Patch Notes/3.5.0
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Date: 2023-01-10
Additions
- Added Vault Runs History - can view your personal previous 50 vaults and favorite vaults - can also share links to your vault to other players on the server. Can be accessed from the stat screen
- Added Wutodic Silver [Nuggets, Ingots, Blocks] - craftable
- Turtles in Animal pens can now bucket out turtle eggs (up to 16 eggs - increases every 2)
- Added control for the AoE breaking jewels for pickaxes, they can now be shift+arrow keyed to place down your breaking point
- Added Banished Soul
- Used to level down Vault Crystals and Vault Gear
- Replaces the diamond for levelling down crystals
- Used to level down Vault Crystals and Vault Gear
- Added T3 mobs (appears level 50+)
- Overhauled Vault God Favours
- After completing an altar, the chance of gaining a favour is 5% in addition to a new vault idol implicit for god affinities.
- A vault god favour is a temporary, one time use buff for the next vault the player enters.
- A player can never have more than one active favour, it’s always the last one achieved in a vault.
- Having a favour is displayed in the stat screen, the reputation indicator turns yellow if a favour is active and waiting to be triggered
- Completing an altar also yields either an idol or a vault god blessing. Vault god blessings are used to craft idols in the vault forge.
- Introduced Vault God Reputation
- Completing a vault with a favour active gives a point in reputation for that god.
- It is possible to earn up to a total of 100 reputation points between all gods.
- Every point of reputation increases the power of the buff provided by a vault god favour.
- If a player reaches 100 reputation in one single god, they will be rewarded with a full vault god armour set.
- Added specialisations to Hunter for all specific chests individually
- Added Stonefall: Surefoot
- Changes Stonefall to instead melt powdered snow in a radius around the player
- Added Stonefall: Coldsnap
- Changes Stonefall to instead grant you fire resistance for a short duration of time, as well as extinguishes any fire affecting the player
- Added Healing Efficiency as an armour prefix
- Increases healing from any source
- Can not roll along side with the Health modifier
- Added God Affinity as a base stat to idols, it affects the chance of gaining a favour from the specific vault god. [Affinities are added on top of the base value of 5%]
- Added a chance for a god altar to drop the Altar Chest Scroll
Balance Updates
NOTE This patch will have all your skill points reset as a lot of cost changes have been done!
- Sheep in Animal Pens can only be sheared for 256 wool max (this was mainly changed due to people crashing servers when sheering 10.000 sheep)
- Item Quantity is decreased for a player in a vault 6 levels below themselves, it caps out (can't go lower) at 20% item quantity
- Removed the ability to use Ender Pearls inside vaults;
- Ender Pearls has minimal cost (player damage), and is always preferred over Dash, so it is impossible to balance
- There was always also a risk that the player got stuck inside bedrock and dying as a result (vanilla bug)
- We are considering re-adding the “Vault Pearl” and making it upgradable similar to Pickaxes and Magnets, but we haven’t fully decided on this yet
- Totem Of Undying no longer functions inside a vault
- A lot of consideration was taken when making this decision, we was contemplating just removing the ability to stack them inside pouches/backpacks, but eventually the infinite healing they can provide (by the player sacrificing themselves and a totem in a tunnel to fully heal up) was the deal breaker.
- Talents Overhaul
- Increased cost for Reach and raised the level requirements
- Increased cost for Unbreakable and raised the level requirements
- Reduced the cost of Stoneskin
- Heavily increased cost for Critical Strike Chance and raised the level requirements
- Increased cost for Fatal Strike Chance & Damage
- Increased cost for Thorns Chance & Damage
- Heavily increased cost for Undead Mastery and raised the level requirements
- Increased level requirements for Ahtropod Mastery
- Heavily increased cost for Illager Mastery and raised the level requirements
- Heavily increased cost of Angel
- Increased cost of Experienced
- Heavily increased the cost of Lucky Altar, level also adjusted to fit new crystal recipe scaling
- Slightly increased cost of Blacksmith
- Increased cost of Haste
- Increased cost of Speed
- Lowered the health of Endermen in the vault end themes
- Lowered Zombie scaling damage (for all zombie types) by 25%
- Increased the blast resistance of cube puzzle blocks
- Carbon can now appear in Black market
- Increased the amount of Carbon and Vault Alloy in chest loot among other loot table buffs
- Vault Alloy can now be crafted using Vaulterite & Vault Ingot
- Curses applied from soul flames and catalysts now scale with crystal level
- Changed the cake HUD to display progress without the total amount visible
- Changed Hunter to become a cooldown ability; Cooldown scales with levels in ability, mana
is static at 10
- Faceted focus now guarantees rolling the highest possible tier of modifier for the item level its used on
- Moved immunities from implicits to suffix for idols
- Moved cleave 3 and 4 to legendary modifiers on axes
- Raised the cost and rarity of Trinket and Trinket Scrap in the Black Market
QoL Changes
- Updated all mods to their latest version
- Added crafting recipe for twigs:pebble
- Updated texture for vault compass
- Added shift clicking to feed a full stack of food to an eternal
- Removed the key anvil, keys are crafted in a normal anvil
- Made elytras take 5 times less durability damage
- Added a feedback sound that plays when anyone finds a cake in a cake vault
- Added a feedback sound whenever copiously triggers its effect
- Added a particle and sound whenever a mob trap is triggered
- Added a sound when trap disarm procs and disarms a trapped chest
- Shift + Alt on a faceted focus to find information about what and how modifiers are applied
- Added a feedback sound that plays when anyone finds a cake in a cake vault
- Changed the Elytra to take 5 times less durability damage
- Shift + Alt on a faceted focus to find information about what and how modifiers are applied
Bug Fixes
- Fixed copiously giving a gem instead of an ore when mining with silk touch
- Fixed generated vault chests losing their contents when reloading the chunk
- Fixed random crashes when killing mobs with Nova: poison
- Fixed the damage value in player stat screen being incorrect with fatal strike
- Fixed vault axes taking double durability damage
- Fixed eternals not spawning in with correct gear and attributes
- Fixed looted vault gear globally generating the same rarity rolls
- Fixed cake vault ghost blocks and improved performance
- Fixed plentiful modifier being applied incorrectly resulting in more ores than intended
- Fixed haunted modifier not doing anything
- Fixed soul diffuser not dropping its contents
- Fixed old ore distributions generating in nether and end themes
- Fixed immortal magnets not taking durability damage in vaults
- Fixed flux devices being able to chunk load
- Fixed execute not applying to the first mob hit when using chaining or cleave
- Fixed vault fruits only removing 10% of base health (10 hearts) instead of total health
- Fixed the survival spawner not spawning any mobs
- Fixed pickarangs being able to break gilded, ornate and living chests
- Fixed black opal being way more common than it should be (was wrongly configured at +80%)
- Fixed vanilla anvils never breaking
- Fixed treasure rooms being empty
- Fixed transmog table deleting its contents if you leave the UI
- Fixed soul shards sometimes not dropping bonus shards if you have high drop rate chance
- Fixed chestplate model sleeves sometimes having incorrect rotation
- Fixed god altars dropping the reward table multiple times
- Fixed mana shield setting your health to NaN creating an infinite death state
- Fixed several bugs relating to soul value of scavenger items