Patch Notes/3.21.3
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Balance Updates
- Adjusted PVP Vaults
- Player damage reaches a soft cap when dealt against another player, lowering the power of burst builds
- We also found a bug with Arcane and Rail, ignoring armour mitigation, and fixed that
- PVP In general should now feel a lot more fair
- Vault Burgers no longer gets affected by Greed Tier
- The Greed Trial boss (The Vessel) has had its damage buffed as time increases
- After 5 minutes of time spent inside the Trial, the boss will now scale its damage much more aggressively
- Increased the power of Greed Card’s multiplier (2-\>3, 2.5-\>4, 3-\>5)
- Refreshing the Greed Shop now costs 2 Reputation Points as base, and increases with 1 reputation point every refresh (instead of constantly doubling). The cost increase is removed when the player tiers up in Greed.
- Adjusted the recipe of the reaping jewel which was based from Hydrovoid not Picking
- Greed Cauldron now yields a random amount of Greed Coins when submitting an item
- Greed Cauldron now scales (slowly) the possible greed coin output, by 10% per greed tier.
- Crafting Potential rework;
- Scrappy gear now have a minimum of 48 crafting potential, allowing the use of Faceted Focus on all scrappy pieces
- All roll ranges have been slightly reduced, while the range possibility still follows the rarity
Bug Fixes
- Fixed a bug where completing the herald would cause you to increase your greed tier
- Fixed ancient relics not triggering from companions
- Fixed Collector vaults always reshuffling the board on game restart
- Fixed XP gained wrongly in coop vault with xp sharing if both players die
- Fixed a bug where mining speed stat can increase when the base is lower than 1, causing all tools to be “viable” for all operations
- Fixed the Transmogrification quest still specifying that the table requires Bronze
- Fixed non movable spawn spots from the raid room
- Fixed recharge cores no longer increasing max uses, they now correctly just increase the usages.
- Fixed incorrect Greed Core values
- Fixed chests being placed on the roof of the temple room meaning they cannot be accessed
- Fix the etching which makes hatred totem damage use attack damage instead of ability power
- Fixed gems not being stackable if obtained within the Collector vault
- Adjusted the JEI information for Catalyst Fragments as they are available from level 20+ not 25+
- Fixed the digsite super inscription referencing an old pool (this will not modify previously existing digsite inscriptions)
- Fixed a bug where players could eat vault fruit inside Greed Trials
- Fixed a bug where Chaining would deal increased damage to the second target when player damage was buffed by any source (such as rampage or wrath totem)
- Fixed the tab icons in the Relic Craft Table
- Fixed a bug in Augment Table where it would show that you have the ingredients even if you dont
- Added missing loot tables for many blocks (including the Greedy Anchor)
- Fixed the Iskallibur unique effect not actually applying its damage boost
- Fixed issues where you couldn’t open the unique safe
- Fixed a bug where the downed mechanic would continuously stop reviving if you have poor network connection
- Fixed a bug where the Castle Chestplate inside a raid vault would generate as a kaleidoscope
- Fixed bug where mobs would be capped inside vaults
- Fixed a bug where Double Hit Chance didnt render the correct doubled damage value inside a vault, the damage still applied, but visually it didnt show the player the correct damage number.
- Fixed a bug where you could respec abilities within a vault
- Fixed the scatter javelin etching from setting mana to full on cast
- Fixed some potential issues with respawning from a vault where you can crash or be unable to respawn
- Fixed the inability to life leach from the Vessel
- Fixed a bug where Greed Assassins could spawn from minion mobs (such as itsy bitsy spiders from Rune boss)
- Fixed a bug where Greed Assassins could appear on the Velara Stage of the Herald fight
- Fixed a bug where the vault timer would warn the player if the greed trial reached 24 min 40 seconds.
- Fixed Vault Globes’ ability to be re-placed and used within a vault
- Fixed etchings not accurately having their Greed Tier set and therefore not applying it to the vault gear
- This will now mean applying a Greed Tier 3 etching on a gear, will require that gear piece to be used by a player tier 3 or higher
- Fixed particles for Mr Greedy continuing to spawn when the game is paused
- Fixed XP from vaults not accurately showing their multiplier with the greed nodes for increased XP
- Fixed shuffle bingo not scaling tasks properly with other players in the vault
- Fixed cosmic dust not generating from chests properly
- Fixed the timer in greed trials constantly playing the warning sound when at 25 minutes
- Fixed the coin pouch not intercepting coins correctly
- Fixed sigils generation from treasure rooms not being completely random and always based on the vault seed
- Fixed Iskallibur unique effect only working on swords
- Fixed objective placeholders from spawning in Chaos vaults
- Fixed a bug with the server list and collector board not working the same as bingo
- Fixed Treasure Pedestal being breakable inside a Treasure Room
- Fixed issues with vault settings not loading correctly
- Fixed reclamation altars not being unlocked in Dungeons
- Fixed opening vendoors not counting towards the progress on the Vault Compass
- Fixed damage numbers not showing double damage values
- Fixed the Gravitic Reach not correctly displaying increased copiously statistic in the Skill Tree
- Fixed a bug where the Vessel looks weird running on the spot in between phases
- Fixed chaining a mob spawning a penalty mob in the Herald
- Fixed a bug where the raid proxies would sometimes not render for players
- Fixed a bug where when multiple players are in the Herald vault at the Velara stage of the herald, mobs would not spawn
- Added loot tables for gem glasses
- Fixed dungeon bosses counted as champions
- Fixed disabled text for Unique items in the vault forge
- Fixed companion egg hunt on infinite length vaults
- Fixed time out in memory room after re-logging/restart
- Fixed Unique safe duplication issues
- Stop Vessel Knights from becoming champions and being affected by Chilling, Glacial Shatter or Stunned
- Hidden Choice Flasks from JEI as they arent used
- Fixed the theme on the Cake Greed Challenge Crystal
- Augment station now has oversized slots
- Fixed mob cap issues with spawners
- Fixed Double Damage not displaying on the damage particles
Other
- Added the size of the hovered jewel in the Jewel Crafting Table
- Removed the multiplier display from the Greed Cauldron, and added that when Shifting you can see the name of the required item
- Added information to the magnet quest about the pickup modes, and gave magnet toggle a default keybind of \<.\> (dot)
- Implemented all gem type glasses with correct textures
- Added new icon for dungeon bosses
- Rebalanced Crafting Potential
- Adjusted the Treasure deck to require treasure doors not treasure sand
- Added creators to the overworld inscriptions
Mod Changes
- Removed CTM