved to modify subcommand
      • All commands grouped together properly
    • Added /the_vault vault locate for dungeon, vendor, pylon, and treasure rooms
  • Vault Timer will now show up in the TAB List for all users inside of a vault
  • Renamed all “de” blocks to “Suppressor” blocks, for example “Demagnetizer” is now “Magnet Suppressor”
  • Companions can now pass through a mana barrier
  • Lucky Hit pylons will now allow bypassing the 56.2% lucky hit limit for the 5 minutes its active, increasing to 100% max.
  • Infinite timed vaults’ timer now counts up instead of not showing
  • The Ambassador antiques reward has been updated to no longer clash with “Glimpse of the Cosmos”
  • Added a local crystal mode command
  • Add powdered obsidian pulverising with tool recipe
  • Added 4 new mods:
    • Extra Storage
    • CopyCats
    • Created Addition
    • Thermal Dynamics
  • Added the reaping jewel to the jewel crafting station (and new tool types to allow hammers with reaping)
  • Changed Blood Themes to Ashen
    • Full new set of Ashen blocks
    • Adds Pyrite Liquid to the Vault, which gives you (and the mobs) a speed buff when walking into it
      • Can also be collected in a bucket and used in the Overworld
  • Added Plastic Theme to roll naturally
    • Subtheme fantastic
    • Subtheme playful
  • Animal Jars changed
    • New textures
    • Mobs can now be released to the wild from their jars after capturing
    • Have an addicting clicking noise when you click the jar
  • Added an “Available Modifiers” sidebar to the Artisan Station. This will show you the tiers of modifiers which you can roll on your gear.
  • Added a border on challenge rooms in the minimap based on completion state.


Bug Fixes

  • Fixed nullify area of effect to always do base range without added AOE Stat
  • Fixed a typo of “Puzzle Room” to “Memory Room” in the Deck Station
  • Fixed barrels being trapped
  • Fixed no healing, no mana, and no damage discovery transmogs
  • Fixed treasure goggles being usable in spectator mode
  • Fixed “0 unspent skillpoints” text rendering outside of the module
  • Fixed multiple abilities not being assigned to their groups properly
  • Fixed Iskallibur unique effect being required on mainhand item to work
  • Fixed sigil refund on brazier not removing sigil modifier and added message to indicate it better
  • Fixed the empyreal core looking for both Stat and Evolution type when only 1 existed
  • Fixed Elixir saying “Assist Allies” when there are no others in the vault
  • Fixed bingo objective not checking conditions when scaling on players join (e.g. that the rooms existed)
  • Fixed a duplication bug with the Unboxing Station
  • Fixed cores giving more slots than intended on a deck
  • Fixed vault dolls giving XP to the player that killed it rather than its owner
  • Fixed Peaceful capstone not working after server restart
  • Fixed smite being active when in spectator mode
  • Fixed cores being applicable if they are not better than the one already applied
  • Fixed cake vaults causing significant lag when entered
  • Fixed many block textures
  • Fixed Slot Deck modifier with stat/evolution card
  • Fixed Transmog not working with unmodifiable gear
  • Fixed Trinket and Necklace slot issues
  • Fixed Gateway objective rendering and UI button click
  • Fixed inventory depth tracking causing crashes (capped at 32 recursive checks)
  • Fixed potential duplication bug with the Unboxing Station
  • Fixed Spirits not spawning after death
  • Fixed barrels being trapped incorrectly
  • Fixed inflated Justice Sword models
  • Fixed Raid mob scaling
  • Fixed Raid room spawning issues
  • Fixed Raid room loot
  • Fixed grayscale render on vault gear and modifiers everywhere
  • Fixed Vault History breaking on load
  • Fixed Blacksmith Capstone applying to every vault instead of only the vault it was activated in