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Patch Notes/3.21.3

From Vault Hunters Official Wiki



Balance Updates

  • Adjusted PVP Vaults
    • Player damage reaches a soft cap when dealt against another player, lowering the power of burst builds
    • We also found a bug with Arcane and Rail, ignoring armour mitigation, and fixed that
    • PVP In general should now feel a lot more fair
  • Vault Burgers no longer gets affected by Greed Tier
  • The Greed Trial boss (The Vessel) has had its damage buffed as time increases
    • After 5 minutes of time spent inside the Trial, the boss will now scale its damage much more aggressively
  • Increased the power of Greed Card’s multiplier (2-\>3, 2.5-\>4, 3-\>5)
  • Refreshing the Greed Shop now costs 2 Reputation Points as base, and increases with 1 reputation point every refresh (instead of constantly doubling). The cost increase is removed when the player tiers up in Greed.
  • Adjusted the recipe of the reaping jewel which was based from Hydrovoid not Picking
  • Greed Cauldron now yields a random amount of Greed Coins when submitting an item
  • Greed Cauldron now scales (slowly) the possible greed coin output, by 10% per greed tier.
  • Crafting Potential rework;
    • Scrappy gear now have a minimum of 48 crafting potential, allowing the use of Faceted Focus on all scrappy pieces
    • All roll ranges have been slightly reduced, while the range possibility still follows the rarity


Bug Fixes

  • Fixed a bug where completing the herald would cause you to increase your greed tier
  • Fixed ancient relics not triggering from companions
  • Fixed Collector vaults always reshuffling the board on game restart
  • Fixed XP gained wrongly in coop vault with xp sharing if both players die
  • Fixed a bug where mining speed stat can increase when the base is lower than 1, causing all tools to be “viable” for all operations
  • Fixed the Transmogrification quest still specifying that the table requires Bronze
  • Fixed non movable spawn spots from the raid room
  • Fixed recharge cores no longer increasing max uses, they now correctly just increase the usages.
  • Fixed incorrect Greed Core values
  • Fixed chests being placed on the roof of the temple room meaning they cannot be accessed
  • Fix the etching which makes hatred totem damage use attack damage instead of ability power
  • Fixed gems not being stackable if obtained within the Collector vault
  • Adjusted the JEI information for Catalyst Fragments as they are available from level 20+ not 25+
  • Fixed the digsite super inscription referencing an old pool (this will not modify previously existing digsite inscriptions)
  • Fixed a bug where players could eat vault fruit inside Greed Trials
  • Fixed a bug where Chaining would deal increased damage to the second target when player damage was buffed by any source (such as rampage or wrath totem)
  • Fixed the tab icons in the Relic Craft Table
  • Fixed a bug in Augment Table where it would show that you have the ingredients even if you dont
  • Added missing loot tables for many blocks (including the Greedy Anchor)
  • Fixed the Iskallibur unique effect not actually applying its damage boost
  • Fixed issues where you couldn’t open the unique safe
  • Fixed a bug where the downed mechanic would continuously stop reviving if you have poor network connection
  • Fixed a bug where the Castle Chestplate inside a raid vault would generate as a kaleidoscope
  • Fixed bug where mobs would be capped inside vaults
  • Fixed a bug where Double Hit Chance didnt render the correct doubled damage value inside a vault, the damage still applied, but visually it didnt show the player the correct damage number.
  • Fixed a bug where you could respec abilities within a vault
  • Fixed the scatter javelin etching from setting mana to full on cast
  • Fixed some potential issues with respawning from a vault where you can crash or be unable to respawn
  • Fixed the inability to life leach from the Vessel
  • Fixed a bug where Greed Assassins could spawn from minion mobs (such as itsy bitsy spiders from Rune boss)
  • Fixed a bug where Greed Assassins could appear on the Velara Stage of the Herald fight
  • Fixed a bug where the vault timer would warn the player if the greed trial reached 24 min 40 seconds.
  • Fixed Vault Globes’ ability to be re-placed and used within a vault
  • Fixed etchings not accurately having their Greed Tier set and therefore not applying it to the vault gear
    • This will now mean applying a Greed Tier 3 etching on a gear, will require that gear piece to be used by a player tier 3 or higher
  • Fixed particles for Mr Greedy continuing to spawn when the game is paused
  • Fixed XP from vaults not accurately showing their multiplier with the greed nodes for increased XP
  • Fixed shuffle bingo not scaling tasks properly with other players in the vault
  • Fixed cosmic dust not generating from chests properly
  • Fixed the timer in greed trials constantly playing the warning sound when at 25 minutes
  • Fixed the coin pouch not intercepting coins correctly
  • Fixed sigils generation from treasure rooms not being completely random and always based on the vault seed
  • Fixed Iskallibur unique effect only working on swords
  • Fixed objective placeholders from spawning in Chaos vaults
  • Fixed a bug with the server list and collector board not working the same as bingo
  • Fixed Treasure Pedestal being breakable inside a Treasure Room
  • Fixed issues with vault settings not loading correctly
  • Fixed reclamation altars not being unlocked in Dungeons
  • Fixed opening vendoors not counting towards the progress on the Vault Compass
  • Fixed damage numbers not showing double damage values
  • Fixed the Gravitic Reach not correctly displaying increased copiously statistic in the Skill Tree
  • Fixed a bug where the Vessel looks weird running on the spot in between phases
  • Fixed chaining a mob spawning a penalty mob in the Herald
  • Fixed a bug where the raid proxies would sometimes not render for players
  • Fixed a bug where when multiple players are in the Herald vault at the Velara stage of the herald, mobs would not spawn
  • Added loot tables for gem glasses
  • Fixed dungeon bosses counted as champions
  • Fixed disabled text for Unique items in the vault forge
  • Fixed companion egg hunt on infinite length vaults
  • Fixed time out in memory room after re-logging/restart
  • Fixed Unique safe duplication issues
  • Stop Vessel Knights from becoming champions and being affected by Chilling, Glacial Shatter or Stunned
  • Hidden Choice Flasks from JEI as they arent used
  • Fixed the theme on the Cake Greed Challenge Crystal
  • Augment station now has oversized slots
  • Fixed mob cap issues with spawners
  • Fixed Double Damage not displaying on the damage particles


Other

  • Added the size of the hovered jewel in the Jewel Crafting Table
  • Removed the multiplier display from the Greed Cauldron, and added that when Shifting you can see the name of the required item
  • Added information to the magnet quest about the pickup modes, and gave magnet toggle a default keybind of \<.\> (dot)
  • Implemented all gem type glasses with correct textures
  • Added new icon for dungeon bosses
  • Rebalanced Crafting Potential
  • Adjusted the Treasure deck to require treasure doors not treasure sand
  • Added creators to the overworld inscriptions


Mod Changes

  • Removed CTM