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Patch Notes/3.5.0

From Vault Hunters Official Wiki


Date: 2023-01-10


Additions

  • Added Vault Runs History - can view your personal previous 50 vaults and favorite vaults - can also share links to your vault to other players on the server. Can be accessed from the stat screen
  • Added Wutodic Silver [Nuggets, Ingots, Blocks] - craftable
  • Turtles in Animal pens can now bucket out turtle eggs (up to 16 eggs - increases every 2)
  • Added control for the AoE breaking jewels for pickaxes, they can now be shift+arrow keyed to place down your breaking point
  • Added Banished Soul
    • Used to level down Vault Crystals and Vault Gear
      • Replaces the diamond for levelling down crystals
  • Added T3 mobs (appears level 50+)
  • Overhauled Vault God Favours
    • After completing an altar, the chance of gaining a favour is 5% in addition to a new vault idol implicit for god affinities.
    • A vault god favour is a temporary, one time use buff for the next vault the player enters.
    • A player can never have more than one active favour, it’s always the last one achieved in a vault.
    • Having a favour is displayed in the stat screen, the reputation indicator turns yellow if a favour is active and waiting to be triggered
    • Completing an altar also yields either an idol or a vault god blessing. Vault god blessings are used to craft idols in the vault forge.
  • Introduced Vault God Reputation
    • Completing a vault with a favour active gives a point in reputation for that god.
    • It is possible to earn up to a total of 100 reputation points between all gods.
    • Every point of reputation increases the power of the buff provided by a vault god favour.
    • If a player reaches 100 reputation in one single god, they will be rewarded with a full vault god armour set.
  • Added specialisations to Hunter for all specific chests individually
  • Added Stonefall: Surefoot
    • Changes Stonefall to instead melt powdered snow in a radius around the player
  • Added Stonefall: Coldsnap
    • Changes Stonefall to instead grant you fire resistance for a short duration of time, as well as extinguishes any fire affecting the player
  • Added Healing Efficiency as an armour prefix
    • Increases healing from any source
    • Can not roll along side with the Health modifier
  • Added God Affinity as a base stat to idols, it affects the chance of gaining a favour from the specific vault god. [Affinities are added on top of the base value of 5%]
  • Added a chance for a god altar to drop the Altar Chest Scroll


Balance Updates

NOTE This patch will have all your skill points reset as a lot of cost changes have been done!

  • Sheep in Animal Pens can only be sheared for 256 wool max (this was mainly changed due to people crashing servers when sheering 10.000 sheep)
  • Item Quantity is decreased for a player in a vault 6 levels below themselves, it caps out (can't go lower) at 20% item quantity
  • Removed the ability to use Ender Pearls inside vaults;
  • Ender Pearls has minimal cost (player damage), and is always preferred over Dash, so it is impossible to balance
  • There was always also a risk that the player got stuck inside bedrock and dying as a result (vanilla bug)
  • We are considering re-adding the “Vault Pearl” and making it upgradable similar to Pickaxes and Magnets, but we haven’t fully decided on this yet
  • Totem Of Undying no longer functions inside a vault
  • A lot of consideration was taken when making this decision, we was contemplating just removing the ability to stack them inside pouches/backpacks, but eventually the infinite healing they can provide (by the player sacrificing themselves and a totem in a tunnel to fully heal up) was the deal breaker.
  • Talents Overhaul
  • Increased cost for Reach and raised the level requirements
  • Increased cost for Unbreakable and raised the level requirements
  • Reduced the cost of Stoneskin
  • Heavily increased cost for Critical Strike Chance and raised the level requirements
  • Increased cost for Fatal Strike Chance & Damage
  • Increased cost for Thorns Chance & Damage
  • Heavily increased cost for Undead Mastery and raised the level requirements
  • Increased level requirements for Ahtropod Mastery
  • Heavily increased cost for Illager Mastery and raised the level requirements
  • Heavily increased cost of Angel
  • Increased cost of Experienced
  • Heavily increased the cost of Lucky Altar, level also adjusted to fit new crystal recipe scaling
  • Slightly increased cost of Blacksmith
  • Increased cost of Haste
  • Increased cost of Speed
  • Lowered the health of Endermen in the vault end themes
  • Lowered Zombie scaling damage (for all zombie types) by 25%
  • Increased the blast resistance of cube puzzle blocks
  • Carbon can now appear in Black market
  • Increased the amount of Carbon and Vault Alloy in chest loot among other loot table buffs
  • Vault Alloy can now be crafted using Vaulterite & Vault Ingot
  • Curses applied from soul flames and catalysts now scale with crystal level
  • Changed the cake HUD to display progress without the total amount visible
  • Changed Hunter to become a cooldown ability; Cooldown scales with levels in ability, mana
 is static at 10
  • Faceted focus now guarantees rolling the highest possible tier of modifier for the item level its used on
  • Moved immunities from implicits to suffix for idols
  • Moved cleave 3 and 4 to legendary modifiers on axes
  • Raised the cost and rarity of Trinket and Trinket Scrap in the Black Market


QoL Changes

  • Updated all mods to their latest version
  • Added crafting recipe for twigs:pebble
  • Updated texture for vault compass
  • Added shift clicking to feed a full stack of food to an eternal
  • Removed the key anvil, keys are crafted in a normal anvil
  • Made elytras take 5 times less durability damage
  • Added a feedback sound that plays when anyone finds a cake in a cake vault
  • Added a feedback sound whenever copiously triggers its effect
  • Added a particle and sound whenever a mob trap is triggered
  • Added a sound when trap disarm procs and disarms a trapped chest
  • Shift + Alt on a faceted focus to find information about what and how modifiers are applied
  • Added a feedback sound that plays when anyone finds a cake in a cake vault
  • Changed the Elytra to take 5 times less durability damage
  • Shift + Alt on a faceted focus to find information about what and how modifiers are applied


Bug Fixes

  • Fixed copiously giving a gem instead of an ore when mining with silk touch
  • Fixed generated vault chests losing their contents when reloading the chunk
  • Fixed random crashes when killing mobs with Nova: poison
  • Fixed the damage value in player stat screen being incorrect with fatal strike
  • Fixed vault axes taking double durability damage
  • Fixed eternals not spawning in with correct gear and attributes
  • Fixed looted vault gear globally generating the same rarity rolls
  • Fixed cake vault ghost blocks and improved performance
  • Fixed plentiful modifier being applied incorrectly resulting in more ores than intended
  • Fixed haunted modifier not doing anything
  • Fixed soul diffuser not dropping its contents
  • Fixed old ore distributions generating in nether and end themes
  • Fixed immortal magnets not taking durability damage in vaults
  • Fixed flux devices being able to chunk load
  • Fixed execute not applying to the first mob hit when using chaining or cleave
  • Fixed vault fruits only removing 10% of base health (10 hearts) instead of total health
  • Fixed the survival spawner not spawning any mobs
  • Fixed pickarangs being able to break gilded, ornate and living chests
  • Fixed black opal being way more common than it should be (was wrongly configured at +80%)
  • Fixed vanilla anvils never breaking
  • Fixed treasure rooms being empty
  • Fixed transmog table deleting its contents if you leave the UI
  • Fixed soul shards sometimes not dropping bonus shards if you have high drop rate chance
  • Fixed chestplate model sleeves sometimes having incorrect rotation
  • Fixed god altars dropping the reward table multiple times
  • Fixed mana shield setting your health to NaN creating an infinite death state
  • Fixed several bugs relating to soul value of scavenger items